feat: better shader in eevee
feat: add more control to transform node feat: add env light to reduse volume shadow in eevee
This commit is contained in:
Binary file not shown.
@@ -1,7 +1,7 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
id = "bioxelnodes"
|
||||
version = "1.0.5"
|
||||
version = "1.0.6"
|
||||
name = "Bioxel Nodes"
|
||||
tagline = "For scientific volumetric data visualization in Blender"
|
||||
maintainer = "Ma Nan <icrdr2010@outlook.com>"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from pathlib import Path
|
||||
|
||||
VERSIONS = [{"label": "Latest", "node_version": (1, 0, 5)},
|
||||
VERSIONS = [{"label": "Latest", "node_version": (1, 0, 6)},
|
||||
{"label": "v0.3.x", "node_version": (0, 3, 3)},
|
||||
{"label": "v0.2.x", "node_version": (0, 2, 9)}]
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ from .operators.container import (AddLocator, AddSlicer, ContainerProps,
|
||||
ExtractNodeMesh, ExtractNodeBboxWire, ExtractNodeShapeWire)
|
||||
|
||||
from .operators.io import (ImportAsLabel, ImportAsScalar, ImportAsColor)
|
||||
from .operators.misc import (CleanTemp, Help,
|
||||
from .operators.misc import (AddEeveeEnv, CleanTemp, Help,
|
||||
ReLinkNodeLib, RemoveAllMissingLayers,
|
||||
RenderSettingPreset, SaveAllLayersCache,
|
||||
SaveNodeLib, SliceViewer)
|
||||
@@ -212,6 +212,7 @@ class BioxelNodesTopbarMenu(bpy.types.Menu):
|
||||
layout.menu(DangerZoneMenu.bl_idname)
|
||||
|
||||
layout.separator()
|
||||
layout.operator(AddEeveeEnv.bl_idname)
|
||||
layout.menu(RenderSettingMenu.bl_idname)
|
||||
|
||||
layout.separator()
|
||||
|
||||
@@ -274,3 +274,37 @@ class Help(bpy.types.Operator):
|
||||
'https://omoolab.github.io/BioxelNodes/latest/', new=2)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class AddEeveeEnv(bpy.types.Operator):
|
||||
bl_idname = "bioxelnodes.add_eevee_env"
|
||||
bl_label = "Add EEVEE Env Light"
|
||||
bl_description = "To make volume shadow less dark"
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.object.light_add(
|
||||
type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
|
||||
light_obj = bpy.context.active_object
|
||||
light_obj.name = "EeveeEnv"
|
||||
light_obj.data.shadow_soft_size = 100
|
||||
light_obj.data.energy = 1e+06
|
||||
light_obj.data.color = (0.1, 0.1, 0.1)
|
||||
light_obj.data.use_shadow = False
|
||||
light_obj.data.diffuse_factor = 0
|
||||
light_obj.data.specular_factor = 0
|
||||
light_obj.data.transmission_factor = 0
|
||||
|
||||
light_obj.hide_select = True
|
||||
light_obj.lock_location[0] = True
|
||||
light_obj.lock_location[1] = True
|
||||
light_obj.lock_location[2] = True
|
||||
light_obj.lock_rotation[0] = True
|
||||
light_obj.lock_rotation[1] = True
|
||||
light_obj.lock_rotation[2] = True
|
||||
light_obj.lock_scale[0] = True
|
||||
light_obj.lock_scale[1] = True
|
||||
light_obj.lock_scale[2] = True
|
||||
|
||||
bpy.context.scene.eevee.use_volumetric_shadows = True
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[tool.poetry]
|
||||
name = "bioxelnodes"
|
||||
version = "1.0.5"
|
||||
version = "1.0.6"
|
||||
description = ""
|
||||
authors = ["Ma Nan <icrdr2010@outlook.com>"]
|
||||
license = "MIT"
|
||||
|
||||
Reference in New Issue
Block a user