docs: v1.0.0
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[中文文档](https://uj6xfhbzp0.feishu.cn/wiki/Qx3VwHuNPimeI8kr6nDcvl1DnHf?from=from_copylink)
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[中文文档](https://uj6xfhbzp0.feishu.cn/wiki/LPKEwjooSivxjskWHlCcQznjnNf?from=from_copylink)
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# Bioxel Nodes
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@@ -26,18 +26,18 @@ Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any
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## Support Multiple Formats
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| Format | EXT | Test |
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| ------ | ---------------------------------------- | ------- |
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| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA | ✅ pass |
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| BMP | .bmp, .BMP | ✅ pass |
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| JPEG | .jpg, .JPG, .jpeg, .JPEG | ✅ pass |
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| PNG | .png, .PNG | ✅ pass |
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| TIFF | .tif, .TIF, .tiff, .TIFF | ✅ pass |
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| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz | ✅ pass |
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| Nrrd | .nrrd, .nhdr | ✅ pass |
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| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 | ✅ pass |
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| OME | .ome.tiff, .ome.tif | ✅ pass |
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| MRC | .mrc, .mrc.gz, .map, .map.gz | ✅ pass |
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| Format | EXT |
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| ------ | ---------------------------------------- |
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| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA |
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| BMP | .bmp, .BMP |
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| JPEG | .jpg, .JPG, .jpeg, .JPEG |
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| PNG | .png, .PNG |
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| TIFF | .tif, .TIF, .tiff, .TIFF |
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| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz |
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| Nrrd | .nrrd, .nhdr |
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| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 |
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| OME | .ome.tiff, .ome.tif |
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| MRC | .mrc, .mrc.gz, .map, .map.gz |
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## Support 4D volumetric data
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@@ -59,16 +59,6 @@ Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any
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- Only works with Cycles CPU , Cycles GPU (OptiX), EEVEE
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- Section surface cannot be generated when convert to mesh (will be supported soon)
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## Compatible to Newer Version
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**v0.3.x is not compatible to v0.2.x, Updating this addon may break old files. Read the following carefully before upgradation**
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Before upgradation, you need to ask yourself whether this project file will be modified again or not, if it's an archived project file, I would recommend that you run **Bioxel Nodes > Save Staged Data** to make the addon nodes permanent. In this way, there will be no potential problem with the nodes not functioning due to the addon update.
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After the addon update, your old project files may not work either, this may be because you had executed **Save Staged Data**. If so, you need to execute **Bioxel Nodes > Relink Nodes to Addon** to relink them to make sure that the addon's new functionality and the addon nodes are synchronized.
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Also, the older shaders are not based on OSL, so if you find that you can't render volumes, you need to turn on **Open Shading Language (OSL)** in the Render Settings.
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## Roadmap
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- Better multi-format import experience
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