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[中文文档](https://docs.omoolab.xyz/bioxelnodes/latest/)
# Bioxel Nodes
[![For Blender](https://img.shields.io/badge/Blender-orange?style=for-the-badge&logo=blender&logoColor=white&color=black)](https://blender.org/)
![GitHub License](https://img.shields.io/github/license/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
![GitHub Release](https://img.shields.io/github/v/release/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
![GitHub Repo stars](https://img.shields.io/github/stars/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
[![Discord](https://img.shields.io/discord/1265129134397587457?style=for-the-badge&logo=discord&label=Discord&labelColor=white&color=black)](https://discord.gg/pYkNyq2TjE)
Bioxel Nodes is a Blender addon for scientific volumetric data visualization. It using Blender's powerful **Geometry Nodes** and **Cycles** to process and render volumetric data.
![cover](https://omoolab.github.io/BioxelNodes/latest/assets/cover.png)
## Features
- Realistic rendering result, also support EEVEE NEXT.
- Support many formats:.dcm, .jpg, .tif, .nii, .nrrd, .ome, .mrc...
- Support 4D volumetric data.
- Many kinds of cutters.
- Simple and powerful nodes.
- Based on blender natively, can work without addon.
| ![4D](https://omoolab.github.io/BioxelNodes/latest/assets/4d-time.gif) | ![EEVEE](https://omoolab.github.io/BioxelNodes/latest/assets/eevee.gif) |
| :--------------------------------------------------------------------: | :---------------------------------------------------------------------: |
| Support 4D volumetric data | Real-time render with eevee |
**Read the [getting started](https://docs.omoolab.xyz/bioxelnodes/latest/en/installation) to begin your journey into visualizing volumetric data!**
Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any problems with this add-on.
## Citation
If you want to cite this work, you can cite it from Zenodo:
[![DOI](https://zenodo.org/badge/786623459.svg)](https://zenodo.org/badge/latestdoi/786623459)
## Known Limitations
- Only one cutter supported in EEVEE render
- Shader fail to work when convert to mesh.
- Section surface cannot be generated when convert to mesh (will be supported soon)
## Roadmap
- Better multi-format import experience
- One-click bake model with texture
- AI Segmentation to Generate Labels