"""Arrange staggered calculation branches on both sides of the geometry path.""" from cutout_layout import route_geometry # Main geometry advances left to right. Local fields grow to either side of it; # a long calculation may start before the geometry input or span several stages. POSITIONS = { "Position": (-240, 110), "Store Named Attribute": (0, 0), "Store Named Attribute.001": (260, 0), "Store Named Attribute.002": (520, 0), "Store Named Attribute.003": (780, 0), "Split Edges": (1060, 0), "Switch": (1360, 0), # Face sampling stays near its stores; selection forms a dense field cluster. "Named Attribute": (-440, 380), "Evaluate on Domain": (-220, 380), "Image Texture": (20, 380), "Named Attribute.003": (260, 260), "Named Attribute.001": (-1090, 1060), "Separate XYZ": (-870, 1060), "Named Attribute.002": (-390, 590), "Corners of Edge": (-1090, 910), "Face of Corner": (-910, 910), "Corners of Edge.001": (-1090, 770), "Face of Corner.001": (-910, 770), "Evaluate at Index": (-170, 750), "Evaluate at Index.002": (-170, 610), "Evaluate at Index.001": (-710, 1060), "Evaluate at Index.003": (-710, 920), "Vector Math": (10, 710), "Math": (-530, 1040), "Math.001": (-350, 1040), "Math.002": (-170, 1040), "Math.003": (190, 1040), "Math.004": (190, 790), "Math.005": (370, 980), "Math.006": (190, 620), "Math.007": (550, 910), "Edge Neighbors": (370, 590), "Math.008": (550, 590), "Math.009": (730, 810), "Evaluate on Domain.001": (730, 670), "Evaluate on Domain.002": (910, 670), "Math.010": (1090, 670), "Math.011": (1360, 280), # Camera-ray reconstruction runs below; scene projection runs above. "Named Attribute.004": (1290, -440), "Image Texture.001": (1510, -440), "Separate XYZ.001": (1740, -440), "Named Attribute.005": (1510, -710), "Separate XYZ.002": (1740, -710), "Math.014": (1960, -440), "Vector Math.001": (2180, -440), "Named Attribute.006": (1740, -940), "Math.012": (1510, -940), "Math.013": (1960, -940), "Switch.001": (2600, -240), "Store Named Attribute.004": (2920, 0), "Named Attribute.007": (2340, 1080), "Vector Math.002": (2560, 1080), "Separate XYZ.003": (2740, 1080), "Math.015": (3100, 730), "Math.016": (3280, 730), "Math.017": (2740, 910), "Combine XYZ": (2920, 1040), "Position.001": (2920, 790), "Mix": (3100, 950), "Separate XYZ.004": (3280, 950), "Combine XYZ.001": (3460, 850), "Set Position": (3870, 0), # Front and rear caps share a single extrusion along the geometry axis. "Position.002": (4560, 340), "Store Named Attribute.005": (4560, 0), "Vector Math.003": (4780, 340), "Set Position.001": (4780, 0), "Index": (5010, 340), "Store Named Attribute.006": (5010, 0), "Extrude Mesh": (5500, 0), "Combine XYZ.003": (5260, 350), "Separate Geometry": (5780, 0), "Flip Faces.001": (6300, 0), "Join Geometry": (6970, 0), "Combine XYZ.004": (6070, -530), "Set Position.002": (6300, -320), "Flip Faces": (6740, -320), # Identity decoding above and position restoration below have independent, # horizontally spread readers rather than equally tall vertical stacks. "Named Attribute.008": (6240, 880), "Integer Math": (6470, 880), "Named Attribute.009": (6240, 650), "Integer Math.001": (6470, 650), "Position.004": (6240, 410), "Separate XYZ.006": (6470, 410), "Combine XYZ.002": (6670, 650), "Set Position.003": (7410, 0), "Merge by Distance": (7640, 0), "Position.003": (6910, -950), "Separate XYZ.005": (7160, -950), "Math.018": (7380, -750), "Combine XYZ.005": (7600, -680), "Named Attribute.010": (7600, -370), "Vector Math.004": (7830, -340), "Set Position.004": (8080, 0), "Math.019": (8310, 260), "Switch.002": (8310, 0), "Remove Named Attribute": (9000, 0), "Set Shade Smooth": (9220, 0), "Group Output": (9440, 0), } INPUT_REGIONS = ( (("Store Named Attribute",), (-240, 0)), (("Switch",), (1100, -300)), (("Image Texture",), (30, 520)), (("Math.002",), (-350, 1140)), (("Math.003",), (10, 1140)), (("Math.011",), (1100, 320)), (("Image Texture.001",), (1290, -270)), (("Math.012",), (1290, -940)), (("Vector Math.002",), (2340, 1200)), (("Math.015", "Math.016"), (2920, 680)), (("Mix",), (2920, 900)), (("Math.019",), (8080, 300)), ) def layout_geometry_references(group, stage): """Separate the split bypass and long projection references from fields.""" links = group.links entry = stage["Store Named Attribute"].inputs["Geometry"] source = entry.links[0].from_socket fork = route_geometry(group, source, [(-3250, -40), (-1450, -40), (-290, -40)]) links.new(fork, entry) bypass = route_geometry(group, fork, [(-210, -280), (500, -280), (1100, -280)]) links.new(bypass, stage["Switch"].inputs["False"]) projection = next(n.outputs["Geometry"] for n in group.nodes if n.bl_idname == "GeometryNodeStoreNamedAttribute" and n.inputs["Name"].default_value == "o_balloon_surface_front_normal") shared = next(n.outputs["Geometry"] for n in group.nodes if n.bl_idname == "GeometryNodeStoreNamedAttribute" and n.inputs["Name"].default_value == "o_balloon_surface_inflation_normal") uniform = next(link.to_socket for link in shared.links if link.to_node.bl_idname == "GeometryNodeStoreNamedAttribute" and link.to_node.inputs["Name"].default_value == "o_balloon_surface_thickness") fork = route_geometry(group, projection, [(4360, -40), (4650, -1700), (8500, -1700), (11400, -1700)]) uniform_route = route_geometry(group, shared, [(8250, -40), (8460, -1450), (11400, -1450), (11420, -370)]) links.new(uniform_route, uniform) surface_route = route_geometry(group, fork, [(13500, -1700), (16800, -1700)]) links.new(surface_route, stage["Switch.002"].inputs["True"])