- Introduced new test files for image layer, image plane, normal scale, object normal rotation, shadeless, and temporary attributes. - Implemented tests to validate the behavior of alpha curves, depth layers, and normal scales in various rendering engines. - Refactored import paths for node groups to align with the new directory structure. - Added checks for temporary attribute lifetimes and ensured proper cleanup without warnings. - Enhanced CLI commands to require the Blender group and validate the presence of generated node assets before packaging. - Updated packaging scripts to enforce the existence of necessary assets, preventing build failures.
176 lines
7.1 KiB
Python
176 lines
7.1 KiB
Python
"""Exercise automatic arrangement while preserving node programs and geometry."""
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import bpy
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import numpy as np
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import pytest
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from tools.nodes.arrangement.arrange import arrange_nodes
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from tools.nodes.arrangement.dimensions import estimate_node_dimensions
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from tools.nodes.check import ASSET_PATH, SHADER_NAMES
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from nodes.groups.image_depth_cutout import build_image_depth_cutout_group
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from nodes.groups.image_depth_layer import build_image_depth_layer_group
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from nodes.groups.image_layer import build_image_layer_group
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from nodes.groups.shadeless import build_shadeless_group
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BUILDERS = (
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("O Image Depth Cutout", build_image_depth_cutout_group),
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("O Image Layer", build_image_layer_group),
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)
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SHADER_BUILDERS = {
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"O Image Layer": build_image_layer_group,
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"O Image Depth Layer": build_image_depth_layer_group,
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"O Shadeless": build_shadeless_group,
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}
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@pytest.fixture(params=[name for name, _ in BUILDERS])
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def node_group(request):
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bpy.ops.wm.read_factory_settings(use_empty=True)
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return next(builder() for name, builder in BUILDERS if name == request.param)
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def _source(socket):
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while socket.node.bl_idname == "NodeReroute":
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socket = socket.node.inputs[0].links[0].from_socket
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node = socket.node
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return ("INPUT" if node.bl_idname == "NodeGroupInput" else node.name, socket.identifier)
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def _value(value):
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if isinstance(value, (str, int, float, bool)) or value is None:
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return value
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if isinstance(value, bpy.types.ID):
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return value.as_pointer()
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return tuple(value)
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def _program(node_group):
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nodes = {}
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for node in node_group.nodes:
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if node.bl_idname in {"NodeReroute", "NodeGroupInput", "NodeFrame"}:
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continue
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settings = {
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name: _value(getattr(node, name))
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for name in ("operation", "data_type", "input_type", "domain", "mode", "clamp",
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"interpolation", "interpolation_type", "extension", "pattern_mode",
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"space", "uv_map", "attribute_type", "attribute_name", "rotation_type",
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"invert", "blend_type", "clamp_factor", "clamp_result", "distribution")
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if hasattr(node, name)
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}
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if hasattr(node, "mapping"):
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mapping = node.mapping
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settings["mapping"] = (
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mapping.extend, mapping.use_clip,
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tuple((tuple(point.location), point.handle_type)
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for curve in mapping.curves for point in curve.points),
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)
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inputs = [
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(socket.identifier, _value(socket.default_value) if hasattr(socket, "default_value") else None,
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[_source(link.from_socket) for link in sorted(
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socket.links, key=lambda link: link.multi_input_sort_id, reverse=True)])
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for socket in node.inputs
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]
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paired = getattr(node, "paired_output", None)
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nodes[node.name] = (node.bl_idname, settings, inputs, paired.name if paired else None)
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interface = [
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(item.identifier, item.name, item.in_out, item.socket_type,
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_value(item.default_value) if hasattr(item, "default_value") else None)
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for item in node_group.interface.items_tree if item.item_type == "SOCKET"
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]
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return nodes, interface
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def _surface(node_group):
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mesh = bpy.data.meshes.new("Layout Surface")
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mesh.from_pydata(
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[(x - 2, y - 1, 0) for y in range(3) for x in range(5)], [],
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[(y * 5 + x, y * 5 + x + 1, (y + 1) * 5 + x + 1, (y + 1) * 5 + x)
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for y in range(2) for x in range(4)],
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)
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uv = mesh.uv_layers.new(name="UVMap")
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for loop in mesh.loops:
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x, y, _ = mesh.vertices[loop.vertex_index].co
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uv.data[loop.index].uv = ((x + 2) / 4, (y + 1) / 2)
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profile = mesh.attributes.new("o_balloon", "FLOAT", "POINT")
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for vertex, value in zip(mesh.vertices, profile.data):
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value.value = 0.25 * (1 - abs(vertex.co.x) / 2) * (1 - abs(vertex.co.y))
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mesh.materials.append(bpy.data.materials.new("Image"))
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obj = bpy.data.objects.new("Layout Surface", mesh)
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bpy.context.collection.objects.link(obj)
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modifier = obj.modifiers.new("Surface", "NODES")
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modifier.node_group = node_group
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image = bpy.data.images.new("Layout Depth", width=16, height=8, float_buffer=True)
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image.colorspace_settings.name = "Non-Color"
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image.alpha_mode = "CHANNEL_PACKED"
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yy, xx = np.mgrid[:8, :16]
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pixels = np.ones((8, 16, 4), dtype=np.float32)
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pixels[..., 0] = ((xx + 0.5) / 16 - 0.5) * 4
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pixels[..., 1] = -((yy + 0.5) / 8 - 0.5) * 2
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pixels[..., 2] = 2 + xx * 0.02
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image.pixels.foreach_set(pixels.ravel())
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values = {"Subdivide": 1, "Thickness": 0.2, "Depth Image": image,
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"Uniform Scale": 1.0, "Reference Depth": 2.5, "Depth Scale": 0.8,
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"Edge Turn": 2, "Depth Split": 0.25,
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"Offset": 0.5}
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mode = None
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for item in node_group.interface.items_tree:
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if item.item_type != "SOCKET" or item.in_out != "INPUT":
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continue
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if item.name in values:
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modifier[item.identifier] = values[item.name]
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elif item.name == "Mode":
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mode = item.identifier
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def evaluate():
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results = []
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for choice in range(2 if mode else 1):
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if mode:
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modifier[mode] = choice
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obj.update_tag(refresh={"DATA"})
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bpy.context.view_layer.update()
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result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
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evaluated = result.to_mesh()
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try:
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assert len(evaluated.vertices) > 0
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results.append((np.array([vertex.co[:] for vertex in evaluated.vertices]),
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[tuple(face.vertices) for face in evaluated.polygons]))
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finally:
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result.to_mesh_clear()
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return results
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return evaluate
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def test_arrangement_preserves_program_and_evaluation(node_group):
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program = _program(node_group)
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evaluate = _surface(node_group) if node_group.bl_idname == "GeometryNodeTree" else list
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geometry = evaluate()
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arrange_nodes(node_group)
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assert _program(node_group) == program
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for (before_points, before_faces), (after_points, after_faces) in zip(geometry, evaluate()):
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np.testing.assert_allclose(after_points, before_points, atol=1e-6)
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assert after_faces == before_faces
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display_nodes = [node for node in node_group.nodes if node.bl_idname not in {"NodeFrame", "NodeReroute"}]
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boxes = []
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for node in display_nodes:
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size = estimate_node_dimensions(node)
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x, y = node.location_absolute
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box = (x, y - size.height, x + size.width, y)
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assert all(not (box[0] < other[2] and box[2] > other[0]
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and box[1] < other[3] and box[3] > other[1]) for other in boxes), node.name
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boxes.append(box)
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@pytest.mark.parametrize("name", sorted(SHADER_NAMES))
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def test_shader_asset_preserves_definition(name):
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bpy.ops.wm.read_factory_settings(use_empty=True)
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definition = SHADER_BUILDERS[name]()
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expected = _program(definition)
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with bpy.data.libraries.load(str(ASSET_PATH)) as (_, target):
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target.node_groups = [name]
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assert _program(target.node_groups[0]) == expected
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