77 lines
4.0 KiB
Markdown
77 lines
4.0 KiB
Markdown
[中文文档](https://uj6xfhbzp0.feishu.cn/wiki/Qx3VwHuNPimeI8kr6nDcvl1DnHf?from=from_copylink)
|
|
|
|
# Bioxel Nodes
|
|
|
|

|
|

|
|

|
|

|
|
|
|

|
|
|
|
Bioxel Nodes is a Blender addon for scientific volumetric data visualization. It using Blender's powerful **Geometry Nodes** and **Cycles** to process and render volumetric data.
|
|
|
|

|
|
|
|
- Fantastic rendering result, also support EEVEE NEXT.
|
|
- Support multiple formats.
|
|
- Support 4D volumetric data.
|
|
- All kinds of cutters.
|
|
- Simple and powerful nodes.
|
|
- Based on blender natively, can work without addon.
|
|
|
|
**Read the [getting started](https://omoolab.github.io/BioxelNodes/latest/installation) to begin your journey into visualizing volumetric data!**
|
|
|
|
Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any problems with this add-on.
|
|
|
|
## Support Multiple Formats
|
|
|
|
| Format | EXT | Test |
|
|
| ------ | ---------------------------------------- | ------- |
|
|
| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA | ✅ pass |
|
|
| BMP | .bmp, .BMP | ✅ pass |
|
|
| JPEG | .jpg, .JPG, .jpeg, .JPEG | ✅ pass |
|
|
| PNG | .png, .PNG | ✅ pass |
|
|
| TIFF | .tif, .TIF, .tiff, .TIFF | ✅ pass |
|
|
| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz | ✅ pass |
|
|
| Nrrd | .nrrd, .nhdr | ✅ pass |
|
|
| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 | ✅ pass |
|
|
| OME | .ome.tiff, .ome.tif | ✅ pass |
|
|
| MRC | .mrc, .mrc.gz, .map, .map.gz | ✅ pass |
|
|
|
|
## Support 4D volumetric data
|
|
|
|

|
|
|
|
🥰 4D volumetric data can also be imported into Blender.
|
|
|
|
## Support EEVEE NEXT
|
|
|
|

|
|
|
|
👍 EEVEE NEXT is absolutely AWESOME! Bioxel Nodes is fully support EEVEE NEXT now! However, there are some limitations:
|
|
|
|
1. Only one cutter supported.
|
|
2. EEVEE result is not that great as Cycles does.
|
|
|
|
## Known Limitations
|
|
|
|
- Only works with Cycles CPU , Cycles GPU (OptiX), EEVEE
|
|
- Section surface cannot be generated when convert to mesh (will be supported soon)
|
|
|
|
## Compatible to Newer Version
|
|
|
|
**Updating this addon may break old files, so read the following carefully before updating**
|
|
|
|
Before updating this addon, you need to ask yourself whether this project file will be modified again or not, if it's an archived project file, I would recommend that you run **Bioxel Nodes > Save Staged Data** to make the addon nodes permanent. In this way, there will be no potential problem with the nodes not functioning due to the addon update.
|
|
|
|
After the addon update, your old project files may not work either, this may be because you had executed **Save Staged Data**. If so, you need to execute **Bioxel Nodes > Relink Nodes to Addon** to relink them to make sure that the addon's new functionality and the addon nodes are synchronized.
|
|
|
|
Also, unlike the newer versions, the older shaders are not based on OSL, so if you find that you can't render volumes, you need to turn on **Open Shading Language (OSL)** in the Render Settings.
|
|
|
|
## Roadmap
|
|
|
|
- Better multi-format import experience
|
|
- One-click bake model with texture
|
|
- AI Segmentation to Generate Labels
|