refactor: Remove known limitations section from documentation for EEVEE NEXT support

This commit is contained in:
2026-07-08 13:08:46 +08:00
parent efb28ee3b3
commit 0e71ff6075
3 changed files with 2 additions and 22 deletions

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@@ -38,11 +38,6 @@ If you want to cite this work, you can cite it from Zenodo:
[![DOI](https://zenodo.org/badge/786623459.svg)](https://zenodo.org/badge/latestdoi/786623459)
## Known Limitations
- Only one cutter supported in EEVEE render
- Shader fail to work when convert to mesh.
- Section surface cannot be generated when convert to mesh (will be supported soon)
## Roadmap

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@@ -49,15 +49,8 @@ Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any
![eevee](https://omoolab.github.io/BioxelNodes/latest/assets/eevee.gif)
👍 EEVEE NEXT is absolutely AWESOME! Bioxel Nodes is fully support EEVEE NEXT now! However, there are some limitations:
👍 EEVEE NEXT is absolutely AWESOME! Bioxel Nodes is fully support EEVEE NEXT now!
1. Only one cutter supported.
2. EEVEE result is not that great as Cycles does.
## Known Limitations
- Only works with Cycles CPU , Cycles GPU (OptiX), EEVEE
- Section surface cannot be generated when convert to mesh (will be supported soon)
## Roadmap

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@@ -49,15 +49,7 @@ Bioxel Nodes 是一款用于科学体数据可视化的 Blender 插件。它利
![eevee](https://omoolab.github.io/BioxelNodes/latest/assets/eevee.gif)
EEVEE NEXT 太棒了!Bioxel Nodes 现在全面支持 EEVEE NEXT!但仍有以下限制:
1. 仅支持一个切割器
2. EEVEE 渲染效果不如 Cycles
## 已知限制
- 仅支持 Cycles CPU、Cycles GPU (OptiX)、EEVEE
- 转换为网格时无法生成剖面(即将支持)
EEVEE NEXT 太棒了!Bioxel Nodes 现在全面支持 EEVEE NEXT!
## 路线图