- Renamed "Base Plane Depth" to "Reference Depth" across validate_cutout.py for consistency. - Introduced a new specification for Cutout mesh sampling to ensure source pixel spacing is preserved and limits are applied correctly. - Unified naming conventions for image editing results to maintain consistency across Remove Background, Upscale, and Crop operations. - Updated the handling of Refine Selection to ensure it retains the original bounds and does not apply unnecessary cropping. - Enhanced material generation logic to connect image color directly to IOR Level, improving the rendering of dark areas. - Established clear requirements for geometry depth controls and image result materials to ensure consistent behavior across different components. - Removed outdated logic and ensured all changes are documented and tested for regression.
17 lines
1.0 KiB
Markdown
17 lines
1.0 KiB
Markdown
## ADDED Requirements
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### Requirement: Image color drives generated material IOR Level
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系统 SHALL 将 Plane、Depth Plane 与 Cutout 的非 Shadeless 生成材质中 `O Image Layer` 的 Color 输出直接连接到 Principled BSDF 的 IOR Level,同时保留既有 IOR、Base Color、Roughness、Alpha、Normal 与 Displacement 连接。
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#### Scenario: Dark image content suppresses highlights
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- **WHEN** 生成材质采样到黑色或暗色图片内容
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- **THEN** Principled BSDF 的 IOR Level SHALL 接收对应的低颜色值,从而降低该区域的高亮
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#### Scenario: Bright image content preserves direct color response
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- **WHEN** 生成材质采样到白色或亮色图片内容
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- **THEN** Principled BSDF 的 IOR Level SHALL 接收 `O Image Layer` Color 的直接转换值,不经过额外缩放或固定上限
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#### Scenario: Generated material keeps its IOR value
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- **WHEN** Cutout 或 Depth Plane 以 IOR `1.2` 创建材质
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- **THEN** 系统 SHALL 保留 IOR `1.2`,并由 Color 独立驱动 IOR Level
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