fix: slice viewer change all 3d viewports
fix: eevee env light effect cycles render feat: add gamma prop to correct color from non-linear image feat: add "copy transform" node
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@@ -1,7 +1,7 @@
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schema_version = "1.0.0"
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id = "bioxelnodes"
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version = "1.0.6"
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version = "1.0.7"
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name = "Bioxel Nodes"
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tagline = "For scientific volumetric data visualization in Blender"
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maintainer = "Ma Nan <icrdr2010@outlook.com>"
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@@ -1,6 +1,6 @@
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from pathlib import Path
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VERSIONS = [{"label": "Latest", "node_version": (1, 0, 6)},
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VERSIONS = [{"label": "Latest", "node_version": (1, 0, 7)},
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{"label": "v0.3.x", "node_version": (0, 3, 3)},
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{"label": "v0.2.x", "node_version": (0, 2, 9)}]
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@@ -8,7 +8,7 @@ NODE_LIB_DIRPATH = Path(Path(__file__).parent,
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"assets/Nodes").resolve()
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LATEST_NODE_LIB_PATH = lib_path = Path(NODE_LIB_DIRPATH,
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"BioxelNodes_latest.blend").resolve()
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"BioxelNodes_latest.blend").resolve()
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COMPONENT_OUTPUT_NODES = [
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"CutoutByThreshold",
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@@ -166,6 +166,12 @@ MENU_ITEMS = [
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'name': 'ReCenter',
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'description': ''
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},
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{
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'label': 'Copy Transform',
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'icon': 'EMPTY_AXIS',
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'name': 'CopyTransform',
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'description': ''
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},
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{
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'label': 'Extract Transform',
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'icon': 'EMPTY_AXIS',
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@@ -541,6 +541,7 @@ class ContainerProps(bpy.types.Operator):
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bl_label = "Change Container Properties"
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bl_description = "Change current ontainer properties"
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bl_icon = "FILE_TICK"
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bl_options = {'UNDO'}
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scene_scale: bpy.props.FloatProperty(name="Scene Scale",
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soft_min=0.0001, soft_max=10.0,
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@@ -664,6 +664,9 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
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else:
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data = data.astype(np.float32)
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# Gamma Correct
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# data = data ** 2.2
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name = self.layer_name or "Color"
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if data.shape[4] == 1:
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data = np.repeat(data, repeats=3, axis=4)
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@@ -207,15 +207,24 @@ class SliceViewer(bpy.types.Operator):
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bpy.context.scene.eevee.volumetric_shadow_samples = 128
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bpy.context.scene.eevee.volumetric_samples = 128
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bpy.context.scene.eevee.volumetric_ray_depth = 1
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bpy.context.scene.eevee.use_shadows = False
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bpy.context.scene.eevee.use_volumetric_shadows = False
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for area in bpy.context.screen.areas:
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if area.type == 'VIEW_3D':
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area.spaces[0].shading.type = 'MATERIAL'
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area.spaces[0].shading.studio_light = 'studio.exr'
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area.spaces[0].shading.studiolight_intensity = 2.5
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area.spaces[0].shading.use_scene_lights = False
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area.spaces[0].shading.use_scene_world = False
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view_3d = None
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if context.area.type == 'VIEW_3D':
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view_3d = context.area
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else:
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for area in context.screen.areas:
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if area.type == 'VIEW_3D':
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view_3d = area
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break
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if view_3d:
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view_3d.spaces[0].shading.type = 'MATERIAL'
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view_3d.spaces[0].shading.studio_light = 'studio.exr'
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view_3d.spaces[0].shading.studiolight_intensity = 1.5
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view_3d.spaces[0].shading.use_scene_lights = False
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view_3d.spaces[0].shading.use_scene_world = False
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return {'FINISHED'}
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@@ -282,29 +291,35 @@ class AddEeveeEnv(bpy.types.Operator):
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bl_description = "To make volume shadow less dark"
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def execute(self, context):
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bpy.ops.object.light_add(
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type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
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light_obj = bpy.context.active_object
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light_obj.name = "EeveeEnv"
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light_obj.data.shadow_soft_size = 100
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light_obj.data.energy = 1e+06
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light_obj.data.color = (0.1, 0.1, 0.1)
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light_obj.data.use_shadow = False
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light_obj.data.diffuse_factor = 0
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light_obj.data.specular_factor = 0
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light_obj.data.transmission_factor = 0
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light_obj.hide_select = True
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light_obj.lock_location[0] = True
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light_obj.lock_location[1] = True
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light_obj.lock_location[2] = True
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light_obj.lock_rotation[0] = True
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light_obj.lock_rotation[1] = True
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light_obj.lock_rotation[2] = True
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light_obj.lock_scale[0] = True
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light_obj.lock_scale[1] = True
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light_obj.lock_scale[2] = True
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bpy.ops.wm.append(
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directory=f"{str(LATEST_NODE_LIB_PATH)}/Object",
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filename="EeveeEnv"
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)
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# bpy.ops.object.light_add(
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# type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
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# light_obj = bpy.context.active_object
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# light_obj.name = "EeveeEnv"
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# light_obj.data.shadow_soft_size = 100
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# light_obj.data.energy = 1e+06
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# light_obj.data.color = (0.1, 0.1, 0.1)
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# light_obj.data.use_shadow = False
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# light_obj.data.diffuse_factor = 0
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# light_obj.data.specular_factor = 0
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# light_obj.data.transmission_factor = 0
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# light_obj.hide_select = True
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# light_obj.lock_location[0] = True
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# light_obj.lock_location[1] = True
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# light_obj.lock_location[2] = True
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# light_obj.lock_rotation[0] = True
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# light_obj.lock_rotation[1] = True
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# light_obj.lock_rotation[2] = True
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# light_obj.lock_scale[0] = True
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# light_obj.lock_scale[1] = True
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# light_obj.lock_scale[2] = True
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bpy.context.scene.eevee.use_shadows = True
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bpy.context.scene.eevee.use_volumetric_shadows = True
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return {'FINISHED'}
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@@ -1,6 +1,6 @@
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[tool.poetry]
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name = "bioxelnodes"
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version = "1.0.6"
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version = "1.0.7"
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description = ""
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authors = ["Ma Nan <icrdr2010@outlook.com>"]
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license = "MIT"
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