- Introduced new enum items for depth plane and surface models with caching. - Added MOGE2_MESH_JOB to operators for converting images to surfaces. - Implemented surface mesh building and exporting in RunJob operator. - Enhanced UI to include export format options for MoGe-2. - Created validation tools for MoGe-2 surface assets and depth planes. - Updated geometry nodes to support new surface generation features. - Refactored existing tests to accommodate new functionality and ensure stability.
177 lines
6.4 KiB
Python
177 lines
6.4 KiB
Python
import sys
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import tempfile
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from pathlib import Path
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import bpy
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import numpy as np
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PROJECT_ROOT = Path(__file__).parents[1]
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sys.path.insert(0, str(PROJECT_ROOT / "src"))
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from snapform.image_depth import MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME
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from snapform.image_mesh import (
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MOGE_NODE_GROUP_NAME,
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build_image_mesh,
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prepare_moge_surface_archive,
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)
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def main():
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bpy.ops.wm.read_factory_settings(use_empty=True)
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arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
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if arguments:
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validate_real_result(Path(arguments[0]), Path(arguments[1]))
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return
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height, width = 48, 64
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u, v = np.meshgrid(
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np.linspace(-0.5, 0.5, width, dtype=np.float32),
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np.linspace(-0.375, 0.375, height, dtype=np.float32),
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)
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depth = np.full((1, height, width), 2.0, dtype=np.float32)
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points = np.stack((u * 2.0, v * 2.0, depth[0]), axis=-1)[None]
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mask = np.ones((1, height, width), dtype=bool)
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mask[:, :2] = False
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intrinsics = np.array(
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[[[1.0, 0.0, 0.5], [0.0, 1.0, 0.5], [0.0, 0.0, 1.0]]],
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dtype=np.float32,
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)
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image = bpy.data.images.new("MoGe Surface Test", width=width, height=height)
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source = bpy.data.objects.new("MoGe Surface Test", None)
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source.empty_display_type = "IMAGE"
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source.data = image
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bpy.context.collection.objects.link(source)
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with tempfile.TemporaryDirectory() as temporary:
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directory = Path(temporary)
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results_path = directory / "results.npz"
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mesh_path = directory / "mesh.npz"
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np.savez(
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results_path,
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depth=depth,
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mask=mask,
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points=points,
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intrinsics=intrinsics,
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)
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prepare_moge_surface_archive(results_path, mesh_path)
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surface = build_image_mesh(
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bpy.context,
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source,
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mesh_path,
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False,
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True,
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False,
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False,
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True,
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)
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assert len(surface.data.vertices) > 0
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assert surface.modifiers[0].node_group.name == MOGE_NODE_GROUP_NAME
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inputs = {
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item.name
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for item in surface.modifiers[0].node_group.interface.items_tree
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if getattr(item, "in_out", None) == "INPUT"
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}
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assert "Stretch" not in inputs
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assert "Mask" in inputs
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assert "Confidence" not in inputs
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assert "o_mask" in surface.data.attributes
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assert surface.data.attributes["o_mask"].domain == "FACE"
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attribute_names = set(surface.data.attributes.keys())
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assert attribute_names >= {"o_depth", "o_mask"}
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assert "o_edge_stretch" not in attribute_names
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assert not {
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"o_confidence",
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"o_confidence_percentile",
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"o_face_confidence",
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"o_background",
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"o_background_face",
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}.intersection(attribute_names)
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mask_socket = next(
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item
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for item in surface.modifiers[0].node_group.interface.items_tree
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if getattr(item, "in_out", None) == "INPUT" and item.name == "Mask"
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)
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assert mask_socket.default_value is True
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assert mask_socket.structure_type == "SINGLE"
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assert not mask_socket.parent.name
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assert not any(
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item.item_type == "PANEL" and item.name == "Culling"
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for item in surface.modifiers[0].node_group.interface.items_tree
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)
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smooth_socket = next(
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item
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for item in surface.modifiers[0].node_group.interface.items_tree
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if getattr(item, "in_out", None) == "INPUT" and item.name == "Smooth"
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)
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assert smooth_socket.default_value == 0.5
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assert not any(
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node.bl_idname == "GeometryNodeInputNamedAttribute"
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and node.inputs["Name"].default_value == "o_face_confidence"
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for node in surface.modifiers[0].node_group.nodes
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)
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assert MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME in bpy.data.node_groups
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material_group = bpy.data.node_groups[MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME]
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assert any(node.bl_idname == "ShaderNodeBump" for node in material_group.nodes)
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assert any(child.type == "CAMERA" for child in surface.children)
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print("MoGe-2 surface validation passed")
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def validate_real_result(results_path, image_path):
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image = bpy.data.images.load(str(image_path), check_existing=False)
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source = bpy.data.objects.new("MoGe Real Surface", None)
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source.empty_display_type = "IMAGE"
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source.data = image
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bpy.context.collection.objects.link(source)
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mesh_path = results_path.with_name("mesh.npz")
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if not mesh_path.is_file():
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prepare_moge_surface_archive(results_path, mesh_path)
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surface = build_image_mesh(
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bpy.context,
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source,
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mesh_path,
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False,
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True,
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False,
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False,
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True,
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)
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assert len(surface.data.vertices) > 100
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assert len(surface.data.polygons) > 100
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assert surface.modifiers[0].node_group.name == MOGE_NODE_GROUP_NAME
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assert MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME in bpy.data.node_groups
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assert surface.data.has_custom_normals
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normals = np.empty(len(surface.data.corner_normals) * 3, dtype=np.float32)
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surface.data.corner_normals.foreach_get("vector", normals)
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normals = normals.reshape(-1, 3)
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assert np.isfinite(normals).all()
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assert np.min(np.linalg.norm(normals, axis=1)) > 0.99
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material_group = bpy.data.node_groups[MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME]
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assert any(node.bl_idname == "ShaderNodeBump" for node in material_group.nodes)
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attribute_names = set(surface.data.attributes.keys())
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assert {"o_depth", "o_mask"}.issubset(attribute_names)
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assert "o_edge_stretch" not in attribute_names
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assert not {
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"o_confidence",
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"o_confidence_percentile",
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"o_face_confidence",
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"o_background",
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"o_background_face",
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}.intersection(attribute_names)
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camera = next(child for child in surface.children if child.type == "CAMERA")
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dimensions = surface.dimensions
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assert max(dimensions) < 10.0
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assert min(dimensions.x, dimensions.y) > 0.1
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assert 1.0 <= camera.data.lens <= 500.0
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assert abs(camera.data.shift_x) <= 1.0
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assert abs(camera.data.shift_y) <= 1.0
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print(
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f"Real MoGe-2 surface validation passed: "
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f"{len(surface.data.vertices)} vertices, {len(surface.data.polygons)} faces, "
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f"dimensions={tuple(round(value, 4) for value in dimensions)}, "
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f"lens={camera.data.lens:.3f}, shift=({camera.data.shift_x:.4f}, "
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f"{camera.data.shift_y:.4f})"
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)
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if __name__ == "__main__":
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main()
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