- Implemented `cutout_shell.py` to build front normals and shell positions for balloon geometry. - Created `cutout_volume.py` to establish smooth center fields and manage balloon surface attributes. - Introduced `pisa_sr_export.py` for exporting PiSA-SR components with dependencies and asset finalization.
146 lines
5.9 KiB
Python
146 lines
5.9 KiB
Python
"""Arrange staggered calculation branches on both sides of the geometry path."""
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from cutout_layout import route_geometry
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# Main geometry advances left to right. Local fields grow to either side of it;
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# a long calculation may start before the geometry input or span several stages.
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POSITIONS = {
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"Position": (-240, 110),
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"Store Named Attribute": (0, 0),
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"Store Named Attribute.001": (260, 0),
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"Store Named Attribute.002": (520, 0),
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"Store Named Attribute.003": (780, 0),
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"Split Edges": (1060, 0),
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"Switch": (1360, 0),
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# Face sampling stays near its stores; selection forms a dense field cluster.
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"Named Attribute": (-440, 380),
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"Evaluate on Domain": (-220, 380),
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"Image Texture": (20, 380),
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"Named Attribute.003": (260, 260),
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"Named Attribute.001": (-1090, 1060),
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"Separate XYZ": (-870, 1060),
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"Named Attribute.002": (-390, 590),
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"Corners of Edge": (-1090, 910),
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"Face of Corner": (-910, 910),
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"Corners of Edge.001": (-1090, 770),
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"Face of Corner.001": (-910, 770),
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"Evaluate at Index": (-170, 750),
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"Evaluate at Index.002": (-170, 610),
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"Evaluate at Index.001": (-710, 1060),
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"Evaluate at Index.003": (-710, 920),
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"Vector Math": (10, 710),
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"Math": (-530, 1040),
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"Math.001": (-350, 1040),
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"Math.002": (-170, 1040),
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"Math.003": (190, 1040),
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"Math.004": (190, 790),
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"Math.005": (370, 980),
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"Math.006": (190, 620),
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"Math.007": (550, 910),
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"Edge Neighbors": (370, 590),
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"Math.008": (550, 590),
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"Math.009": (730, 810),
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"Evaluate on Domain.001": (730, 670),
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"Evaluate on Domain.002": (910, 670),
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"Math.010": (1090, 670),
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"Math.011": (1360, 280),
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# Camera-ray reconstruction runs below; scene projection runs above.
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"Named Attribute.004": (1290, -440),
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"Image Texture.001": (1510, -440),
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"Separate XYZ.001": (1740, -440),
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"Named Attribute.005": (1510, -710),
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"Separate XYZ.002": (1740, -710),
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"Math.014": (1960, -440),
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"Vector Math.001": (2180, -440),
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"Named Attribute.006": (1740, -940),
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"Math.012": (1510, -940),
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"Math.013": (1960, -940),
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"Switch.001": (2600, -240),
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"Store Named Attribute.004": (2920, 0),
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"Named Attribute.007": (2340, 1080),
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"Vector Math.002": (2560, 1080),
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"Separate XYZ.003": (2740, 1080),
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"Math.015": (3100, 730),
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"Math.016": (3280, 730),
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"Math.017": (2740, 910),
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"Combine XYZ": (2920, 1040),
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"Position.001": (2920, 790),
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"Mix": (3100, 950),
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"Separate XYZ.004": (3280, 950),
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"Combine XYZ.001": (3460, 850),
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"Set Position": (3870, 0),
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# Front and rear caps share a single extrusion along the geometry axis.
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"Position.002": (4560, 340),
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"Store Named Attribute.005": (4560, 0),
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"Vector Math.003": (4780, 340),
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"Set Position.001": (4780, 0),
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"Index": (5010, 340),
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"Store Named Attribute.006": (5010, 0),
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"Extrude Mesh": (5500, 0),
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"Combine XYZ.003": (5260, 350),
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"Separate Geometry": (5780, 0),
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"Flip Faces.001": (6300, 0),
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"Join Geometry": (6970, 0),
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"Combine XYZ.004": (6070, -530),
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"Set Position.002": (6300, -320),
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"Flip Faces": (6740, -320),
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# Identity decoding above and position restoration below have independent,
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# horizontally spread readers rather than equally tall vertical stacks.
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"Named Attribute.008": (6240, 880),
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"Integer Math": (6470, 880),
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"Named Attribute.009": (6240, 650),
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"Integer Math.001": (6470, 650),
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"Position.004": (6240, 410),
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"Separate XYZ.006": (6470, 410),
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"Combine XYZ.002": (6670, 650),
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"Set Position.003": (7410, 0),
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"Merge by Distance": (7640, 0),
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"Position.003": (6910, -950),
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"Separate XYZ.005": (7160, -950),
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"Math.018": (7380, -750),
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"Combine XYZ.005": (7600, -680),
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"Named Attribute.010": (7600, -370),
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"Vector Math.004": (7830, -340),
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"Set Position.004": (8080, 0),
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"Math.019": (8310, 260),
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"Switch.002": (8310, 0),
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"Remove Named Attribute": (9000, 0),
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"Set Shade Smooth": (9220, 0),
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"Group Output": (9440, 0),
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}
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INPUT_REGIONS = (
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(("Store Named Attribute",), (-240, 0)),
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(("Switch",), (1100, -300)),
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(("Image Texture",), (30, 520)),
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(("Math.002",), (-350, 1140)),
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(("Math.003",), (10, 1140)),
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(("Math.011",), (1100, 320)),
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(("Image Texture.001",), (1290, -270)),
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(("Math.012",), (1290, -940)),
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(("Vector Math.002",), (2340, 1200)),
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(("Math.015", "Math.016"), (2920, 680)),
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(("Mix",), (2920, 900)),
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(("Math.019",), (8080, 300)),
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)
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def layout_geometry_references(group, stage):
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"""Separate the split bypass and long projection references from fields."""
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links = group.links
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entry = stage["Store Named Attribute"].inputs["Geometry"]
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source = entry.links[0].from_socket
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fork = route_geometry(group, source, [(-3250, -40), (-1450, -40), (-290, -40)])
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links.new(fork, entry)
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bypass = route_geometry(group, fork, [(-210, -280), (500, -280), (1100, -280)])
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links.new(bypass, stage["Switch"].inputs["False"])
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projection = next(n.outputs["Geometry"] for n in group.nodes if n.bl_idname == "GeometryNodeStoreNamedAttribute" and n.inputs["Name"].default_value == "o_balloon_surface_front_normal")
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shared = next(n.outputs["Geometry"] for n in group.nodes if n.bl_idname == "GeometryNodeStoreNamedAttribute" and n.inputs["Name"].default_value == "o_balloon_surface_inflation_normal")
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uniform = next(link.to_socket for link in shared.links if link.to_node.bl_idname == "GeometryNodeStoreNamedAttribute" and link.to_node.inputs["Name"].default_value == "o_balloon_surface_thickness")
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fork = route_geometry(group, projection, [(4360, -40), (4650, -1700), (8500, -1700), (11400, -1700)])
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uniform_route = route_geometry(group, shared, [(8250, -40), (8460, -1450), (11400, -1450), (11420, -370)])
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links.new(uniform_route, uniform)
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surface_route = route_geometry(group, fork, [(13500, -1700), (16800, -1700)])
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links.new(surface_route, stage["Switch.002"].inputs["True"])
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