## ADDED Requirements ### Requirement: Normal strength follows geometry depth scale When a Geometry Nodes group both exposes `Depth Scale` and is rendered with a normal map, it SHALL store `1 - Depth Scale` as the `o_normal_reduction` float attribute on its final geometry. `O Image Layer` SHALL calculate Tangent and Object Normal Map Strength as its `Normal Scale` input multiplied by `1 - o_normal_reduction`. #### Scenario: Reduced relief depth reduces Tangent normal strength - **WHEN** an O Image Relief Plane uses a Tangent normal map and `Depth Scale` is set to 0.5 - **THEN** the Tangent Normal Map Strength is one half of the value produced at `Depth Scale` 1 with the same `Normal Scale` input #### Scenario: Zero relief depth disables Tangent normal detail - **WHEN** an O Image Relief Plane uses a Tangent normal map and `Depth Scale` is set to 0 - **THEN** the Tangent Normal Map Strength is zero #### Scenario: Depth extrapolation is preserved - **WHEN** an eligible Tangent-normal geometry group uses `Depth Scale` greater than 1 - **THEN** `o_normal_reduction` is negative by the corresponding amount and the Tangent Normal Map Strength retains the extrapolated value without clamping ### Requirement: Reduction attribute retains its material fallback `O Image Layer` SHALL use a factor of 1 for its Tangent Normal Map Strength when `o_normal_reduction` is absent. The existing `o_normal_reduction` material contract SHALL remain unchanged. #### Scenario: Ordinary image material has no normal-scale attribute - **WHEN** an object using O Image Layer has no `o_normal_reduction` attribute - **THEN** its Tangent Normal Map Strength equals the `Normal Scale` input #### Scenario: Object Space normal strength follows the reduction - **WHEN** O Image Layer is configured for an Object Space normal map and its geometry has any `o_normal_reduction` value - **THEN** the Object Space Normal Map Strength equals the `Normal Scale` input multiplied by `1 - o_normal_reduction`