- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`. - Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`. - Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration. - Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency. - Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments. - Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
15 lines
710 B
Markdown
15 lines
710 B
Markdown
# Panorama 转换
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`operators/convert_to_panorama/` 将静态 2:1 等距柱状 Image Empty 转换为径向深度表面。`operators.py` 提交任务,`object.py` 导入对象,`__init__.py` 汇总导出与注册清单。
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```mermaid
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flowchart TD
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A[准备颜色与分析图] --> B[generate-panorama-geometry]
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B --> C[采样 12 个透视视图并推理]
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C --> D[融合径向距离与有效性]
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D --> E[写出 depth.exr 与 depth.json]
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E --> F[创建材质与 O Image Depth Panorama]
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```
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任务使用 Preferences 选择的几何模型。源颜色由 Blender 侧保存,Server 的 `geometry/panorama.py` 负责视图采样与距离融合,`jobs/panorama.py` 编排推理和产物写入。
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