Merge pull request #16 from OmooLab/feature/dev

fix: label join scalar cannot get scalar offset
This commit is contained in:
Ma Nan
2024-05-31 10:10:55 +08:00
committed by GitHub
8 changed files with 93 additions and 114 deletions

View File

@@ -163,16 +163,18 @@ class CustomNodes():
def add_node(self, node_tree, node_type: str):
item = self.find_item(node_type)
op = AddCustomNode()
op.nodes_file = self.nodes_file
op.node_type = node_type
if item:
op = AddCustomNode()
op.nodes_file = self.nodes_file
op.node_type = item['node_type']
op.node_label = item.get('label') or ""
op.node_link = item.get('link') or True
op.node_callback = item.get('node_callback') or ""
return op.add_node(node_tree)
else:
raise RuntimeError("Not found in menu.")
op.node_label = ""
op.node_link = True
op.node_callback = ""
return op.add_node(node_tree)
def register(self):
for cls in self.menu_classes:

View File

@@ -236,14 +236,14 @@ class ImportVolumeDataDialog(bpy.types.Operator):
if self.read_as == "labels":
if "vector" in image.GetPixelIDTypeAsString():
print("Convet to Grayscale...")
print("Conveting to Grayscale...")
image = x2gray(image)
else:
image = sitk.Cast(image, sitk.sitkUInt16)
default_value = 0
elif self.read_as == "scalar":
if "vector" in image.GetPixelIDTypeAsString():
print("Convet to Grayscale...")
print("Conveting to Grayscale...")
image = rgb2gray(image)
else:
image = sitk.Cast(image, sitk.sitkFloat32)
@@ -258,6 +258,9 @@ class ImportVolumeDataDialog(bpy.types.Operator):
interpolator = sitk.sitkNearestNeighbor
elif self.resample_method == "gaussian":
interpolator = sitk.sitkGaussian
if self.read_as == "labels":
interpolator = sitk.sitkNearestNeighbor
print(f"Resampling...")
image = sitk.Resample(
@@ -448,16 +451,15 @@ class ImportVolumeDataDialog(bpy.types.Operator):
input_node = get_node_by_type(nodes, 'NodeGroupInput')[0]
output_node = get_node_by_type(nodes, 'NodeGroupOutput')[0]
node_type = 'BioxelNodes_AsLabel' if layer_type == "label" else 'BioxelNodes_AsScalar'
source_node = custom_nodes.add_node(nodes, node_type)
to_layer_node = custom_nodes.add_node(nodes, "BioxelNodes__ConvertToLayer")
links.new(input_node.outputs[0], source_node.inputs[0])
links.new(source_node.outputs[0], output_node.inputs[0])
links.new(input_node.outputs[0], to_layer_node.inputs[0])
links.new(to_layer_node.outputs[0], output_node.inputs[0])
source_node.inputs['Bioxel Size'].default_value = bioxel_size
source_node.inputs['Shape'].default_value = layer_shape
source_node.inputs['Origin'].default_value = layer_origin
source_node.inputs['Rotation'].default_value = layer_rotation
to_layer_node.inputs['Bioxel Size'].default_value = bioxel_size
to_layer_node.inputs['Shape'].default_value = layer_shape
to_layer_node.inputs['Origin'].default_value = layer_origin
to_layer_node.inputs['Rotation'].default_value = layer_rotation
return layer
@@ -511,10 +513,10 @@ class ImportVolumeDataDialog(bpy.types.Operator):
layer_type="scalar")
layer_node_tree = layer.modifiers[0].node_group
source_node = layer_node_tree.nodes['BioxelNodes_AsScalar']
source_node.inputs['Offset'].default_value = scalar_offset
source_node.inputs['Max'].default_value = orig_max
source_node.inputs['Min'].default_value = orig_min
to_layer_node = layer_node_tree.nodes['BioxelNodes__ConvertToLayer']
to_layer_node.inputs['Scalar Offset'].default_value = scalar_offset
to_layer_node.inputs['Scalar Max'].default_value = orig_max
to_layer_node.inputs['Scalar Min'].default_value = orig_min
output_node = get_node_by_type(container_node_tree.nodes,
'NodeGroupOutput')[0]

View File

@@ -166,29 +166,6 @@ if bpy.app.version >= (4, 1, 0):
'icon': 'CONSTRAINT_BONE',
'node_type': 'BioxelNodes_JoinComponent',
'node_description': ''
},
{
'label': 'Separate Component',
'node_type': 'BioxelNodes_SeparateComponent',
'node_description': ''
}
]
},
{
'label': 'Others',
'icon': 'PACKAGE',
'items': [
{
'label': 'Source As Label',
'icon': 'GP_SELECT_POINTS',
'node_type': 'BioxelNodes_AsLabel',
'node_description': ''
},
{
'label': 'Source As Scalar',
'icon': 'GP_SELECT_STROKES',
'node_type': 'BioxelNodes_AsScalar',
'node_description': ''
}
]
}
@@ -286,9 +263,9 @@ else:
'icon': 'MOD_BEVEL',
'items': [
{
'label': 'Apply Cutters',
'label': 'Cut',
'icon': 'MOD_BEVEL',
'node_type': 'BioxelNodes_ApplyCutters',
'node_type': 'BioxelNodes_Cut',
'node_description': ''
},
"separator",
@@ -315,29 +292,6 @@ else:
'icon': 'CONSTRAINT_BONE',
'node_type': 'BioxelNodes_JoinComponent',
'node_description': ''
},
{
'label': 'Separate Component',
'node_type': 'BioxelNodes_SeparateComponent',
'node_description': ''
}
]
},
{
'label': 'Others',
'icon': 'PACKAGE',
'items': [
{
'label': 'Source As Label',
'icon': 'GP_SELECT_POINTS',
'node_type': 'BioxelNodes_AsLabel',
'node_description': ''
},
{
'label': 'Source As Scalar',
'icon': 'GP_SELECT_STROKES',
'node_type': 'BioxelNodes_AsScalar',
'node_description': ''
}
]
}

View File

@@ -79,13 +79,14 @@ class JoinLayers(bpy.types.Operator):
layers = []
if self.scalar_layer != "None":
layers.append(bpy.data.objects[self.scalar_layer])
scalar_layer = bpy.data.objects[self.scalar_layer]
layers.append(scalar_layer)
if self.label_layer != "None":
layers.append(bpy.data.objects[self.label_layer])
label_layer = bpy.data.objects[self.label_layer]
layers.append(label_layer)
# if self.color_layer:
# layers.append(bpy.data.objects[self.color_layer])
# TODO: add color and vector
if len(layers) == 0:
self.report({"WARNING"}, "No additinal layers setted.")
@@ -106,8 +107,45 @@ class JoinLayers(bpy.types.Operator):
filepath=str(vdb_path), align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
joined_layer = bpy.context.active_object
bpy.ops.object.modifier_add(type='NODES')
joined_layer.modifiers[0].node_group = base_layer.modifiers[0].node_group
base_layer_node = base_layer.modifiers[0].node_group.nodes['BioxelNodes__ConvertToLayer']
bioxel_size = base_layer_node.inputs['Bioxel Size'].default_value
layer_shape = base_layer_node.inputs['Shape'].default_value
layer_origin = base_layer_node.inputs['Origin'].default_value
layer_rotation = base_layer_node.inputs['Rotation'].default_value
scalar_offset = base_layer_node.inputs['Scalar Offset'].default_value
scalar_min = base_layer_node.inputs['Scalar Min'].default_value
scalar_max = base_layer_node.inputs['Scalar Max'].default_value
if self.scalar_layer != "None":
scalar_layer_node = scalar_layer.modifiers[0].node_group.nodes['BioxelNodes__ConvertToLayer']
scalar_offset = scalar_layer_node.inputs['Scalar Offset'].default_value
scalar_min = scalar_layer_node.inputs['Scalar Min'].default_value
scalar_max = scalar_layer_node.inputs['Scalar Max'].default_value
bpy.ops.node.new_geometry_nodes_modifier()
node_tree = joined_layer.modifiers[0].node_group
nodes = node_tree.nodes
links = node_tree.links
input_node = get_node_by_type(nodes, 'NodeGroupInput')[0]
output_node = get_node_by_type(nodes, 'NodeGroupOutput')[0]
joined_layer_node = custom_nodes.add_node(
nodes, "BioxelNodes__ConvertToLayer")
links.new(input_node.outputs[0], joined_layer_node.inputs[0])
links.new(joined_layer_node.outputs[0], output_node.inputs[0])
joined_layer_node.inputs['Bioxel Size'].default_value = bioxel_size
joined_layer_node.inputs['Shape'].default_value = layer_shape
joined_layer_node.inputs['Origin'].default_value = layer_origin
joined_layer_node.inputs['Rotation'].default_value = layer_rotation
joined_layer_node.inputs['Scalar Offset'].default_value = scalar_offset
joined_layer_node.inputs['Scalar Min'].default_value = scalar_min
joined_layer_node.inputs['Scalar Max'].default_value = scalar_max
# Set props to VDB object
joined_layer.name = f"{base_layer.name}_Joined"
@@ -169,7 +207,7 @@ class ConvertToMesh(bpy.types.Operator):
object_node = nodes.new("GeometryNodeObjectInfo")
realize_nodes = nodes.new("GeometryNodeRealizeInstances")
separate_node = custom_nodes.add_node(
nodes, "BioxelNodes_SeparateComponent")
nodes, "BioxelNodes__SeparateComponent")
object_node.inputs[0].default_value = container
separate_node.inputs[1].default_value = 1

View File

@@ -2,7 +2,7 @@
## Bioxel Design Concept
According to Bioxel design concept, Bioxel Nodes imports volume data and put it into a **Container** as a **Layer**. One container may has more than one layer, and each layer stores the information of different fields under the same location, which is similar to the view layer of map app, except that here it is in 3D space. In order to render the volume the way we want it to, we need to build a renderable object from layers. We call this object **Component**. The following diagram shows the relationship of **Container**, **Layer**, and **Component**:
According to Bioxel design concept, Bioxel Nodes imports volume data and put it into a **Container** as a **Layer**. One container may has more than one layer, and each layer stores the information of different fields under the same location, which is similar to the view layers in map app, except that here it is in 3D space. In order to render the volume the way we want it to, we need to build renderable objects from layers. We call those objects **Component**. The following diagram shows the relationship of **Container**, **Layer**, and **Component**:
![alt text](assets/features_concept.png)

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@@ -251,41 +251,6 @@ This type of node is responsible for cutting components to present cross-section
</div>
## Utils
### 📦 Join Component
<div class="grid cards" markdown>
- ![alt text](assets/nodes_join-component.png)
- Components' combination should not be done by "Join Geometry" node because Blender Cycles can't render volumes in the same position, so the node will slightly offset all components randomly to avoid this problem.
***
Node Parameter:
- **Component 0~4**, _the components_
</div>
### 🗂️ Separate Component
<div class="grid cards" markdown>
- ![alt text](assets/nodes_separate-component.png)
- Volumes, previews, and guides are included within a component. This node can split them by type.
***
Node Parameter:
- **Component**, _the upstream component_
- **Type**, _the sub-object type, 0 is volume, 1 is preview, 2 is guide_
</div>
## Colors
This type of node is responsible for setting the color properties of the shader
@@ -406,3 +371,21 @@ This type of node is responsible for setting the color properties of the shader
- **Contrast**, _the larger the contrast, the harder color ramp will be_
</div>
## Utils
### 📦 Join Component
<div class="grid cards" markdown>
- ![alt text](assets/nodes_join-component.png)
- Components' combination should not be done by "Join Geometry" node because Blender Cycles can't render volumes in the same position, so the node will slightly offset all components randomly to avoid this problem.
***
Node Parameter:
- **Component 0~4**, _the components_
</div>