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5 Commits
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66aafb41bd | ||
| 2c844c01ec | |||
| e5be3ad5db | |||
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29b302531b | ||
| 3ca7c2ac5a |
Binary file not shown.
@@ -1,7 +1,7 @@
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schema_version = "1.0.0"
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id = "bioxelnodes"
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version = "1.0.4"
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version = "1.0.6"
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name = "Bioxel Nodes"
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tagline = "For scientific volumetric data visualization in Blender"
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maintainer = "Ma Nan <icrdr2010@outlook.com>"
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@@ -1,6 +1,6 @@
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from pathlib import Path
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VERSIONS = [{"label": "Latest", "node_version": (1, 0, 4)},
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VERSIONS = [{"label": "Latest", "node_version": (1, 0, 6)},
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{"label": "v0.3.x", "node_version": (0, 3, 3)},
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{"label": "v0.2.x", "node_version": (0, 2, 9)}]
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@@ -19,7 +19,7 @@ from .operators.container import (AddLocator, AddSlicer, ContainerProps,
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ExtractNodeMesh, ExtractNodeBboxWire, ExtractNodeShapeWire)
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from .operators.io import (ImportAsLabel, ImportAsScalar, ImportAsColor)
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from .operators.misc import (CleanTemp, Help,
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from .operators.misc import (AddEeveeEnv, CleanTemp, Help,
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ReLinkNodeLib, RemoveAllMissingLayers,
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RenderSettingPreset, SaveAllLayersCache,
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SaveNodeLib, SliceViewer)
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@@ -212,6 +212,7 @@ class BioxelNodesTopbarMenu(bpy.types.Menu):
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layout.menu(DangerZoneMenu.bl_idname)
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layout.separator()
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layout.operator(AddEeveeEnv.bl_idname)
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layout.menu(RenderSettingMenu.bl_idname)
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layout.separator()
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@@ -854,6 +854,7 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
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bpy.ops.bioxelnodes.render_setting_preset('EXEC_DEFAULT',
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preset="balance")
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bpy.context.scene.render.engine = 'CYCLES'
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bpy.ops.bioxelnodes.slice_viewer('EXEC_DEFAULT')
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self.report({"INFO"}, "Successfully Imported")
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return {'FINISHED'}
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@@ -146,7 +146,7 @@ class RenderSettingPreset(bpy.types.Operator):
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def execute(self, context):
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if self.preset == "performance":
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# EEVEE
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bpy.context.scene.eevee.use_taa_reprojection = False
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# bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.eevee.volumetric_tile_size = '2'
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bpy.context.scene.eevee.volumetric_shadow_samples = 32
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bpy.context.scene.eevee.volumetric_samples = 64
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@@ -162,7 +162,7 @@ class RenderSettingPreset(bpy.types.Operator):
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elif self.preset == "balance":
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# EEVEE
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bpy.context.scene.eevee.use_taa_reprojection = False
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# bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.eevee.volumetric_tile_size = '2'
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bpy.context.scene.eevee.volumetric_shadow_samples = 64
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bpy.context.scene.eevee.volumetric_samples = 128
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@@ -178,7 +178,7 @@ class RenderSettingPreset(bpy.types.Operator):
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elif self.preset == "quality":
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# EEVEE
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bpy.context.scene.eevee.use_taa_reprojection = False
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# bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.eevee.volumetric_tile_size = '2'
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bpy.context.scene.eevee.volumetric_shadow_samples = 128
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bpy.context.scene.eevee.volumetric_samples = 256
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@@ -202,7 +202,7 @@ class SliceViewer(bpy.types.Operator):
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bl_icon = "FILE_VOLUME"
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def execute(self, context):
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bpy.context.scene.eevee.use_taa_reprojection = False
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# bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.eevee.volumetric_tile_size = '2'
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bpy.context.scene.eevee.volumetric_shadow_samples = 128
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bpy.context.scene.eevee.volumetric_samples = 128
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@@ -274,3 +274,37 @@ class Help(bpy.types.Operator):
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'https://omoolab.github.io/BioxelNodes/latest/', new=2)
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return {'FINISHED'}
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class AddEeveeEnv(bpy.types.Operator):
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bl_idname = "bioxelnodes.add_eevee_env"
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bl_label = "Add EEVEE Env Light"
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bl_description = "To make volume shadow less dark"
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def execute(self, context):
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bpy.ops.object.light_add(
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type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
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light_obj = bpy.context.active_object
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light_obj.name = "EeveeEnv"
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light_obj.data.shadow_soft_size = 100
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light_obj.data.energy = 1e+06
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light_obj.data.color = (0.1, 0.1, 0.1)
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light_obj.data.use_shadow = False
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light_obj.data.diffuse_factor = 0
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light_obj.data.specular_factor = 0
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light_obj.data.transmission_factor = 0
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light_obj.hide_select = True
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light_obj.lock_location[0] = True
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light_obj.lock_location[1] = True
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light_obj.lock_location[2] = True
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light_obj.lock_rotation[0] = True
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light_obj.lock_rotation[1] = True
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light_obj.lock_rotation[2] = True
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light_obj.lock_scale[0] = True
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light_obj.lock_scale[1] = True
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light_obj.lock_scale[2] = True
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bpy.context.scene.eevee.use_volumetric_shadows = True
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return {'FINISHED'}
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@@ -1,6 +1,6 @@
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[tool.poetry]
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name = "bioxelnodes"
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version = "1.0.4"
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version = "1.0.6"
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description = ""
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authors = ["Ma Nan <icrdr2010@outlook.com>"]
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license = "MIT"
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