feat: better shader in eevee
feat: add more control to transform node feat: add env light to reduse volume shadow in eevee
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@@ -274,3 +274,37 @@ class Help(bpy.types.Operator):
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'https://omoolab.github.io/BioxelNodes/latest/', new=2)
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return {'FINISHED'}
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class AddEeveeEnv(bpy.types.Operator):
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bl_idname = "bioxelnodes.add_eevee_env"
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bl_label = "Add EEVEE Env Light"
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bl_description = "To make volume shadow less dark"
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def execute(self, context):
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bpy.ops.object.light_add(
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type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
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light_obj = bpy.context.active_object
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light_obj.name = "EeveeEnv"
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light_obj.data.shadow_soft_size = 100
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light_obj.data.energy = 1e+06
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light_obj.data.color = (0.1, 0.1, 0.1)
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light_obj.data.use_shadow = False
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light_obj.data.diffuse_factor = 0
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light_obj.data.specular_factor = 0
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light_obj.data.transmission_factor = 0
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light_obj.hide_select = True
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light_obj.lock_location[0] = True
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light_obj.lock_location[1] = True
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light_obj.lock_location[2] = True
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light_obj.lock_rotation[0] = True
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light_obj.lock_rotation[1] = True
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light_obj.lock_rotation[2] = True
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light_obj.lock_scale[0] = True
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light_obj.lock_scale[1] = True
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light_obj.lock_scale[2] = True
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bpy.context.scene.eevee.use_volumetric_shadows = True
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return {'FINISHED'}
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