- Renamed "Base Plane Depth" to "Reference Depth" across validate_cutout.py for consistency. - Introduced a new specification for Cutout mesh sampling to ensure source pixel spacing is preserved and limits are applied correctly. - Unified naming conventions for image editing results to maintain consistency across Remove Background, Upscale, and Crop operations. - Updated the handling of Refine Selection to ensure it retains the original bounds and does not apply unnecessary cropping. - Enhanced material generation logic to connect image color directly to IOR Level, improving the rendering of dark areas. - Established clear requirements for geometry depth controls and image result materials to ensure consistent behavior across different components. - Removed outdated logic and ensured all changes are documented and tested for regression.
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4.2 KiB
ADDED Requirements
Requirement: Refine preserves the submitted bounds canvas
系统 SHALL 让 BEN2 Refine 输出保持输入 RGBA 的完整矩形尺寸,并沿用提交前的 Selection bounds;Server MUST 不按生成 Alpha 紧裁切输出,也 MUST 不接收 Selection Mask。
Scenario: BEN2 output occupies only part of the bounds
- WHEN BEN2 只在输入矩形的一部分生成可见 Alpha
- THEN Refine 输出 SHALL 保留完整输入尺寸和透明区域,Blender SHALL 沿用提交前保存的 bounds
Scenario: Refine Job reports its files
- WHEN
refine-image-selection或 Cutout artifact Job 完成 Refine - THEN Job SHALL 返回完整尺寸的 Refine 图片,并且 MUST 不生成或返回 Refine 后的局部 bounds 文件
Requirement: Refined content Alpha combines source and BEN2
BEN2 Refine 内容 Alpha SHALL 等于 Source Alpha × BEN2 Alpha,并且 Selection Mask MUST 不参与 BEN2 推理或 Server 端 Refine 输出。
Scenario: Source contains transparent pixels
- WHEN BEN2 在源 Alpha 为零或半透明的像素生成前景 Alpha
- THEN Refine 图片 SHALL 通过
preserve_input_alpha保持源 Alpha 与 BEN2 Alpha 的乘积
Scenario: Selection excludes visible content inside bounds
- WHEN bounds 内存在位于 Selection Mask 外的可见内容
- THEN BEN2 与 Server Refine 输出 SHALL 仍能使用并保留该内容,不得预先乘入 Selection Mask
Requirement: Cutout textures share refined content scope
启用 Refine Selection 的 Cutout SHALL 使用同一份 Source Alpha × BEN2 Alpha 内容生成 Color、Normal 与 Depth 贴图,Selection Mask MUST 不限制这些贴图的生成。
Scenario: Cutout generates color and normal
- WHEN Cutout 同时启用 Refine Selection 与 Normal Map
- THEN Color Alpha 与 Normal 可见区域 SHALL 来自完整 Refine 图片 Alpha,不得乘入 Selection Mask
Scenario: Cutout generates depth
- WHEN Refined Cutout 生成 Vector 或 Z Depth
- THEN MoGe-2 黑底输入和 Depth Metadata 参考内容范围 SHALL 来自完整 Refine 图片 Alpha,不得乘入 Selection Mask
Scenario: Depth texture preserves model validity
- WHEN 系统写出 Vector 或 Z Depth EXR
- THEN RGB SHALL 保留完整连续 Field,Alpha SHALL 保存 MoGe-2 Validity,不得用 Refine Alpha 或 Selection Mask 覆盖
Requirement: Cutout mesh combines refined content with Selection
Cutout SHALL 只在 Blender 网格构建阶段计算 Source Alpha × BEN2 Alpha × Selection Mask,并使用该结果约束 BaseShape、内容空值检查和网格标定。
Scenario: BEN2 keeps content outside the user Selection
- WHEN BEN2 在 Selection bounds 内保留了 Selection Mask 外的前景
- THEN Color、Normal 与 Depth SHALL 保留该内容,但最终 Cutout 网格 MUST 不包含 Selection Mask 外的区域
Scenario: Combined Cutout content is empty
- WHEN Refine Alpha 与 Selection Mask 相乘后没有超过 Cutout Alpha 阈值的像素
- THEN Cutout SHALL 报告空内容且不创建网格
Scenario: Cutout generates only Normal or Depth
- WHEN Cutout 未启用 Refine、但因 Normal 或 Depth 进入 Job
- THEN 贴图 SHALL 使用完整 bounds 源 Alpha,网格 SHALL 使用
Source Alpha × Selection Mask
Requirement: Crop Refine applies Selection in Blender
Crop Refine SHALL 在 Blender 中计算 Source Alpha × BEN2 Alpha × Selection Mask 作为最终图片 Alpha,同时保持提交前的矩形尺寸和 placement bounds。
Scenario: BEN2 keeps pixels outside a Crop Selection
- WHEN BEN2 在 Crop Selection Mask 外生成可见 Alpha
- THEN 最终 Crop 图片 SHALL 将这些像素 Alpha 置为零,但 MUST 不改变提交前 bounds
Scenario: Crop uses one rasterized Selection
- WHEN Crop 提交 Refine Job 并异步接收结果
- THEN 系统 SHALL 复用提交阶段生成的 Selection Mask,不得在响应阶段重新栅格化 SelectionPath,也不得把 Mask 发送给 Server
Scenario: Combined Crop content is empty
- WHEN Refine Alpha 与 Selection Mask 相乘后没有可见像素
- THEN Crop SHALL 报告空内容且不创建结果 Image Empty