- Introduced a new proposal for depth cutout symmetry, allowing for the reuse of depth replacement and geometry operations. - Added requirements for maintaining default thickness values for cutout nodes and ensuring proper initialization during object creation. - Enhanced symmetry node to handle existing geometry, including alignment, mirroring, and boundary filling. - Implemented fill smoothing to control the geometry of generated walls while preserving original surfaces. - Created tests to validate the functionality of the new symmetry features against baseline geometry. - Updated existing assets and node groups to support the new symmetry capabilities without introducing additional dependencies.
96 lines
4.4 KiB
Python
96 lines
4.4 KiB
Python
"""Reload saved assets and evaluate geometry in the target Blender process."""
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from math import isfinite
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from pathlib import Path
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import bpy
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ASSET_PATH = Path(__file__).resolve().parents[2] / "src/anyimage/assets/O_AnyImage.blend"
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GEOMETRY_NAMES = {
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"O Image Depth Panorama",
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"O Image Plane", "O Image Depth Plane", "O Image Relief Plane",
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"O Image Cutout", "O Image Depth Cutout", "O Image Cutout Symmetry",
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}
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SHADER_NAMES = {"O Image Layer", "O Image Depth Layer", "O Shadeless"}
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def check_asset_library(asset_path):
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"""Check library completeness and finite, nonempty evaluated geometry."""
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with bpy.data.libraries.load(str(asset_path), link=True) as (source, target):
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assert set(source.node_groups) == GEOMETRY_NAMES | SHADER_NAMES
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target.node_groups = sorted(GEOMETRY_NAMES | SHADER_NAMES)
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pending, checked = list(target.node_groups), set()
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while pending:
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group = pending.pop()
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if group in checked or group.bl_idname != "GeometryNodeTree":
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continue
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checked.add(group)
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for node in group.nodes:
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assert node.bl_idname != "GeometryNodeCaptureAttribute", group.name
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if node.bl_idname == "GeometryNodeGroup" and node.node_tree:
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pending.append(node.node_tree)
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depth_image = bpy.data.images.new("Asset Check Depth", width=8, height=8, float_buffer=True)
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depth_image.colorspace_settings.name = "Non-Color"
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depth_image.pixels.foreach_set([
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value for y in range(8) for x in range(8)
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for value in ((x + 0.5) / 8 - 0.5, (y + 0.5) / 8 - 0.5, 2.0, 1.0)
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])
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for node_group in target.node_groups:
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expected_type = "GeometryNodeTree" if node_group.name in GEOMETRY_NAMES else "ShaderNodeTree"
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assert node_group.bl_idname == expected_type and node_group.library is not None, node_group.name
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if expected_type == "ShaderNodeTree":
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continue
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mesh = bpy.data.meshes.new("Asset Check Plane")
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mesh.from_pydata(
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[(x / 3 - 0.5, y / 3 - 0.5, 0) for y in range(4) for x in range(4)], [],
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[(y * 4 + x, y * 4 + x + 1, (y + 1) * 4 + x + 1, (y + 1) * 4 + x)
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for y in range(3) for x in range(3)],
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)
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uv = mesh.uv_layers.new(name="UVMap")
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for loop in mesh.loops:
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position = mesh.vertices[loop.vertex_index].co
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uv.data[loop.index].uv = (position.x + 0.5, position.y + 0.5)
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profile = mesh.attributes.new("o_balloon", "FLOAT", "POINT")
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for value in profile.data:
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value.value = 0.2
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obj = bpy.data.objects.new("Asset Check", mesh)
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bpy.context.collection.objects.link(obj)
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modifier = obj.modifiers.new("Asset Check", "NODES")
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modifier.node_group = node_group
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values = {"Subdivide": 0, "Thickness": 0.2, "Reference Depth": 2.0,
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"Depth Image": depth_image, "Uniform Scale": 1.0, "Normal Smooth": 0,
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"Depth Split": 0.0}
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if node_group.name == "O Image Cutout Symmetry":
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values["Depth Offset"] = 0.5
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for item in node_group.interface.items_tree:
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if item.item_type == "SOCKET" and item.in_out == "INPUT" and item.name in values:
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modifier[item.identifier] = values[item.name]
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obj.update_tag(refresh={"DATA"})
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bpy.context.view_layer.update()
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evaluated = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
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result = evaluated.to_mesh()
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try:
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assert len(result.vertices) and len(result.polygons), node_group.name
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assert all(isfinite(value) for vertex in result.vertices for value in vertex.co), node_group.name
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assert not list(modifier.node_warnings), (
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node_group.name, [warning.message for warning in modifier.node_warnings],
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)
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assert not {attribute.name for attribute in result.attributes} & {
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".o_anyimage_depth_cut", ".o_anyimage_original_boundary",
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}, node_group.name
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finally:
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evaluated.to_mesh_clear()
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bpy.data.objects.remove(obj, do_unlink=True)
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bpy.data.meshes.remove(mesh)
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bpy.data.images.remove(depth_image)
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print(f"Checked {len(target.node_groups)} saved node groups in Blender {bpy.app.version_string}")
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def main():
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bpy.ops.wm.read_factory_settings(use_empty=True)
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check_asset_library(ASSET_PATH)
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if __name__ == "__main__":
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main()
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