- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px. - Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth. - Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data. - Added tests to validate the new boundary padding functionality and its integration with existing cutout processes. feat(geometry): remove overall mesh smoothing from geometry nodes - Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing. - Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes. - Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent. - Updated tests and documentation to reflect the changes in node interfaces and behaviors. feat(normals): scale tangent normals with depth - Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`. - Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute. - Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
1.9 KiB
1.9 KiB
ADDED Requirements
Requirement: Normal strength follows geometry depth scale
When a Geometry Nodes group both exposes Depth Scale and is rendered with a normal map, it SHALL store 1 - Depth Scale as the o_normal_reduction float attribute on its final geometry. O Image Layer SHALL calculate Tangent and Object Normal Map Strength as its Normal Scale input multiplied by 1 - o_normal_reduction.
Scenario: Reduced relief depth reduces Tangent normal strength
- WHEN an O Image Relief Plane uses a Tangent normal map and
Depth Scaleis set to 0.5 - THEN the Tangent Normal Map Strength is one half of the value produced at
Depth Scale1 with the sameNormal Scaleinput
Scenario: Zero relief depth disables Tangent normal detail
- WHEN an O Image Relief Plane uses a Tangent normal map and
Depth Scaleis set to 0 - THEN the Tangent Normal Map Strength is zero
Scenario: Depth extrapolation is preserved
- WHEN an eligible Tangent-normal geometry group uses
Depth Scalegreater than 1 - THEN
o_normal_reductionis negative by the corresponding amount and the Tangent Normal Map Strength retains the extrapolated value without clamping
Requirement: Reduction attribute retains its material fallback
O Image Layer SHALL use a factor of 1 for its Tangent Normal Map Strength when o_normal_reduction is absent. The existing o_normal_reduction material contract SHALL remain unchanged.
Scenario: Ordinary image material has no normal-scale attribute
- WHEN an object using O Image Layer has no
o_normal_reductionattribute - THEN its Tangent Normal Map Strength equals the
Normal Scaleinput
Scenario: Object Space normal strength follows the reduction
- WHEN O Image Layer is configured for an Object Space normal map and its geometry has any
o_normal_reductionvalue - THEN the Object Space Normal Map Strength equals the
Normal Scaleinput multiplied by1 - o_normal_reduction