fix: slice viewer change all 3d viewports

fix: eevee env light effect cycles render
feat: add gamma prop to correct color from non-linear image
feat: add "copy transform" node
This commit is contained in:
2024-11-01 11:57:29 +08:00
parent 2c844c01ec
commit dc7d9382d6
7 changed files with 59 additions and 34 deletions

View File

@@ -1,7 +1,7 @@
schema_version = "1.0.0" schema_version = "1.0.0"
id = "bioxelnodes" id = "bioxelnodes"
version = "1.0.6" version = "1.0.7"
name = "Bioxel Nodes" name = "Bioxel Nodes"
tagline = "For scientific volumetric data visualization in Blender" tagline = "For scientific volumetric data visualization in Blender"
maintainer = "Ma Nan <icrdr2010@outlook.com>" maintainer = "Ma Nan <icrdr2010@outlook.com>"

View File

@@ -1,6 +1,6 @@
from pathlib import Path from pathlib import Path
VERSIONS = [{"label": "Latest", "node_version": (1, 0, 6)}, VERSIONS = [{"label": "Latest", "node_version": (1, 0, 7)},
{"label": "v0.3.x", "node_version": (0, 3, 3)}, {"label": "v0.3.x", "node_version": (0, 3, 3)},
{"label": "v0.2.x", "node_version": (0, 2, 9)}] {"label": "v0.2.x", "node_version": (0, 2, 9)}]
@@ -166,6 +166,12 @@ MENU_ITEMS = [
'name': 'ReCenter', 'name': 'ReCenter',
'description': '' 'description': ''
}, },
{
'label': 'Copy Transform',
'icon': 'EMPTY_AXIS',
'name': 'CopyTransform',
'description': ''
},
{ {
'label': 'Extract Transform', 'label': 'Extract Transform',
'icon': 'EMPTY_AXIS', 'icon': 'EMPTY_AXIS',

View File

@@ -541,6 +541,7 @@ class ContainerProps(bpy.types.Operator):
bl_label = "Change Container Properties" bl_label = "Change Container Properties"
bl_description = "Change current ontainer properties" bl_description = "Change current ontainer properties"
bl_icon = "FILE_TICK" bl_icon = "FILE_TICK"
bl_options = {'UNDO'}
scene_scale: bpy.props.FloatProperty(name="Scene Scale", scene_scale: bpy.props.FloatProperty(name="Scene Scale",
soft_min=0.0001, soft_max=10.0, soft_min=0.0001, soft_max=10.0,

View File

@@ -664,6 +664,9 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
else: else:
data = data.astype(np.float32) data = data.astype(np.float32)
# Gamma Correct
# data = data ** 2.2
name = self.layer_name or "Color" name = self.layer_name or "Color"
if data.shape[4] == 1: if data.shape[4] == 1:
data = np.repeat(data, repeats=3, axis=4) data = np.repeat(data, repeats=3, axis=4)

View File

@@ -207,15 +207,24 @@ class SliceViewer(bpy.types.Operator):
bpy.context.scene.eevee.volumetric_shadow_samples = 128 bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 128 bpy.context.scene.eevee.volumetric_samples = 128
bpy.context.scene.eevee.volumetric_ray_depth = 1 bpy.context.scene.eevee.volumetric_ray_depth = 1
bpy.context.scene.eevee.use_shadows = False
bpy.context.scene.eevee.use_volumetric_shadows = False bpy.context.scene.eevee.use_volumetric_shadows = False
for area in bpy.context.screen.areas: view_3d = None
if context.area.type == 'VIEW_3D':
view_3d = context.area
else:
for area in context.screen.areas:
if area.type == 'VIEW_3D': if area.type == 'VIEW_3D':
area.spaces[0].shading.type = 'MATERIAL' view_3d = area
area.spaces[0].shading.studio_light = 'studio.exr' break
area.spaces[0].shading.studiolight_intensity = 2.5 if view_3d:
area.spaces[0].shading.use_scene_lights = False view_3d.spaces[0].shading.type = 'MATERIAL'
area.spaces[0].shading.use_scene_world = False view_3d.spaces[0].shading.studio_light = 'studio.exr'
view_3d.spaces[0].shading.studiolight_intensity = 1.5
view_3d.spaces[0].shading.use_scene_lights = False
view_3d.spaces[0].shading.use_scene_world = False
return {'FINISHED'} return {'FINISHED'}
@@ -282,29 +291,35 @@ class AddEeveeEnv(bpy.types.Operator):
bl_description = "To make volume shadow less dark" bl_description = "To make volume shadow less dark"
def execute(self, context): def execute(self, context):
bpy.ops.object.light_add(
type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
light_obj = bpy.context.active_object
light_obj.name = "EeveeEnv"
light_obj.data.shadow_soft_size = 100
light_obj.data.energy = 1e+06
light_obj.data.color = (0.1, 0.1, 0.1)
light_obj.data.use_shadow = False
light_obj.data.diffuse_factor = 0
light_obj.data.specular_factor = 0
light_obj.data.transmission_factor = 0
light_obj.hide_select = True bpy.ops.wm.append(
light_obj.lock_location[0] = True directory=f"{str(LATEST_NODE_LIB_PATH)}/Object",
light_obj.lock_location[1] = True filename="EeveeEnv"
light_obj.lock_location[2] = True )
light_obj.lock_rotation[0] = True # bpy.ops.object.light_add(
light_obj.lock_rotation[1] = True # type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
light_obj.lock_rotation[2] = True # light_obj = bpy.context.active_object
light_obj.lock_scale[0] = True # light_obj.name = "EeveeEnv"
light_obj.lock_scale[1] = True # light_obj.data.shadow_soft_size = 100
light_obj.lock_scale[2] = True # light_obj.data.energy = 1e+06
# light_obj.data.color = (0.1, 0.1, 0.1)
# light_obj.data.use_shadow = False
# light_obj.data.diffuse_factor = 0
# light_obj.data.specular_factor = 0
# light_obj.data.transmission_factor = 0
# light_obj.hide_select = True
# light_obj.lock_location[0] = True
# light_obj.lock_location[1] = True
# light_obj.lock_location[2] = True
# light_obj.lock_rotation[0] = True
# light_obj.lock_rotation[1] = True
# light_obj.lock_rotation[2] = True
# light_obj.lock_scale[0] = True
# light_obj.lock_scale[1] = True
# light_obj.lock_scale[2] = True
bpy.context.scene.eevee.use_shadows = True
bpy.context.scene.eevee.use_volumetric_shadows = True bpy.context.scene.eevee.use_volumetric_shadows = True
return {'FINISHED'} return {'FINISHED'}

View File

@@ -1,6 +1,6 @@
[tool.poetry] [tool.poetry]
name = "bioxelnodes" name = "bioxelnodes"
version = "1.0.6" version = "1.0.7"
description = "" description = ""
authors = ["Ma Nan <icrdr2010@outlook.com>"] authors = ["Ma Nan <icrdr2010@outlook.com>"]
license = "MIT" license = "MIT"