- Implement openspec-apply-change skill for applying tasks from OpenSpec changes.
- Create openspec-archive-change skill for archiving completed changes.
- Introduce openspec-explore skill for exploring ideas and clarifying requirements.
- Add openspec-propose skill for proposing new changes with generated artifacts.
- Migrate source command skills: source-command-opsx-apply, source-command-opsx-archive, source-command-opsx-explore, and source-command-opsx-propose for improved command handling.
- Introduced a new asset catalog definition file for Blender to manage Bioxel assets.
- Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots.
- Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor.
- Added an operator to extract mesh data from selected nodes in `structure.py`.
- Developed UI panels in `panels.py` for layer management, including import options and layer library display.
fix: import fail if label are all zero
fix: add cutter name to node
fix: cannot append node lib file on NAS (UNC path)
fix: join component cause disappear
feat: smooth label
feat: better topo on cutout by range
fix: contrast formulation cause leak of high value
fix: empty series_id cause fail to read
chore: restructure folder
chore!: change layer vars
BREAKING CHANGE: not support 4.1 any more
feat: add more support to eevee render
fix: fail to add utils node inflate
fix: file import button missing
chore: change operator names
BREAKING CHANGE: remove support to blender 4.0
BREAKING CHANGE: remove support to gpu render with cuda