Files
AnyImage/tests/support/depth_surface.py
nan 4035f5c9e4 Refactor geometry generation to standardize Blender object coordinates
- Unified the canonical local frame for generated geometries (Plane, Depth Plane, Relief Plane, Cutout, Depth Cutout) to align with Blender's object coordinate system, setting X as horizontal, Z as up, and +Y as depth.
- Removed the `Depth Axis` parameter from `O Image Cutout` and `O Image Depth Cutout`, simplifying the geometry generation process.
- Updated the depth direction defaults to use +Y instead of -Z for `O Image Relief Plane` and Depth Symmetry.
- Adjusted the geometry nodes to ensure thickness, projection, and shell displacements operate along the Y-axis.
- Implemented new capabilities for handling object space normals to align with the new canonical frame.
- Enhanced the Depth Symmetry functionality to mirror across the canonical Y-axis and perform a final rotation to maintain the correct orientation.
- Added tests to validate the new coordinate system and ensure compatibility with existing assets.
2026-09-15 13:33:37 +08:00

112 lines
3.4 KiB
Python

"""Behavior checks for face separation and connected Depth Surface shells."""
from collections import Counter
import bpy
import numpy as np
from tests.support.nodes import CUTOUT_BUILDERS
def surface(*, step=6.0, size=1.0, resolution=2, wrapper=False):
bpy.ops.wm.read_factory_settings(use_empty=True)
group = CUTOUT_BUILDERS["DEPTH_SOLID"]()
# Two columns with a complete depth jump along their common boundary.
points = [
(x * size / resolution, 0, y * size / resolution)
for y in range(resolution + 1)
for x in range(2 * resolution + 1)
]
stride = 2 * resolution + 1
faces = [
(
y * stride + x,
y * stride + x + 1,
(y + 1) * stride + x + 1,
(y + 1) * stride + x,
)
for y in range(resolution)
for x in range(2 * resolution)
]
mesh = bpy.data.meshes.new("Step")
mesh.from_pydata(points, [], faces)
uv = mesh.uv_layers.new(name="UVMap")
for loop in mesh.loops:
x, _y, z = points[loop.vertex_index]
uv.data[loop.index].uv = (x / (2 * size), z / size)
obj = bpy.data.objects.new("Step", mesh)
bpy.context.collection.objects.link(obj)
image = bpy.data.images.new("Camera", width=64, height=32, float_buffer=True)
image.colorspace_settings.name = "Non-Color"
image.alpha_mode = "CHANNEL_PACKED"
yy, xx = np.mgrid[:32, :64]
pixels = np.ones((32, 64, 4), np.float32)
pixels[..., 0] = (xx + 0.5) / 32
pixels[..., 1] = -(yy + 0.5) / 32
pixels[..., 2] = 1 + (xx >= 32) * step
image.pixels.foreach_set(pixels.ravel())
modifier = obj.modifiers.new("Depth Surface", "NODES")
modifier.node_group = group
inputs = {
s.name: s.identifier
for s in group.interface.items_tree
if s.item_type == "SOCKET" and s.in_out == "INPUT"
}
def set_value(name, value):
modifier[inputs[name]] = value
obj.update_tag(refresh={"DATA"})
bpy.context.view_layer.update()
for name, value in (
("Depth Image", image),
("Uniform Scale", size),
("Reference Depth", size * (1 + step / 2)),
("Depth Scale", 1.0),
("Thickness", 0.0),
("Front Inflation", 0.0),
("Depth Split", 0.0),
("Mode", 1),
("Boundary Smooth", 0),
):
set_value(name, value)
if wrapper:
set_value("Cleanup Threshold", 0.0)
return obj, set_value
def evaluated(obj):
result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
mesh = result.to_mesh()
try:
return np.array([v.co[:] for v in mesh.vertices]), [
tuple(p.vertices) for p in mesh.polygons
]
finally:
result.to_mesh_clear()
def assert_closed(faces):
edges = Counter(
tuple(sorted((a, b))) for f in faces for a, b in zip(f, (*f[1:], f[0]))
)
assert edges and set(edges.values()) == {2}, Counter(edges.values())
def component_count(faces):
adjacency = {}
for face in faces:
for a, b in zip(face, (*face[1:], face[0])):
adjacency.setdefault(a, set()).add(b)
adjacency.setdefault(b, set()).add(a)
remaining = set(adjacency)
count = 0
while remaining:
count += 1
pending = [remaining.pop()]
while pending:
for neighbor in adjacency[pending.pop()] & remaining:
remaining.remove(neighbor)
pending.append(neighbor)
return count