23 Commits

Author SHA1 Message Date
Ma Nan
29b302531b Merge pull request #49 from OmooLab/feature/dev
feat: improve eevee render
2024-10-29 15:15:14 +08:00
3ca7c2ac5a feat: improve eevee render 2024-10-29 15:14:31 +08:00
Ma Nan
32138c1da6 Merge pull request #48 from OmooLab/feature/dev
feat: add help menu
2024-10-10 12:56:44 +08:00
86fc18ab69 feat: add help menu
feat: better surface topo
fix: cutter node invert not work
2024-10-10 12:54:51 +08:00
Ma Nan
928b15c722 Merge pull request #46 from OmooLab/feature/dev
fix: the as color button's text is incorrectly written as "as label"
2024-09-27 14:55:27 +08:00
487cea4662 fix: the as color button's text is incorrectly written as "as label"
feat: speed up convertion when as label
feat: add new "Extrude Transform" node
2024-09-27 14:53:47 +08:00
Ma Nan
92f85ff1f3 Merge pull request #45 from OmooLab/feature/dev
fix: relocate cannot work on missing layer
2024-09-19 12:28:35 +08:00
63c593f09a fix: relocate cannot work on missing layer
fix: import fail if label are all zero
fix: add cutter name to node
fix: cannot append node lib file on NAS (UNC path)
fix: join component cause disappear
feat: smooth label
feat: better topo on cutout by range
2024-09-19 12:27:39 +08:00
Ma Nan
3c5ff64afd Merge pull request #44 from OmooLab/feature/dev
Feature/dev
2024-09-13 17:12:41 +08:00
0ebc6dafbd fix cannot extract wire 2024-09-13 17:00:00 +08:00
c22ab2c85b Merge branch 'main' into feature/dev 2024-09-13 16:43:51 +08:00
133702619e fix: join component cause missing
feat: extract mesh from node
2024-09-13 16:42:18 +08:00
Ma Nan
e384798184 Merge pull request #43 from OmooLab/feature/dev
fix: cannot decode utf-8 issue
2024-09-11 15:36:19 +08:00
80da400891 fix: cannot decode utf-8 issue 2024-09-11 15:17:00 +08:00
Ma Nan
48700b3001 Merge pull request #42 from OmooLab/feature/dev
Feature/dev
2024-09-11 13:16:51 +08:00
b865d9d78d docs: fix image lost 2024-09-11 13:15:44 +08:00
20c6393344 docs: v1.0.0 2024-09-11 13:10:50 +08:00
Ma Nan
7c71417e5d Merge pull request #41 from OmooLab/feature/dev
Feature/dev
2024-09-04 12:42:33 +08:00
655b19bc7c feat: improving the user experience 2024-09-03 17:53:26 +08:00
051df670a5 feat: boost render speed 2024-08-16 13:56:14 +08:00
9e885865f7 feat: layer list system 2024-08-14 14:16:40 +08:00
Ma Nan
21e0b85662 Merge pull request #38 from OmooLab/fix-import
fix: color ramp not fit
2024-08-07 09:50:54 +08:00
38fb888f00 fix: color ramp not fit
fix: skip DICOM series option not reset.
fix: combine label only combine 2 layers
2024-08-07 09:42:25 +08:00
131 changed files with 3339 additions and 2028 deletions

2
.gitignore vendored
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@@ -133,4 +133,6 @@ blendcache_*
.secrets .secrets
.vdb
!scipy_ndimage/*/** !scipy_ndimage/*/**

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@@ -1,4 +1,4 @@
[中文文档](https://uj6xfhbzp0.feishu.cn/wiki/Qx3VwHuNPimeI8kr6nDcvl1DnHf?from=from_copylink) [中文文档](https://uj6xfhbzp0.feishu.cn/wiki/LPKEwjooSivxjskWHlCcQznjnNf?from=from_copylink)
# Bioxel Nodes # Bioxel Nodes
@@ -26,18 +26,18 @@ Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any
## Support Multiple Formats ## Support Multiple Formats
| Format | EXT | Test | | Format | EXT |
| ------ | ---------------------------------------- | ------- | | ------ | ---------------------------------------- |
| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA | ✅ pass | | DICOM | .dcm, .DCM, .DICOM, .ima, .IMA |
| BMP | .bmp, .BMP | ✅ pass | | BMP | .bmp, .BMP |
| JPEG | .jpg, .JPG, .jpeg, .JPEG | ✅ pass | | JPEG | .jpg, .JPG, .jpeg, .JPEG |
| PNG | .png, .PNG | ✅ pass | | PNG | .png, .PNG |
| TIFF | .tif, .TIF, .tiff, .TIFF | ✅ pass | | TIFF | .tif, .TIF, .tiff, .TIFF |
| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz | ✅ pass | | Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz |
| Nrrd | .nrrd, .nhdr | ✅ pass | | Nrrd | .nrrd, .nhdr |
| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 | ✅ pass | | HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 |
| OME | .ome.tiff, .ome.tif | ✅ pass | | OME | .ome.tiff, .ome.tif |
| MRC | .mrc, .mrc.gz, .map, .map.gz | ✅ pass | | MRC | .mrc, .mrc.gz, .map, .map.gz |
## Support 4D volumetric data ## Support 4D volumetric data
@@ -59,16 +59,6 @@ Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any
- Only works with Cycles CPU , Cycles GPU (OptiX), EEVEE - Only works with Cycles CPU , Cycles GPU (OptiX), EEVEE
- Section surface cannot be generated when convert to mesh (will be supported soon) - Section surface cannot be generated when convert to mesh (will be supported soon)
## Compatible to Newer Version
**v0.3.x is not compatible to v0.2.x, Updating this addon may break old files. Read the following carefully before upgradation**
Before upgradation, you need to ask yourself whether this project file will be modified again or not, if it's an archived project file, I would recommend that you run **Bioxel Nodes > Save Staged Data** to make the addon nodes permanent. In this way, there will be no potential problem with the nodes not functioning due to the addon update.
After the addon update, your old project files may not work either, this may be because you had executed **Save Staged Data**. If so, you need to execute **Bioxel Nodes > Relink Nodes to Addon** to relink them to make sure that the addon's new functionality and the addon nodes are synchronized.
Also, the older shaders are not based on OSL, so if you find that you can't render volumes, you need to turn on **Open Shading Language (OSL)** in the Render Settings.
## Roadmap ## Roadmap
- Better multi-format import experience - Better multi-format import experience

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@@ -1,5 +1,6 @@
import bpy import bpy
from .props import BIOXELNODES_LayerListUL
from . import auto_load from . import auto_load
from . import menus from . import menus
@@ -9,11 +10,17 @@ auto_load.init()
def register(): def register():
auto_load.register() auto_load.register()
bpy.types.WindowManager.bioxelnodes_progress_factor = bpy.props.FloatProperty() bpy.types.WindowManager.bioxelnodes_progress_factor = bpy.props.FloatProperty(
default=1.0)
bpy.types.WindowManager.bioxelnodes_progress_text = bpy.props.StringProperty() bpy.types.WindowManager.bioxelnodes_progress_text = bpy.props.StringProperty()
bpy.types.WindowManager.bioxelnodes_layer_list_UL = bpy.props.PointerProperty(
type=BIOXELNODES_LayerListUL)
menus.add() menus.add()
def unregister(): def unregister():
menus.remove() menus.remove()
del bpy.types.WindowManager.bioxelnodes_progress_factor
del bpy.types.WindowManager.bioxelnodes_progress_text
del bpy.types.WindowManager.bioxelnodes_layer_list_UL
auto_load.unregister() auto_load.unregister()

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@@ -2,11 +2,10 @@ import copy
import numpy as np import numpy as np
from . import scipy from . import scipy
from . import skimage as ski from . import scipy as ndi
# 3rd-party # 3rd-party
import transforms3d import transforms3d
# TODO: turn to dataclasses # TODO: turn to dataclasses
@@ -70,23 +69,27 @@ class Layer():
def copy(self): def copy(self):
return copy.deepcopy(self) return copy.deepcopy(self)
def fill(self, value: float, mask: np.ndarray): def fill(self, value: float, mask: np.ndarray, smooth: int = 0):
mask_frames = () mask_frames = ()
if mask.ndim == 4: if mask.ndim == 4:
if mask.shape[0] != self.frame_count: if mask.shape[0] != self.frame_count:
raise Exception("Mask frame count is not same as ") raise Exception("Mask frame count is not same as ")
for f in range(self.frame_count): for f in range(self.frame_count):
mask_frame = mask[f, :, :, :] mask_frame = mask[f, :, :, :]
mask_frame = scipy.minimum_filter( if smooth > 0:
mask_frame.astype(np.float32), size=3) mask_frame = scipy.median_filter(mask_frame.astype(np.float32),
mode="nearest",
size=smooth)
# mask_frame = scipy.median_filter( # mask_frame = scipy.median_filter(
# mask_frame.astype(np.float32), size=2) # mask_frame.astype(np.float32), size=2)
mask_frames += (mask_frame,) mask_frames += (mask_frame,)
elif mask.ndim == 3: elif mask.ndim == 3:
for f in range(self.frame_count): for f in range(self.frame_count):
mask_frame = mask[:, :, :] mask_frame = mask[:, :, :]
mask_frame = scipy.minimum_filter( if smooth > 0:
mask_frame.astype(np.float32), size=3) mask_frame = scipy.median_filter(mask_frame.astype(np.float32),
mode="nearest",
size=smooth)
# mask_frame = scipy.median_filter( # mask_frame = scipy.median_filter(
# mask_frame.astype(np.float32), size=2) # mask_frame.astype(np.float32), size=2)
mask_frames += (mask_frame,) mask_frames += (mask_frame,)
@@ -97,39 +100,53 @@ class Layer():
_mask = np.expand_dims(_mask, axis=-1) _mask = np.expand_dims(_mask, axis=-1)
self.data = _mask * value + (1-_mask) * self.data self.data = _mask * value + (1-_mask) * self.data
def resize(self, shape:tuple, progress_callback=None): def resize(self, shape: tuple, smooth: int = 0, progress_callback=None):
if len(shape) != 3: if len(shape) != 3:
raise Exception("Shape must be 3 dim") raise Exception("Shape must be 3 dim")
data = self.data data = self.data
# TXYZC > TXYZ # # TXYZC > TXYZ
if self.kind in ['label', 'scalar']: # if self.kind in ['label', 'scalar']:
data = np.amax(data, -1) # data = np.amax(data, -1)
if self.kind in ['scalar']: # if self.kind in ['scalar']:
dtype = data.dtype # dtype = data.dtype
data = data.astype(np.float32) # data = data.astype(np.float32)
data_frames = () data_frames = ()
for f in range(self.frame_count): for f in range(self.frame_count):
if progress_callback: if progress_callback:
progress_callback(f, self.frame_count) progress_callback(f, self.frame_count)
frame = ski.resize(data[f, :, :, :], frame = data[f, :, :, :, :]
shape, if smooth > 0:
preserve_range=True, frame = scipy.median_filter(frame.astype(np.float32),
anti_aliasing=data.dtype.kind != "b") mode="nearest",
size=smooth)
factors = np.divide(self.shape, shape)
zoom_factors = [1 / f for f in factors]
order = 0 if frame.dtype == bool else 1
frame = ndi.zoom(frame,
zoom_factors+[1.0],
mode="nearest",
grid_mode=False,
order=order)
if smooth > 0:
frame = frame.astype(self.dtype)
data_frames += (frame,) data_frames += (frame,)
data = np.stack(data_frames) data = np.stack(data_frames)
if self.kind in ['scalar']: # if self.kind in ['scalar']:
data = data.astype(dtype) # data = data.astype(dtype)
# TXYZ > TXYZC # TXYZ > TXYZC
if self.kind in ['label', 'scalar']: # if self.kind in ['label', 'scalar']:
data = np.expand_dims(data, axis=-1) # expend channel # data = np.expand_dims(data, axis=-1) # expend channel
self.data = data self.data = data
mat_scale = transforms3d.zooms.zfdir2aff(factors[0])
self.affine = np.dot(self.affine, mat_scale)

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@@ -1,6 +1,5 @@
from pathlib import Path from pathlib import Path
import numpy as np import numpy as np
from .layer import Layer
# 3rd-party # 3rd-party
import SimpleITK as sitk import SimpleITK as sitk
@@ -42,7 +41,8 @@ DICOM_EXTS = ['', '.dcm', '.DCM', '.DICOM', '.ima', '.IMA']
SEQUENCE_EXTS = ['.bmp', '.BMP', SEQUENCE_EXTS = ['.bmp', '.BMP',
'.jpg', '.JPG', '.jpeg', '.JPEG', '.jpg', '.JPG', '.jpeg', '.JPEG',
'.tif', '.TIF', '.tiff', '.TIFF', '.tif', '.TIF', '.tiff', '.TIFF',
'.png', '.PNG'] '.png', '.PNG',
'.mrc']
def get_ext(filepath: Path) -> str: def get_ext(filepath: Path) -> str:
@@ -61,21 +61,44 @@ def get_ext(filepath: Path) -> str:
elif filepath.name.endswith(".map.gz"): elif filepath.name.endswith(".map.gz"):
return ".map.gz" return ".map.gz"
else: else:
return filepath.suffix suffix = filepath.suffix
return "" if len(suffix) > 5 else suffix
def get_file_name(filepath: Path): def get_filename(filepath: Path):
ext = get_ext(filepath) ext = get_ext(filepath)
return filepath.name.removesuffix(ext).replace(" ", "-") return filepath.name.removesuffix(ext)
def get_file_number(filepath: Path) -> str: def get_filename_parts(filepath: Path) -> str:
name = get_file_name(filepath) def has_digits(s):
return any(char.isdigit() for char in s)
name = get_filename(filepath)
parts = name.replace(".", " ").replace("_", " ").split(" ")
skip_prefixs = ["CH", "ch", "channel"]
number_part = None
number_part_i = None
for i, part in enumerate(parts[::-1]):
if has_digits(part):
if not any([part.startswith(prefix) for prefix in skip_prefixs]):
number_part = part
number_part_i = len(parts)-i
break
if number_part is None:
return name, "", ""
prefix_parts = parts[:number_part_i-1]
prefix_parts_count = sum([len(part)+1 for part in prefix_parts])
digits = "" digits = ""
suffix = ""
# Iterate through the characters in reverse order # Iterate through the characters in reverse order
started = False started = False
for char in name[::-1]: for char in number_part[::-1]:
if char.isdigit(): if char.isdigit():
started = True started = True
# If the character is a digit, add it to the digits string # If the character is a digit, add it to the digits string
@@ -84,20 +107,33 @@ def get_file_number(filepath: Path) -> str:
if started: if started:
# If a non-digit character is encountered, stop the loop # If a non-digit character is encountered, stop the loop
break break
else:
suffix += char
digits = digits[::-1]
prefix_parts_count += len(number_part) - \
len(digits) - len(suffix)
# Reverse the digits string to get the correct order # Reverse the digits string to get the correct order
return digits[::-1] prefix = name[:prefix_parts_count]
suffix = name[prefix_parts_count+len(digits):]
return prefix, digits, suffix
def get_sequence_name(filepath: Path) -> str: def get_file_no_digits_name(filepath: Path) -> str:
name = get_file_name(filepath) prefix, digits, suffix = get_filename_parts(filepath)
number = get_file_number(filepath) prefix = remove_end_str(prefix, "_")
return name.removesuffix(number) prefix = remove_end_str(prefix, ".")
prefix = remove_end_str(prefix, "-")
prefix = remove_end_str(prefix, " ")
return prefix + suffix
def get_sequence_index(filepath: Path) -> int: def get_file_index(filepath: Path) -> int:
number = get_file_number(filepath) prefix, digits, suffix = get_filename_parts(filepath)
return int(number) if number != "" else 0 return int(digits) if digits != "" else 0
def collect_sequence(filepath: Path): def collect_sequence(filepath: Path):
@@ -105,8 +141,8 @@ def collect_sequence(filepath: Path):
for f in filepath.parent.iterdir(): for f in filepath.parent.iterdir():
if f.is_file() \ if f.is_file() \
and get_ext(filepath) == get_ext(f) \ and get_ext(filepath) == get_ext(f) \
and get_sequence_name(filepath) == get_sequence_name(f): and get_file_no_digits_name(filepath) == get_file_no_digits_name(f):
index = get_sequence_index(f) index = get_file_index(f)
file_dict[index] = f file_dict[index] = f
# reomve isolated seq file # reomve isolated seq file
@@ -124,7 +160,13 @@ def collect_sequence(filepath: Path):
return sequence return sequence
def parse_volumetric_data(data_file: str, series_id="", progress_callback=None) -> Layer: def remove_end_str(string: str, end: str):
while string.endswith(end) and len(string) > 0:
string = string.removesuffix(end)
return string
def parse_volumetric_data(data_file: str, series_id="", progress_callback=None):
"""Parse any volumetric data to numpy with shap (T,X,Y,Z,C) """Parse any volumetric data to numpy with shap (T,X,Y,Z,C)
Args: Args:
@@ -139,7 +181,7 @@ def parse_volumetric_data(data_file: str, series_id="", progress_callback=None)
ext = get_ext(data_path) ext = get_ext(data_path)
if progress_callback: if progress_callback:
progress_callback(0, "Reading the Data...") progress_callback(0.0, "Reading the Data...")
is_sequence = False is_sequence = False
if ext in SEQUENCE_EXTS: if ext in SEQUENCE_EXTS:
@@ -181,7 +223,7 @@ def parse_volumetric_data(data_file: str, series_id="", progress_callback=None)
elif mrc.is_volume_stack(): elif mrc.is_volume_stack():
data = np.expand_dims(data, axis=-1) # expend channel data = np.expand_dims(data, axis=-1) # expend channel
name = get_file_name(data_path) name = get_file_no_digits_name(data_path)
spacing = (mrc.voxel_size.x, spacing = (mrc.voxel_size.x,
mrc.voxel_size.y, mrc.voxel_size.y,
mrc.voxel_size.z) mrc.voxel_size.z)
@@ -245,7 +287,7 @@ def parse_volumetric_data(data_file: str, series_id="", progress_callback=None)
except: except:
... ...
name = get_file_name(data_path) name = get_file_no_digits_name(data_path)
except: except:
... ...
@@ -269,6 +311,7 @@ def parse_volumetric_data(data_file: str, series_id="", progress_callback=None)
def get_meta(key): def get_meta(key):
try: try:
stirng = reader.GetMetaData(0, key).removesuffix(" ") stirng = reader.GetMetaData(0, key).removesuffix(" ")
stirng.encode('utf-8')
if stirng in ["No study description", if stirng in ["No study description",
"No series description", "No series description",
""]: ""]:
@@ -297,10 +340,10 @@ def parse_volumetric_data(data_file: str, series_id="", progress_callback=None)
elif ext in SEQUENCE_EXTS and is_sequence: elif ext in SEQUENCE_EXTS and is_sequence:
itk_image = sitk.ReadImage(sequence) itk_image = sitk.ReadImage(sequence)
name = get_sequence_name(data_path) name = get_file_no_digits_name(data_path)
else: else:
itk_image = sitk.ReadImage(data_path) itk_image = sitk.ReadImage(data_path)
name = get_file_name(data_path) name = get_filename(data_path)
# for key in itk_image.GetMetaDataKeys(): # for key in itk_image.GetMetaDataKeys():
# print(f"{key},{itk_image.GetMetaData(key)}") # print(f"{key},{itk_image.GetMetaData(key)}")

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@@ -0,0 +1,270 @@
from ast import literal_eval
from pathlib import Path
import bpy
from ..constants import LATEST_NODE_LIB_PATH, NODE_LIB_DIRPATH, VERSIONS
from ..utils import get_cache_dir
def move_node_to_node(node, target_node, offset=(0, 0)):
node.location.x = target_node.location.x + offset[0]
node.location.y = target_node.location.y + offset[1]
def move_node_between_nodes(node, target_nodes, offset=(0, 0)):
xs = []
ys = []
for target_node in target_nodes:
xs.append(target_node.location.x)
ys.append(target_node.location.y)
node.location.x = sum(xs) / len(xs) + offset[0]
node.location.y = sum(ys) / len(ys) + offset[1]
def get_node_type(node):
node_type = type(node).__name__
if node_type == "GeometryNodeGroup":
node_type = node.node_tree.name
return node_type
def get_nodes_by_type(node_group, type_name: str):
return [node for node in node_group.nodes if get_node_type(node) == type_name]
def get_container_objs_from_selection():
container_objs = []
for obj in bpy.context.selected_objects:
if get_container_obj(obj):
container_objs.append(obj)
return list(set(container_objs))
def get_container_obj(current_obj):
if current_obj:
if current_obj.get('bioxel_container'):
return current_obj
elif current_obj.get('bioxel_layer'):
parent = current_obj.parent
return parent if parent.get('bioxel_container') else None
return None
def get_layer_prop_value(layer_obj: bpy.types.Object, prop_name: str):
node_group = layer_obj.modifiers[0].node_group
layer_node = get_nodes_by_type(node_group, "BioxelNodes__Layer")[0]
prop = layer_node.inputs.get(prop_name)
if prop is None:
return None
value = prop.default_value
if type(value).__name__ == "bpy_prop_array":
value = tuple(value)
return tuple([int(v) for v in value]) \
if prop in ["shape"] else value
elif type(value).__name__ == "str":
return str(value)
elif type(value).__name__ == "float":
value = float(value)
return round(value, 2) \
if prop in ["bioxel_size"] else value
elif type(value).__name__ == "int":
value = int(value)
return value
else:
return value
def get_layer_name(layer_obj):
return get_layer_prop_value(layer_obj, "name")
def get_layer_kind(layer_obj):
return get_layer_prop_value(layer_obj, "kind")
def get_layer_label(layer_obj):
name = get_layer_name(layer_obj)
# kind = get_layer_kind(layer_obj)
label = f"{name}"
if is_missing_layer(layer_obj):
return "**MISSING**" + label
elif is_temp_layer(layer_obj):
return "* " + label
else:
return label
def is_missing_layer(layer_obj):
cache_filepath = Path(bpy.path.abspath(
layer_obj.data.filepath)).resolve()
return not cache_filepath.is_file()
def is_temp_layer(layer_obj):
cache_filepath = Path(bpy.path.abspath(
layer_obj.data.filepath)).resolve()
cache_dirpath = Path(get_cache_dir())
return cache_dirpath in cache_filepath.parents
def set_layer_prop_value(layer_obj: bpy.types.Object, prop: str, value):
node_group = layer_obj.modifiers[0].node_group
layer_node = get_nodes_by_type(node_group, "BioxelNodes__Layer")[0]
layer_node.inputs[prop].default_value = value
def get_layer_obj(current_obj: bpy.types.Object):
if current_obj:
if current_obj.get('bioxel_layer') and current_obj.parent:
if current_obj.parent.get('bioxel_container'):
return current_obj
return None
def get_container_layer_objs(container_obj: bpy.types.Object):
layer_objs = []
for obj in bpy.data.objects:
if obj.parent == container_obj and get_layer_obj(obj):
layer_objs.append(obj)
return layer_objs
def get_all_layer_objs():
layer_objs = []
for obj in bpy.data.objects:
if get_layer_obj(obj):
layer_objs.append(obj)
return layer_objs
def add_driver(target, target_prop, var_sources, expression):
driver = target.driver_add(target_prop)
is_vector = isinstance(driver, list)
drivers = driver if is_vector else [driver]
for i, driver in enumerate(drivers):
for j, var_source in enumerate(var_sources):
source = var_source['source']
prop = var_source['prop']
var = driver.driver.variables.new()
var.name = f"var{j}"
var.targets[0].id_type = source.id_type
var.targets[0].id = source
var.targets[0].data_path = f'["{prop}"][{i}]'\
if is_vector else f'["{prop}"]'
driver.driver.expression = expression
def add_direct_driver(target, target_prop, source, source_prop):
drivers = [
{
"source": source,
"prop": source_prop
}
]
expression = "var0"
add_driver(target, target_prop, drivers, expression)
def read_file_prop(content: str):
props = {}
for line in content.split("\n"):
line = line.replace(" ", "")
p = line.split("=")[0]
if p != "":
v = line.split("=")[-1]
props[p] = v
return props
def write_file_prop(props: dict):
lines = []
for p, v in props.items():
lines.append(f"{p} = {v}")
return "\n".join(lines)
def set_file_prop(prop, value):
if bpy.data.texts.get("BioxelNodes") is None:
bpy.data.texts.new("BioxelNodes")
props = read_file_prop(bpy.data.texts["BioxelNodes"].as_string())
props[prop] = value
bpy.data.texts["BioxelNodes"].clear()
bpy.data.texts["BioxelNodes"].write(write_file_prop(props))
def get_file_prop(prop):
if bpy.data.texts.get("BioxelNodes") is None:
bpy.data.texts.new("BioxelNodes")
props = read_file_prop(bpy.data.texts["BioxelNodes"].as_string())
return props.get(prop)
def get_node_version():
node_version = get_file_prop("node_version")
return literal_eval(node_version) if node_version else None
def is_incompatible():
node_version = get_node_version()
if node_version is None:
for node_group in bpy.data.node_groups:
if node_group.name.startswith("BioxelNodes"):
return True
else:
addon_version = VERSIONS[0]["node_version"]
if node_version[0] != addon_version[0]\
or node_version[1] != addon_version[1]:
return True
return False
def get_node_lib_path(node_version):
version_str = "v"+".".join([str(i) for i in list(node_version)])
lib_filename = f"BioxelNodes_{version_str}.blend"
return Path(NODE_LIB_DIRPATH,
lib_filename).resolve()
def local_lib_not_updated():
addon_version = VERSIONS[0]["node_version"]
addon_lib_path = LATEST_NODE_LIB_PATH
use_local = False
for node_group in bpy.data.node_groups:
if node_group.name.startswith("BioxelNodes"):
lib = node_group.library
if lib:
lib_path = Path(bpy.path.abspath(lib.filepath)).resolve()
if lib_path != addon_lib_path:
use_local = True
break
not_update = get_node_version() != addon_version
return use_local and not_update
def get_output_node(node_group):
try:
output_node = get_nodes_by_type(node_group,
'NodeGroupOutput')[0]
except:
output_node = node_group.nodes.new("NodeGroupOutput")
return output_node

View File

@@ -5,10 +5,13 @@ from bpy_extras.io_utils import axis_conversion
from mathutils import Matrix, Vector from mathutils import Matrix, Vector
from .layer import Layer, get_container_layer_objs, layer_to_obj, obj_to_layer from .layer import Layer, layer_to_obj, obj_to_layer
from ..nodes import custom_nodes from .common import (get_container_layer_objs,
from .node import get_nodes_by_type, move_node_to_node get_layer_prop_value,
get_nodes_by_type, get_output_node,
move_node_to_node)
from .node import add_node_to_graph
from ..utils import get_use_link
NODE_TYPE = { NODE_TYPE = {
"label": "BioxelNodes_MaskByLabel", "label": "BioxelNodes_MaskByLabel",
@@ -66,51 +69,6 @@ def calc_bbox_verts(origin: tuple, size: tuple):
return bbox_verts return bbox_verts
def get_container_objs_from_selection():
container_objs = []
for obj in bpy.context.selected_objects:
if get_container_obj(obj):
container_objs.append(obj)
return list(set(container_objs))
def get_container_obj(current_obj):
if current_obj:
if current_obj.get('bioxel_container'):
return current_obj
elif current_obj.get('bioxel_layer'):
parent = current_obj.parent
return parent if parent.get('bioxel_container') else None
return None
def add_layers(layers: list[Layer],
container_obj: bpy.types.Object,
cache_dir: str):
container_node_group = container_obj.modifiers[0].node_group
for i, layer in enumerate(layers):
layer_obj = layer_to_obj(layer, container_obj, cache_dir)
mask_node = custom_nodes.add_node(container_node_group,
NODE_TYPE[layer.kind])
mask_node.label = layer_obj.name
mask_node.inputs[0].default_value = layer_obj
# Connect to output if no output linked
output_node = get_nodes_by_type(container_node_group,
'NodeGroupOutput')[0]
if len(output_node.inputs[0].links) == 0:
container_node_group.links.new(mask_node.outputs[0],
output_node.inputs[0])
move_node_to_node(mask_node, output_node, (-300, 0))
else:
move_node_to_node(mask_node, output_node, (0, -100 * (i+1)))
return container_obj
def obj_to_container(container_obj: bpy.types.Object): def obj_to_container(container_obj: bpy.types.Object):
layer_objs = get_container_layer_objs(container_obj) layer_objs = get_container_layer_objs(container_obj)
layers = [obj_to_layer(obj) for obj in layer_objs] layers = [obj_to_layer(obj) for obj in layer_objs]
@@ -119,8 +77,34 @@ def obj_to_container(container_obj: bpy.types.Object):
return container return container
def add_layers(layers: list[Layer],
container_obj: bpy.types.Object,
cache_dir: str):
node_group = container_obj.modifiers[0].node_group
output_node = get_output_node(node_group)
for i, layer in enumerate(layers):
layer_obj = layer_to_obj(layer, container_obj, cache_dir)
fetch_node = add_node_to_graph("FetchLayer",
node_group,
use_link=get_use_link())
fetch_node.label = get_layer_prop_value(layer_obj, "name")
fetch_node.inputs[0].default_value = layer_obj
if len(output_node.inputs[0].links) == 0:
node_group.links.new(fetch_node.outputs[0],
output_node.inputs[0])
move_node_to_node(fetch_node, output_node, (-600, 0))
else:
move_node_to_node(fetch_node, output_node, (0, -100 * (i+1)))
return container_obj
def container_to_obj(container: Container, def container_to_obj(container: Container,
scene_scale: float, scene_scale: float,
step_size: float,
cache_dir: str): cache_dir: str):
# Wrapper a Container # Wrapper a Container
@@ -151,30 +135,33 @@ def container_to_obj(container: Container,
container_obj.name = container.name container_obj.name = container.name
container_obj.data.name = container.name container_obj.data.name = container.name
container_obj.show_in_front = True container_obj.show_in_front = True
container_obj.lock_location[0] = True
container_obj.lock_location[1] = True
container_obj.lock_location[2] = True
container_obj.lock_rotation[0] = True
container_obj.lock_rotation[1] = True
container_obj.lock_rotation[2] = True
container_obj.lock_scale[0] = True
container_obj.lock_scale[1] = True
container_obj.lock_scale[2] = True
container_obj['bioxel_container'] = True container_obj['bioxel_container'] = True
container_obj["scene_scale"] = scene_scale
container_obj["step_size"] = step_size
bpy.ops.node.new_geometry_nodes_modifier() modifier = container_obj.modifiers.new("GeometryNodes", 'NODES')
container_node_group = container_obj.modifiers[0].node_group node_group = bpy.data.node_groups.new('GeometryNodes', 'GeometryNodeTree')
input_node = get_nodes_by_type(container_node_group, node_group.interface.new_socket(name="Output",
'NodeGroupInput')[0] in_out="OUTPUT",
container_node_group.links.remove( socket_type="NodeSocketGeometry")
input_node.outputs[0].links[0]) modifier.node_group = node_group
node_group.nodes.new("NodeGroupOutput")
for i, layer in enumerate(container.layers): container_obj = add_layers(container.layers,
layer_obj = layer_to_obj(layer, container_obj, cache_dir) container_obj=container_obj,
mask_node = custom_nodes.add_node(container_node_group, cache_dir=cache_dir)
NODE_TYPE[layer.kind])
mask_node.label = layer_obj.name
mask_node.inputs[0].default_value = layer_obj
# Connect to output if no output linked
output_node = get_nodes_by_type(container_node_group,
'NodeGroupOutput')[0]
if len(output_node.inputs[0].links) == 0:
container_node_group.links.new(mask_node.outputs[0],
output_node.inputs[0])
move_node_to_node(mask_node, output_node, (-300, 0))
else:
move_node_to_node(mask_node, output_node, (0, -100 * (i+1)))
return container_obj return container_obj

View File

@@ -7,35 +7,11 @@ import pyopenvdb as vdb
from pathlib import Path from pathlib import Path
from uuid import uuid4 from uuid import uuid4
from ..nodes import custom_nodes
from ..bioxel.layer import Layer from ..bioxel.layer import Layer
from .node import get_nodes_by_type, move_node_between_nodes from ..utils import get_use_link
from .node import add_node_to_graph
from .common import (get_layer_prop_value,
def get_layer_obj(current_obj: bpy.types.Object): move_node_between_nodes)
if current_obj:
if current_obj.get('bioxel_layer') and current_obj.parent:
if current_obj.parent.get('bioxel_container'):
return current_obj
return None
def get_container_layer_objs(container_obj: bpy.types.Object):
layer_objs = []
for obj in bpy.context.scene.objects:
if obj.parent == container_obj and get_layer_obj(obj):
layer_objs.append(obj)
return layer_objs
def get_all_layer_objs():
layer_objs = []
for obj in bpy.context.scene.objects:
if get_layer_obj(obj):
layer_objs.append(obj)
return layer_objs
def obj_to_layer(layer_obj: bpy.types.Object): def obj_to_layer(layer_obj: bpy.types.Object):
@@ -51,7 +27,11 @@ def obj_to_layer(layer_obj: bpy.types.Object):
grids, base_metadata = vdb.readAll(str(f)) grids, base_metadata = vdb.readAll(str(f))
grid = grids[0] grid = grids[0]
metadata = grid.metadata metadata = grid.metadata
data_frame = np.ndarray(grid["data_shape"], np.float32) if grid["layer_kind"] in ['label', 'scalar']:
data_shape = grid["data_shape"]
else:
data_shape = tuple(list(grid["data_shape"]) + [3])
data_frame = np.ndarray(data_shape, np.float32)
grid.copyToArray(data_frame) grid.copyToArray(data_frame)
data_frames += (data_frame,) data_frames += (data_frame,)
data = np.stack(data_frames) data = np.stack(data_frames)
@@ -59,15 +39,24 @@ def obj_to_layer(layer_obj: bpy.types.Object):
grids, base_metadata = vdb.readAll(str(cache_filepath)) grids, base_metadata = vdb.readAll(str(cache_filepath))
grid = grids[0] grid = grids[0]
metadata = grid.metadata metadata = grid.metadata
data = np.ndarray(grid["data_shape"], np.float32) if grid["layer_kind"] in ['label', 'scalar']:
data_shape = grid["data_shape"]
else:
data_shape = tuple(list(grid["data_shape"]) + [3])
data = np.ndarray(data_shape, np.float32)
grid.copyToArray(data) grid.copyToArray(data)
data = np.expand_dims(data, axis=0) # expend frame data = np.expand_dims(data, axis=0) # expend frame
name = metadata["layer_name"] name = get_layer_prop_value(layer_obj, "name") \
kind = metadata["layer_kind"] or metadata["layer_name"]
kind = get_layer_prop_value(layer_obj, "kind") \
or metadata["layer_kind"]
affine = metadata["layer_affine"] affine = metadata["layer_affine"]
dtype = metadata.get("data_dtype") or "float32" dtype = get_layer_prop_value(layer_obj, "dtype") \
offset = metadata.get("data_offset") or 0 or metadata.get("data_dtype") or "float32"
offset = get_layer_prop_value(layer_obj, "offset") \
or metadata.get("data_offset") or 0
data = data - np.full_like(data, offset) data = data - np.full_like(data, offset)
data = data.astype(dtype) data = data.astype(dtype)
@@ -110,6 +99,7 @@ def layer_to_obj(layer: Layer,
"data_offset": offset "data_offset": offset
} }
layer_display_name = f"{container_obj.name}_{layer.name}"
if layer.frame_count > 1: if layer.frame_count > 1:
print(f"Saving the Cache of {layer.name}...") print(f"Saving the Cache of {layer.name}...")
vdb_name = str(uuid4()) vdb_name = str(uuid4())
@@ -118,8 +108,14 @@ def layer_to_obj(layer: Layer,
cache_filepaths = [] cache_filepaths = []
for f in range(layer.frame_count): for f in range(layer.frame_count):
if layer.kind in ['label', 'scalar']:
grid = vdb.FloatGrid() grid = vdb.FloatGrid()
grid.copyFromArray(data[f, :, :, :].copy().astype(np.float32)) grid.copyFromArray(data[f, :, :, :].copy().astype(np.float32))
else:
# color
grid = vdb.Vec3SGrid()
grid.copyFromArray(
data[f, :, :, :, :].copy().astype(np.float32))
grid.transform = vdb.createLinearTransform( grid.transform = vdb.createLinearTransform(
layer.affine.transpose()) layer.affine.transpose())
grid.metadata = metadata grid.metadata = metadata
@@ -130,17 +126,14 @@ def layer_to_obj(layer: Layer,
vdb.write(str(cache_filepath), grids=[grid]) vdb.write(str(cache_filepath), grids=[grid])
cache_filepaths.append(cache_filepath) cache_filepaths.append(cache_filepath)
print(f"Loading the Cache of {layer.name}...")
files = [{"name": str(cache_filepath.name), "name": str(cache_filepath.name)}
for cache_filepath in cache_filepaths]
bpy.ops.object.volume_import(filepath=str(cache_filepaths[0]),
directory=str(cache_filepaths[0].parent),
files=files, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
else: else:
if layer.kind in ['label', 'scalar']:
grid = vdb.FloatGrid() grid = vdb.FloatGrid()
grid.copyFromArray(data[0, :, :, :].copy().astype(np.float32)) grid.copyFromArray(data[0, :, :, :].copy().astype(np.float32))
else:
# color
grid = vdb.Vec3SGrid()
grid.copyFromArray(data[0, :, :, :, :].copy().astype(np.float32))
grid.transform = vdb.createLinearTransform( grid.transform = vdb.createLinearTransform(
layer.affine.transpose()) layer.affine.transpose())
grid.metadata = metadata grid.metadata = metadata
@@ -151,52 +144,37 @@ def layer_to_obj(layer: Layer,
vdb.write(str(cache_filepath), grids=[grid]) vdb.write(str(cache_filepath), grids=[grid])
cache_filepaths = [cache_filepath] cache_filepaths = [cache_filepath]
print(f"Loading the Cache of {layer.name}...") layer_data = bpy.data.volumes.new(layer_display_name)
bpy.ops.object.volume_import(filepath=str(cache_filepaths[0]), layer_data.render.space = 'WORLD'
align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) scene_scale = container_obj.get("scene_scale") or 0.01
step_size = container_obj.get("step_size") or 1
layer_data.render.step_size = scene_scale * step_size
layer_data.sequence_mode = 'REPEAT'
layer_data.filepath = str(cache_filepaths[0])
layer_obj = bpy.context.active_object if layer.frame_count > 1:
layer_obj.data.sequence_mode = 'REPEAT' layer_data.is_sequence = True
layer_data.frame_duration = layer.frame_count
# Set props to VDB object else:
layer_obj.name = f"{container_obj.name}_{layer.name}" layer_data.is_sequence = False
layer_obj.data.name = f"{container_obj.name}_{layer.name}"
layer_obj.lock_location[0] = True
layer_obj.lock_location[1] = True
layer_obj.lock_location[2] = True
layer_obj.lock_rotation[0] = True
layer_obj.lock_rotation[1] = True
layer_obj.lock_rotation[2] = True
layer_obj.lock_scale[0] = True
layer_obj.lock_scale[1] = True
layer_obj.lock_scale[2] = True
layer_obj.visible_camera = False
layer_obj.visible_diffuse = False
layer_obj.visible_glossy = False
layer_obj.visible_transmission = False
layer_obj.visible_volume_scatter = False
layer_obj.visible_shadow = False
layer_obj.hide_select = True
layer_obj.hide_render = True
layer_obj.hide_viewport = True
layer_obj = bpy.data.objects.new(layer_display_name, layer_data)
layer_obj['bioxel_layer'] = True layer_obj['bioxel_layer'] = True
layer_obj.parent = container_obj
for collection in layer_obj.users_collection:
collection.objects.unlink(layer_obj)
for collection in container_obj.users_collection:
collection.objects.link(layer_obj)
print(f"Creating Node for {layer.name}...") print(f"Creating Node for {layer.name}...")
bpy.ops.node.new_geometry_nodes_modifier() modifier = layer_obj.modifiers.new("GeometryNodes", 'NODES')
node_group = layer_obj.modifiers[0].node_group node_group = bpy.data.node_groups.new('GeometryNodes', 'GeometryNodeTree')
layer_node = custom_nodes.add_node(node_group, node_group.interface.new_socket(name="Cache",
"BioxelNodes__Layer") in_out="INPUT",
socket_type="NodeSocketGeometry")
node_group.interface.new_socket(name="Layer",
in_out="OUTPUT",
socket_type="NodeSocketGeometry")
modifier.node_group = node_group
layer_node = add_node_to_graph("_Layer",
node_group,
use_link=get_use_link())
layer_node.inputs['name'].default_value = layer.name layer_node.inputs['name'].default_value = layer.name
layer_node.inputs['shape'].default_value = layer.shape layer_node.inputs['shape'].default_value = layer.shape
@@ -207,19 +185,18 @@ def layer_to_obj(layer: Layer,
affine_key = f"affine{i}{j}" affine_key = f"affine{i}{j}"
layer_node.inputs[affine_key].default_value = layer.affine[j, i] layer_node.inputs[affine_key].default_value = layer.affine[j, i]
layer_node.inputs['id'].default_value = random.randint(-200000000, layer_node.inputs['unique'].default_value = random.uniform(0, 1)
200000000)
layer_node.inputs['bioxel_size'].default_value = layer.bioxel_size[0] layer_node.inputs['bioxel_size'].default_value = layer.bioxel_size[0]
layer_node.inputs['dtype'].default_value = layer.dtype.str layer_node.inputs['dtype'].default_value = layer.dtype.str
layer_node.inputs['dtype_num'].default_value = layer.dtype.num layer_node.inputs['dtype_num'].default_value = layer.dtype.num
layer_node.inputs['frame_count'].default_value = layer.frame_count
layer_node.inputs['channel_count'].default_value = layer.channel_count
layer_node.inputs['offset'].default_value = max(0, -layer.min) layer_node.inputs['offset'].default_value = max(0, -layer.min)
layer_node.inputs['min'].default_value = layer.min layer_node.inputs['min'].default_value = layer.min
layer_node.inputs['max'].default_value = layer.max layer_node.inputs['max'].default_value = layer.max
input_node = get_nodes_by_type(node_group, input_node = node_group.nodes.new("NodeGroupInput")
'NodeGroupInput')[0] output_node = node_group.nodes.new("NodeGroupOutput")
output_node = get_nodes_by_type(node_group,
'NodeGroupOutput')[0]
node_group.links.new(input_node.outputs[0], node_group.links.new(input_node.outputs[0],
layer_node.inputs[0]) layer_node.inputs[0])
@@ -229,4 +206,6 @@ def layer_to_obj(layer: Layer,
move_node_between_nodes( move_node_between_nodes(
layer_node, [input_node, output_node]) layer_node, [input_node, output_node])
layer_obj.parent = container_obj
return layer_obj return layer_obj

View File

@@ -1,26 +1,71 @@
def move_node_to_node(node, target_node, offset=(0, 0)): from pathlib import Path
node.location.x = target_node.location.x + offset[0] import bpy
node.location.y = target_node.location.y + offset[1]
from .common import get_file_prop, set_file_prop
from ..exceptions import NoFound
from ..constants import LATEST_NODE_LIB_PATH, VERSIONS
def move_node_between_nodes(node, target_nodes, offset=(0, 0)): def get_node_tree(node_type: str, use_link=True):
xs = [] # unannotate below for local debug in node lib file.
ys = [] # node_group = bpy.data.node_groups[node_type]
for target_node in target_nodes: # return node_group
xs.append(target_node.location.x)
ys.append(target_node.location.y)
node.location.x = sum(xs) / len(xs) + offset[0] # added node is always from latest node version
node.location.y = sum(ys) / len(ys) + offset[1] addon_version = VERSIONS[0]["node_version"]
addon_lib_path = LATEST_NODE_LIB_PATH
if get_file_prop("node_version") is None:
set_file_prop("node_version", addon_version)
local_lib = None
for node_group in bpy.data.node_groups:
if node_group.name.startswith("BioxelNodes"):
lib = node_group.library
if lib:
lib_path = Path(bpy.path.abspath(lib.filepath)).resolve()
if lib_path != addon_lib_path:
local_lib = lib.filepath
break
# local lib first
lib_path_str = local_lib or str(addon_lib_path)
with bpy.data.libraries.load(lib_path_str,
link=use_link,
relative=True) as (data_from, data_to):
data_to.node_groups = [n for n in data_from.node_groups
if n == node_type]
node_tree = data_to.node_groups[0]
if node_tree is None:
raise NoFound('No custom node found')
return node_tree
def get_node_type(node): def assign_node_tree(node, node_tree):
node_type = type(node).__name__ node.node_tree = node_tree
if node_type == "GeometryNodeGroup": node.width = 200.0
node_type = node.node_tree.name node.name = node_tree.name
return node
return node_type
def get_nodes_by_type(node_group, type_name: str): def add_node_to_graph(node_name: str, node_group, node_label=None, use_link=True):
return [node for node in node_group.nodes if get_node_type(node) == type_name] node_type = f"BioxelNodes_{node_name}"
node_label = node_label or node_name
# Deselect all nodes first
for node in node_group.nodes:
if node.select:
node.select = False
node_tree = get_node_tree(node_type, use_link)
node = node_group.nodes.new("GeometryNodeGroup")
assign_node_tree(node, node_tree)
node.label = node_label
node.show_options = False
return node

View File

@@ -1,7 +1,7 @@
schema_version = "1.0.0" schema_version = "1.0.0"
id = "bioxelnodes" id = "bioxelnodes"
version = "0.3.2" version = "1.0.5"
name = "Bioxel Nodes" name = "Bioxel Nodes"
tagline = "For scientific volumetric data visualization in Blender" tagline = "For scientific volumetric data visualization in Blender"
maintainer = "Ma Nan <icrdr2010@outlook.com>" maintainer = "Ma Nan <icrdr2010@outlook.com>"
@@ -10,7 +10,7 @@ website = "https://omoolab.github.io/BioxelNodes/latest"
tags = ["Geometry Nodes", "Render", "Import-Export"] tags = ["Geometry Nodes", "Render", "Import-Export"]
blender_version_min = "4.2.0" blender_version_min = "4.2.0"
license = ["SPDX:MIT"] license = ['SPDX:GPL-3.0-or-later']
copyright = ["2024 OmooLab"] copyright = ["2024 OmooLab"]
platforms = ["windows-x64", "linux-x64", "macos-arm64", "macos-x64"] platforms = ["windows-x64", "linux-x64", "macos-arm64", "macos-x64"]
@@ -19,10 +19,10 @@ wheels = [
"./wheels/SimpleITK-2.3.1-cp311-cp311-macosx_10_9_x86_64.whl", "./wheels/SimpleITK-2.3.1-cp311-cp311-macosx_10_9_x86_64.whl",
"./wheels/SimpleITK-2.3.1-cp311-cp311-macosx_11_0_arm64.whl", "./wheels/SimpleITK-2.3.1-cp311-cp311-macosx_11_0_arm64.whl",
"./wheels/SimpleITK-2.3.1-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", "./wheels/SimpleITK-2.3.1-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl",
"./wheels/lxml-5.2.2-cp311-cp311-win_amd64.whl", "./wheels/lxml-5.3.0-cp311-cp311-win_amd64.whl",
"./wheels/lxml-5.2.2-cp311-cp311-macosx_10_9_arm64.whl", "./wheels/lxml-5.3.0-cp311-cp311-macosx_10_9_arm64.whl",
"./wheels/lxml-5.2.2-cp311-cp311-macosx_10_9_x86_64.whl", "./wheels/lxml-5.3.0-cp311-cp311-macosx_10_9_x86_64.whl",
"./wheels/lxml-5.2.2-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", "./wheels/lxml-5.3.0-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl",
"./wheels/h5py-3.11.0-cp311-cp311-win_amd64.whl", "./wheels/h5py-3.11.0-cp311-cp311-win_amd64.whl",
"./wheels/h5py-3.11.0-cp311-cp311-macosx_11_0_arm64.whl", "./wheels/h5py-3.11.0-cp311-cp311-macosx_11_0_arm64.whl",
"./wheels/h5py-3.11.0-cp311-cp311-macosx_10_9_x86_64.whl", "./wheels/h5py-3.11.0-cp311-cp311-macosx_10_9_x86_64.whl",
@@ -30,9 +30,8 @@ wheels = [
"./wheels/tifffile-2024.7.24-py3-none-any.whl", "./wheels/tifffile-2024.7.24-py3-none-any.whl",
"./wheels/pyometiff-1.0.0-py3-none-any.whl", "./wheels/pyometiff-1.0.0-py3-none-any.whl",
"./wheels/mrcfile-1.5.1-py2.py3-none-any.whl", "./wheels/mrcfile-1.5.1-py2.py3-none-any.whl",
"./wheels/transforms3d-0.4.2-py3-none-any.whl", "./wheels/transforms3d-0.4.2-py3-none-any.whl"
] ]
[permissions] [permissions]
files = "Import/export volume data from/to disk" files = "Import/export volume data from/to disk"

251
bioxelnodes/constants.py Normal file
View File

@@ -0,0 +1,251 @@
from pathlib import Path
VERSIONS = [{"label": "Latest", "node_version": (1, 0, 5)},
{"label": "v0.3.x", "node_version": (0, 3, 3)},
{"label": "v0.2.x", "node_version": (0, 2, 9)}]
NODE_LIB_DIRPATH = Path(Path(__file__).parent,
"assets/Nodes").resolve()
LATEST_NODE_LIB_PATH = lib_path = Path(NODE_LIB_DIRPATH,
"BioxelNodes_latest.blend").resolve()
COMPONENT_OUTPUT_NODES = [
"CutoutByThreshold",
"CutoutByRange",
"CutoutByHue",
"JoinComponent",
"SetProperties",
"SetColor",
"SetColorByColor",
"SetColorByColor",
"SetColorByRamp2",
"SetColorByRamp3",
"SetColorByRamp4",
"SetColorByRamp5",
"Cut",
]
MENU_ITEMS = [
{
'label': 'Component',
'icon': 'OUTLINER_DATA_VOLUME',
'items': [
{
'label': 'Cutout by Threshold',
'icon': 'EMPTY_SINGLE_ARROW',
'name': 'CutoutByThreshold',
'description': ''
},
{
'label': 'Cutout by Range',
'icon': 'IPO_CONSTANT',
'name': 'CutoutByRange',
'description': ''
},
{
'label': 'Cutout by Hue',
'icon': 'COLOR',
'name': 'CutoutByHue',
'description': ''
},
"separator",
{
'label': 'To Surface',
'icon': 'MESH_DATA',
'name': 'ToSurface',
'description': ''
},
{
'label': 'Join Component',
'icon': 'CONSTRAINT_BONE',
'name': 'JoinComponent',
'description': ''
},
{
'label': 'Slice',
'icon': 'TEXTURE',
'name': 'Slice',
'description': ''
}
]
},
{
'label': 'Property',
'icon': 'PROPERTIES',
'items': [
{
'label': 'Set Properties',
'icon': 'PROPERTIES',
'name': 'SetProperties',
'description': ''
},
"separator",
{
'label': 'Set Color',
'icon': 'IPO_SINE',
'name': 'SetColor',
'description': ''
},
{
'label': 'Set Color by Color',
'icon': 'IPO_QUINT',
'name': 'SetColorByColor',
'description': ''
},
{
'label': 'Set Color by Ramp 2',
'icon': 'IPO_QUAD',
'name': 'SetColorByRamp2',
'description': ''
},
{
'label': 'Set Color by Ramp 3',
'icon': 'IPO_CUBIC',
'name': 'SetColorByRamp3',
'description': ''
},
{
'label': 'Set Color by Ramp 4',
'icon': 'IPO_QUART',
'name': 'SetColorByRamp4',
'description': ''
},
{
'label': 'Set Color by Ramp 5',
'icon': 'IPO_QUINT',
'name': 'SetColorByRamp5',
'description': ''
}
]
},
{
'label': 'Surface',
'icon': 'MESH_DATA',
'items': [
{
'label': 'Membrane Shader',
'icon': 'NODE_MATERIAL',
'name': 'AssignMembraneShader',
'description': ''
},
{
'label': 'Solid Shader',
'icon': 'SHADING_SOLID',
'name': 'AssignSolidShader',
'description': ''
},
{
'label': 'Slime Shader',
'icon': 'OUTLINER_DATA_META',
'name': 'AssignSlimeShader',
'description': ''
},
]
},
{
'label': 'Transform',
'icon': 'EMPTY_AXIS',
'items': [
{
'label': 'Transform',
'icon': 'EMPTY_AXIS',
'name': 'Transform',
'description': ''
},
{
'label': 'Transform Parent',
'icon': 'ORIENTATION_PARENT',
'name': 'TransformParent',
'description': ''
},
{
'label': 'ReCenter',
'icon': 'PROP_CON',
'name': 'ReCenter',
'description': ''
},
{
'label': 'Extract Transform',
'icon': 'EMPTY_AXIS',
'name': 'ExtractTransform',
'description': ''
},
]
},
{
'label': 'Cut',
'icon': 'MOD_BEVEL',
'items': [
{
'label': 'Cut',
'icon': 'MOD_BEVEL',
'name': 'Cut',
'description': ''
},
"separator",
{
'label': 'Primitive Cutter',
'icon': 'MOD_LINEART',
'name': 'PrimitiveCutter',
'description': ''
},
{
'label': 'Object Cutter',
'icon': 'MESH_PLANE',
'name': 'ObjectCutter',
'description': ''
}
]
},
{
'label': 'Extra',
'icon': 'MODIFIER',
'items': [
{
'label': 'Fetch Mesh',
'icon': 'OUTLINER_OB_MESH',
'name': 'FetchMesh',
'description': ''
},
{
'label': 'Fetch Volume',
'icon': 'OUTLINER_OB_VOLUME',
'name': 'FetchVolume',
'description': ''
},
{
'label': 'Fetch Shape Wire',
'icon': 'FILE_VOLUME',
'name': 'FetchShapeWire',
'description': ''
},
{
'label': 'Fetch Bbox Wire',
'icon': 'MESH_CUBE',
'name': 'FetchBboxWire',
'description': ''
},
"separator",
{
'label': 'Inflate',
'icon': 'OUTLINER_OB_META',
'name': 'Inflate',
'description': ''
},
{
'label': 'Smooth',
'icon': 'MOD_SMOOTH',
'name': 'Smooth',
'description': ''
},
{
'label': 'Remove Small Island',
'icon': 'FORCE_LENNARDJONES',
'name': 'RemoveSmallIsland',
'description': ''
}
]
}
]

View File

@@ -1 +0,0 @@
from .menus import CustomNodes

View File

@@ -1,147 +0,0 @@
import bpy
from pathlib import Path
from .nodes import AddCustomNode
class CustomNodes():
def __init__(
self,
menu_items,
nodes_file,
class_prefix="CUSTOMNODES_MT_NODES",
root_label='CustomNodes',
root_icon='NONE'
) -> None:
if not Path(nodes_file).is_file():
raise FileNotFoundError(str(Path(nodes_file).resolve()))
self.menu_items = menu_items
self.nodes_file = str(Path(nodes_file).resolve())
self.class_prefix = class_prefix
self.root_label = root_label
self.root_icon = root_icon
self.class_prefix = class_prefix
menu_classes = []
self._create_menu_class(
items=menu_items,
label=root_label,
menu_classes=menu_classes
)
self.menu_classes = menu_classes
idname = f"{class_prefix}_{root_label.replace(' ', '').upper()}"
def add_node_menu(self, context):
if ('GeometryNodeTree' == bpy.context.area.spaces[0].tree_type):
layout = self.layout
layout.separator()
layout.menu(idname, icon=root_icon)
self.add_node_menu = add_node_menu
def _create_menu_class(self, menu_classes, items, label='CustomNodes', icon=0, idname_namespace=None):
nodes_file = self.nodes_file
idname_namespace = idname_namespace or self.class_prefix
idname = f"{idname_namespace}_{label.replace(' ', '').upper()}"
# create submenu class if item is menu.
for item in items:
item_items = item.get('items') if item != 'separator' else None
if item_items:
menu_class = self._create_menu_class(
menu_classes=menu_classes,
items=item_items,
label=item.get('label') or 'CustomNodes',
icon=item.get('icon') or 0,
idname_namespace=idname
)
item['menu_class'] = menu_class
# create menu class
class Menu(bpy.types.Menu):
bl_idname = idname
bl_label = label
nodes_file = self.nodes_file
def draw(self, context):
layout = self.layout
for item in items:
# print(item)
if item == "separator":
layout.separator()
elif item.get('menu_class'):
layout.menu(
item.get('menu_class').bl_idname,
icon=item.get('icon') or 'NONE'
)
else:
op = layout.operator(
'customnodes.add_custom_node',
text=item.get('label'),
icon=item.get('icon') or 'NONE'
)
op.nodes_file = nodes_file
op.node_type = item['node_type']
op.node_label = item.get('label') or ""
op.node_description = item.get(
'node_description') or "Add Custom Node."
op.node_link = item.get('link') or True
op.node_callback = item.get('node_callback') or ""
menu_classes.append(Menu)
return Menu
def _find_item(self, found_items, menu_items, node_type: str):
for item in menu_items:
if item == 'separator':
continue
if item.get("node_type") == node_type:
found_items.append(item)
item_items = item.get('items')
if item_items:
self._find_item(found_items, item_items, node_type)
def find_item(self, node_type: str):
found_items = []
self._find_item(found_items, self.menu_items, node_type)
return found_items[0] if len(found_items) > 0 else None
def add_node(self, node_group, node_type: str):
item = self.find_item(node_type)
op = AddCustomNode()
op.nodes_file = self.nodes_file
op.node_type = node_type
if item:
op.node_label = item.get('label') or ""
op.node_link = item.get('link') or True
op.node_callback = item.get('node_callback') or ""
else:
op.node_label = ""
op.node_link = True
op.node_callback = ""
return op.add_node(node_group)
def register(self):
for cls in self.menu_classes:
bpy.utils.register_class(cls)
bpy.types.NODE_MT_add.append(self.add_node_menu)
bpy.types.Scene.customnodes_node_dir = bpy.props.StringProperty(
name="Node Directory",
subtype='DIR_PATH',
default="//"
)
def unregister(self):
bpy.types.NODE_MT_add.remove(self.add_node_menu)
try:
for cls in reversed(self.menu_classes):
bpy.utils.unregister_class(cls)
except RuntimeError:
pass

View File

@@ -1,127 +0,0 @@
import bpy
class AddCustomNode():
nodes_file: bpy.props.StringProperty(
name="nodes_file",
subtype='FILE_PATH',
default=""
) # type: ignore
node_type: bpy.props.StringProperty(
name='node_type',
description='',
default='',
subtype='NONE',
maxlen=0
) # type: ignore
node_label: bpy.props.StringProperty(
name='node_label',
default=''
) # type: ignore
node_description: bpy.props.StringProperty(
name="node_description",
description="",
default="Add custom node group.",
subtype="NONE"
) # type: ignore
node_link: bpy.props.BoolProperty(
name='node_link',
default=True
) # type: ignore
node_callback: bpy.props.StringProperty(
name='node_callback',
default=''
) # type: ignore
@classmethod
def description(cls, context, properties):
return properties.node_description
def assign_node_tree(self, node):
node.node_tree = bpy.data.node_groups[self.node_type]
node.width = 200.0
node.label = self.node_label or self.node_type
node.name = self.node_type
if self.node_callback:
exec(self.node_callback)
return node
def get_node_tree(self, node_type, node_link):
# try to get node from current file if exists
node_tree = bpy.data.node_groups.get(node_type)
# if not exists, get it from asset file.
if not node_tree:
bpy.ops.wm.append(
'EXEC_DEFAULT',
directory=f"{self.nodes_file}/NodeTree",
filename=node_type,
link=node_link,
use_recursive=True
)
node_tree = bpy.data.node_groups.get(node_type)
if node_tree:
# self.recursive_append_material(node_tree)
return node_tree
else:
raise RuntimeError('No custom node found')
def recursive_append_material(self, node_tree):
for child in node_tree.nodes:
material_socket = child.inputs.get('Material')
if material_socket:
print(material_socket.default_value)
try:
self.recursive_append_material(child.node_tree)
except:
...
def add_node(self, node_group):
# Deselect all nodes first
for node in node_group.nodes:
if node.select:
node.select = False
self.get_node_tree(self.node_type, self.node_link)
node = node_group.nodes.new("GeometryNodeGroup")
self.assign_node_tree(node)
node.show_options = False
return node
class CUSTOMNODES_OT_Add_Custom_Node(bpy.types.Operator, AddCustomNode):
bl_idname = "customnodes.add_custom_node"
bl_label = "Add Custom Node"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
self.get_node_tree(self.node_type, self.node_link)
# intended to be called upon button press in the node tree
prev_context = bpy.context.area.type
bpy.context.area.type = 'NODE_EDITOR'
# actually invoke the operator to add a node to the current node tree
# use_transform=True ensures it appears where the user's mouse is and is currently
# being moved so the user can place it where they wish
bpy.ops.node.add_node(
'INVOKE_DEFAULT',
type='GeometryNodeGroup',
use_transform=True
)
bpy.context.area.type = prev_context
node = bpy.context.active_node
self.assign_node_tree(node)
node.show_options = False
return {"FINISHED"}

View File

@@ -2,3 +2,21 @@ class CancelledByUser(Exception):
def __init__(self): def __init__(self):
message = 'Cancelled by user' message = 'Cancelled by user'
super().__init__(message) super().__init__(message)
class NoContent(Exception):
def __init__(self, message):
super().__init__(message)
self.message = message
class NoFound(Exception):
def __init__(self, message):
super().__init__(message)
self.message = message
class Incompatible(Exception):
def __init__(self, message):
super().__init__(message)
self.message = message

View File

@@ -1,156 +1,192 @@
import bpy import bpy
from .bioxelutils.container import get_container_objs_from_selection from .constants import MENU_ITEMS, VERSIONS
from .operators.layer import (CombineLabels, SignScalar, from .node_menu import NodeMenu
from .bioxelutils.common import (get_container_obj,
get_container_layer_objs, get_layer_label,
get_layer_prop_value, get_node_version, is_incompatible)
from .operators.layer import (FetchLayer, RelocateLayer, RetimeLayer, RenameLayer,
RemoveSelectedLayers, SaveSelectedLayersCache,
ResampleLayer, SignScalar, CombineLabels,
FillByLabel, FillByThreshold, FillByRange) FillByLabel, FillByThreshold, FillByRange)
from .operators.container import (SaveContainer, LoadContainer, from .operators.container import (AddLocator, AddSlicer, ContainerProps,
SaveContainerLayersCache, RemoveContainerMissingLayers,
SaveContainer, LoadContainer,
AddPieCutter, AddPlaneCutter, AddPieCutter, AddPlaneCutter,
AddCylinderCutter, AddCubeCutter, AddSphereCutter, AddCylinderCutter, AddCubeCutter, AddSphereCutter,
PickBboxWire, PickMesh, PickVolume) ExtractBboxWire, ExtractMesh, ExtractShapeWire,
from .operators.io import (ExportVolumetricData, ExtractNodeMesh, ExtractNodeBboxWire, ExtractNodeShapeWire)
ImportAsLabelLayer, ImportAsScalarLayer)
from .operators.misc import (CleanAllCaches, from .operators.io import (ImportAsLabel, ImportAsScalar, ImportAsColor)
ReLinkNodes, SaveCaches, SaveStagedData) from .operators.misc import (CleanTemp, Help,
ReLinkNodeLib, RemoveAllMissingLayers,
RenderSettingPreset, SaveAllLayersCache,
SaveNodeLib, SliceViewer)
def container_is_selected(): class IncompatibleMenu(bpy.types.Menu):
container_objs = get_container_objs_from_selection() bl_idname = "BIOXELNODES_MT_INCOMPATIBLE"
return len(container_objs) > 0 bl_label = "Bioxel Nodes"
def draw(self, context):
tip_text = "please downgrade addon version."
node_version = get_node_version()
if node_version:
version_str = "v"+".".join([str(i) for i in list(node_version)])
tip_text = f"please downgrade addon version to {version_str}."
layout = self.layout
layout.label(text="Incompatible node version detected.")
layout.separator()
layout.label(
text="If you still want to edit this file with bioxel nodes, ")
layout.label(text=tip_text)
layout.separator()
layout.label(text="If this file is archived, "
"please relink node library, ")
layout.label(text="check if it still works, "
"then save node library.")
layout.separator()
layout.menu(ReLinkNodeLibMenu.bl_idname)
layout.operator(SaveNodeLib.bl_idname)
layout.separator()
layout.menu(DangerZoneMenu.bl_idname)
layout.separator()
layout.menu(RenderSettingMenu.bl_idname)
layout.separator()
layout.operator(Help.bl_idname,
icon=Help.bl_icon)
class PickFromContainerMenu(bpy.types.Menu): class FetchLayerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_ADD_LAYER"
bl_label = "Fetch Layer"
def draw(self, context):
container_obj = get_container_obj(bpy.context.active_object)
layer_objs = get_container_layer_objs(container_obj)
layout = self.layout
for layer_obj in layer_objs:
op = layout.operator(FetchLayer.bl_idname,
text=get_layer_label(layer_obj))
op.layer_obj_name = layer_obj.name
class ExtractFromContainerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_PICK" bl_idname = "BIOXELNODES_MT_PICK"
bl_label = "Pick from Container" bl_label = "Extract from Container"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator(PickMesh.bl_idname) layout.operator(ExtractMesh.bl_idname)
layout.operator(PickVolume.bl_idname) layout.operator(ExtractShapeWire.bl_idname)
layout.operator(PickBboxWire.bl_idname) layout.operator(ExtractBboxWire.bl_idname)
class ModifyLayerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_MODIFY_LAYERS"
bl_label = "Modify Layer"
def draw(self, context):
layout = self.layout
layout.operator(SignScalar.bl_idname)
layout.operator(FillByThreshold.bl_idname)
layout.operator(FillByRange.bl_idname)
layout.operator(FillByLabel.bl_idname)
layout.operator(CombineLabels.bl_idname)
class AddCutterMenu(bpy.types.Menu): class AddCutterMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_CUTTERS" bl_idname = "BIOXELNODES_MT_CUTTERS"
bl_label = "Add a Cutter to Container" bl_label = "Add a Cutter"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator(AddPlaneCutter.bl_idname, text="Plane Cutter") layout.operator(AddPlaneCutter.bl_idname,
layout.operator(AddCylinderCutter.bl_idname, text="Cylinder Cutter") icon=AddPlaneCutter.bl_icon, text="Plane Cutter")
layout.operator(AddCubeCutter.bl_idname, text="Cube Cutter") layout.operator(AddCylinderCutter.bl_idname,
layout.operator(AddSphereCutter.bl_idname, text="Sphere Cutter") icon=AddCylinderCutter.bl_icon, text="Cylinder Cutter")
layout.operator(AddPieCutter.bl_idname, text="Pie Cutter") layout.operator(AddCubeCutter.bl_idname,
icon=AddCubeCutter.bl_icon, text="Cube Cutter")
layout.operator(AddSphereCutter.bl_idname,
icon=AddSphereCutter.bl_icon, text="Sphere Cutter")
layout.operator(AddPieCutter.bl_idname,
icon=AddPieCutter.bl_icon, text="Pie Cutter")
class ImportLayerMenu(bpy.types.Menu): class ImportLayerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_LAYERS" bl_idname = "BIOXELNODES_MT_IMPORTLAYER"
bl_label = "Import Volumetric Data" bl_label = "Import Volumetric Data (Init)"
bl_icon = "FILE_NEW"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator(ImportAsScalarLayer.bl_idname, text="as Scalar") layout.operator(ImportAsScalar.bl_idname,
layout.operator(ImportAsLabelLayer.bl_idname, text="as Label") text="as Scalar")
layout.operator(ImportAsLabel.bl_idname,
text="as Label")
layout.operator(ImportAsColor.bl_idname,
text="as Color")
class BioxelNodesView3DMenu(bpy.types.Menu): class AddLayerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_VIEW3D" bl_idname = "BIOXELNODES_MT_ADDLAYER"
bl_label = "Bioxel Nodes" bl_label = "Import Volumetric Data (Add)"
bl_icon = "FILE_NEW"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
is_selected = container_is_selected() layout.operator(ImportAsScalar.bl_idname,
layout.operator(ImportAsScalarLayer.bl_idname, text="as Scalar")
text=ImportAsScalarLayer.bl_label+" (Add to)" layout.operator(ImportAsLabel.bl_idname,
if is_selected else ImportAsScalarLayer.bl_label+" (Init)") text="as Label")
layout.operator(ImportAsLabelLayer.bl_idname, layout.operator(ImportAsColor.bl_idname,
text=ImportAsLabelLayer.bl_label+" (Add to)" text="as Color")
if is_selected else ImportAsLabelLayer.bl_label+" (Init)")
layout.separator()
layout.operator(AddPlaneCutter.bl_idname)
layout.operator(AddCylinderCutter.bl_idname)
layout.operator(AddCubeCutter.bl_idname)
layout.operator(AddSphereCutter.bl_idname)
layout.operator(AddPieCutter.bl_idname)
layout.separator()
layout.operator(PickMesh.bl_idname)
layout.operator(PickVolume.bl_idname)
layout.operator(PickBboxWire.bl_idname)
layout.separator()
layout.operator(SaveCaches.bl_idname)
class BioxelNodesOutlinerMenu(bpy.types.Menu): class ModifyLayerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_OUTLINER" bl_idname = "BIOXELNODES_MT_MODIFYLAYER"
bl_label = "Bioxel Nodes" bl_label = "Modify Layer"
bl_icon = "FILE_NEW"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
is_selected = container_is_selected() layout.operator(SignScalar.bl_idname,
layout.operator(ImportAsScalarLayer.bl_idname, icon=SignScalar.bl_icon)
text=ImportAsScalarLayer.bl_label+" (Add to)" layout.operator(FillByThreshold.bl_idname,
if is_selected else ImportAsScalarLayer.bl_label+" (Init)") icon=FillByThreshold.bl_icon)
layout.operator(ImportAsLabelLayer.bl_idname, layout.operator(FillByRange.bl_idname,
text=ImportAsLabelLayer.bl_label+" (Add to)" icon=FillByRange.bl_icon)
if is_selected else ImportAsLabelLayer.bl_label+" (Init)") layout.operator(FillByLabel.bl_idname,
layout.separator() icon=FillByLabel.bl_icon)
layout.operator(AddPlaneCutter.bl_idname) layout.operator(CombineLabels.bl_idname,
layout.operator(AddCylinderCutter.bl_idname) icon=CombineLabels.bl_icon)
layout.operator(AddCubeCutter.bl_idname)
layout.operator(AddSphereCutter.bl_idname)
layout.operator(AddPieCutter.bl_idname)
layout.separator()
layout.operator(PickMesh.bl_idname)
layout.operator(PickVolume.bl_idname)
layout.operator(PickBboxWire.bl_idname)
layout.separator()
layout.operator(SaveCaches.bl_idname)
layout.separator()
layout.operator(SignScalar.bl_idname)
layout.operator(FillByThreshold.bl_idname)
layout.operator(FillByRange.bl_idname)
layout.operator(FillByLabel.bl_idname)
layout.operator(CombineLabels.bl_idname)
def TOPBAR_FILE_IMPORT(self, context): class ReLinkNodeLibMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_RELINK"
bl_label = "Relink Node Library"
def draw(self, context):
layout = self.layout layout = self.layout
is_selected = container_is_selected()
layout.separator() for index, version in enumerate(VERSIONS):
layout.menu(ImportLayerMenu.bl_idname, text="Volumetric Data as Bioxel (Add to)" op = layout.operator(ReLinkNodeLib.bl_idname,
if is_selected else "Volumetric Data as Bioxel (Init)") text=version["label"])
op.index = index
def TOPBAR_FILE_EXPORT(self, context): class RenderSettingMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_RENDER"
bl_label = "Render Setting Presets"
def draw(self, context):
layout = self.layout layout = self.layout
layout.separator() for k, v in RenderSettingPreset.PRESETS.items():
layout.operator(ExportVolumetricData.bl_idname, op = layout.operator(RenderSettingPreset.bl_idname,
text="Bioxel Layer (.vdb)") text=v)
op.preset = k
def VIEW3D_OBJECT(self, context): class DangerZoneMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_DANGER"
bl_label = "Danger Zone"
def draw(self, context):
layout = self.layout layout = self.layout
layout.separator() layout.operator(CleanTemp.bl_idname)
layout.menu(BioxelNodesView3DMenu.bl_idname, icon="FILE_VOLUME")
def OUTLINER_OBJECT(self, context):
layout = self.layout
layout.separator()
layout.menu(BioxelNodesOutlinerMenu.bl_idname, icon="FILE_VOLUME")
class BioxelNodesTopbarMenu(bpy.types.Menu): class BioxelNodesTopbarMenu(bpy.types.Menu):
@@ -159,39 +195,240 @@ class BioxelNodesTopbarMenu(bpy.types.Menu):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
is_selected = container_is_selected()
layout.menu(ImportLayerMenu.bl_idname, text=ImportLayerMenu.bl_label+" (Add to)" layout.menu(ImportLayerMenu.bl_idname,
if is_selected else ImportLayerMenu.bl_label+" (Init)") icon=ImportLayerMenu.bl_icon)
layout.separator()
layout.operator(LoadContainer.bl_idname) layout.operator(LoadContainer.bl_idname)
layout.operator(SaveContainer.bl_idname)
layout.separator() layout.separator()
layout.menu(AddCutterMenu.bl_idname) layout.operator(SaveAllLayersCache.bl_idname)
layout.menu(PickFromContainerMenu.bl_idname) layout.operator(RemoveAllMissingLayers.bl_idname)
layout.separator() layout.separator()
layout.operator(SaveStagedData.bl_idname) layout.menu(ReLinkNodeLibMenu.bl_idname)
layout.operator(ReLinkNodes.bl_idname) layout.operator(SaveNodeLib.bl_idname)
layout.separator() layout.separator()
layout.operator(CleanAllCaches.bl_idname) layout.menu(DangerZoneMenu.bl_idname)
layout.separator()
layout.menu(RenderSettingMenu.bl_idname)
layout.separator()
layout.operator(Help.bl_idname,
icon=Help.bl_icon)
def TOPBAR(self, context): def TOPBAR(self, context):
layout = self.layout layout = self.layout
if is_incompatible():
layout.menu(IncompatibleMenu.bl_idname)
else:
layout.menu(BioxelNodesTopbarMenu.bl_idname) layout.menu(BioxelNodesTopbarMenu.bl_idname)
class NodeHeadMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_NODE_HEAD"
bl_label = "Bioxel Nodes"
bl_icon = "FILE_VOLUME"
def draw(self, context):
layout = self.layout
layout.menu(AddLayerMenu.bl_idname,
icon=AddLayerMenu.bl_icon)
layout.operator(SaveContainer.bl_idname)
layout.separator()
layout.operator(ContainerProps.bl_idname)
layout.menu(ExtractFromContainerMenu.bl_idname)
layout.separator()
layout.operator(SaveContainerLayersCache.bl_idname,
icon=SaveContainerLayersCache.bl_icon)
layout.operator(RemoveContainerMissingLayers.bl_idname)
layout.separator()
layout.operator(AddLocator.bl_idname,
icon=AddLocator.bl_icon)
layout.operator(AddSlicer.bl_idname,
icon=AddSlicer.bl_icon)
layout.menu(AddCutterMenu.bl_idname)
layout.separator()
layout.menu(FetchLayerMenu.bl_idname)
class NodeContextMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_NODE_CONTEXT"
bl_label = "Bioxel Nodes"
bl_icon = "FILE_VOLUME"
def draw(self, context):
layout = self.layout
layout.operator(ExtractNodeMesh.bl_idname)
layout.operator(ExtractNodeShapeWire.bl_idname)
layout.operator(ExtractNodeBboxWire.bl_idname)
layout.separator()
layout.operator(SaveSelectedLayersCache.bl_idname,
icon=SaveSelectedLayersCache.bl_icon)
layout.operator(RemoveSelectedLayers.bl_idname)
layout.separator()
layout.operator(RenameLayer.bl_idname,
icon=RenameLayer.bl_icon)
layout.operator(RetimeLayer.bl_idname)
layout.operator(RelocateLayer.bl_idname)
layout.separator()
layout.operator(ResampleLayer.bl_idname,
icon=ResampleLayer.bl_icon)
layout.operator(SignScalar.bl_idname)
layout.operator(FillByThreshold.bl_idname)
layout.operator(FillByRange.bl_idname)
layout.operator(FillByLabel.bl_idname)
layout.operator(CombineLabels.bl_idname)
def NODE_CONTEXT(self, context):
if is_incompatible():
return
container_obj = context.object
is_geo_nodes = context.area.ui_type == "GeometryNodeTree"
is_container = get_container_obj(container_obj)
if not is_geo_nodes or not is_container:
return
layout = self.layout
layout.separator()
layout.menu(NodeContextMenu.bl_idname)
def NODE_HEAD(self, context):
if is_incompatible():
return
container_obj = context.object
is_geo_nodes = context.area.ui_type == "GeometryNodeTree"
is_container = get_container_obj(container_obj)
if not is_geo_nodes or not is_container:
return
layout = self.layout
layout.separator()
layout.menu(NodeHeadMenu.bl_idname)
def NODE_PROP(self, context):
if is_incompatible():
return
container_obj = context.object
is_geo_nodes = context.area.ui_type == "GeometryNodeTree"
is_container = get_container_obj(container_obj)
self.bl_label = "Group"
if not is_geo_nodes or not is_container:
return
if container_obj.modifiers[0].node_group != context.space_data.edit_tree:
return
self.bl_label = "Bioxel Nodes"
layer_list_UL = bpy.context.window_manager.bioxelnodes_layer_list_UL
layer_list = layer_list_UL.layer_list
layer_list.clear()
for layer_obj in get_container_layer_objs(container_obj):
layer_item = layer_list.add()
layer_item.label = get_layer_label(layer_obj)
layer_item.obj_name = layer_obj.name
layer_item.info_text = "\n".join([f"{prop}: {get_layer_prop_value(layer_obj, prop)}"
for prop in ["kind",
"bioxel_size",
"shape",
"frame_count",
"channel_count",
"min", "max"]])
layout = self.layout
layout.label(text="Layer List")
split = layout.row()
split.template_list(listtype_name="BIOXELNODES_UL_layer_list",
list_id="layer_list",
dataptr=layer_list_UL,
propname="layer_list",
active_dataptr=layer_list_UL,
active_propname="layer_list_active",
item_dyntip_propname="info_text",
rows=20)
# sidebar = split.column(align=True)
# sidebar.menu(AddLayerMenu.bl_idname,
# icon=AddLayerMenu.bl_icon, text="")
# sidebar.operator(SaveContainerLayersCache.bl_idname,
# icon=SaveContainerLayersCache.bl_icon, text="")
# sidebar.operator(RemoveContainerMissingLayers.bl_idname,
# icon=RemoveContainerMissingLayers.bl_icon, text="")
# sidebar.separator()
# sidebar.operator(SaveSelectedLayersCache.bl_idname,
# icon=SaveSelectedLayersCache.bl_icon, text="")
# sidebar.operator(RemoveSelectedLayers.bl_idname,
# icon=RemoveSelectedLayers.bl_icon, text="")
# sidebar.separator()
# sidebar.operator(RenameLayer.bl_idname,
# icon=RenameLayer.bl_icon, text="")
# sidebar.operator(ResampleLayer.bl_idname,
# icon=ResampleLayer.bl_icon, text="")
# sidebar.operator(RetimeLayer.bl_idname,
# icon=RetimeLayer.bl_icon, text="")
# sidebar.separator()
# sidebar.operator(SignScalar.bl_idname,
# icon=SignScalar.bl_icon, text="")
# sidebar.operator(FillByThreshold.bl_idname,
# icon=FillByThreshold.bl_icon, text="")
# sidebar.operator(FillByRange.bl_idname,
# icon=FillByRange.bl_icon, text="")
# sidebar.operator(FillByLabel.bl_idname,
# icon=FillByLabel.bl_icon, text="")
# sidebar.separator()
# layout.separator()
def VIEW3D_TOPBAR(self, context):
layout = self.layout
layout.operator(SliceViewer.bl_idname)
node_menu = NodeMenu(
menu_items=MENU_ITEMS
)
def add(): def add():
bpy.types.TOPBAR_MT_file_import.append(TOPBAR_FILE_IMPORT) node_menu.register()
# bpy.types.TOPBAR_MT_file_export.append(TOPBAR_FILE_EXPORT) bpy.types.VIEW3D_HT_header.append(VIEW3D_TOPBAR)
bpy.types.OUTLINER_MT_object.append(OUTLINER_OBJECT)
bpy.types.VIEW3D_MT_object_context_menu.append(VIEW3D_OBJECT)
bpy.types.TOPBAR_MT_editor_menus.append(TOPBAR) bpy.types.TOPBAR_MT_editor_menus.append(TOPBAR)
bpy.types.NODE_PT_node_tree_properties.prepend(NODE_PROP)
bpy.types.NODE_MT_editor_menus.append(NODE_HEAD)
bpy.types.NODE_MT_context_menu.append(NODE_CONTEXT)
def remove(): def remove():
bpy.types.TOPBAR_MT_file_import.remove(TOPBAR_FILE_IMPORT) bpy.types.VIEW3D_HT_header.remove(VIEW3D_TOPBAR)
# bpy.types.TOPBAR_MT_file_export.remove(TOPBAR_FILE_EXPORT)
bpy.types.OUTLINER_MT_object.remove(OUTLINER_OBJECT)
bpy.types.VIEW3D_MT_object_context_menu.remove(VIEW3D_OBJECT)
bpy.types.TOPBAR_MT_editor_menus.remove(TOPBAR) bpy.types.TOPBAR_MT_editor_menus.remove(TOPBAR)
bpy.types.NODE_PT_node_tree_properties.remove(NODE_PROP)
bpy.types.NODE_MT_editor_menus.remove(NODE_HEAD)
bpy.types.NODE_MT_context_menu.remove(NODE_CONTEXT)
node_menu.unregister()

87
bioxelnodes/node_menu.py Normal file
View File

@@ -0,0 +1,87 @@
import bpy
from .operators.node import AddNode
class NodeMenu():
def __init__(
self,
menu_items,
) -> None:
self.menu_items = menu_items
self.class_prefix = f"BIOXELNODES_MT"
root_label = "Bioxel Nodes"
menu_classes = []
self._create_menu_class(
items=menu_items,
label=root_label,
menu_classes=menu_classes
)
self.menu_classes = menu_classes
idname = f"{self.class_prefix}_{root_label.replace(' ', '').upper()}"
icon = "FILE_VOLUME"
def drew_menu(self, context):
if (bpy.context.area.spaces[0].tree_type == 'GeometryNodeTree'):
layout = self.layout
layout.separator()
layout.menu(idname,
icon=icon)
self.drew_menu = drew_menu
def _create_menu_class(self, menu_classes, items, label='CustomNodes', icon=0, idname_namespace=None):
idname_namespace = idname_namespace or self.class_prefix
idname = f"{idname_namespace}_{label.replace(' ', '').upper()}"
# create submenu class if item is menu.
for item in items:
item_items = item.get('items') if item != 'separator' else None
if item_items:
menu_class = self._create_menu_class(
menu_classes=menu_classes,
items=item_items,
label=item.get('label') or 'CustomNodes',
icon=item.get('icon') or 0,
idname_namespace=idname
)
item['menu_class'] = menu_class
# create menu class
class Menu(bpy.types.Menu):
bl_idname = idname
bl_label = label
def draw(self, context):
layout = self.layout
for item in items:
if item == "separator":
layout.separator()
elif item.get('menu_class'):
layout.menu(
item.get('menu_class').bl_idname,
icon=item.get('icon') or 'NONE'
)
else:
op = layout.operator(
AddNode.bl_idname,
text=item.get('label'),
icon=item.get('icon') or 'NONE'
)
op.node_name = item['name']
op.node_label = item.get('label') or ""
op.node_description = item.get(
'node_description') or ""
menu_classes.append(Menu)
return Menu
def register(self):
for cls in self.menu_classes:
bpy.utils.register_class(cls)
bpy.types.NODE_MT_add.append(self.drew_menu)
def unregister(self):
bpy.types.NODE_MT_add.remove(self.drew_menu)
for cls in reversed(self.menu_classes):
bpy.utils.unregister_class(cls)

View File

@@ -1,228 +0,0 @@
from pathlib import Path
from .customnodes import CustomNodes
NODE_FILE = "BioxelNodes_4.2"
MENU_ITEMS = [
{
'label': 'Methods',
'icon': 'OUTLINER_DATA_VOLUME',
'items': [
{
'label': 'Mask by Threshold',
'icon': 'EMPTY_SINGLE_ARROW',
'node_type': 'BioxelNodes_MaskByThreshold',
'node_description': ''
},
{
'label': 'Mask by Range',
'icon': 'IPO_CONSTANT',
'node_type': 'BioxelNodes_MaskByRange',
'node_description': ''
},
{
'label': 'Mask by Label',
'icon': 'MESH_CAPSULE',
'node_type': 'BioxelNodes_MaskByLabel',
'node_description': ''
}
]
},
{
'label': 'Shaders',
'icon': 'SHADING_RENDERED',
'items': [
{
'label': 'Membrane Shader',
'icon': 'NODE_MATERIAL',
'node_type': 'BioxelNodes_AssignMembraneShader',
'node_description': ''
},
{
'label': 'Solid Shader',
'icon': 'SHADING_SOLID',
'node_type': 'BioxelNodes_AssignSolidShader',
'node_description': ''
},
{
'label': 'Slime Shader',
'icon': 'OUTLINER_DATA_META',
'node_type': 'BioxelNodes_AssignSlimeShader',
'node_description': ''
},
{
'label': 'Volume Shader',
'icon': 'VOLUME_DATA',
'node_type': 'BioxelNodes_AssignVolumeShader',
'node_description': ''
},
{
'label': 'Universal Shader',
'icon': 'MATSHADERBALL',
'node_type': 'BioxelNodes_AssignUniversalShader',
'node_description': ''
}
]
},
{
'label': 'Colors',
'icon': 'COLOR',
'items': [
{
'label': 'Color Presets',
'icon': 'COLOR',
'node_type': 'BioxelNodes_ColorPresets',
'node_description': ''
},
{
'label': 'Color Presets MRI',
'icon': 'COLOR',
'node_type': 'BioxelNodes_ColorPresets_MRI',
'node_description': ''
},
"separator",
{
'label': 'Color Ramp 2',
'icon': 'IPO_QUAD',
'node_type': 'BioxelNodes_SetColorRamp2',
'node_description': ''
},
{
'label': 'Color Ramp 3',
'icon': 'IPO_CUBIC',
'node_type': 'BioxelNodes_SetColorRamp3',
'node_description': ''
},
{
'label': 'Color Ramp 4',
'icon': 'IPO_QUART',
'node_type': 'BioxelNodes_SetColorRamp4',
'node_description': ''
},
{
'label': 'Color Ramp 5',
'icon': 'IPO_QUINT',
'node_type': 'BioxelNodes_SetColorRamp5',
'node_description': ''
}
]
},
{
'label': 'Cutters',
'icon': 'MOD_BEVEL',
'items': [
{
'label': 'Cut',
'icon': 'MOD_BEVEL',
'node_type': 'BioxelNodes_Cut',
'node_description': ''
},
"separator",
{
'label': 'Primitive Cutter',
'icon': 'MOD_LINEART',
'node_type': 'BioxelNodes_PrimitiveCutter',
'node_description': ''
},
"separator",
{
'label': 'Plane Cutter',
'icon': 'MESH_PLANE',
'node_type': 'BioxelNodes_PlaneObjectCutter',
'node_description': ''
},
{
'label': 'Cylinder Cutter',
'icon': 'MESH_CYLINDER',
'node_type': 'BioxelNodes_CylinderObjectCutter',
'node_description': '',
},
{
'label': 'Cube Cutter',
'icon': 'MESH_CUBE',
'node_type': 'BioxelNodes_CubeObjectCutter',
'node_description': '',
},
{
'label': 'Sphere Cutter',
'icon': 'MESH_UVSPHERE',
'node_type': 'BioxelNodes_SphereObjectCutter',
'node_description': '',
},
{
'label': 'Pie Cutter',
'icon': 'MESH_CONE',
'node_type': 'BioxelNodes_PieObjectCutter',
'node_description': '',
}
]
},
{
'label': 'Utils',
'icon': 'MODIFIER',
'items': [
{
'label': 'Join Component',
'icon': 'CONSTRAINT_BONE',
'node_type': 'BioxelNodes_JoinComponent',
'node_description': ''
},
"separator",
{
'label': 'Pick Mesh',
'icon': 'OUTLINER_OB_MESH',
'node_type': 'BioxelNodes_PickMesh',
'node_description': ''
},
{
'label': 'Pick Volume',
'icon': 'OUTLINER_OB_VOLUME',
'node_type': 'BioxelNodes_PickVolume',
'node_description': ''
},
{
'label': 'Pick Bbox Wire',
'icon': 'MESH_CUBE',
'node_type': 'BioxelNodes_PickBboxWire',
'node_description': ''
},
"separator",
{
'label': 'Inflate',
'icon': 'OUTLINER_OB_META',
'node_type': 'BioxelNodes_M_Inflate',
'node_description': ''
},
{
'label': 'Smooth',
'icon': 'MOD_SMOOTH',
'node_type': 'BioxelNodes_M_Smooth',
'node_description': ''
},
{
'label': 'Remove Small Island',
'icon': 'FORCE_LENNARDJONES',
'node_type': 'BioxelNodes_M_RemoveSmallIsland',
'node_description': ''
}
]
}
]
custom_nodes = CustomNodes(
menu_items=MENU_ITEMS,
nodes_file=Path(__file__).parent / f"assets/Nodes/{NODE_FILE}.blend",
class_prefix="BIOXELNODES_MT_NODES",
root_label='Bioxel Nodes',
root_icon="FILE_VOLUME",
)
def register():
custom_nodes.register()
def unregister():
custom_nodes.unregister()

View File

@@ -3,13 +3,17 @@ import bpy
import bmesh import bmesh
from ..nodes import custom_nodes from ..constants import COMPONENT_OUTPUT_NODES
from ..utils import get_cache_dir, get_use_link, select_object
from ..bioxel.io import load_container, save_container from ..bioxel.io import load_container, save_container
from ..bioxelutils.layer import get_all_layer_objs from ..bioxelutils.container import container_to_obj, obj_to_container
from ..bioxelutils.container import (container_to_obj, obj_to_container, from ..bioxelutils.node import add_node_to_graph
get_container_objs_from_selection) from ..bioxelutils.common import (get_container_layer_objs, get_container_obj, get_node_type,
from ..bioxelutils.node import get_nodes_by_type, move_node_between_nodes, move_node_to_node get_nodes_by_type, get_output_node, is_missing_layer,
from .utils import change_render_setting, get_cache_dir, get_preferences, select_object move_node_between_nodes,
move_node_to_node,
get_all_layer_objs)
from .layer import RemoveLayers, SaveLayersCache
class SaveContainer(bpy.types.Operator): class SaveContainer(bpy.types.Operator):
@@ -23,19 +27,14 @@ class SaveContainer(bpy.types.Operator):
filename_ext = ".bioxel" filename_ext = ".bioxel"
@classmethod
def poll(cls, context):
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
def execute(self, context): def execute(self, context):
container_objs = get_container_objs_from_selection() container_obj = get_container_obj(context.object)
if len(container_objs) == 0: if container_obj is None:
self.report({"WARNING"}, "Cannot find any bioxel container.") self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'} return {'FINISHED'}
container = obj_to_container(container_objs[0]) container = obj_to_container(container_obj)
save_path = f"{self.filepath.split('.')[0]}.bioxel" save_path = f"{self.filepath.split('.')[0]}.bioxel"
save_container(container, save_path, overwrite=True) save_container(container, save_path, overwrite=True)
@@ -65,11 +64,12 @@ class LoadContainer(bpy.types.Operator):
container_obj = container_to_obj(container, container_obj = container_to_obj(container,
scene_scale=0.01, scene_scale=0.01,
cache_dir=get_cache_dir(context)) cache_dir=get_cache_dir())
select_object(container_obj) select_object(container_obj)
if is_first_import: if is_first_import:
change_render_setting(context) bpy.ops.bioxelnodes.render_setting_preset('EXEC_DEFAULT',
preset="preview_c")
self.report({"INFO"}, f"Successfully load {load_path}") self.report({"INFO"}, f"Successfully load {load_path}")
return {'FINISHED'} return {'FINISHED'}
@@ -79,39 +79,63 @@ class LoadContainer(bpy.types.Operator):
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
class PickObject(): class ExtractNodeObject():
bl_options = {'UNDO'} bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
def execute(self, context): def execute(self, context):
container_objs = get_container_objs_from_selection() container_obj = get_container_obj(context.object)
if len(container_objs) == 0: if container_obj is None:
self.report({"WARNING"}, "Cannot find any bioxel container.") self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'} return {'FINISHED'}
container_obj = container_objs[0] # nodes = [node for node in context.selected_nodes
# if get_node_type(node).removeprefix("BioxelNodes_") in COMPONENT_OUTPUT_NODES]
if len(context.selected_nodes) == 0:
self.report({"WARNING"}, "No node selected.")
return {'FINISHED'}
selected_node = context.selected_nodes[0]
container_node_group = container_obj.modifiers[0].node_group
container_output_node = get_output_node(container_node_group)
if len(container_output_node.inputs[0].links) == 0:
pre_socket = None
else:
pre_socket = container_output_node.inputs[0].links[0].from_socket
container_node_group.links.new(selected_node.outputs[0],
container_output_node.inputs[0])
bpy.ops.mesh.primitive_cube_add( bpy.ops.mesh.primitive_cube_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
obj = bpy.context.active_object obj = bpy.context.active_object
obj.name = f"{self.object_type}_{container_obj.name}" obj.name = f"{container_obj.name}_{self.object_type}"
bpy.ops.node.new_geometry_nodes_modifier() bpy.ops.node.new_geometry_nodes_modifier()
modifier = obj.modifiers[0] modifier = obj.modifiers[0]
node_group = modifier.node_group node_group = modifier.node_group
output_node = get_nodes_by_type(node_group, 'NodeGroupOutput')[0] output_node = get_nodes_by_type(node_group, 'NodeGroupOutput')[0]
pick_mesh_node = custom_nodes.add_node(node_group, fetch_mesh_node = add_node_to_graph(f"Fetch{self.object_type}",
f"BioxelNodes_Pick{self.object_type}") node_group,
node_label=f"Fetch {self.object_type}",
use_link=get_use_link())
pick_mesh_node.inputs[0].default_value = container_obj fetch_mesh_node.inputs[0].default_value = container_obj
node_group.links.new(pick_mesh_node.outputs[0], output_node.inputs[0]) node_group.links.new(fetch_mesh_node.outputs[0], output_node.inputs[0])
for modifier in obj.modifiers:
bpy.ops.object.modifier_apply(modifier=modifier.name)
obj.data.materials.clear()
if pre_socket:
container_node_group.links.new(pre_socket,
container_output_node.inputs[0])
select_object(obj) select_object(obj)
@@ -120,71 +144,146 @@ class PickObject():
return {'FINISHED'} return {'FINISHED'}
class PickMesh(bpy.types.Operator, PickObject): class ExtractNodeMesh(bpy.types.Operator, ExtractNodeObject):
bl_idname = "bioxelnodes.pick_mesh" bl_idname = "bioxelnodes.extract_node_mesh"
bl_label = "Pick Mesh" bl_label = "Extract Mesh"
bl_description = "Pick Container Mesh" bl_description = "Extract Mesh"
bl_icon = "OUTLINER_OB_MESH"
object_type = "Mesh" object_type = "Mesh"
class PickVolume(bpy.types.Operator, PickObject): class ExtractNodeShapeWire(bpy.types.Operator, ExtractNodeObject):
bl_idname = "bioxelnodes.pick_volume" bl_idname = "bioxelnodes.extract_node_shape_wire"
bl_label = "Pick Volume" bl_label = "Extract Shape Wire"
bl_description = "Pick Container Volume" bl_description = "Extract Shape Wire"
object_type = "Volume" bl_icon = "FILE_VOLUME"
object_type = "ShapeWire"
class PickBboxWire(bpy.types.Operator, PickObject): class ExtractNodeBboxWire(bpy.types.Operator, ExtractNodeObject):
bl_idname = "bioxelnodes.pick_bbox_wire" bl_idname = "bioxelnodes.extract_node_bbox_wire"
bl_label = "Pick Bbox Wire" bl_label = "Extract Bbox Wire"
bl_description = "Pick Container Bbox Wire" bl_description = "Extract Bbox Wire"
bl_icon = "MESH_CUBE"
object_type = "BboxWire"
class ExtractObject():
bl_options = {'UNDO'}
def execute(self, context):
container_obj = get_container_obj(context.object)
if container_obj is None:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
bpy.ops.mesh.primitive_cube_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
obj = bpy.context.active_object
obj.name = f"{container_obj.name}_{self.object_type}"
bpy.ops.node.new_geometry_nodes_modifier()
modifier = obj.modifiers[0]
node_group = modifier.node_group
output_node = get_output_node(node_group)
fetch_mesh_node = add_node_to_graph(f"Fetch{self.object_type}",
node_group,
node_label=f"Fetch {self.object_type}",
use_link=get_use_link())
fetch_mesh_node.inputs[0].default_value = container_obj
if self.object_type == "Mesh":
node_group.links.new(
fetch_mesh_node.outputs[0], output_node.inputs[0])
else:
curve_to_mesh_node = node_group.nodes.new(
"GeometryNodeCurveToMesh")
node_group.links.new(
fetch_mesh_node.outputs[0], curve_to_mesh_node.inputs[0])
node_group.links.new(
curve_to_mesh_node.outputs[0], output_node.inputs[0])
for modifier in obj.modifiers:
bpy.ops.object.modifier_apply(modifier=modifier.name)
obj.data.materials.clear()
select_object(obj)
self.report({"INFO"}, f"Successfully picked")
return {'FINISHED'}
class ExtractMesh(bpy.types.Operator, ExtractObject):
bl_idname = "bioxelnodes.extract_mesh"
bl_label = "Extract Mesh"
bl_description = "Extract Mesh"
bl_icon = "OUTLINER_OB_MESH"
object_type = "Mesh"
class ExtractShapeWire(bpy.types.Operator, ExtractObject):
bl_idname = "bioxelnodes.extract_shape_wire"
bl_label = "Extract Shape Wire"
bl_description = "Extract Shape Wire"
bl_icon = "FILE_VOLUME"
object_type = "ShapeWire"
class ExtractBboxWire(bpy.types.Operator, ExtractObject):
bl_idname = "bioxelnodes.extract_bbox_wire"
bl_label = "Extract Bbox Wire"
bl_description = "Extract Bbox Wire"
bl_icon = "MESH_CUBE"
object_type = "BboxWire" object_type = "BboxWire"
class AddCutter(): class AddCutter():
bl_options = {'UNDO'} bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
def execute(self, context): def execute(self, context):
container_objs = get_container_objs_from_selection() container_obj = get_container_obj(context.object)
if len(container_objs) == 0: if container_obj is None:
self.report({"WARNING"}, "Cannot find any bioxel container.") self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'} return {'FINISHED'}
# TODO: do not use operator to create obj
container_obj = container_objs[0] if self.cutter_type == "plane":
if self.object_type == "plane":
node_type = "BioxelNodes_PlaneObjectCutter"
bpy.ops.mesh.primitive_plane_add( bpy.ops.mesh.primitive_plane_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
elif self.object_type == "cylinder": elif self.cutter_type == "cylinder":
node_type = "BioxelNodes_CylinderObjectCutter"
bpy.ops.mesh.primitive_cylinder_add( bpy.ops.mesh.primitive_cylinder_add(
radius=1, depth=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) radius=1, depth=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
bpy.context.object.rotation_euler[0] = container_obj.rotation_euler[0] bpy.context.object.rotation_euler[0] = container_obj.rotation_euler[0]
elif self.object_type == "cube": elif self.cutter_type == "cube":
node_type = "BioxelNodes_CubeObjectCutter"
bpy.ops.mesh.primitive_cube_add( bpy.ops.mesh.primitive_cube_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
elif self.object_type == "sphere": elif self.cutter_type == "sphere":
node_type = "BioxelNodes_SphereObjectCutter"
bpy.ops.mesh.primitive_ico_sphere_add( bpy.ops.mesh.primitive_ico_sphere_add(
radius=1, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) radius=1, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
elif self.object_type == "pie": elif self.cutter_type == "pie":
node_type = "BioxelNodes_PieObjectCutter" bpy.ops.mesh.primitive_plane_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
pie_obj = bpy.context.active_object
orig_data = pie_obj.data
# Create mesh # Create mesh
pie_mesh = bpy.data.meshes.new('Pie') pie_mesh = bpy.data.meshes.new('Pie')
pie_obj.data = pie_mesh
bpy.data.meshes.remove(orig_data)
# Create object # # Create object
pie = bpy.data.objects.new('Pie', pie_mesh) # pie = bpy.data.objects.new('Pie', pie_mesh)
# # Link object to scene
# bpy.context.scene.collection.objects.link(pie)
# Link object to scene
bpy.context.scene.collection.objects.link(pie)
# Get a BMesh representation # Get a BMesh representation
bm = bmesh.new() # create an empty BMesh bm = bmesh.new() # create an empty BMesh
bm.from_mesh(pie_mesh) # fill it in from a Mesh bm.from_mesh(pie_mesh) # fill it in from a Mesh
@@ -208,9 +307,22 @@ class AddCutter():
# Finish up, write the bmesh back to the mesh # Finish up, write the bmesh back to the mesh
bm.to_mesh(pie_mesh) bm.to_mesh(pie_mesh)
bpy.context.view_layer.objects.active = pie # bpy.context.view_layer.objects.active = pie
cutter_obj = bpy.context.active_object cutter_obj = bpy.context.active_object
# vcos = [container_obj.matrix_world @
# v.co for v in container_obj.data.vertices]
# def find_center(l): return (max(l) + min(l)) / 2
# x, y, z = [[v[i] for v in vcos] for i in range(3)]
# center = [find_center(axis) for axis in [x, y, z]]
# cutter_obj.location = center
name = f"{self.cutter_type.capitalize()}_Cutter"
cutter_obj.name = name
cutter_obj.data.name = name
cutter_obj.visible_camera = False cutter_obj.visible_camera = False
cutter_obj.visible_diffuse = False cutter_obj.visible_diffuse = False
cutter_obj.visible_glossy = False cutter_obj.visible_glossy = False
@@ -219,17 +331,29 @@ class AddCutter():
cutter_obj.visible_shadow = False cutter_obj.visible_shadow = False
cutter_obj.hide_render = True cutter_obj.hide_render = True
cutter_obj.display_type = 'WIRE' cutter_obj.display_type = 'WIRE'
cutter_obj.lineart.usage = 'EXCLUDE'
select_object(container_obj)
modifier = container_obj.modifiers[0] modifier = container_obj.modifiers[0]
node_group = modifier.node_group node_group = modifier.node_group
cutter_node = custom_nodes.add_node(node_group, node_type)
cutter_node.inputs[0].default_value = cutter_obj
cut_nodes = get_nodes_by_type(node_group, cut_nodes = get_nodes_by_type(node_group,
'BioxelNodes_Cut') 'BioxelNodes_Cut')
output_node = get_nodes_by_type(node_group, 'NodeGroupOutput')[0]
if len(cut_nodes) == 0: if len(cut_nodes) == 0:
cut_node = custom_nodes.add_node(node_group, 'BioxelNodes_Cut') cutter_node = add_node_to_graph("ObjectCutter",
node_group,
node_label=f"{self.cutter_type.capitalize()} Cutter",
use_link=get_use_link())
cutter_node.inputs[0].default_value = self.cutter_type.capitalize()
cutter_node.inputs[1].default_value = cutter_obj
cut_node = add_node_to_graph("Cut",
node_group,
use_link=get_use_link())
output_node = get_output_node(node_group)
if len(output_node.inputs[0].links) == 0: if len(output_node.inputs[0].links) == 0:
node_group.links.new(cut_node.outputs[0], node_group.links.new(cut_node.outputs[0],
output_node.inputs[0]) output_node.inputs[0])
@@ -247,10 +371,13 @@ class AddCutter():
cut_node.inputs[1]) cut_node.inputs[1])
move_node_to_node(cutter_node, cut_node, (-300, -300)) move_node_to_node(cutter_node, cut_node, (-300, -300))
select_object(cutter_obj)
else: else:
move_node_to_node(cutter_node, output_node, (0, -100)) bpy.ops.bioxelnodes.add_node('EXEC_DEFAULT',
select_object(container_obj) node_name="ObjectCutter",
node_label=name)
node = bpy.context.active_node
node.inputs[0].default_value = self.cutter_type.capitalize()
node.inputs[1].default_value = cutter_obj
return {'FINISHED'} return {'FINISHED'}
@@ -258,33 +385,243 @@ class AddCutter():
class AddPlaneCutter(bpy.types.Operator, AddCutter): class AddPlaneCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_plane_cutter" bl_idname = "bioxelnodes.add_plane_cutter"
bl_label = "Add a Plane Cutter" bl_label = "Add a Plane Cutter"
bl_description = "Add a Plane Cutter to Container" bl_description = "Add a plane cutter to current container"
object_type = "plane" bl_icon = "MESH_PLANE"
cutter_type = "plane"
class AddCylinderCutter(bpy.types.Operator, AddCutter): class AddCylinderCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_cylinder_cutter" bl_idname = "bioxelnodes.add_cylinder_cutter"
bl_label = "Add a Cylinder Cutter" bl_label = "Add a Cylinder Cutter"
bl_description = "Add a Cylinder Cutter to Container" bl_description = "Add a cylinder cutter to current container"
object_type = "cylinder" bl_icon = "MESH_CYLINDER"
cutter_type = "cylinder"
class AddCubeCutter(bpy.types.Operator, AddCutter): class AddCubeCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_cube_cutter" bl_idname = "bioxelnodes.add_cube_cutter"
bl_label = "Add a Cube Cutter" bl_label = "Add a Cube Cutter"
bl_description = "Add a Cube Cutter to Container" bl_description = "Add a cube cutter to current container"
object_type = "cube" bl_icon = "MESH_CUBE"
cutter_type = "cube"
class AddSphereCutter(bpy.types.Operator, AddCutter): class AddSphereCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_sphere_cutter" bl_idname = "bioxelnodes.add_sphere_cutter"
bl_label = "Add a Sphere Cutter" bl_label = "Add a Sphere Cutter"
bl_description = "Add a Sphere Cutter to Container" bl_description = "Add a sphere cutter to current container"
object_type = "sphere" bl_icon = "MESH_UVSPHERE"
cutter_type = "sphere"
class AddPieCutter(bpy.types.Operator, AddCutter): class AddPieCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_pie_cutter" bl_idname = "bioxelnodes.add_pie_cutter"
bl_label = "Add a Pie Cutter" bl_label = "Add a Pie Cutter"
bl_description = "Add a Pie Cutter to Container" bl_description = "Add a pie cutter to current container"
object_type = "pie" bl_icon = "MESH_CONE"
cutter_type = "pie"
class AddSlicer(bpy.types.Operator):
bl_idname = "bioxelnodes.add_slicer"
bl_label = "Add a Slicer"
bl_description = "Add a slicer to current container"
bl_icon = "TEXTURE"
bl_options = {'UNDO'}
def execute(self, context):
container_obj = get_container_obj(context.object)
if container_obj is None:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
bpy.ops.mesh.primitive_plane_add(size=2,
enter_editmode=False,
align='WORLD',
location=(0, 0, 0),
scale=(1, 1, 1))
slicer_obj = bpy.context.active_object
slicer_obj.name = "Slicer"
slicer_obj.data.name = "Slicer"
slicer_obj.visible_camera = False
slicer_obj.visible_diffuse = False
slicer_obj.visible_glossy = False
slicer_obj.visible_transmission = False
slicer_obj.visible_volume_scatter = False
slicer_obj.visible_shadow = False
slicer_obj.hide_render = True
slicer_obj.display_type = 'WIRE'
slicer_obj.lineart.usage = 'EXCLUDE'
select_object(container_obj)
modifier = container_obj.modifiers[0]
node_group = modifier.node_group
slice_node = add_node_to_graph("Slice",
node_group,
use_link=get_use_link())
slice_node.inputs[1].default_value = slicer_obj
output_node = get_output_node(node_group)
if len(output_node.inputs[0].links) == 0:
node_group.links.new(slice_node.outputs[0],
output_node.inputs[0])
move_node_to_node(slice_node, output_node, (-300, 0))
else:
pre_output_node = output_node.inputs[0].links[0].from_node
node_group.links.new(pre_output_node.outputs[0],
slice_node.inputs[0])
node_group.links.new(slice_node.outputs[0],
output_node.inputs[0])
move_node_between_nodes(slice_node,
[pre_output_node, output_node])
return {'FINISHED'}
class AddLocator(bpy.types.Operator):
bl_idname = "bioxelnodes.add_locator"
bl_label = "Add a Locator"
bl_description = "Add a locator to current container"
bl_icon = "EMPTY_AXIS"
bl_options = {'UNDO'}
def execute(self, context):
container_obj = get_container_obj(context.object)
if container_obj is None:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
bpy.ops.object.empty_add(type='ARROWS',
align='WORLD',
location=(0, 0, 0),
scale=(1, 1, 1))
locator_obj = bpy.context.active_object
locator_obj.name = "Locator"
select_object(container_obj)
modifier = container_obj.modifiers[0]
node_group = modifier.node_group
parent_node = add_node_to_graph("TransformParent",
node_group,
node_label="Transform Parent",
use_link=get_use_link())
parent_node.inputs[1].default_value = locator_obj
output_node = get_output_node(node_group)
if len(output_node.inputs[0].links) == 0:
node_group.links.new(parent_node.outputs[0],
output_node.inputs[0])
move_node_to_node(parent_node, output_node, (-300, 0))
else:
pre_output_node = output_node.inputs[0].links[0].from_node
node_group.links.new(pre_output_node.outputs[0],
parent_node.inputs[0])
node_group.links.new(parent_node.outputs[0],
output_node.inputs[0])
move_node_between_nodes(parent_node,
[pre_output_node, output_node])
return {'FINISHED'}
class ContainerProps(bpy.types.Operator):
bl_idname = "bioxelnodes.container_props"
bl_label = "Change Container Properties"
bl_description = "Change current ontainer properties"
bl_icon = "FILE_TICK"
scene_scale: bpy.props.FloatProperty(name="Scene Scale",
soft_min=0.0001, soft_max=10.0,
min=1e-6, max=1e6,
default=0.01) # type: ignore
step_size: bpy.props.FloatProperty(name="Step Size",
soft_min=0.1, soft_max=100.0,
min=0.1, max=1e2,
default=1) # type: ignore
def execute(self, context):
container_obj = get_container_obj(context.object)
if container_obj is None:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
container_obj.scale[0] = self.scene_scale
container_obj.scale[1] = self.scene_scale
container_obj.scale[2] = self.scene_scale
container_obj["scene_scale"] = self.scene_scale
container_obj["step_size"] = self.step_size
for layer_obj in get_container_layer_objs(container_obj):
layer_obj.data.render.space = 'WORLD'
layer_obj.data.render.step_size = self.scene_scale * self.step_size
return {'FINISHED'}
def invoke(self, context, event):
container_obj = get_container_obj(context.object)
if container_obj is None:
return self.execute(context)
else:
self.scene_scale = container_obj.get("scene_scale") or 0.01
self.step_size = container_obj.get("step_size") or 1
context.window_manager.invoke_props_dialog(self)
return {'RUNNING_MODAL'}
def get_container_layers(context, layer_filter=None):
def _layer_filter(layer_obj, context):
return True
layer_filter = layer_filter or _layer_filter
container_obj = context.object
layer_objs = get_container_layer_objs(container_obj)
return [obj for obj in layer_objs if layer_filter(obj, context)]
class SaveContainerLayersCache(bpy.types.Operator, SaveLayersCache):
bl_idname = "bioxelnodes.save_container_layers_cache"
bl_label = "Save Container Layers' Cache"
bl_description = "Save all current container layers' cache to directory."
bl_icon = "FILE_TICK"
success_msg = "Successfully saved all container layers."
def get_layers(self, context):
def is_not_missing(layer_obj, context):
return not is_missing_layer(layer_obj)
return get_container_layers(context, is_not_missing)
class RemoveContainerMissingLayers(bpy.types.Operator, RemoveLayers):
bl_idname = "bioxelnodes.remove_container_missing_layers"
bl_label = "Remove Container Missing Layers"
bl_description = "Remove all current container missing layers"
bl_icon = "BRUSH_DATA"
success_msg = "Successfully removed all container missing layers."
def get_layers(self, context):
def is_missing(layer_obj, context):
return is_missing_layer(layer_obj)
return get_container_layers(context, is_missing)
def invoke(self, context, event):
context.window_manager.invoke_confirm(self,
event,
message=f"Are you sure to remove all **Missing** layers?")
return {'RUNNING_MODAL'}

View File

@@ -5,20 +5,20 @@ import threading
import numpy as np import numpy as np
from pathlib import Path from pathlib import Path
from ..exceptions import CancelledByUser from ..exceptions import CancelledByUser
from ..props import BIOXELNODES_Series from ..props import BIOXELNODES_Series
from ..bioxel.layer import Layer from ..bioxelutils.common import (get_all_layer_objs, get_container_obj,
from ..bioxelutils.layer import (get_all_layer_objs, get_layer_obj, is_incompatible)
get_layer_obj)
from ..bioxelutils.container import (Container, from ..bioxelutils.container import (Container,
add_layers, add_layers,
container_to_obj, container_to_obj)
get_container_objs_from_selection) from ..bioxel.layer import Layer
from ..bioxel.parse import (DICOM_EXTS, SUPPORT_EXTS, from ..bioxel.parse import (DICOM_EXTS, SUPPORT_EXTS,
get_ext, parse_volumetric_data) get_ext, parse_volumetric_data)
from .utils import (change_render_setting, get_cache_dir, get_preferences,
progress_update, progress_bar, select_object) from ..utils import (get_cache_dir,
progress_update, progress_bar,
select_object)
# 3rd-party # 3rd-party
import SimpleITK as sitk import SimpleITK as sitk
@@ -57,7 +57,7 @@ class ImportVolumetricData():
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
read_as = "scalar" read_as = "SCALAR"
def execute(self, context): def execute(self, context):
data_path = Path(self.filepath).resolve() data_path = Path(self.filepath).resolve()
@@ -78,18 +78,28 @@ class ImportVolumetricData():
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
class ImportAsScalarLayer(bpy.types.Operator, ImportVolumetricData): class ImportAsScalar(bpy.types.Operator, ImportVolumetricData):
bl_idname = "bioxelnodes.import_as_scalar_layer" bl_idname = "bioxelnodes.import_as_scalar"
bl_label = "Import as Scalar" bl_label = "Import as Scalar"
bl_description = "Import Volumetric Data to Container as Scalar" bl_description = "Import Volumetric Data to Container as Scalar"
read_as = "scalar" bl_icon = "EVENT_S"
read_as = "SCALAR"
class ImportAsLabelLayer(bpy.types.Operator, ImportVolumetricData): class ImportAsLabel(bpy.types.Operator, ImportVolumetricData):
bl_idname = "bioxelnodes.import_as_label_layer" bl_idname = "bioxelnodes.import_as_label"
bl_label = "Import as Label" bl_label = "Import as Label"
bl_description = "Import Volumetric Data to Container as Label" bl_description = "Import Volumetric Data to Container as Label"
read_as = "label" bl_icon = "EVENT_L"
read_as = "LABEL"
class ImportAsColor(bpy.types.Operator, ImportVolumetricData):
bl_idname = "bioxelnodes.import_as_color"
bl_label = "Import as Color"
bl_description = "Import Volumetric Data to Container as Color"
bl_icon = "EVENT_C"
read_as = "COLOR"
class BIOXELNODES_FH_ImportVolumetricData(bpy.types.FileHandler): class BIOXELNODES_FH_ImportVolumetricData(bpy.types.FileHandler):
@@ -100,7 +110,16 @@ class BIOXELNODES_FH_ImportVolumetricData(bpy.types.FileHandler):
@classmethod @classmethod
def poll_drop(cls, context): def poll_drop(cls, context):
return (context.area and context.area.type == 'VIEW_3D') if not context.area:
return False
if context.area.type == 'VIEW_3D':
return True
elif context.area.type == 'NODE_EDITOR':
container_obj = get_container_obj(context.object)
return container_obj is not None
else:
return False
def get_series_ids(self, context): def get_series_ids(self, context):
@@ -123,9 +142,10 @@ class ParseVolumetricData(bpy.types.Operator):
bl_options = {'UNDO'} bl_options = {'UNDO'}
meta = None meta = None
label_count = 0
dtype = None
thread = None thread = None
_timer = None _timer = None
container_obj_name = ""
progress: bpy.props.FloatProperty(name="Progress", progress: bpy.props.FloatProperty(name="Progress",
options={"SKIP_SAVE"}, options={"SKIP_SAVE"},
@@ -134,15 +154,18 @@ class ParseVolumetricData(bpy.types.Operator):
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
skip_read_as: bpy.props.BoolProperty(name="Skip Read As", skip_read_as: bpy.props.BoolProperty(name="Skip Read As",
default=False) # type: ignore default=False,
options={"SKIP_SAVE"}) # type: ignore
skip_series_select: bpy.props.BoolProperty(name="Skip Sries Select", skip_series_select: bpy.props.BoolProperty(name="Skip Sries Select",
default=True) # type: ignore default=True,
options={"SKIP_SAVE"}) # type: ignore
read_as: bpy.props.EnumProperty(name="Read as", read_as: bpy.props.EnumProperty(name="Read as",
default="scalar", default="SCALAR",
items=[("scalar", "Scalar", ""), items=[("SCALAR", "Scalar", ""),
("label", "Labels", "")]) # type: ignore ("LABEL", "Label", ""),
("COLOR", "Color", "")]) # type: ignore
series_id: bpy.props.EnumProperty(name="Select Series", series_id: bpy.props.EnumProperty(name="Select Series",
items=get_series_ids) # type: ignore items=get_series_ids) # type: ignore
@@ -151,6 +174,15 @@ class ParseVolumetricData(bpy.types.Operator):
type=BIOXELNODES_Series) # type: ignore type=BIOXELNODES_Series) # type: ignore
def execute(self, context): def execute(self, context):
if is_incompatible():
self.report({"ERROR"},
"Current addon verison is not compatible to this file. If you insist on editing this file please keep the same addon version")
return {'CANCELLED'}
if not self.filepath:
self.report({"WARNING"}, "No file selected.")
return {'CANCELLED'}
data_path = Path(self.filepath).resolve() data_path = Path(self.filepath).resolve()
ext = get_ext(data_path) ext = get_ext(data_path)
if ext not in SUPPORT_EXTS: if ext not in SUPPORT_EXTS:
@@ -180,6 +212,8 @@ class ParseVolumetricData(bpy.types.Operator):
return return
self.meta = meta self.meta = meta
self.label_count = int(np.max(data))
self.dtype = data.dtype
# Init cancel flag # Init cancel flag
self.is_cancelled = False self.is_cancelled = False
@@ -205,7 +239,7 @@ class ParseVolumetricData(bpy.types.Operator):
# Check if user press 'ESC' # Check if user press 'ESC'
if event.type == 'ESC': if event.type == 'ESC':
self.is_cancelled = True self.is_cancelled = True
progress_update(context, 0, "Canceling...") progress_update(context, 0.0, "Canceling...")
return {'PASS_THROUGH'} return {'PASS_THROUGH'}
# Check if is the timer time # Check if is the timer time
@@ -225,6 +259,7 @@ class ParseVolumetricData(bpy.types.Operator):
context.window_manager.event_timer_remove(self._timer) context.window_manager.event_timer_remove(self._timer)
# Remove the progress bar from status bar # Remove the progress bar from status bar
bpy.types.STATUSBAR_HT_header.remove(progress_bar) bpy.types.STATUSBAR_HT_header.remove(progress_bar)
progress_update(context, 1.0)
# Check if thread is cancelled by user # Check if thread is cancelled by user
if self.is_cancelled: if self.is_cancelled:
@@ -244,25 +279,61 @@ class ParseVolumetricData(bpy.types.Operator):
for key, value in self.meta.items(): for key, value in self.meta.items():
print(f"{key}: {value}") print(f"{key}: {value}")
if self.read_as == "LABEL":
if self.label_count > 100 or self.dtype.kind not in ["i", "u"]:
self.report({"ERROR"}, "Invaild label data.")
return {'CANCELLED'}
if self.label_count == 0:
self.report({"ERROR"}, "Get no label.")
return {'CANCELLED'}
orig_shape = self.meta['xyz_shape'] orig_shape = self.meta['xyz_shape']
orig_spacing = self.meta['spacing'] orig_spacing = self.meta['spacing']
min_size = min(orig_spacing[0],
orig_spacing[1], orig_spacing[2])
bioxel_size = max(min_size, 1.0)
layer_shape = get_layer_shape(1, orig_shape, orig_spacing) min_log10 = math.floor(math.log10(min(*orig_spacing)))
max_log10 = math.floor(math.log10(max(*orig_spacing)))
# min_space = min(*orig_spacing)
# max_space = max(*orig_spacing)
if orig_spacing[2] == 1 and min_log10 < -1:
orig_spacing = (orig_spacing[0] * math.pow(10, -min_log10-2),
orig_spacing[1] * math.pow(10, -min_log10-2),
1)
elif min_log10 > 0:
orig_spacing = (orig_spacing[0] * math.pow(10, -min_log10-1),
orig_spacing[1] * math.pow(10, -min_log10-1),
orig_spacing[2] * math.pow(10, -min_log10-1))
elif max_log10 < 0:
orig_spacing = (orig_spacing[0] * math.pow(10, -max_log10-1),
orig_spacing[1] * math.pow(10, -max_log10-1),
orig_spacing[2] * math.pow(10, -max_log10-1))
bioxel_size = max(min(*orig_spacing), 1.0)
layer_shape = get_layer_shape(bioxel_size,
orig_shape,
orig_spacing)
layer_size = get_layer_size(layer_shape, layer_size = get_layer_size(layer_shape,
bioxel_size) bioxel_size,
log10 = math.floor(math.log10(max(*layer_size))) 0.01)
log10 = max(1, log10) min_log10 = math.floor(math.log10(min(*layer_size)))
log10 = min(3, log10) max_log10 = math.floor(math.log10(max(*layer_size)))
scene_scale = math.pow(10, -log10)
if self.container_obj_name: if min_log10 > 0:
container_obj = bpy.data.objects.get(self.container_obj_name) scene_scale = math.pow(10, -min_log10-2)
elif max_log10 < 0:
scene_scale = math.pow(10, -max_log10-2)
else:
scene_scale = 0.01
if context.area.type == "NODE_EDITOR":
container_obj = context.object
container_name = container_obj.name container_name = container_obj.name
container_obj_name = container_name
else: else:
container_name = self.meta['name'] container_name = self.meta['name']
container_obj_name = ""
series_id = self.series_id if self.series_id != "empty" else "" series_id = self.series_id if self.series_id != "empty" else ""
bpy.ops.bioxelnodes.import_volumetric_data_dialog( bpy.ops.bioxelnodes.import_volumetric_data_dialog(
@@ -276,8 +347,9 @@ class ParseVolumetricData(bpy.types.Operator):
series_id=series_id, series_id=series_id,
frame_count=self.meta['frame_count'], frame_count=self.meta['frame_count'],
channel_count=self.meta['channel_count'], channel_count=self.meta['channel_count'],
container_obj_name=self.container_obj_name, container_obj_name=container_obj_name,
read_as=self.read_as, read_as=self.read_as,
label_count=self.label_count,
scene_scale=scene_scale scene_scale=scene_scale
) )
@@ -285,18 +357,22 @@ class ParseVolumetricData(bpy.types.Operator):
return {'FINISHED'} return {'FINISHED'}
def invoke(self, context, event): def invoke(self, context, event):
if not self.filepath: # why not report in execute?
# If this operator is executing, a new execute will when pre-one done.
if context.window_manager.bioxelnodes_progress_factor < 1:
print("A process is executing, please wait for it to finish.")
return {'CANCELLED'} return {'CANCELLED'}
if not self.filepath:
return self.execute(context)
data_path = Path(self.filepath).resolve() data_path = Path(self.filepath).resolve()
ext = get_ext(data_path) ext = get_ext(data_path)
container_objs = get_container_objs_from_selection() if context.area.type == "NODE_EDITOR":
if len(container_objs) > 0: title = f"Add to **{context.object.name}**"
self.container_obj_name = container_objs[0].name else:
title = "Init a Container"
title = f"Add to **{self.container_obj_name}**" \
if self.container_obj_name != "" else f"Init a Container"
# Series Selection # Series Selection
if ext in DICOM_EXTS: if ext in DICOM_EXTS:
@@ -319,6 +395,7 @@ class ParseVolumetricData(bpy.types.Operator):
def get_meta(key): def get_meta(key):
try: try:
stirng = single.GetMetaData(key).removesuffix(" ") stirng = single.GetMetaData(key).removesuffix(" ")
stirng.encode('utf-8')
if stirng in ["No study description", if stirng in ["No study description",
"No series description", "No series description",
""]: ""]:
@@ -344,13 +421,15 @@ class ParseVolumetricData(bpy.types.Operator):
if series_id == "": if series_id == "":
series_id = "empty" series_id = "empty"
series_items[series_id] = "{:<20} {:>1}".format(f"{study_description}>{series_description}({series_modality})", label = "{:<20} {:>1}".format(f"{study_description}>{series_description}({series_modality})",
f"({size_x}x{size_y})x{count}") f"({size_x}x{size_y})x{count}")
for key, value in series_items.items(): series_items[series_id] = label
for series_id, label in series_items.items():
series_item = self.series_ids.add() series_item = self.series_ids.add()
series_item.id = key series_item.id = series_id
series_item.label = value series_item.label = label
if len(series_items.keys()) > 1: if len(series_items.keys()) > 1:
self.skip_series_select = False self.skip_series_select = False
@@ -365,8 +444,7 @@ class ParseVolumetricData(bpy.types.Operator):
return {'CANCELLED'} return {'CANCELLED'}
if self.skip_read_as: if self.skip_read_as:
self.execute(context) return self.execute(context)
return {'RUNNING_MODAL'}
else: else:
context.window_manager.invoke_props_dialog(self, context.window_manager.invoke_props_dialog(self,
width=400, width=400,
@@ -384,17 +462,17 @@ class ParseVolumetricData(bpy.types.Operator):
layout.prop(self, "series_id") layout.prop(self, "series_id")
def get_sequence_sources(self, context): def get_frame_sources(self, context):
items = [("-1", "None (1 frame)", "")] items = [("-1", "First Frame (1 frame)", "")]
orig_shape = tuple(self.orig_shape) orig_shape = tuple(self.orig_shape)
if self.frame_count > 1: if self.frame_count > 1:
items.append(("0", f"Frame ({self.frame_count} frames)", "")) items.append(("0", f"Frames ({self.frame_count} frames)", ""))
elif self.frame_count == 1 and self.channel_count > 1: elif self.frame_count == 1 and self.channel_count > 1:
items.append(("4", f"Channel ({self.channel_count} frames)", "")) items.append(("4", f"Channels ({self.channel_count} frames)", ""))
elif self.frame_count == 1 and self.channel_count == 1: elif self.frame_count == 1 and self.channel_count == 1:
items.append(("1", f"X ({orig_shape[0]} frames)", "")) items.append(("1", f"X-axis ({orig_shape[0]} frames)", ""))
items.append(("2", f"Y ({orig_shape[1]} frames)", "")) items.append(("2", f"Y-axis ({orig_shape[1]} frames)", ""))
items.append(("3", f"Z ({orig_shape[2]} frames)", "")) items.append(("3", f"Z-axis ({orig_shape[2]} frames)", ""))
return items return items
@@ -424,10 +502,16 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
channel_count: bpy.props.IntProperty() # type: ignore channel_count: bpy.props.IntProperty() # type: ignore
label_count: bpy.props.IntProperty() # type: ignore
smooth: bpy.props.IntProperty(name="Smooth Size (Larger takes longer time)",
default=0) # type: ignore
read_as: bpy.props.EnumProperty(name="Read as", read_as: bpy.props.EnumProperty(name="Read as",
default="scalar", default="SCALAR",
items=[("scalar", "Scalar", ""), items=[("SCALAR", "Scalar", ""),
("label", "Labels", "")]) # type: ignore ("LABEL", "Label", ""),
("COLOR", "Color", "")]) # type: ignore
bioxel_size: bpy.props.FloatProperty(name="Bioxel Size (Larger size means small resolution)", bioxel_size: bpy.props.FloatProperty(name="Bioxel Size (Larger size means small resolution)",
soft_min=0.1, soft_max=10.0, soft_min=0.1, soft_max=10.0,
@@ -445,11 +529,14 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
min=1e-6, max=1e6, min=1e-6, max=1e6,
default=0.01) # type: ignore default=0.01) # type: ignore
split_channels: bpy.props.BoolProperty(name="Split Channels", remap: bpy.props.BoolProperty(name="Remap to 0~1",
default=False) # type: ignore default=False) # type: ignore
sequence_source: bpy.props.EnumProperty(name="Time Sequence From", split_channel: bpy.props.BoolProperty(name="Split Channels",
items=get_sequence_sources) # type: ignore default=False) # type: ignore
frame_source: bpy.props.EnumProperty(name="Frame From",
items=get_frame_sources) # type: ignore
def execute(self, context): def execute(self, context):
def import_volumetric_data_func(self, context, cancel): def import_volumetric_data_func(self, context, cancel):
@@ -479,26 +566,26 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
mat_scale = transforms3d.zooms.zfdir2aff(self.bioxel_size) mat_scale = transforms3d.zooms.zfdir2aff(self.bioxel_size)
affine = np.dot(meta['affine'], mat_scale) affine = np.dot(meta['affine'], mat_scale)
kind = self.read_as kind = self.read_as.lower()
if cancel(): if cancel():
return return
# change shape as sequence or not # change shape as sequence or not
if self.sequence_source == "-1": if self.frame_source == "-1":
data = data[0:1, :, :, :, :] data = data[0:1, :, :, :, :]
elif self.sequence_source == "0": elif self.frame_source == "0":
# frame as frame # frame as frame
pass pass
elif self.sequence_source == "1": elif self.frame_source == "1":
# X as frame # X as frame
data = data.transpose(1, 0, 2, 3, 4) data = data.transpose(1, 0, 2, 3, 4)
shape = (1, shape[1], shape[2]) shape = (1, shape[1], shape[2])
elif self.sequence_source == "2": elif self.frame_source == "2":
# Y as frame # Y as frame
data = data.transpose(2, 1, 0, 3, 4) data = data.transpose(2, 1, 0, 3, 4)
shape = (shape[0], 1, shape[2]) shape = (shape[0], 1, shape[2])
elif self.sequence_source == "3": elif self.frame_source == "3":
# Z as frame # Z as frame
data = data.transpose(3, 1, 2, 0, 4) data = data.transpose(3, 1, 2, 0, 4)
shape = (shape[0], shape[1], 1) shape = (shape[0], shape[1], 1)
@@ -514,6 +601,7 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
sub_progress = progress + frame * sub_progress_step sub_progress = progress + frame * sub_progress_step
progress_update(context, sub_progress, progress_update(context, sub_progress,
f"Processing {layer_name} Frame {frame+1}...") f"Processing {layer_name} Frame {frame+1}...")
print(f"Processing {layer_name} Frame {frame+1}...")
return progress_callback return progress_callback
layers = [] layers = []
@@ -535,15 +623,77 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
progress_callback = progress_callback_factory(name_i, progress_callback = progress_callback_factory(name_i,
progress, progress,
progress_step) progress_step)
label_data = data == np.full_like(data, i+1)
# label_data = label_data.astype(np.float32)
try: try:
layer = Layer(data=data == np.full_like(data, i+1), layer = Layer(data=label_data,
name=name_i, name=name_i,
kind=kind, kind=kind)
affine=affine)
layer.resize(shape=shape,
smooth=self.smooth,
progress_callback=progress_callback)
layer.affine = affine
layers.append(layer)
except CancelledByUser:
return
except Exception as e:
self.has_error = e
return
if kind == "color":
if np.issubdtype(np.uint8, data.dtype):
data = np.multiply(data, 1.0 / 256,
dtype=np.float32)
elif data.dtype.kind in ['u', 'i']:
# Convert the normalized array to float dtype
data = data.astype(np.float32)
min_val = data.min()
max_val = data.max()
# Avoid division by zero if all values are the same
if max_val != min_val:
# Normalize the array to the range (0,1)
data = (data - min_val) / (max_val - min_val)
else:
# If all values are the same, the normalized array will be all zeros
data = np.zeros_like(data, dtype=np.float32)
else:
data = data.astype(np.float32)
name = self.layer_name or "Color"
if data.shape[4] == 1:
data = np.repeat(data, repeats=3, axis=4)
elif data.shape[4] == 2:
d_shape = list(data.shape)
d_shape = d_shape[:4] + [1]
zore = np.zeros(tuple(d_shape), dtype=np.float32)
data = np.concatenate((data, zore), axis=-1)
elif data.shape[4] > 3:
data = data[:, :, :, :, :3]
if cancel():
return
progress_update(context, 0.2,
f"Processing {name}...")
progress_callback = progress_callback_factory(name,
0.2,
0.7)
try:
layer = Layer(data=data,
name=name,
kind=kind)
layer.resize(shape=shape, layer.resize(shape=shape,
progress_callback=progress_callback) progress_callback=progress_callback)
layer.affine = affine
layers.append(layer) layers.append(layer)
except CancelledByUser: except CancelledByUser:
return return
@@ -554,7 +704,21 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
elif kind == "scalar": elif kind == "scalar":
name = self.layer_name or "Scalar" name = self.layer_name or "Scalar"
if self.split_channels: if self.remap:
# Convert the normalized array to float dtype
data = data.astype(np.float32)
min_val = data.min()
max_val = data.max()
# Avoid division by zero if all values are the same
if max_val != min_val:
# Normalize the array to the range (0,1)
data = (data - min_val) / (max_val - min_val)
else:
# If all values are the same, the normalized array will be all zeros
data = np.zeros_like(data, dtype=np.float32)
if self.split_channel:
progress_step = 0.7/self.channel_count progress_step = 0.7/self.channel_count
for i in range(self.channel_count): for i in range(self.channel_count):
@@ -571,12 +735,13 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
try: try:
layer = Layer(data=data[:, :, :, :, i:i+1], layer = Layer(data=data[:, :, :, :, i:i+1],
name=name_i, name=name_i,
kind=kind, kind=kind)
affine=affine)
layer.resize(shape=shape, layer.resize(shape=shape,
progress_callback=progress_callback) progress_callback=progress_callback)
layer.affine = affine
layers.append(layer) layers.append(layer)
except CancelledByUser: except CancelledByUser:
return return
@@ -596,12 +761,13 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
try: try:
layer = Layer(data=data, layer = Layer(data=data,
name=name, name=name,
kind=kind, kind=kind)
affine=affine)
layer.resize(shape=shape, layer.resize(shape=shape,
progress_callback=progress_callback) progress_callback=progress_callback)
layer.affine = affine
layers.append(layer) layers.append(layer)
except CancelledByUser: except CancelledByUser:
return return
@@ -632,7 +798,7 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
def modal(self, context, event): def modal(self, context, event):
if event.type == 'ESC': if event.type == 'ESC':
self.is_cancelled = True self.is_cancelled = True
progress_update(context, 0, "Canceling...") progress_update(context, 0.0, "Canceling...")
return {'PASS_THROUGH'} return {'PASS_THROUGH'}
if event.type != 'TIMER': if event.type != 'TIMER':
@@ -645,6 +811,7 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
self.thread.join() self.thread.join()
context.window_manager.event_timer_remove(self._timer) context.window_manager.event_timer_remove(self._timer)
bpy.types.STATUSBAR_HT_header.remove(progress_bar) bpy.types.STATUSBAR_HT_header.remove(progress_bar)
progress_update(context, 1.0)
if self.is_cancelled: if self.is_cancelled:
self.report({"WARNING"}, "Canncelled by user.") self.report({"WARNING"}, "Canncelled by user.")
@@ -668,20 +835,26 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
container_obj = add_layers(self.layers, container_obj = add_layers(self.layers,
container_obj=container_obj, container_obj=container_obj,
cache_dir=get_cache_dir(context)) cache_dir=get_cache_dir())
else: else:
container = Container(name=self.container_name, name = self.container_name or "Container"
container = Container(name=name,
layers=self.layers) layers=self.layers)
step_size = container.layers[0].bioxel_size[0]*10
container_obj = container_to_obj(container, container_obj = container_to_obj(container,
scene_scale=self.scene_scale, scene_scale=self.scene_scale,
cache_dir=get_cache_dir(context)) step_size=step_size,
cache_dir=get_cache_dir())
select_object(container_obj) select_object(container_obj)
# Change render setting for better result # Change render setting for better result
if is_first_import: if is_first_import:
change_render_setting(context) bpy.ops.bioxelnodes.render_setting_preset('EXEC_DEFAULT',
preset="balance")
bpy.context.scene.render.engine = 'CYCLES'
bpy.ops.bioxelnodes.slice_viewer('EXEC_DEFAULT')
self.report({"INFO"}, "Successfully Imported") self.report({"INFO"}, "Successfully Imported")
return {'FINISHED'} return {'FINISHED'}
@@ -704,55 +877,72 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
# change shape as sequence or not # change shape as sequence or not
channel_count = self.channel_count channel_count = self.channel_count
if self.sequence_source == "-1": frame_count = self.frame_count
if self.frame_source == "-1":
frame_count = 1
pass pass
elif self.sequence_source == "0": elif self.frame_source == "0":
# frame as frame # frame as frame
pass pass
elif self.sequence_source == "1": elif self.frame_source == "1":
frame_count = orig_shape[0]
layer_shape = (1, layer_shape[1], layer_shape[2]) layer_shape = (1, layer_shape[1], layer_shape[2])
elif self.sequence_source == "2": elif self.frame_source == "2":
frame_count = orig_shape[1]
layer_shape = (layer_shape[0], 1, layer_shape[2]) layer_shape = (layer_shape[0], 1, layer_shape[2])
elif self.sequence_source == "3": elif self.frame_source == "3":
frame_count = orig_shape[2]
layer_shape = (layer_shape[0], layer_shape[1], 1) layer_shape = (layer_shape[0], layer_shape[1], 1)
else: else:
channel_count = 1 channel_count = 1
import_channel = channel_count if self.split_channels or channel_count == 1 else "combined" if self.read_as == "SCALAR":
layer_count = channel_count if self.split_channel else 1
channel_count = 1
elif self.read_as == "LABEL":
layer_count = self.label_count
channel_count = 1
else:
layer_count = 1
channel_count = 3
bioxel_count = layer_shape[0] * layer_shape[1] * layer_shape[2] bioxel_count = layer_shape[0] * layer_shape[1] * layer_shape[2]
layer_shape_text = f"Shape from {str(orig_shape)} to {str(layer_shape)}" orig_shape_text = f"[{self.frame_count}, ({orig_shape[0]},{orig_shape[1]},{orig_shape[2]}), {self.channel_count}]"
layer_shape_text = f"{layer_count} x [{frame_count}, ({layer_shape[0]},{layer_shape[1]},{layer_shape[2]}), {channel_count}]"
if bioxel_count > 100000000: if bioxel_count > 100000000:
layer_shape_text += "**TOO LARGE!**" layer_shape_text += "**TOO LARGE!**"
layout = self.layout
if self.container_obj_name == "":
layout.prop(self, "container_name")
layout.prop(self, "layer_name")
panel = layout.box()
panel.prop(self, "bioxel_size")
row = panel.row()
row.prop(self, "orig_spacing")
panel.label(text=layer_shape_text)
panel = layout.box()
panel.prop(self, "sequence_source")
if self.read_as == "scalar":
panel = layout.box()
panel.prop(self, "split_channels",
text=f"Split Channels (Get {channel_count} channels, import {import_channel} channels)")
if self.container_obj_name == "":
layer_size = get_layer_size(layer_shape, layer_size = get_layer_size(layer_shape,
self.bioxel_size, self.bioxel_size,
self.scene_scale) self.scene_scale)
layer_size_text = f"Size will be: ({layer_size[0]:.2f}, {layer_size[1]:.2f}, {layer_size[2]:.2f}) m" layer_size_text = f"Size will be: ({layer_size[0]:.2f}, {layer_size[1]:.2f}, {layer_size[2]:.2f}) m"
layout = self.layout
if self.container_obj_name == "":
panel = layout.box() panel = layout.box()
panel.prop(self, "container_name")
panel.prop(self, "scene_scale") panel.prop(self, "scene_scale")
panel.label(text=layer_size_text) panel.label(text=layer_size_text)
panel = layout.box()
panel.prop(self, "layer_name")
panel.prop(self, "bioxel_size")
row = panel.row()
row.prop(self, "orig_spacing")
panel.prop(self, "frame_source")
if self.read_as == "SCALAR":
panel.prop(self, "split_channel",
text=f"Split Channel as Multi Layer")
elif self.read_as == "LABEL":
panel.prop(self, "smooth")
panel.label(
text="Dimension Order: [Frame, (X-axis,Y-axis,Z-axis), Channel]")
panel.label(
text=f"Shape from {orig_shape_text} to {layer_shape_text}")
class ExportVolumetricData(bpy.types.Operator): class ExportVolumetricData(bpy.types.Operator):
bl_idname = "bioxelnodes.export_volumetric_data" bl_idname = "bioxelnodes.export_volumetric_data"

View File

@@ -4,20 +4,15 @@ import bpy
import numpy as np import numpy as np
from ..exceptions import NoContent
from ..bioxel.layer import Layer from ..bioxel.layer import Layer
from ..bioxelutils.node import get_nodes_by_type from ..bioxelutils.node import add_node_to_graph
from ..bioxelutils.container import add_layers, get_container_obj from ..bioxelutils.common import (get_container_obj, get_layer_kind, get_layer_label, get_layer_name,
from ..bioxelutils.layer import obj_to_layer, get_container_layer_objs, get_layer_obj get_layer_prop_value,
from .utils import get_preferences, select_object get_container_layer_objs,
get_node_type, is_missing_layer, move_node_to_node, set_layer_prop_value)
from ..bioxelutils.layer import layer_to_obj, obj_to_layer
def get_layer_prop_value(layer_obj: bpy.types.Object, prop: str): from ..utils import get_cache_dir, copy_to_dir, get_use_link
try:
node_group = layer_obj.modifiers[0].node_group
layer_node = get_nodes_by_type(node_group, "BioxelNodes__Layer")[0]
return layer_node.inputs[prop].default_value
except:
return None
def get_label_layer_selection(self, context): def get_label_layer_selection(self, context):
@@ -25,86 +20,342 @@ def get_label_layer_selection(self, context):
container_obj = get_container_obj(bpy.context.active_object) container_obj = get_container_obj(bpy.context.active_object)
for layer_obj in get_container_layer_objs(container_obj): for layer_obj in get_container_layer_objs(container_obj):
if get_layer_prop_value(layer_obj, "kind") == "label": kind = get_layer_prop_value(layer_obj, "kind")
name = get_layer_prop_value(layer_obj, "name")
if kind == "label":
items.append((layer_obj.name, items.append((layer_obj.name,
layer_obj.name, name,
"")) ""))
return items return items
class LayerOperator(): class FetchLayer(bpy.types.Operator):
bl_idname = "bioxelnodes.fetch_layer"
bl_label = "Fetch Layer"
bl_description = "Fetch layer from current container"
bl_icon = "NODE"
bl_options = {'UNDO'} bl_options = {'UNDO'}
base_obj: bpy.types.Object = None
def add_layer(self, context, layer): layer_obj_name: bpy.props.StringProperty(
preferences = get_preferences(context) options={"HIDDEN"}) # type: ignore
cache_dir = Path(preferences.cache_dir, 'VDBs')
container_obj = self.base_obj.parent
add_layers([layer],
container_obj,
cache_dir)
select_object(container_obj)
def invoke(self, context, event):
self.base_obj = get_layer_obj(bpy.context.active_object)
return self.execute(context)
class ScalarOperator(LayerOperator):
@classmethod @classmethod
def poll(cls, context): def description(cls, context, properties):
label_objs = [obj for obj in context.selected_ids layer_obj_name = properties.layer_obj_name
if get_layer_prop_value(obj, "kind") == "scalar"] layer_obj = bpy.data.objects.get(layer_obj_name)
return True if len(label_objs) > 0 else False return "\n".join([f"{prop}: {get_layer_prop_value(layer_obj, prop)}"
for prop in ["kind",
"bioxel_size",
"shape",
"frame_count",
"channel_count",
"min", "max"]])
@property
class LabelOperator(LayerOperator): def layer_obj(self):
@classmethod return bpy.data.objects.get(self.layer_obj_name)
def poll(cls, context):
label_objs = [obj for obj in context.selected_ids
if get_layer_prop_value(obj, "kind") == "label"]
return True if len(label_objs) > 0 else False
class SignScalar(bpy.types.Operator, ScalarOperator):
bl_idname = "bioxelnodes.sign_scalar"
bl_label = "Sign Scalar"
bl_description = "Sign the scalar value"
def execute(self, context): def execute(self, context):
base_layer = obj_to_layer(self.base_obj) if self.layer_obj == None:
self.report({"WARNING"}, "Get no layer.")
return {'FINISHED'}
modified_layer = base_layer.copy() if is_missing_layer(self.layer_obj):
modified_layer.data = -base_layer.data self.report({"WARNING"}, "Selected layer is lost.")
modified_layer.name = f"{base_layer.name}_Signed" return {'FINISHED'}
self.add_layer(context, modified_layer) bpy.ops.bioxelnodes.add_node('EXEC_DEFAULT',
node_name="FetchLayer",
node_label="Fetch Layer")
node = bpy.context.active_node
node.inputs[0].default_value = self.layer_obj
node.label = get_layer_label(self.layer_obj)
return {"FINISHED"}
def get_selected_layers(context, layer_filter=None):
def _layer_filter(layer_obj, context):
return True
layer_filter = layer_filter or _layer_filter
select_objs = []
# node_group = context.space_data.edit_tree
for node in context.selected_nodes:
if get_node_type(node) == "BioxelNodes_FetchLayer":
layer_obj = node.inputs[0].default_value
if layer_obj is not None:
if layer_filter(layer_obj, context):
select_objs.append(layer_obj)
return list(set(select_objs))
def get_selected_layer(context, layer_filter=None):
layer_objs = get_selected_layers(context, layer_filter)
return layer_objs[0] if len(layer_objs) > 0 else None
class OutputLayerOperator():
new_layer_name: bpy.props.StringProperty(name="New Name",
options={"SKIP_SAVE"}) # type: ignore
def operate(self, orig_layer: Layer, context):
"""do the operation"""
return orig_layer
def add_layer_node(self, context, layer):
orig_node = context.selected_nodes[0]
layer_obj = layer_to_obj(layer,
container_obj=context.object,
cache_dir=get_cache_dir())
node_group = context.space_data.edit_tree
fetch_node = add_node_to_graph("FetchLayer",
node_group,
use_link=get_use_link())
fetch_node.label = get_layer_prop_value(layer_obj, "name")
fetch_node.inputs[0].default_value = layer_obj
move_node_to_node(fetch_node, orig_node, (0, -100))
def execute(self, context):
layer_obj = get_selected_layer(context)
if layer_obj == None:
self.report({"WARNING"}, "Get no layer.")
return {'FINISHED'}
if is_missing_layer(layer_obj):
self.report({"WARNING"}, "Selected layer is lost.")
return {'FINISHED'}
orig_layer = obj_to_layer(layer_obj)
try:
new_layer = self.operate(orig_layer, context)
except NoContent as e:
self.report({"WARNING"}, e.message)
return {'FINISHED'}
self.add_layer_node(context, new_layer)
return {'FINISHED'} return {'FINISHED'}
class FillOperator(ScalarOperator): class LayerOperator():
def operate(self, layer_obj: bpy.types.Object, context):
"""do the operation"""
...
def execute(self, context):
layer_obj = get_selected_layer(context)
if layer_obj == None:
self.report({"WARNING"}, "Get no layer.")
return {'FINISHED'}
if is_missing_layer(layer_obj):
self.report({"WARNING"}, "Selected layer is lost.")
return {'FINISHED'}
self.operate(layer_obj, context)
return {'FINISHED'}
class RetimeLayer(bpy.types.Operator, LayerOperator):
bl_idname = "bioxelnodes.retime_layer"
bl_label = "Retime Sequence"
bl_description = "Retime layer time sequence"
bl_icon = "TIME"
frame_duration: bpy.props.IntProperty(name="Frames") # type: ignore
frame_start: bpy.props.IntProperty(name="Start") # type: ignore
frame_offset: bpy.props.IntProperty(name="Offset") # type: ignore
sequence_mode: bpy.props.EnumProperty(name="Mode",
default="REPEAT",
items=[("CLIP", "Clip", ""),
("EXTEND", "Extend", ""),
("REPEAT", "Repeat", ""),
("PING_PONG", "Ping-Pong", "")]) # type: ignore
def operate(self, layer_obj, context):
layer_obj.data.frame_duration = self.frame_duration
layer_obj.data.frame_start = self.frame_start
layer_obj.data.frame_offset = self.frame_offset
layer_obj.data.sequence_mode = self.sequence_mode
def invoke(self, context, event): def invoke(self, context, event):
self.base_obj = get_layer_obj(bpy.context.active_object) layer_obj = get_selected_layer(context)
scalar_min = get_layer_prop_value(self.base_obj, "min") if layer_obj:
self.fill_value = min(scalar_min, 0) self.frame_duration = layer_obj.data.frame_duration
context.window_manager.invoke_props_dialog(self, width=400) self.frame_start = layer_obj.data.frame_start
self.frame_offset = layer_obj.data.frame_offset
self.sequence_mode = layer_obj.data.sequence_mode
name = get_layer_label(layer_obj)
context.window_manager.invoke_props_dialog(self,
title=f"Retime {name}")
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
else:
return self.execute(context)
class FillByThreshold(bpy.types.Operator, FillOperator): class RelocateLayer(bpy.types.Operator):
bl_idname = "bioxelnodes.fill_by_threshold" bl_idname = "bioxelnodes.relocate_layer"
bl_label = "Fill Value by Threshold" bl_label = "Relocate Layer Cache"
bl_description = "Fill Value by Threshold" bl_description = "Relocate layer cache"
bl_icon = "FILE"
threshold: bpy.props.FloatProperty( filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
name="Threshold",
soft_min=0, soft_max=1024, def execute(self, context):
default=128, layer_obj = get_selected_layer(context)
if layer_obj == None:
self.report({"WARNING"}, "Get no layer.")
return {'FINISHED'}
self.operate(layer_obj, context)
return {'FINISHED'}
def operate(self, layer_obj, context):
layer_obj.data.filepath = self.filepath
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class RenameLayer(bpy.types.Operator, LayerOperator):
bl_idname = "bioxelnodes.rename_layer"
bl_label = "Rename Layer"
bl_description = "Rename layer"
bl_icon = "FILE_FONT"
new_name: bpy.props.StringProperty(name="New Name",
options={"SKIP_SAVE"}) # type: ignore
def operate(self, layer_obj, context):
name = f"{layer_obj.parent.name}_{self.new_name}"
layer_obj.name = name
layer_obj.data.name = name
set_layer_prop_value(layer_obj, "name", self.new_name)
node_group = context.space_data.edit_tree
for node in node_group.nodes:
if get_node_type(node) == "BioxelNodes_FetchLayer":
if node.inputs[0].default_value == layer_obj:
node.label = self.new_name
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
self.new_name = get_layer_name(layer_obj)
name = get_layer_label(layer_obj)
context.window_manager.invoke_props_dialog(self,
title=f"Rename {name}")
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class ResampleLayer(bpy.types.Operator, OutputLayerOperator):
bl_idname = "bioxelnodes.resample_layer"
bl_label = "Resample Value"
bl_description = "Resample value"
bl_icon = "ALIASED"
smooth: bpy.props.IntProperty(name="Smooth Size",
default=0,
soft_min=0, soft_max=5,
options={"SKIP_SAVE"}) # type: ignore
bioxel_size: bpy.props.FloatProperty(
name="Bioxel Size",
soft_min=0.1, soft_max=10.0,
default=1,
) # type: ignore ) # type: ignore
@staticmethod
def get_new_shape(orig_shape, orig_size, new_size):
return (int(orig_shape[0]*orig_size/new_size),
int(orig_shape[1]*orig_size/new_size),
int(orig_shape[2]*orig_size/new_size))
def operate(self, orig_layer: Layer, context):
new_layer = orig_layer.copy()
new_shape = self.get_new_shape(new_layer.shape,
new_layer.bioxel_size[0],
self.bioxel_size)
new_layer.resize(new_shape, self.smooth)
new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_R-{self.bioxel_size:.2f}"
return new_layer
def draw(self, context):
layer_obj = get_selected_layer(context)
orig_shape = get_layer_prop_value(layer_obj, "shape")
orig_size = get_layer_prop_value(layer_obj, "bioxel_size")
new_shape = self.get_new_shape(orig_shape,
orig_size,
self.bioxel_size)
orig_shape = tuple(orig_shape)
bioxel_count = new_shape[0] * new_shape[1] * new_shape[2]
layer_shape_text = f"Shape from {str(orig_shape)} to {str(new_shape)}"
if bioxel_count > 100000000:
layer_shape_text += "**TOO LARGE!**"
layout = self.layout
layout.prop(self, "new_layer_name")
layout.prop(self, "bioxel_size")
layout.prop(self, "smooth")
layout.label(text=layer_shape_text)
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
name = get_layer_label(layer_obj)
self.bioxel_size = get_layer_prop_value(layer_obj,
"bioxel_size")
context.window_manager.invoke_props_dialog(self,
title=f"Resample {name}")
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class SignScalar(bpy.types.Operator, OutputLayerOperator):
bl_idname = "bioxelnodes.sign_scalar"
bl_label = "Sign Value"
bl_description = "Sign value"
bl_icon = "REMOVE"
def operate(self, orig_layer: Layer, context):
new_layer = orig_layer.copy()
new_layer.data = -orig_layer.data
new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_Sign"
return new_layer
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
name = get_layer_label(layer_obj)
context.window_manager.invoke_props_dialog(self,
title=f"Sign {name}")
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class FillOperator(OutputLayerOperator):
fill_value: bpy.props.FloatProperty( fill_value: bpy.props.FloatProperty(
name="Fill Value", name="Fill Value",
soft_min=0, soft_max=1024.0, soft_min=0, soft_max=1024.0,
@@ -112,30 +363,50 @@ class FillByThreshold(bpy.types.Operator, FillOperator):
) # type: ignore ) # type: ignore
invert: bpy.props.BoolProperty( invert: bpy.props.BoolProperty(
name="Invert Area", name="Invert Aera",
default=True, default=True,
) # type: ignore ) # type: ignore
def execute(self, context): def invoke(self, context, event):
base_layer = obj_to_layer(self.base_obj) layer_obj = get_selected_layer(context)
if layer_obj:
name = get_layer_label(layer_obj)
context.window_manager.invoke_props_dialog(self,
title=f"Fill {name}")
return {'RUNNING_MODAL'}
else:
return self.execute(context)
data = np.amax(base_layer.data, -1)
class FillByThreshold(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_threshold"
bl_label = "Fill Value by Threshold"
bl_description = "Fill value by threshold"
bl_icon = "EMPTY_SINGLE_ARROW"
threshold: bpy.props.FloatProperty(
name="Threshold",
soft_min=0, soft_max=1024,
default=128,
) # type: ignore
def operate(self, orig_layer: Layer, context):
data = np.amax(orig_layer.data, -1)
mask = data <= self.threshold \ mask = data <= self.threshold \
if self.invert else data > self.threshold if self.invert else data > self.threshold
modified_layer = base_layer.copy() new_layer = orig_layer.copy()
modified_layer.fill(self.fill_value, mask) new_layer.fill(self.fill_value, mask, 0)
modified_layer.name = f"{base_layer.name}_{self.threshold}-Filled" new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_F-{self.threshold:.2f}"
self.add_layer(context, modified_layer) return new_layer
return {'FINISHED'}
class FillByRange(bpy.types.Operator, FillOperator): class FillByRange(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_range" bl_idname = "bioxelnodes.fill_by_range"
bl_label = "Fill Value by Range" bl_label = "Fill Value by Range"
bl_description = "Fill Value by Range" bl_description = "Fill value by range"
bl_icon = "IPO_CONSTANT"
from_min: bpy.props.FloatProperty( from_min: bpy.props.FloatProperty(
name="From Min", name="From Min",
@@ -149,103 +420,200 @@ class FillByRange(bpy.types.Operator, FillOperator):
default=256, default=256,
) # type: ignore ) # type: ignore
fill_value: bpy.props.FloatProperty( def operate(self, orig_layer: Layer, context):
name="Fill Value", data = np.amax(orig_layer.data, -1)
soft_min=0, soft_max=1024.0,
default=0,
) # type: ignore
invert: bpy.props.BoolProperty(
name="Invert Area",
default=True,
) # type: ignore
def execute(self, context):
base_layer = obj_to_layer(self.base_obj)
data = np.amax(base_layer.data, -1)
mask = (data <= self.from_min) | (data >= self.from_max) if self.invert else \ mask = (data <= self.from_min) | (data >= self.from_max) if self.invert else \
(data > self.from_min) & (data < self.from_max) (data > self.from_min) & (data < self.from_max)
modified_layer = base_layer.copy() new_layer = orig_layer.copy()
modified_layer.fill(self.fill_value, mask) new_layer.fill(self.fill_value, mask, 0)
modified_layer.name = f"{base_layer.name}_{self.from_min}-{self.from_max}-Filled" new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_F-{self.from_min:.2f}-{self.from_max:.2f}"
self.add_layer(context, modified_layer) return new_layer
return {'FINISHED'}
class FillByLabel(bpy.types.Operator, FillOperator): class FillByLabel(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_label" bl_idname = "bioxelnodes.fill_by_label"
bl_label = "Fill Value by Label" bl_label = "Fill Value by Label"
bl_description = "Fill Value by Label Area" bl_description = "Fill value by label"
bl_icon = "MESH_CAPSULE"
label_obj_name: bpy.props.EnumProperty( smooth: bpy.props.IntProperty(name="Smooth Size",
name="Label Layer",
items=get_label_layer_selection
) # type: ignore
fill_value: bpy.props.FloatProperty(
name="Fill Value",
soft_min=0, soft_max=1024.0,
default=0, default=0,
) # type: ignore soft_min=0, soft_max=5,
options={"SKIP_SAVE"}) # type: ignore
invert: bpy.props.BoolProperty( label_obj_name: bpy.props.EnumProperty(name="Label Layer",
name="Invert Label", items=get_label_layer_selection) # type: ignore
default=True,
) # type: ignore
def execute(self, context): def operate(self, orig_layer: Layer, context):
label_obj = bpy.data.objects.get(self.label_obj_name) label_obj = bpy.data.objects.get(self.label_obj_name)
if not label_obj: if label_obj is None:
self.report({"WARNING"}, "Cannot find any label layer.") raise NoContent("Cannot find any label layer.")
return {'FINISHED'}
base_layer = obj_to_layer(self.base_obj)
label_layer = obj_to_layer(label_obj) label_layer = obj_to_layer(label_obj)
label_layer.resize(base_layer.shape) label_layer.resize(orig_layer.shape, self.smooth)
mask = np.amax(label_layer.data, -1) mask = np.amax(label_layer.data, -1)
if self.invert: if self.invert:
mask = 1 - mask mask = 1 - mask
modified_layer = base_layer.copy() new_layer = orig_layer.copy()
modified_layer.fill(self.fill_value, mask) new_layer.fill(self.fill_value, mask, 0)
modified_layer.name = f"{base_layer.name}_{label_layer.name}-Filled" new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_F-{label_layer.name}"
self.add_layer(context, modified_layer) return new_layer
return {'FINISHED'}
class CombineLabels(bpy.types.Operator, LabelOperator): class CombineLabels(bpy.types.Operator, OutputLayerOperator):
bl_idname = "bioxelnodes.combine_labels" bl_idname = "bioxelnodes.combine_labels"
bl_label = "Combine Labels" bl_label = "Combine Labels"
bl_description = "Combine all selected labels" bl_description = "Combine all selected labels"
bl_icon = "MOD_BUILD"
def execute(self, context): def execute(self, context):
label_objs = [obj for obj in context.selected_ids def layer_filter(layer_obj, context):
if get_layer_prop_value(obj, "kind") == "label"] return get_layer_kind(layer_obj) == "label"
label_objs = get_selected_layers(context, layer_filter)
if len(label_objs) < 2: if len(label_objs) < 2:
self.report({"WARNING"}, "Not enough layers.") self.report({"WARNING"}, "Not enough layers.")
return {'FINISHED'} return {'FINISHED'}
base_obj = label_objs[0] base_obj = label_objs[0]
label_objs = label_objs[1:] label_objs = label_objs[1:]
container_obj = base_obj.parent
base_layer = obj_to_layer(base_obj) base_layer = obj_to_layer(base_obj)
modified_layer = base_layer.copy() new_layer = base_layer.copy()
label_names = [base_layer.name] label_names = [base_layer.name]
for label_obj in label_objs: for label_obj in label_objs:
label_layer = obj_to_layer(label_obj) label_layer = obj_to_layer(label_obj)
label_layer.resize(base_layer.shape) label_layer.resize(base_layer.shape)
modified_layer.data = np.maximum(base_layer.data, label_layer.data) new_layer.data = np.maximum(
new_layer.data, label_layer.data)
label_names.append(label_layer.name) label_names.append(label_layer.name)
modified_layer.name = f"{'-'.join(label_names)}-Combined" new_layer.name = self.new_layer_name \
or f"C-{'-'.join(label_names)}"
self.add_layer(context, modified_layer) self.add_layer_node(context, new_layer)
return {'FINISHED'}
class BatchLayerOperator():
success_msg = "Successfully done selected layers."
fail_msg = "fails."
def execute(self, context):
layer_objs = self.get_layers(context)
fails = []
for layer_obj in layer_objs:
try:
self.operate(layer_obj, context)
except:
fails.append(layer_obj)
if len(fails) == 0:
self.report({"INFO"}, self.success_msg)
else:
self.report(
{"WARNING"}, f"{','.join([layer_obj.name for layer_obj in fails])} {self.fail_msg}")
return {'FINISHED'} return {'FINISHED'}
class SaveLayersCache(BatchLayerOperator):
fail_msg = "fail to save."
cache_dir: bpy.props.StringProperty(
name="Cache Directory",
subtype='DIR_PATH',
default="//"
) # type: ignore
def operate(self, layer_obj, context):
output_dir = bpy.path.abspath(self.cache_dir)
source_dir = bpy.path.abspath(layer_obj.data.filepath)
source_path: Path = Path(source_dir).resolve()
is_sequence = layer_obj.data.is_sequence
name = layer_obj.name if is_sequence else f"{layer_obj.name}.vdb"
output_path: Path = Path(output_dir, name, source_path.name).resolve() \
if is_sequence else Path(output_dir, name).resolve()
if output_path != source_path:
copy_to_dir(source_path.parent if is_sequence else source_path,
output_path.parent.parent if is_sequence else output_path.parent,
new_name=name)
blend_path = Path(bpy.path.abspath("//")).resolve()
layer_obj.data.filepath = bpy.path.relpath(str(output_path),
start=str(blend_path))
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_props_dialog(self)
return {'RUNNING_MODAL'}
class RemoveLayers(BatchLayerOperator):
fail_msg = "fail to remove."
def operate(self, layer_obj, context):
for node_group in bpy.data.node_groups:
for node in node_group.nodes:
if get_node_type(node) == "BioxelNodes_FetchLayer":
if node.inputs[0].default_value == layer_obj:
node_group.nodes.remove(node)
cache_filepath = Path(bpy.path.abspath(
layer_obj.data.filepath)).resolve()
if cache_filepath.is_file():
if layer_obj.data.is_sequence:
for f in cache_filepath.parent.iterdir():
f.unlink(missing_ok=True)
else:
cache_filepath.unlink(missing_ok=True)
# also remove layer object
bpy.data.volumes.remove(layer_obj.data)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_confirm(self,
event,
message=f"Are you sure to remove them?")
return {'RUNNING_MODAL'}
class SaveSelectedLayersCache(bpy.types.Operator, SaveLayersCache):
bl_idname = "bioxelnodes.save_selected_layers_cache"
bl_label = "Save Selected Layers Cache"
bl_description = "Save selected layers' Cache"
bl_icon = "FILE_TICK"
success_msg = "Successfully saved all selected layers."
def get_layers(self, context):
def is_not_missing(layer_obj, context):
return not is_missing_layer(layer_obj)
return get_selected_layers(context, is_not_missing)
class RemoveSelectedLayers(bpy.types.Operator, RemoveLayers):
bl_idname = "bioxelnodes.remove_selected_layers"
bl_label = "Remove Selected Layers"
bl_description = "Remove selected layers"
bl_icon = "TRASH"
success_msg = "Successfully removed all selected layers."
def get_layers(self, context):
return get_selected_layers(context)

View File

@@ -1,81 +1,54 @@
import re import webbrowser
import bpy import bpy
from pathlib import Path from pathlib import Path
import shutil import shutil
from ..bioxelutils.common import get_all_layer_objs, get_node_lib_path, get_node_version, is_missing_layer, set_file_prop
from .layer import RemoveLayers, SaveLayersCache
from ..utils import copy_to_dir from ..constants import LATEST_NODE_LIB_PATH, VERSIONS
from .utils import get_cache_dir from ..utils import get_cache_dir
from ..nodes import custom_nodes
from ..bioxelutils.container import get_container_objs_from_selection
from ..bioxelutils.layer import get_all_layer_objs, get_container_layer_objs
CLASS_PREFIX = "BIOXELNODES_MT_NODES"
class ReLinkNodes(bpy.types.Operator): class ReLinkNodeLib(bpy.types.Operator):
bl_idname = "bioxelnodes.relink_nodes" bl_idname = "bioxelnodes.relink_node_lib"
bl_label = "Relink Nodes to Addon" bl_label = "Relink Node Library"
bl_description = "Relink all nodes to addon source" bl_description = "Relink all nodes to addon library source"
bl_options = {'UNDO'}
index: bpy.props.IntProperty() # type: ignore
def execute(self, context): def execute(self, context):
file_name = Path(custom_nodes.nodes_file).name node_version = VERSIONS[self.index]['node_version']
for lib in bpy.data.libraries: lib_path = get_node_lib_path(node_version) \
lib_path = Path(bpy.path.abspath(lib.filepath)).resolve() if self.index != 0 else LATEST_NODE_LIB_PATH
lib_name = lib_path.name
if lib_name == file_name: node_libs = []
if str(lib_path) != custom_nodes.nodes_file: for node_group in bpy.data.node_groups:
lib.filepath = custom_nodes.nodes_file if node_group.name.startswith("BioxelNodes"):
node_lib = node_group.library
if node_lib:
node_libs.append(node_lib)
node_libs = list(set(node_libs))
for node_lib in node_libs:
node_lib.filepath = str(lib_path)
# FIXME: may cause crash
node_lib.reload()
set_file_prop("node_version", node_version)
self.report({"INFO"}, f"Successfully relinked.") self.report({"INFO"}, f"Successfully relinked.")
return {'FINISHED'} return {'FINISHED'}
def save_layer_cache(layer_obj, output_dir): class SaveNodeLib(bpy.types.Operator):
pattern = r'\.\d{4}\.' bl_idname = "bioxelnodes.save_node_lib"
bl_label = "Save Node Library"
# "//" bl_description = "Save node library file to local"
output_dir = bpy.path.abspath(output_dir) bl_options = {'UNDO'}
source_dir = bpy.path.abspath(layer_obj.data.filepath)
source_path: Path = Path(source_dir).resolve()
is_sequence = re.search(pattern, source_path.name) is not None
name = layer_obj.name if is_sequence else f"{layer_obj.name}.vdb"
output_path: Path = Path(output_dir, name, source_path.name).resolve() \
if is_sequence else Path(output_dir, name).resolve()
if output_path != source_path:
copy_to_dir(source_path.parent if is_sequence else source_path,
output_path.parent.parent if is_sequence else output_path.parent,
new_name=name)
blend_path = Path(bpy.path.abspath("//")).resolve()
layer_obj.data.filepath = bpy.path.relpath(
str(output_path), start=str(blend_path))
class SaveStagedData(bpy.types.Operator):
bl_idname = "bioxelnodes.save_staged_data"
bl_label = "Save Staged Data"
bl_description = "Save all staged data in this file for sharing"
save_cache: bpy.props.BoolProperty(
name="Save Layer Caches",
default=True,
) # type: ignore
cache_dir: bpy.props.StringProperty(
name="Cache Directory",
subtype='DIR_PATH',
default="//"
) # type: ignore
save_lib: bpy.props.BoolProperty(
name="Save Node Library File",
default=True,
) # type: ignore
lib_dir: bpy.props.StringProperty( lib_dir: bpy.props.StringProperty(
name="Library Directory", name="Library Directory",
@@ -84,132 +57,220 @@ class SaveStagedData(bpy.types.Operator):
) # type: ignore ) # type: ignore
def execute(self, context): def execute(self, context):
if self.save_lib: node_version = get_node_version()
files = []
for classname in dir(bpy.types):
if CLASS_PREFIX in classname:
cls = getattr(bpy.types, classname)
files.append(cls.nodes_file)
files = list(set(files))
for file in files: if node_version is None:
file_name = Path(file).name node_version = VERSIONS[0]["node_version"]
# "//"
lib_dir = bpy.path.abspath(self.lib_dir)
output_path: Path = Path(lib_dir, file_name).resolve()
source_path: Path = Path(file).resolve()
if output_path != source_path:
shutil.copy(source_path, output_path)
for lib in bpy.data.libraries:
lib_path = Path(bpy.path.abspath(lib.filepath)).resolve()
if lib_path == source_path:
blend_path = Path(bpy.path.abspath("//")).resolve()
lib.filepath = bpy.path.relpath(
str(output_path), start=str(blend_path))
self.report({"INFO"}, f"Successfully saved to {output_path}")
if self.save_cache:
fails = []
for layer in get_all_layer_objs():
try:
save_layer_cache(layer, self.cache_dir)
except:
fails.append(layer)
if len(fails) == 0:
self.report({"INFO"}, f"Successfully saved bioxel layers.")
else: else:
self.report( if node_version not in [v["node_version"] for v in VERSIONS]:
{"WARNING"}, f"{','.join([layer.name for layer in fails])} fail to save.") node_version = VERSIONS[0]["node_version"]
if node_version == VERSIONS[0]["node_version"]:
lib_path = LATEST_NODE_LIB_PATH
else:
lib_path = get_node_lib_path(node_version)
version_str = "v"+".".join([str(i) for i in list(node_version)])
lib_dir = bpy.path.abspath(self.lib_dir)
local_lib_path: Path = Path(lib_dir,
f"BioxelNodes_{version_str}.blend").resolve()
node_lib_path: Path = lib_path
blend_path = Path(bpy.path.abspath("//")).resolve()
if local_lib_path != node_lib_path:
shutil.copy(node_lib_path, local_lib_path)
libs = []
for node_group in bpy.data.node_groups:
if node_group.name.startswith("BioxelNodes"):
if node_group.library:
libs.append(node_group.library)
libs = list(set(libs))
for lib in libs:
lib.filepath = bpy.path.relpath(str(local_lib_path),
start=str(blend_path))
return {'FINISHED'} return {'FINISHED'}
def invoke(self, context, event): def invoke(self, context, event):
context.window_manager.invoke_props_dialog(self, context.window_manager.invoke_props_dialog(self)
width=500)
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
return bpy.data.is_saved return bpy.data.is_saved
def draw(self, context):
layout = self.layout
panel = layout.box()
panel.prop(self, "save_cache")
panel.prop(self, "cache_dir")
panel = layout.box()
panel.prop(self, "save_lib")
panel.prop(self, "lib_dir")
class CleanTemp(bpy.types.Operator):
class SaveCaches(bpy.types.Operator): bl_idname = "bioxelnodes.clear_temp"
bl_idname = "bioxelnodes.save_caches" bl_label = "Clean Temp"
bl_label = "Save Caches" bl_description = "Clean all cache in temp (include other project cache)"
bl_description = "Save Container's caches to directory."
cache_dir: bpy.props.StringProperty(
name="Layer Directory",
subtype='DIR_PATH',
default="//"
) # type: ignore
@classmethod
def poll(cls, context):
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
def execute(self, context): def execute(self, context):
container_objs = get_container_objs_from_selection() cache_dir = get_cache_dir()
if len(container_objs) == 0:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
fails = []
for container_obj in container_objs:
for layer_obj in get_container_layer_objs(container_obj):
try:
save_layer_cache(layer_obj, self.cache_dir)
except:
fails.append(layer_obj)
if len(fails) == 0:
self.report({"INFO"}, f"Successfully saved bioxel layers.")
else:
self.report(
{"WARNING"}, f"{','.join([layer.name for layer in fails])} fail to save.")
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_props_dialog(self,
width=500)
return {'RUNNING_MODAL'}
class CleanAllCaches(bpy.types.Operator):
bl_idname = "bioxelnodes.clear_all_caches"
bl_label = "Clean All Caches in Temp"
bl_description = "Clean all caches saved in temp"
def execute(self, context):
cache_dir = get_cache_dir(context)
try: try:
shutil.rmtree(cache_dir) shutil.rmtree(cache_dir)
self.report({"INFO"}, f"Successfully cleaned caches.") self.report({"INFO"}, f"Successfully cleaned temp.")
return {'FINISHED'} return {'FINISHED'}
except: except:
self.report({"WARNING"}, self.report({"WARNING"},
"Fail to clean caches, you may do it manually.") "Fail to clean temp, you may do it manually.")
return {'CANCELLED'} return {'CANCELLED'}
def invoke(self, context, event): def invoke(self, context, event):
context.window_manager.invoke_confirm(self, context.window_manager.invoke_confirm(self,
event, event,
message="All caches will be cleaned, include other project files, do you still want to clean?") message="All temp files will be removed, include other project cache, do you still want to clean?")
return {'RUNNING_MODAL'} return {'RUNNING_MODAL'}
class RenderSettingPreset(bpy.types.Operator):
bl_idname = "bioxelnodes.render_setting_preset"
bl_label = "Render Setting Presets"
bl_description = "Render setting presets for bioxel"
bl_options = {'UNDO'}
PRESETS = {
"performance": "Performance",
"balance": "Balance",
"quality": "Quality",
}
preset: bpy.props.EnumProperty(name="Preset",
default="balance",
items=[(k, v, "")
for k, v in PRESETS.items()]) # type: ignore
def execute(self, context):
if self.preset == "performance":
# EEVEE
# bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 32
bpy.context.scene.eevee.volumetric_samples = 64
bpy.context.scene.eevee.volumetric_ray_depth = 1
bpy.context.scene.eevee.use_volumetric_shadows = True
# Cycles
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 0
bpy.context.scene.cycles.transparent_max_bounces = 4
bpy.context.scene.cycles.volume_preview_step_rate = 4
bpy.context.scene.cycles.volume_step_rate = 4
elif self.preset == "balance":
# EEVEE
# bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 64
bpy.context.scene.eevee.volumetric_samples = 128
bpy.context.scene.eevee.volumetric_ray_depth = 8
bpy.context.scene.eevee.use_volumetric_shadows = True
# Cycles
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 4
bpy.context.scene.cycles.transparent_max_bounces = 8
bpy.context.scene.cycles.volume_preview_step_rate = 1
bpy.context.scene.cycles.volume_step_rate = 1
elif self.preset == "quality":
# EEVEE
# bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 256
bpy.context.scene.eevee.volumetric_ray_depth = 16
bpy.context.scene.eevee.use_volumetric_shadows = True
# Cycles
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 8
bpy.context.scene.cycles.transparent_max_bounces = 16
bpy.context.scene.cycles.volume_preview_step_rate = 0.5
bpy.context.scene.cycles.volume_step_rate = 0.5
return {'FINISHED'}
class SliceViewer(bpy.types.Operator):
bl_idname = "bioxelnodes.slice_viewer"
bl_label = "Slice Viewer"
bl_description = "A preview scene setting for viewing slicers"
bl_icon = "FILE_VOLUME"
def execute(self, context):
# bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 128
bpy.context.scene.eevee.volumetric_ray_depth = 1
bpy.context.scene.eevee.use_volumetric_shadows = False
for area in bpy.context.screen.areas:
if area.type == 'VIEW_3D':
area.spaces[0].shading.type = 'MATERIAL'
area.spaces[0].shading.studio_light = 'studio.exr'
area.spaces[0].shading.studiolight_intensity = 2.5
area.spaces[0].shading.use_scene_lights = False
area.spaces[0].shading.use_scene_world = False
return {'FINISHED'}
def get_all_layers(layer_filter=None):
def _layer_filter(layer_obj):
return True
layer_filter = layer_filter or _layer_filter
layer_objs = get_all_layer_objs()
return [obj for obj in layer_objs if layer_filter(obj)]
class SaveAllLayersCache(bpy.types.Operator, SaveLayersCache):
bl_idname = "bioxelnodes.save_all_layers_cache"
bl_label = "Save All Layers Cache"
bl_description = "Save all cache of this file"
bl_icon = "FILE_TICK"
success_msg = "Successfully saved all layers."
def get_layers(self, context):
def is_not_missing(layer_obj):
return not is_missing_layer(layer_obj)
return get_all_layers(is_not_missing)
class RemoveAllMissingLayers(bpy.types.Operator, RemoveLayers):
bl_idname = "bioxelnodes.remove_all_missing_layers"
bl_label = "Remove All Missing Layers"
bl_description = "Remove all current container missing layers"
bl_icon = "BRUSH_DATA"
success_msg = "Successfully removed all missing layers."
def get_layers(self, context):
def is_missing(layer_obj):
return is_missing_layer(layer_obj)
return get_all_layers(is_missing)
def invoke(self, context, event):
context.window_manager.invoke_confirm(self,
event,
message=f"Are you sure to remove all **Missing** layers?")
return {'RUNNING_MODAL'}
class Help(bpy.types.Operator):
bl_idname = "bioxelnodes.help"
bl_label = "Need Help?"
bl_description = "Online Manual for Beginner"
bl_icon = "HELP"
def execute(self, context):
webbrowser.open(
'https://omoolab.github.io/BioxelNodes/latest/', new=2)
return {'FINISHED'}

View File

@@ -0,0 +1,60 @@
import bpy
from ..bioxelutils.common import is_incompatible, local_lib_not_updated
from ..bioxelutils.node import assign_node_tree, get_node_tree
from ..utils import get_use_link
class AddNode(bpy.types.Operator):
bl_idname = "bioxelnodes.add_node"
bl_label = "Add Node"
bl_options = {"REGISTER", "UNDO"}
node_name: bpy.props.StringProperty(
default='',
) # type: ignore
node_label: bpy.props.StringProperty(
default=''
) # type: ignore
node_description: bpy.props.StringProperty(
default="",
) # type: ignore
@property
def node_type(self):
return f"BioxelNodes_{self.node_name}"
def execute(self, context):
space = context.space_data
if space.type != "NODE_EDITOR":
self.report({"ERROR"}, "Not in node editor.")
return {'CANCELLED'}
if not space.edit_tree.is_editable:
self.report({"ERROR"}, "Not editable.")
return {'CANCELLED'}
if is_incompatible():
self.report({"ERROR"},
"Current addon verison is not compatible to this file. If you insist on editing this file please keep the same addon version.")
return {'CANCELLED'}
node_tree = get_node_tree(self.node_type, get_use_link())
bpy.ops.node.add_node(
'INVOKE_DEFAULT',
type='GeometryNodeGroup',
use_transform=True
)
node = bpy.context.active_node
assign_node_tree(node, node_tree)
node.label = self.node_label
node.show_options = False
if local_lib_not_updated():
self.report({"WARNING"},
"Local node library version does not match the current addon version, which may cause problems, please save the node library again.")
return {"FINISHED"}

View File

@@ -1,60 +0,0 @@
import bpy
from pathlib import Path
from .. import __package__ as base_package
def change_render_setting(context):
preferences = get_preferences(context)
if preferences.do_change_render_setting:
bpy.context.scene.render.engine = 'CYCLES'
try:
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 12
bpy.context.scene.cycles.transparent_max_bounces = 16
bpy.context.scene.cycles.volume_preview_step_rate = 10
bpy.context.scene.cycles.volume_step_rate = 10
except:
pass
try:
bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 256
bpy.context.scene.eevee.use_volumetric_shadows = True
except:
pass
def select_object(target_obj):
for obj in bpy.data.objects:
obj.select_set(False)
target_obj.select_set(True)
bpy.context.view_layer.objects.active = target_obj
def progress_bar(self, context):
row = self.layout.row()
row.progress(
factor=context.window_manager.bioxelnodes_progress_factor,
type="BAR",
text=context.window_manager.bioxelnodes_progress_text
)
row.scale_x = 2
def progress_update(context, factor, text=""):
context.window_manager.bioxelnodes_progress_factor = factor
context.window_manager.bioxelnodes_progress_text = text
def get_preferences(context):
return context.preferences.addons[base_package].preferences
def get_cache_dir(context):
preferences = get_preferences(context)
cache_path = Path(preferences.cache_dir, 'VDBs')
cache_path.mkdir(parents=True, exist_ok=True)
return str(cache_path)

View File

@@ -1,6 +1,7 @@
import bpy import bpy
from pathlib import Path from pathlib import Path
class BioxelNodesPreferences(bpy.types.AddonPreferences): class BioxelNodesPreferences(bpy.types.AddonPreferences):
bl_idname = __package__ bl_idname = __package__
@@ -10,14 +11,19 @@ class BioxelNodesPreferences(bpy.types.AddonPreferences):
default=str(Path(Path.home(), '.bioxelnodes')) default=str(Path(Path.home(), '.bioxelnodes'))
) # type: ignore ) # type: ignore
do_change_render_setting: bpy.props.BoolProperty( change_render_setting: bpy.props.BoolProperty(
name="Change Render Setting", name="Change Render Setting on First Import",
default=True, default=True,
) # type: ignore ) # type: ignore
node_import_method: bpy.props.EnumProperty(name="Node Import Method",
default="LINK",
items=[("LINK", "Link", ""),
("APPEND", "Append (Reuse Data)", "")]) # type: ignore
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.label(text="Configuration") layout.label(text="Configuration")
layout.prop(self, 'cache_dir') layout.prop(self, 'cache_dir')
layout.prop(self, "do_change_render_setting") layout.prop(self, "change_render_setting")
layout.prop(self, "node_import_method")

View File

@@ -1,5 +1,44 @@
import bpy import bpy
from .bioxelutils.common import get_node_type
class BIOXELNODES_UL_layer_list(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
layout.label(text=item.label, translate=False, icon_value=icon)
class BIOXELNODES_Series(bpy.types.PropertyGroup): class BIOXELNODES_Series(bpy.types.PropertyGroup):
id: bpy.props.StringProperty() # type: ignore id: bpy.props.StringProperty() # type: ignore
label: bpy.props.StringProperty() # type: ignore label: bpy.props.StringProperty() # type: ignore
def select_layer(self, context):
layer_list_UL = bpy.context.window_manager.bioxelnodes_layer_list_UL
layer_list = layer_list_UL.layer_list
layer_list_active = layer_list_UL.layer_list_active
if len(layer_list) > 0 and layer_list_active != -1 and layer_list_active < len(layer_list):
layer_obj = bpy.data.objects[layer_list[layer_list_active].obj_name]
node_group = context.space_data.edit_tree
for node in node_group.nodes:
node.select = False
if get_node_type(node) == "BioxelNodes_FetchLayer":
if node.inputs[0].default_value == layer_obj:
node.select = True
layer_list_UL.layer_list_active = -1
class BIOXELNODES_Layer(bpy.types.PropertyGroup):
obj_name: bpy.props.StringProperty() # type: ignore
label: bpy.props.StringProperty() # type: ignore
info_text: bpy.props.StringProperty() # type: ignore
class BIOXELNODES_LayerListUL(bpy.types.PropertyGroup):
layer_list: bpy.props.CollectionProperty(
type=BIOXELNODES_Layer) # type: ignore
layer_list_active: bpy.props.IntProperty(default=-1,
update=select_layer,
options=set()) # type: ignore

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@@ -1,5 +1,6 @@
from pathlib import Path from pathlib import Path
import shutil import shutil
import bpy
def copy_to_dir(source_path, dir_path, new_name=None, exist_ok=True): def copy_to_dir(source_path, dir_path, new_name=None, exist_ok=True):
@@ -30,3 +31,42 @@ def copy_to_dir(source_path, dir_path, new_name=None, exist_ok=True):
if not target_path.exists(): if not target_path.exists():
raise Exception raise Exception
def select_object(target_obj):
for obj in bpy.data.objects:
obj.select_set(False)
target_obj.select_set(True)
bpy.context.view_layer.objects.active = target_obj
def progress_bar(self, context):
row = self.layout.row()
row.progress(
factor=context.window_manager.bioxelnodes_progress_factor,
type="BAR",
text=context.window_manager.bioxelnodes_progress_text
)
row.scale_x = 2
def progress_update(context, factor, text=""):
context.window_manager.bioxelnodes_progress_factor = factor
context.window_manager.bioxelnodes_progress_text = text
def get_preferences():
return bpy.context.preferences.addons[__package__].preferences
def get_cache_dir():
preferences = get_preferences()
cache_path = Path(preferences.cache_dir, 'VDBs')
cache_path.mkdir(parents=True, exist_ok=True)
return str(cache_path)
def get_use_link():
preferences = get_preferences()
return preferences.node_import_method == "LINK"

View File

@@ -16,7 +16,8 @@ required_packages = ["SimpleITK==2.3.1",
"pyometiff==1.0.0", "pyometiff==1.0.0",
"mrcfile==1.5.1", "mrcfile==1.5.1",
"h5py==3.11.0", "h5py==3.11.0",
"transforms3d==0.4.2"] "transforms3d==0.4.2",
"tifffile==2024.7.24"]
platforms = {"windows-x64": Platform(pypi_suffix="win_amd64", platforms = {"windows-x64": Platform(pypi_suffix="win_amd64",

99
docs/SARS-Cov-2.md Normal file
View File

@@ -0,0 +1,99 @@
# SARS-Cov-2
![alt text](assets/SARS-Cov-2/image.png)
![alt text](assets/SARS-Cov-2/image-1.png)
In this tutorial, we'll make a structural visualzation of the SARS-Cov-2 Virus. Please see [step by step](step_by_step.md) to make sure you have a basic understanding of how to use the addon, and make sure the addon version is v1.0.2 or higher!
Research data is from paper published in September 2020 in Cell Press ([https://www.cell.com/cell/fulltext/S0092-8674(20)31159-4](<https://www.cell.com/cell/fulltext/S0092-8674(20)31159-4>)) by Li Sai team at Tsinghua University. This research revealed the molecular assembly of the authentic SARS-CoV-2 virus using cryoelectron tomography (cryo-ET) and subtomogram averaging (STA). Here is an official video of this study
<iframe width="560" height="315" src="https://www.youtube.com/embed/JSKl5VY4k5w?si=t4LhrCRebxrX_Saf&amp;controls=0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
"It remains enigmatic how coronaviruses pack the ∼30-kb RNA into the ∼80-nm-diameter viral lumen. Are the RNPs ordered relative to each other to avoid RNA entangling, knotting, or even damage or are they involved in virus assembly?" Three assembly classes were proposed in the paper, we will make a visualzation of the "eggs-in-a-nest"-shaped RNPs assembly, based on real cryo-ET data.
## Download and import data
The data of this research is hosted on EMDB ([https://www.ebi.ac.uk/emdb](https://www.ebi.ac.uk/emdb)), and the website of SARS-Cov-2 virus is [here](https://www.ebi.ac.uk/emdb/EMD-30430). Open the page, find "Download" button and select the first selection "3D Volume (.map.gz)".
In case you can't download data, you can download here.
[SARS-Cov-2.map](https://drive.google.com/file/d/1LMybsmTVbwQ38_eqAx6hbZTc5p2fdcjK/view?usp=sharing)
After downloading, put it into any directory and import the data. In the import options, it is recommended to adjust the Bioxel Size to 5, in order to reduce the shape of the data to increase the speed of calculation and rendering. If you are confident in the performance of your hardware, you can leave the original 2.72 unchanged. After adjusting the Bioxel Size, the shape of the converted data will be calculated below based on the current bioxel size. The amount of data will increase exponentially with larger shape, and may result in OOM (out of memory).
## Cutout the Virus
After importing, you can get the virus by creating and connecting nodes and setting parameters as shown below
![alt text](assets/SARS-Cov-2/image-2.png)
Place the light and the camera in the way as below. The backlight is a area light, color white, intensity 500W, spread 90°, and inside the virus, place a point light, color `FFD08D`, intensity 5W. Camera focal length is 200 mm. the background color is pure black. The Look of the color management is High Contrast.
![alt text](assets/SARS-Cov-2/image-3.png)
Continue editing the node, followed by "Set Properies" and "Set Color by Ramp 4" node, the parameters of these two nodes are set as shown in the figure, where the color part, from top to bottom, is set to `E1D0FC` (1.0), `FFE42D` (0.5), `3793FF` (0.5), `FFFF8EC` (0.1) (alpha value in parentheses). Color alpha also affects density.
![alt text](assets/SARS-Cov-2/image-4.png)
If you feel that rendering is too slow, see [here](improve_performance.md) for suggestions
## Color the RNPs alone
The current rendering is pretty good, but considering that my goal is to make it clear how the RNPs are arranged within the virus, the RNPs should be colored differently than the others. So how to color the RNPs alone?
First of all, we have to separate the RNPs. The value of RNPs is between the membrane and S protein, so it is very difficult to separate. The good thing is that the virus is spherical, we can separate the RNPs part of the virus from the rest by using a sphere cutter. To do so, in the Geometry Nodes panel menu of the container, click **Bioxel Nodes > Add a Cutter > Sphere Cutter**, and adjust the scale and position of the newly created sphere object named "Sphere_Cutter" appropriately, so that it can just separate the internal RNPs and membrane of the virus.
![alt text](assets/SARS-Cov-2/image-5.png)
The process of changing the position of the "Sphere_Cutter" object can be very laggy, then you can turn off "With Surface" and do it in Slice Viewer mode. Once you are happy with it, you can restore the settings.
Then we turn on Invert in the "Sphere Cutter" node and you can see the opposite result. This way we've managed to separate the two, next let's color them separately and finally merge them with Join Component. Create and join the nodes as shown below, where the second Cutter node is copied and the color value in Set Color is `FFDDFE` (0.5). If all is well, the rendering should look like below.
![alt text](assets/SARS-Cov-2/image-6.png)
At this point, the rendering of a SARS-Cov-2 virus is complete!
## Render RNPs and Membranes
Realistic rendering is great, but Non-photorealistic rendering (NPR) is better for presenting structural information. So I will render ultrastructure of the RNPs assembly with toon shader.
![alt text](assets/SARS-Cov-2/image-7.png)
The silhouettes of RNPs uses Blender's Line Art feature, but Line Art must be based on a mesh. Select the nodes that are extruding the RNPs (i.e., the "Cut" nodes that are in charge of cutting out the RNPs), and right-click, click **Bioxel Nodes > Extract Mesh**. This gives you a new mesh object of the RNPs.
Extract the membrane mesh in the same way.
The membrane has a much higher value than the rest of the virus, so let's create a new "Cutout" node, also after the ReCenter, but with the threshold adjusted to 0.13. After the Cutout, connect to the "To Surface" node and parameterize it as shown in the figure, noting that the Remove Island Threshold is set to 1000 so that any fragments smaller than 1000 pts be eliminated. Then select the "To Surface" node, and perform the operation of extracting the mesh.
![alt text](assets/SARS-Cov-2/image-8.png)
The mesh of the membrane needs to be cut in half, this can be done with the Box Trim brush in sculpt mode or with the Boolean modifier. the mesh of the RNPs may also need some repair work, I cleaned up some of the broken surfaces of the RNPs. all the meshes are now ready to be used.
![alt text](assets/SARS-Cov-2/image-9.png)
For Line Art, please see the video tutorial from Blender Secrets.
<iframe width="560" height="315" src="https://www.youtube.com/embed/aIWdBq7-ias?si=CrcStx5VVJBwDpzu&amp;controls=0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
Finally, an infographic on the ultrastructure of RNPs is done!
![alt text](assets/SARS-Cov-2/image-1.png)
If you have trouble following the docs, you can download the project files.
[SARS-Cov-2.zip](https://drive.google.com/file/d/15GpIoIjVAE-Jr98zWo7oupuk1KfRVPmk/view?usp=sharing)
## Homework
Other data relevant to the study are provided in the paper, you could try visualizing them.
![alt text](assets/SARS-Cov-2/image-10.png)
Go to the official EMDB website https://www.ebi.ac.uk/emdb/ and enter the EMD number in the search box to get them.
The Electron Microscopy Data Bank (EMDB) is a public repository for cryogenic-sample Electron Microscopy (cryoEM) volumes and representative tomograms of macromolecular complexes and subcellular structures. If you want to get data on other virus, just enter their name in the search box. For example, hepatitis B virus, enter it into the search box, then select Virus in the Sample Type on the left side, and download the data you need (it is better to find the corresponding paper to clarify the data information).
**Try to visualize hepatitis B virus.**
![alt text](assets/SARS-Cov-2/image-11.png)

118
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# Advanced Usage
## Concepts
In the previous section, I mentioned some key concepts, I'll describe them in detail so that you can better understand the following operations.
### Container
First is the **Container**, it is the easiest to describe, you can think of it as a scene, or a solver container. it is the stage that carries all stuffs.
### Layer
Second is the **Layer**, which represents different fields of data under the same location in container of the same subject. Just as view layers in any map app, one as roads, one as satellite view, while in Bioxel, one as MRI, one as CT, one as electrical signals, etc. Some layers are for material, such as color, density, etc., we call them **Material Layer**. One container contains different layers of one subject each. Any external data imported into the container is converted into the layer.
### Component
Finally, the **Component**, which is a fragment of **Material Layer**. Multiple materials (Matters) may exist within the same area with different meanings of presentation, like objects in blender, each representing a part of the scene. Bioxel Nodes provides a series of nodes and tools that allow the user to create material layers (Components) based on the other layers (serve as source data), In the previous section, we used the CT data (layer) to make the material (matter) of skull, this process known as materialization.
## Attache the Muscles to the Skull
Multiple components can exist in one container, just as multiple objects can exist in one scene. They can be controlled individually or combined with each other to build complex scenes. Next, let's try cutouting muscle from the VHP anatomical images and attaching the muscles to the skull that created in the previous section. The anatomical images are very large, so I've cropped and scaled them down to 1/4 of their original size for ease of use. Download the file and unzip it into a new directory.
[VHP_M_AnatomicalImages_Head.zip](https://drive.google.com/file/d/164AjQX0tmgUpWZlleJ5i1IKHco4ytDu2/view?usp=drive_link)
You can also download the data directly from the official website, [https://data.lhncbc.nlm.nih.gov/public/Visible-Human/Male-Images/PNG_format/head/index.html](https://data.lhncbc.nlm.nih.gov/public/Visible-Human/Male-Images/PNG_format/head/index.html)
First import the CT data as described in [step by step](step_by_step.md). Then import the anatomical images, but unlike before, this time from the Geometry Nodes menu of the existing container (not the top menu), click **Bioxel Nodes > Import Volumetric Data (Init) > as Color**, locate to the unzipped folder, and select any .png file (do not multi-select, and do not select the folder). This way the imported layer will be in the same container as the previous CT data. You can also import by dragging it into the container geometry node interface instead of the 3D Viewport interface. Also note that **as Color** (not as Scalar) is clicked because the anatomical images are RGB data.
![alt text](assets/advanced_usage/image.png)
Let's take more time in the import options this time 🫡, first let's talk about what the **Original Spacing** is in the options, you can simply think of it as the original "pixel size" of a image, since the volume is 3D, its pixels (i.e., voxels) are cuboids with a length, width, and height rather than 2D rectangles. And their length, width, and height size is the **Spacing**.
Normally, Bioxel Nodes can read the spacing from the data header, and you don't need to fill in the value, but there is no record of that in any PNG image, so you need to input it manually. in the official description of the VHP, it is mentioned that each pixel of the anatomical images corresponds to the size of .33mm, and the thickness of each slice is 1mm, so the Original Spacing of the anatomical images should be set to `(0.33, 0.33, 1)`.
However, the file I provided is scaled by 1/4 for each image, so the X and Y axes need to be multiplied by 4. So the final Original Spacing should be set to `(1.33, 1.33, 1)`, which should be understandable, right? (If you are importing an official file, then it should still be set to `(0.33, 0.33, 1)`)
Layer Name should be set to "Anatomical Images", other options remain default, click Ok.
![alt text](assets/advanced_usage/image-1.png)
After importing, connect the "Cutout by Hue" node (Add > Bioxel Nodes > Component > Cutout by Hue) after the newly created "Fetch Layer" node, and turn on the Slice Viewer mode preview, as shown below.
![alt text](assets/advanced_usage/image-2.png)
In addition to spacing, the Dicom file also records the subject's position and orientation, but those information is apparently not recorded in PNG format. This results in a mismatch between the CT data and the anatomical images in position. We need to manually align this two layers: First, set the threshold of the "Cutout by Threshold" node to 0.2 so that the full head can be cutouted and displayed. Then add "ReCenter" node before "Cutout by Hue" node and "Cutout by Threshold" node each, then add Locater to the "anatomical images" workflow (see [step by step](step_by_step.md) for details), and finally add "Join Component" node (Add > Bioxel Nodes > Component > Join Component), and connect them as shown below, with the parameters set as shown.
![alt text](assets/advanced_usage/image-3.png)
The "Join Component" node allows you to merge two components together. Move and rotate the Locater object so that the two components are exactly the same in position. If you're having trouble matching them up, here's the exact transform values to fill in the Locater object properties.
![alt text](assets/advanced_usage/image-4.png)
Next let's cutout the muscles individually.
First let's talk about the "Cutout by Hue" node. Literally, it cutout regions by hue of color. If you select this node and press "M" key to temporarily mute it, you'll see that the data becomes a cube with blue parts in Slice Viewer mode. the default value of Hue in the "Cutout by Hue" node is red, meaning that the node retains areas of the body that are close to red, and strip out the blue, which is on the opposite side of the red in the hue ring, leaving the human body parts.
If you turn down the value of Sensitivity, you'll see that the visabile part is decreasing, leaving only the part more closer to red, and the muscle happens to be red, so we can easily cutout the muscle. The color of the specimen tissue is not as vibrant as it is in the live state, and we can fine-tune the color to restore the vibrancy by using the "Set Color by Color" node (Add > Bioxel Nodes > Property > Set Color by Color).
To finally put it all together, connect and set the nodes as shown below, where the two colors in "Set Color by Ramp 2" node are `E7D2C5` and `FFEDEC`. If everything is working correctly, you'll get the rendering below.
![alt text](assets/advanced_usage/image-5.png)
You can also add "Transfrom" and "Cutter" nodes at the end and all components.
![alt text](assets/advanced_usage/image-6.png)
The multimodal data of VHP do not have any deformation or scaling differences, but only positional differences, so all data can be aligned easily. However, in most cases, the differences of different modalities are so great that they need to be registered first, which is not possible with Bioxel Nodes at the moment (but it is in plan). Nevertheless, you can build different components based on the same layer and combine them together. For example, based on the CT data, with the "Cutout by Range" node, you can eliminate the low value regions (fat), eliminate the high value regions (bone), and you can still get the muscle. And then attach it to the skull.
![alt text](assets/advanced_usage/image-7.png)
However, the CT values of brain and muscle are very close to each other, so it is extremely difficult to separate the brain from the muscle by threshold. So how should cutout the brain?
## Cutout the Brain
We can use AI technology to realize the division of brain regions, this process is called Segmentation, and the brain regions are as label. There are many models and methods for medical image segmentation, here we recommend [Total Segmentator](https://github.com/wasserth/TotalSegmentator).
It is an out-of-the-box CT/MRI medical image segmentation Python library. You can deploy Total Segmentator locally or process your data through the official online site [https://totalsegmentator.com](https://totalsegmentator.com).
Let me demonstrate the operation, we are still using the CT data from VHP. Click on "Drop DICOM.zip or ..." and select the VHP_M_CT_Head.zip file. Enter "brain" below "Selected task", press Enter to confirm. Finally click "Process data" button.
![alt text](assets/advanced_usage/image-8.png)
Wait for the uploading and processing, after all, you will be redirected to the following page, click "Download results" button, download and unzip segmentations.zip to any folder directory.
![alt text](assets/advanced_usage/image-9.png)
In case you can't get the brain segment (label), you can download it directly (without unzipping it).
[VHP_M_CT_Head_Brain.nii.gz](https://drive.google.com/file/d/1KGiZ3G11YLXkGszSrvWQ9kTF4TMpxUPd/view?usp=drive_link)
Next we import the brain segment (label) into the container in the same way as we imported the anatomical imagess(under the same container), but this time selecting **as Label**, with the Layer Name set to "Brain", and leaving the other options as default. Once the import is complete, a new "Fetch Layer" node will be added. Create and set the node as shown below, and you should be able to see the surface of brain.
![alt text](assets/advanced_usage/image-10.png)
Do you see the "step" like shape on surface? this is due to the low precision of the AI segmentation results. So How to addressing the issue? Select the Fetch Layer node of the brain label, right-click to pop up menu, click **Bioxel Nodes > Resample Value**, in the dialog box, change the "Smooth Size" to 3 or higher (the higher it is, the slower the calculation will be), click OK and wait for the calculation to finish. When it is done, a new layer will be added, replace the original one, is it smoother? The following figure lists different levels of smoothing.
![alt text](assets/advanced_usage/image-11.png)
The smoother it is, the more comfortable it looks, but it also means that more details are lost and the calculation is slower.
But if you cut the brain, you will find that the cross-section is homogeneous, this is because the label type layer is does not contain any modality data itself. Bioxel Nodes provides a function to fill in any layer values by label, if you set the value below brain tissue in the non-brain region of CT data, then any "Cutout" node will only keep the brain region.
The operation is like this, select the "Fetch Layer" node of the CT data, right-click to pop up the menu, click **Bioxel Nodes > Fill Value by Label**, in the dialog box, Label is set to the newly imported brain label layer, Fill Value is set to -100 (as long as it is less than the Hu value of the brain tissue), click OK. wait for the data processing, a new data layer will be added to the container when it is finished.
As shown in the following figure, connect the nodes and set the node parameters, in which the two colors of "Set Color by Ramp 2" node are `B26267` and `EBC5B7`, and the "Cutout by Range" and "Set Color by Ramp 2" node are changed to "Value" mode (the default is "Factor" mode), because the maximum and minimum values of the brain are too close to each other and difficult to adjust in "Factor" mode. To make the brain tissue look more transparent, I add the "Set Properties" (Add > Bioxel Nodes > Property > Set Properties) node at the end and changed the "Density" to 0.5.
![alt text](assets/advanced_usage/image-12.png)
(Still feel not smooth enough? It's really hard to get rid of "step" surface completely at the moment)
Now the brain is done. Finally we combine all together and you get something like the following.
![alt text](assets/advanced_usage/image-13.png)
🤗 If you've followed the docs up to this point, give yourself a round of applause, you've mastered this addon! If you have trouble following the docs instruction, you can download the project files to understand how the nodes work.
[VHP.zip](https://drive.google.com/file/d/1EHB7sxNSvJNwmoTfFnpyOSsm2M_2Y0hO/view?usp=sharing)
AI segmentation is an essential part of volumetric data visualization. Therefore, the future Bioxel Nodes will integrate some commonly used AI segmentation models, so that users can complete the volumetric data visualization in place!

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