Files
AnyImage/tests/tools/nodes/test_arrangement.py
nan 9debab5c0c Add comprehensive tests for image processing nodes and refactor node imports
- Introduced new test files for image layer, image plane, normal scale, object normal rotation, shadeless, and temporary attributes.
- Implemented tests to validate the behavior of alpha curves, depth layers, and normal scales in various rendering engines.
- Refactored import paths for node groups to align with the new directory structure.
- Added checks for temporary attribute lifetimes and ensured proper cleanup without warnings.
- Enhanced CLI commands to require the Blender group and validate the presence of generated node assets before packaging.
- Updated packaging scripts to enforce the existence of necessary assets, preventing build failures.
2026-09-19 21:23:19 +08:00

176 lines
7.1 KiB
Python

"""Exercise automatic arrangement while preserving node programs and geometry."""
import bpy
import numpy as np
import pytest
from tools.nodes.arrangement.arrange import arrange_nodes
from tools.nodes.arrangement.dimensions import estimate_node_dimensions
from tools.nodes.check import ASSET_PATH, SHADER_NAMES
from nodes.groups.image_depth_cutout import build_image_depth_cutout_group
from nodes.groups.image_depth_layer import build_image_depth_layer_group
from nodes.groups.image_layer import build_image_layer_group
from nodes.groups.shadeless import build_shadeless_group
BUILDERS = (
("O Image Depth Cutout", build_image_depth_cutout_group),
("O Image Layer", build_image_layer_group),
)
SHADER_BUILDERS = {
"O Image Layer": build_image_layer_group,
"O Image Depth Layer": build_image_depth_layer_group,
"O Shadeless": build_shadeless_group,
}
@pytest.fixture(params=[name for name, _ in BUILDERS])
def node_group(request):
bpy.ops.wm.read_factory_settings(use_empty=True)
return next(builder() for name, builder in BUILDERS if name == request.param)
def _source(socket):
while socket.node.bl_idname == "NodeReroute":
socket = socket.node.inputs[0].links[0].from_socket
node = socket.node
return ("INPUT" if node.bl_idname == "NodeGroupInput" else node.name, socket.identifier)
def _value(value):
if isinstance(value, (str, int, float, bool)) or value is None:
return value
if isinstance(value, bpy.types.ID):
return value.as_pointer()
return tuple(value)
def _program(node_group):
nodes = {}
for node in node_group.nodes:
if node.bl_idname in {"NodeReroute", "NodeGroupInput", "NodeFrame"}:
continue
settings = {
name: _value(getattr(node, name))
for name in ("operation", "data_type", "input_type", "domain", "mode", "clamp",
"interpolation", "interpolation_type", "extension", "pattern_mode",
"space", "uv_map", "attribute_type", "attribute_name", "rotation_type",
"invert", "blend_type", "clamp_factor", "clamp_result", "distribution")
if hasattr(node, name)
}
if hasattr(node, "mapping"):
mapping = node.mapping
settings["mapping"] = (
mapping.extend, mapping.use_clip,
tuple((tuple(point.location), point.handle_type)
for curve in mapping.curves for point in curve.points),
)
inputs = [
(socket.identifier, _value(socket.default_value) if hasattr(socket, "default_value") else None,
[_source(link.from_socket) for link in sorted(
socket.links, key=lambda link: link.multi_input_sort_id, reverse=True)])
for socket in node.inputs
]
paired = getattr(node, "paired_output", None)
nodes[node.name] = (node.bl_idname, settings, inputs, paired.name if paired else None)
interface = [
(item.identifier, item.name, item.in_out, item.socket_type,
_value(item.default_value) if hasattr(item, "default_value") else None)
for item in node_group.interface.items_tree if item.item_type == "SOCKET"
]
return nodes, interface
def _surface(node_group):
mesh = bpy.data.meshes.new("Layout Surface")
mesh.from_pydata(
[(x - 2, y - 1, 0) for y in range(3) for x in range(5)], [],
[(y * 5 + x, y * 5 + x + 1, (y + 1) * 5 + x + 1, (y + 1) * 5 + x)
for y in range(2) for x in range(4)],
)
uv = mesh.uv_layers.new(name="UVMap")
for loop in mesh.loops:
x, y, _ = mesh.vertices[loop.vertex_index].co
uv.data[loop.index].uv = ((x + 2) / 4, (y + 1) / 2)
profile = mesh.attributes.new("o_balloon", "FLOAT", "POINT")
for vertex, value in zip(mesh.vertices, profile.data):
value.value = 0.25 * (1 - abs(vertex.co.x) / 2) * (1 - abs(vertex.co.y))
mesh.materials.append(bpy.data.materials.new("Image"))
obj = bpy.data.objects.new("Layout Surface", mesh)
bpy.context.collection.objects.link(obj)
modifier = obj.modifiers.new("Surface", "NODES")
modifier.node_group = node_group
image = bpy.data.images.new("Layout Depth", width=16, height=8, float_buffer=True)
image.colorspace_settings.name = "Non-Color"
image.alpha_mode = "CHANNEL_PACKED"
yy, xx = np.mgrid[:8, :16]
pixels = np.ones((8, 16, 4), dtype=np.float32)
pixels[..., 0] = ((xx + 0.5) / 16 - 0.5) * 4
pixels[..., 1] = -((yy + 0.5) / 8 - 0.5) * 2
pixels[..., 2] = 2 + xx * 0.02
image.pixels.foreach_set(pixels.ravel())
values = {"Subdivide": 1, "Thickness": 0.2, "Depth Image": image,
"Uniform Scale": 1.0, "Reference Depth": 2.5, "Depth Scale": 0.8,
"Edge Turn": 2, "Depth Split": 0.25,
"Offset": 0.5}
mode = None
for item in node_group.interface.items_tree:
if item.item_type != "SOCKET" or item.in_out != "INPUT":
continue
if item.name in values:
modifier[item.identifier] = values[item.name]
elif item.name == "Mode":
mode = item.identifier
def evaluate():
results = []
for choice in range(2 if mode else 1):
if mode:
modifier[mode] = choice
obj.update_tag(refresh={"DATA"})
bpy.context.view_layer.update()
result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
evaluated = result.to_mesh()
try:
assert len(evaluated.vertices) > 0
results.append((np.array([vertex.co[:] for vertex in evaluated.vertices]),
[tuple(face.vertices) for face in evaluated.polygons]))
finally:
result.to_mesh_clear()
return results
return evaluate
def test_arrangement_preserves_program_and_evaluation(node_group):
program = _program(node_group)
evaluate = _surface(node_group) if node_group.bl_idname == "GeometryNodeTree" else list
geometry = evaluate()
arrange_nodes(node_group)
assert _program(node_group) == program
for (before_points, before_faces), (after_points, after_faces) in zip(geometry, evaluate()):
np.testing.assert_allclose(after_points, before_points, atol=1e-6)
assert after_faces == before_faces
display_nodes = [node for node in node_group.nodes if node.bl_idname not in {"NodeFrame", "NodeReroute"}]
boxes = []
for node in display_nodes:
size = estimate_node_dimensions(node)
x, y = node.location_absolute
box = (x, y - size.height, x + size.width, y)
assert all(not (box[0] < other[2] and box[2] > other[0]
and box[1] < other[3] and box[3] > other[1]) for other in boxes), node.name
boxes.append(box)
@pytest.mark.parametrize("name", sorted(SHADER_NAMES))
def test_shader_asset_preserves_definition(name):
bpy.ops.wm.read_factory_settings(use_empty=True)
definition = SHADER_BUILDERS[name]()
expected = _program(definition)
with bpy.data.libraries.load(str(ASSET_PATH)) as (_, target):
target.node_groups = [name]
assert _program(target.node_groups[0]) == expected