feat: Add Bioxel asset catalog and layer management functionality
- Introduced a new asset catalog definition file for Blender to manage Bioxel assets. - Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots. - Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor. - Added an operator to extract mesh data from selected nodes in `structure.py`. - Developed UI panels in `panels.py` for layer management, including import options and layer library display.
This commit is contained in:
@@ -12,6 +12,7 @@ dependencies = [
|
||||
"mrcfile==1.5.1",
|
||||
"h5py==3.11.0",
|
||||
"transforms3d==0.4.2",
|
||||
"matplotlib==3.10.7",
|
||||
]
|
||||
|
||||
[dependency-groups]
|
||||
@@ -25,6 +26,7 @@ dev = [
|
||||
"autopep8>=2.3.1,<3",
|
||||
"mike>=2.1.2,<3",
|
||||
"tomlkit>=0.13.0,<0.14",
|
||||
"pip>=25.3",
|
||||
]
|
||||
|
||||
[build-system]
|
||||
|
||||
Reference in New Issue
Block a user