Files
AnyImage/tools/nodes/common/validity.py
nan c62ec2cd48 Refactor depth surface handling and unify depth sampling rules
- Removed the `always_vertex` parameter from `build_surface_camera` to streamline depth sampling for cutouts and ensure consistent behavior across depth plane and panorama.
- Updated depth sampling logic to ensure that all free boundary points, including the original frame of the depth plane, use neighboring face depth instead of their own texture sampling.
- Adjusted the depth mask deletion process to operate on faces rather than points, eliminating the need for additional cleanup of dangling edges.
- Ensured that the cutout rules are consistently applied across all relevant nodes, removing exceptions and simplifying the logic.
- Updated tests to verify the new behavior, ensuring that cutout points follow the depth of adjacent faces and that the original frame maintains its depth sampling.
- Refactored geometry handling in multiple depth-related nodes to improve clarity and maintainability.
2026-09-16 16:30:56 +08:00

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386 B
Python

"""Delete the faces the depth mask excludes."""
def delete_invalid_faces(group, geometry, invalid):
nodes, links = group.nodes, group.links
delete = nodes.new("GeometryNodeDeleteGeometry")
delete.domain, delete.mode = "FACE", "ALL"
links.new(geometry, delete.inputs["Geometry"])
links.new(invalid, delete.inputs["Selection"])
return delete.outputs["Geometry"]