feat: add pie cutter feat: support 4d time data chora: change operators name docs: update README.md
8.7 KiB
Nodes
Mask Methods
⬆️ Mask by Threshold
-
Generate a mask by keeping only the positions that exceed the threshold (this only works with scalar)
Node Parameter:
- Layer, the input scalar
- Threshold, the threshold value
- Preview
- Detail Factor, the fineness of the preview, the larger the factor, the coarser preview is
- (Label Mask)
- Layer, the input label
- Invert, invert mask
- Sample Size, the mask sample size
- (Replacement)
- Joined, the joined layer
↕ Mask by Range
-
Generate a mask by keeping only the positions that in range (this only works with scalar)
Node Parameter:
- Layer, the input scalar
- Fram Min, the lower limit
- Fram Max, the upper limit
- Preview
- Detail Factor, the fineness of the preview, the larger the factor, the coarser preview is
- (Label Mask)
- Layer, the input label
- Invert, invert mask
- Sample Size, the mask sample size
- (Replacement)
- Joined, the joined layer
🔤 Mask by Label
Shaders
🥚 Solid Shader
-
Assign a opaque shader based on a preview mesh with no inclusions visible. Fastest rendering speed. Does not support cross-section and color ramp.
Node Parameter:
- Component, the upstream component
- Base
- Color, albedo or emission color
- Subsurface, the subsurface scale
- Opacity, the opacity of all
- Specular
- Specular, the specular of surface
- Roughness, the roughness of surface
- Emission
- Emission, the emission strength
- Component, the upstream component
🦠 Slime Shader
-
Assign a semi-transparent shader based on the preview mesh with visible inclusions. Does not support cross-section and color ramp.
Node Parameter:
- Component, the upstream component
- Base
- Color, albedo or emission color
- Density, the degree of solidity
- Anisotropy, the anisotropy of scatting
- Specular
- Specular, the specular of surface
- Roughness, the roughness of surface
- Emission
- Emission, the emission strength
☁️ Volume Shader
🔬 Universal Shader
-
Assign a ultimate shader, supporting all features of Bioxel Nodes. Of course, the price is slow rendering, which can be greatly improved by adjusting the Volumes > Step Rate to 100 in the Render Settings Panel.
Node Parameter:
- Component, the upstream component
- Base
- Color, albedo or emission color
- Density, the degree of solidity
- Anisotropy, the anisotropy of scatting
- Specular
- Specular, the specular of surface
- Roughness, the roughness of surface
- Emission
- Emission, the emission strength
Cutters
🪚 Cut
🧀 Plane Object Cutter
Colors
🎨 Color Presents
2️⃣ Color Ramp 2
-
Set color ramp base on scalar value.
Node Parameter:
- Component, the upstream component
- Fram Min, ramp factor lower limit
- Fram Max, ramp factor upper limit
- Ramp
- Pos0 Color, position 0% Color
- Pos1 Color, position 100% Color
- Gamma, non-linear coefficient, the larger the coefficient, the more lower value color
- Contrast, the larger the contrast, the harder color ramp will be
3️⃣ Color Ramp 3
-
Set color ramp base on scalar value.
Node Parameter:
- Component, the upstream component
- Fram Min, ramp factor lower limit
- Fram Max, ramp factor upper limit
- Ramp
- Pos0 Color, position 0% Color
- Pos1 Color, position 50% Color
- Pos2 Color, position 100% Color
- Gamma, non-linear coefficient, the larger the coefficient, the more lower value color
- Contrast, the larger the contrast, the harder color ramp will be
4️⃣ Color Ramp 4
-
Set color ramp base on scalar value.
Node Parameter:
- Component, the upstream component
- Fram Min, ramp factor lower limit
- Fram Max, ramp factor upper limit
- Ramp
- Pos0 Color, position 0% Color
- Pos1 Color, position 33.3% Color
- Pos2 Color, position 66.6% Color
- Pos3 Color, position 100% Color
- Gamma, non-linear coefficient, the larger the coefficient, the more lower value color
- Contrast, the larger the contrast, the harder color ramp will be
5️⃣ Color Ramp 5
-
Set color ramp base on scalar value.
Node Parameter:
- Component, the upstream component
- Fram Min, ramp factor lower limit
- Fram Max, ramp factor upper limit
- Ramp
- Pos0 Color, position 0% Color
- Pos1 Color, position 25% Color
- Pos2 Color, position 50% Color
- Pos3 Color, position 75% Color
- Pos4 Color, position 100% Color
- Gamma, non-linear coefficient, the larger the coefficient, the more lower value color
- Contrast, the larger the contrast, the harder color ramp will be














