- Introduced a new asset catalog definition file for Blender to manage Bioxel assets. - Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots. - Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor. - Added an operator to extract mesh data from selected nodes in `structure.py`. - Developed UI panels in `panels.py` for layer management, including import options and layer library display.
35 lines
739 B
TOML
35 lines
739 B
TOML
[project]
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name = "bioxelnodes"
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version = "1.0.9"
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description = ""
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authors = [{ name = "Ma Nan", email = "icrdr2010@outlook.com" }]
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requires-python = ">=3.11.0,<3.12.dev0"
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readme = "README.md"
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license = "MIT"
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dependencies = [
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"simpleitk==2.3.1",
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"pyometiff==1.0.0",
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"mrcfile==1.5.1",
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"h5py==3.11.0",
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"transforms3d==0.4.2",
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"matplotlib==3.10.7",
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]
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[dependency-groups]
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dev = [
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"bpy>=4.2.0,<5",
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"pytest>=8.3.2,<9",
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"pytest-dependency>=0.6.0,<0.7",
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"pytest-cov>=5.0.0,<6",
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"mkdocs>=1.6.0,<2",
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"mkdocs-material>=9.5.30,<10",
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"autopep8>=2.3.1,<3",
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"mike>=2.1.2,<3",
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"tomlkit>=0.13.0,<0.14",
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"pip>=25.3",
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]
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[build-system]
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requires = ["hatchling"]
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build-backend = "hatchling.build"
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