* feat: Add Bioxel asset catalog and layer management functionality - Introduced a new asset catalog definition file for Blender to manage Bioxel assets. - Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots. - Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor. - Added an operator to extract mesh data from selected nodes in `structure.py`. - Developed UI panels in `panels.py` for layer management, including import options and layer library display. * Add unit tests for bioxel module and documentation - Created README.md for test instructions and categories. - Implemented comprehensive unit tests for the Data, Layer, and utility functions in the bioxel module. - Added tests for reading NRRD and DICOM formats, data properties, and edge cases. - Included tests for real data files to ensure functionality with actual datasets. * feat: Update .gitattributes and .gitignore for improved asset management and ignore patterns chore: Add app.json and omoolab.css for Obsidian integration refactor: Clean up AGENTS.md and remove outdated test files * feat: Update .gitignore to include scipy_ndimage directory * feat: Update release workflow and manifest for improved dependency management and layer handling * feat: Update .gitignore and add binary files for scipy_ndimage across multiple platforms * feat: Add OPSX commands for archiving, exploring, and proposing changes * feat: Refactor asset library management and update manifest for improved organization * feat: Downgrade h5py version to 3.14.0 in requirements and manifest * feat: Update Help operator and panel labels to use English terminology * Translate documentation to Chinese, add support format details, and enhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies. * feat: Remove default version setting from extra configuration in mkdocs.yml * fix: Update documentation links to point to the correct URLs for Chinese and English versions * Add documentation for basic usage, supported formats, and performance tips - Created English and Chinese documentation for basic usage of the add-on, including data download, import, extraction, and rendering steps. - Added support format documentation listing compatible file types for the add-on. - Included links to open databases for volumetric data. - Provided performance improvement tips for voxel reconstruction and rendering, including settings for low-resolution previews and balanced rendering configurations. * Add OpenSpec skills for change management and exploration - Implement openspec-apply-change skill for applying tasks from OpenSpec changes. - Create openspec-archive-change skill for archiving completed changes. - Introduce openspec-explore skill for exploring ideas and clarifying requirements. - Add openspec-propose skill for proposing new changes with generated artifacts. - Migrate source command skills: source-command-opsx-apply, source-command-opsx-archive, source-command-opsx-explore, and source-command-opsx-propose for improved command handling. * feat: Update version to 2.0.1, refactor asset library handling, and enhance layer import process * fix: downgrade scipy version to 1.16.3 in build.py and pyproject.toml * Remove deprecated modules and functions from bioxel package - Deleted _ni_support.py, _utils.py, and dtype.py as they contained unused or redundant functions. - Removed the resize function and related utilities from _warps.py to streamline image processing. - Cleaned up the skimage module by removing unnecessary imports and functions. * feat: Add SKIP_MODULE_NAMES to exclude specific modules during import and refactor io_worker import logic * refactor: Remove known limitations section from documentation for EEVEE NEXT support
59 lines
2.6 KiB
Markdown
59 lines
2.6 KiB
Markdown
**v2.0.X 已发布,仅支持 Blender 5.0+,使用方式和之前截然不同,也无法兼容旧版本文件。使用方式查看 http://docs.omoolab.xyz/bioxelnodes/2.0.x/basics/**
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# Bioxel Nodes
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[](https://blender.org/)
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[](https://discord.gg/pYkNyq2TjE)
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Bioxel Nodes 是一款用于科学体数据可视化的 Blender 插件。它利用 Blender 强大的 **几何节点 (Geometry Nodes)** 和 **Cycles** 渲染器来处理和渲染体数据。
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- 逼真的渲染效果,同时也支持 EEVEE NEXT
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- 支持多种数据格式
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- 支持 4D 体数据
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- 多种切割工具
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- 简洁而强大的节点系统
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- 基于 Blender 原生开发,插件卸载后仍可正常工作
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**阅读[安装指南](installation.md)开始您的体数据可视化之旅!**
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如果您在使用过程中遇到任何问题,欢迎加入我们的 [Discord 服务器](https://discord.gg/pYkNyq2TjE)。
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## 支持多种格式
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| 格式 | 扩展名 |
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| ----- | ---------------------------------------- |
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| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA |
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| BMP | .bmp, .BMP |
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| JPEG | .jpg, .JPG, .jpeg, .JPEG |
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| PNG | .png, .PNG |
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| TIFF | .tif, .TIF, .tiff, .TIFF |
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| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz |
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| Nrrd | .nrrd, .nhdr |
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| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 |
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| OME | .ome.tiff, .ome.tif |
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| MRC | .mrc, .mrc.gz, .map, .map.gz |
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## 支持 4D 体数据
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4D 体数据也可以导入到 Blender 中。
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## 支持 EEVEE NEXT
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EEVEE NEXT 太棒了!Bioxel Nodes 现在全面支持 EEVEE NEXT!
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## 路线图
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- 更完善的多格式导入体验
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- 一键烘焙带纹理模型
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- AI 分割生成标签
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