3 Commits

Author SHA1 Message Date
Ma Nan
66aafb41bd Merge pull request #50 from OmooLab/feature/dev
Feature/dev
2024-10-30 13:32:19 +08:00
2c844c01ec Merge branch 'main' of https://github.com/OmooLab/BioxelNodes into feature/dev 2024-10-30 13:30:50 +08:00
e5be3ad5db feat: better shader in eevee
feat: add more control to transform node
feat: add env light to reduse volume shadow in eevee
2024-10-30 13:29:53 +08:00
6 changed files with 41 additions and 6 deletions

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@@ -1,7 +1,7 @@
schema_version = "1.0.0" schema_version = "1.0.0"
id = "bioxelnodes" id = "bioxelnodes"
version = "1.0.5" version = "1.0.6"
name = "Bioxel Nodes" name = "Bioxel Nodes"
tagline = "For scientific volumetric data visualization in Blender" tagline = "For scientific volumetric data visualization in Blender"
maintainer = "Ma Nan <icrdr2010@outlook.com>" maintainer = "Ma Nan <icrdr2010@outlook.com>"

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@@ -1,6 +1,6 @@
from pathlib import Path from pathlib import Path
VERSIONS = [{"label": "Latest", "node_version": (1, 0, 5)}, VERSIONS = [{"label": "Latest", "node_version": (1, 0, 6)},
{"label": "v0.3.x", "node_version": (0, 3, 3)}, {"label": "v0.3.x", "node_version": (0, 3, 3)},
{"label": "v0.2.x", "node_version": (0, 2, 9)}] {"label": "v0.2.x", "node_version": (0, 2, 9)}]

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@@ -19,7 +19,7 @@ from .operators.container import (AddLocator, AddSlicer, ContainerProps,
ExtractNodeMesh, ExtractNodeBboxWire, ExtractNodeShapeWire) ExtractNodeMesh, ExtractNodeBboxWire, ExtractNodeShapeWire)
from .operators.io import (ImportAsLabel, ImportAsScalar, ImportAsColor) from .operators.io import (ImportAsLabel, ImportAsScalar, ImportAsColor)
from .operators.misc import (CleanTemp, Help, from .operators.misc import (AddEeveeEnv, CleanTemp, Help,
ReLinkNodeLib, RemoveAllMissingLayers, ReLinkNodeLib, RemoveAllMissingLayers,
RenderSettingPreset, SaveAllLayersCache, RenderSettingPreset, SaveAllLayersCache,
SaveNodeLib, SliceViewer) SaveNodeLib, SliceViewer)
@@ -212,6 +212,7 @@ class BioxelNodesTopbarMenu(bpy.types.Menu):
layout.menu(DangerZoneMenu.bl_idname) layout.menu(DangerZoneMenu.bl_idname)
layout.separator() layout.separator()
layout.operator(AddEeveeEnv.bl_idname)
layout.menu(RenderSettingMenu.bl_idname) layout.menu(RenderSettingMenu.bl_idname)
layout.separator() layout.separator()

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@@ -274,3 +274,37 @@ class Help(bpy.types.Operator):
'https://omoolab.github.io/BioxelNodes/latest/', new=2) 'https://omoolab.github.io/BioxelNodes/latest/', new=2)
return {'FINISHED'} return {'FINISHED'}
class AddEeveeEnv(bpy.types.Operator):
bl_idname = "bioxelnodes.add_eevee_env"
bl_label = "Add EEVEE Env Light"
bl_description = "To make volume shadow less dark"
def execute(self, context):
bpy.ops.object.light_add(
type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
light_obj = bpy.context.active_object
light_obj.name = "EeveeEnv"
light_obj.data.shadow_soft_size = 100
light_obj.data.energy = 1e+06
light_obj.data.color = (0.1, 0.1, 0.1)
light_obj.data.use_shadow = False
light_obj.data.diffuse_factor = 0
light_obj.data.specular_factor = 0
light_obj.data.transmission_factor = 0
light_obj.hide_select = True
light_obj.lock_location[0] = True
light_obj.lock_location[1] = True
light_obj.lock_location[2] = True
light_obj.lock_rotation[0] = True
light_obj.lock_rotation[1] = True
light_obj.lock_rotation[2] = True
light_obj.lock_scale[0] = True
light_obj.lock_scale[1] = True
light_obj.lock_scale[2] = True
bpy.context.scene.eevee.use_volumetric_shadows = True
return {'FINISHED'}

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@@ -1,6 +1,6 @@
[tool.poetry] [tool.poetry]
name = "bioxelnodes" name = "bioxelnodes"
version = "1.0.5" version = "1.0.6"
description = "" description = ""
authors = ["Ma Nan <icrdr2010@outlook.com>"] authors = ["Ma Nan <icrdr2010@outlook.com>"]
license = "MIT" license = "MIT"