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Bioxel/docs/index.md
Nan e9ea4c5248 5.0 (#62)
* feat: Add Bioxel asset catalog and layer management functionality

- Introduced a new asset catalog definition file for Blender to manage Bioxel assets.
- Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots.
- Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor.
- Added an operator to extract mesh data from selected nodes in `structure.py`.
- Developed UI panels in `panels.py` for layer management, including import options and layer library display.

* Add unit tests for bioxel module and documentation

- Created README.md for test instructions and categories.
- Implemented comprehensive unit tests for the Data, Layer, and utility functions in the bioxel module.
- Added tests for reading NRRD and DICOM formats, data properties, and edge cases.
- Included tests for real data files to ensure functionality with actual datasets.

* feat: Update .gitattributes and .gitignore for improved asset management and ignore patterns

chore: Add app.json and omoolab.css for Obsidian integration

refactor: Clean up AGENTS.md and remove outdated test files

* feat: Update .gitignore to include scipy_ndimage directory

* feat: Update release workflow and manifest for improved dependency management and layer handling

* feat: Update .gitignore and add binary files for scipy_ndimage across multiple platforms

* feat: Add OPSX commands for archiving, exploring, and proposing changes

* feat: Refactor asset library management and update manifest for improved organization

* feat: Downgrade h5py version to 3.14.0 in requirements and manifest

* feat: Update Help operator and panel labels to use English terminology

* Translate documentation to Chinese, add support format details, and enhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies.

* feat: Remove default version setting from extra configuration in mkdocs.yml

* fix: Update documentation links to point to the correct URLs for Chinese and English versions

* Add documentation for basic usage, supported formats, and performance tips

- Created English and Chinese documentation for basic usage of the add-on, including data download, import, extraction, and rendering steps.
- Added support format documentation listing compatible file types for the add-on.
- Included links to open databases for volumetric data.
- Provided performance improvement tips for voxel reconstruction and rendering, including settings for low-resolution previews and balanced rendering configurations.

* Add OpenSpec skills for change management and exploration

- Implement openspec-apply-change skill for applying tasks from OpenSpec changes.
- Create openspec-archive-change skill for archiving completed changes.
- Introduce openspec-explore skill for exploring ideas and clarifying requirements.
- Add openspec-propose skill for proposing new changes with generated artifacts.
- Migrate source command skills: source-command-opsx-apply, source-command-opsx-archive, source-command-opsx-explore, and source-command-opsx-propose for improved command handling.

* feat: Update version to 2.0.1, refactor asset library handling, and enhance layer import process

* fix: downgrade scipy version to 1.16.3 in build.py and pyproject.toml

* Remove deprecated modules and functions from bioxel package

- Deleted _ni_support.py, _utils.py, and dtype.py as they contained unused or redundant functions.
- Removed the resize function and related utilities from _warps.py to streamline image processing.
- Cleaned up the skimage module by removing unnecessary imports and functions.

* feat: Add SKIP_MODULE_NAMES to exclude specific modules during import and refactor io_worker import logic

* refactor: Remove known limitations section from documentation for EEVEE NEXT support
2026-07-08 13:48:52 +08:00

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**v2.0.X 已发布,仅支持 Blender 5.0+,使用方式和之前截然不同,也无法兼容旧版本文件。使用方式查看 http://docs.omoolab.xyz/bioxelnodes/2.0.x/basics/**
# Bioxel Nodes
[![For Blender](https://img.shields.io/badge/Blender-orange?style=for-the-badge&logo=blender&logoColor=white&color=black)](https://blender.org/)
![GitHub License](https://img.shields.io/github/license/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
![GitHub Release](https://img.shields.io/github/v/release/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
![GitHub Repo stars](https://img.shields.io/github/stars/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
[![Discord](https://img.shields.io/discord/1265129134397587457?style=for-the-badge&logo=discord&label=Discord&labelColor=white&color=black)](https://discord.gg/pYkNyq2TjE)
Bioxel Nodes 是一款用于科学体数据可视化的 Blender 插件。它利用 Blender 强大的 **几何节点 (Geometry Nodes)** 和 **Cycles** 渲染器来处理和渲染体数据。
![cover](https://omoolab.github.io/BioxelNodes/latest/assets/cover.png)
- 逼真的渲染效果,同时也支持 EEVEE NEXT
- 支持多种数据格式
- 支持 4D 体数据
- 多种切割工具
- 简洁而强大的节点系统
- 基于 Blender 原生开发,插件卸载后仍可正常工作
**阅读[安装指南](installation.md)开始您的体数据可视化之旅!**
如果您在使用过程中遇到任何问题,欢迎加入我们的 [Discord 服务器](https://discord.gg/pYkNyq2TjE)。
## 支持多种格式
| 格式 | 扩展名 |
| ----- | ---------------------------------------- |
| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA |
| BMP | .bmp, .BMP |
| JPEG | .jpg, .JPG, .jpeg, .JPEG |
| PNG | .png, .PNG |
| TIFF | .tif, .TIF, .tiff, .TIFF |
| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz |
| Nrrd | .nrrd, .nhdr |
| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 |
| OME | .ome.tiff, .ome.tif |
| MRC | .mrc, .mrc.gz, .map, .map.gz |
## 支持 4D 体数据
![4d](https://omoolab.github.io/BioxelNodes/latest/assets/4d-time.gif)
4D 体数据也可以导入到 Blender 中。
## 支持 EEVEE NEXT
![eevee](https://omoolab.github.io/BioxelNodes/latest/assets/eevee.gif)
EEVEE NEXT 太棒了!Bioxel Nodes 现在全面支持 EEVEE NEXT!
## 路线图
- 更完善的多格式导入体验
- 一键烘焙带纹理模型
- AI 分割生成标签