Commit Graph

10 Commits

Author SHA1 Message Date
nan
9debab5c0c Add comprehensive tests for image processing nodes and refactor node imports
- Introduced new test files for image layer, image plane, normal scale, object normal rotation, shadeless, and temporary attributes.
- Implemented tests to validate the behavior of alpha curves, depth layers, and normal scales in various rendering engines.
- Refactored import paths for node groups to align with the new directory structure.
- Added checks for temporary attribute lifetimes and ensured proper cleanup without warnings.
- Enhanced CLI commands to require the Blender group and validate the presence of generated node assets before packaging.
- Updated packaging scripts to enforce the existence of necessary assets, preventing build failures.
2026-09-19 21:23:19 +08:00
nan
0e0287d340 refactor: update depth cutout and surface handling for improved geometry manipulation and clarity 2026-09-18 01:43:52 +08:00
nan
0aeb61f818 Refactor tests and remove unused imports
- Cleaned up test files by removing unnecessary imports and unused parameters.
- Simplified test functions by eliminating redundant parameterization and consolidating logic.
- Updated test cases to directly use defined values instead of parameterized inputs where applicable.
- Enhanced readability and maintainability of the test code across various test files.
2026-09-17 10:02:05 +08:00
nan
591e62085a feat(cutout): implement boundary padding for cutout textures
- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px.
- Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth.
- Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data.
- Added tests to validate the new boundary padding functionality and its integration with existing cutout processes.

feat(geometry): remove overall mesh smoothing from geometry nodes

- Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing.
- Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes.
- Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent.
- Updated tests and documentation to reflect the changes in node interfaces and behaviors.

feat(normals): scale tangent normals with depth

- Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`.
- Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute.
- Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
2026-09-15 00:40:24 +08:00
nan
ab282e4fdf feat: Implement depth cutout symmetry and associated functionalities
- Introduced a new proposal for depth cutout symmetry, allowing for the reuse of depth replacement and geometry operations.
- Added requirements for maintaining default thickness values for cutout nodes and ensuring proper initialization during object creation.
- Enhanced symmetry node to handle existing geometry, including alignment, mirroring, and boundary filling.
- Implemented fill smoothing to control the geometry of generated walls while preserving original surfaces.
- Created tests to validate the functionality of the new symmetry features against baseline geometry.
- Updated existing assets and node groups to support the new symmetry capabilities without introducing additional dependencies.
2026-09-14 14:58:48 +08:00
nan
dc000e50b1 feat: Implement weight cutout boundary smoothing for image depth cutout
- Added a new proposal for boundary smoothing in the weight cutout process, differentiating between Split edges and Outline smoothing requirements.
- Introduced a new capability `cutout-boundary-smoothing` to control smoothing strength and default values.
- Updated specifications to define the behavior of boundary-specific smoothing strength and default settings.
- Created tasks to verify the implementation of boundary behavior and asset updates.
- Developed comprehensive tests for depth symmetry and normal scaling to ensure expected behavior and performance.
- Introduced new attributes for normal mapping to facilitate persistent face attributes sharing between depth symmetry and image materials.
- Built a new node group for O Image Depth Symmetry, integrating the new smoothing capabilities and ensuring compatibility with existing workflows.
2026-09-14 12:44:20 +08:00
nan
09778c4b48 Refactor geometry node arrangement system
- Removed obsolete files: sections.py, semantics.json, and sources.py.
- Introduced new modules: branches.py and layout.py for improved calculation block identification and layout planning.
- Implemented a unified layout strategy for geometry nodes, ensuring consistent spacing and organization.
- Added comprehensive documentation for the new layout design and its goals.
- Established a migration plan for transitioning existing assets to the new layout system.
- Updated tests to validate the new arrangement logic and ensure compatibility with existing geometry node structures.
2026-09-13 23:42:12 +08:00
nan
938d95db0f Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
2026-09-12 19:20:06 +08:00
nan
5b2dc59f79 Implement arrangement framework for node groups
- Introduced `frames.py` to manage field complex calculations and their arrangement within node groups.
- Added functionality to create and remove field frames based on node arrangements.
- Developed `passages.py` to find unobstructed paths for connections around calculation frames.
- Implemented `references.py` to route shared results on peripheral tracks, ensuring efficient distribution of outputs.
- Created `sections.py` to reserve space for field calculations adjacent to geometry consumers.
- Added `sources.py` to position shared calculation sources effectively beside their distribution channels.
- Enhanced outline smoothing with `outline_smoothing.py` to adapt camera depth along original outlines.
2026-09-12 12:19:07 +08:00
nan
f48bbb3d05 Add tests for image layer, image plane, inventory, saved layout, commands, documentation, manifest, and packaging
- Implement tests for image layer functionality including alpha curve and depth layer behavior.
- Create tests for image plane evaluation and modifier input handling.
- Add tests to verify the saved asset inventory and its persistence.
- Introduce tests for the documentation command to ensure correct project version deployment.
- Validate the extension manifest structure and required permissions.
- Develop tests for the packaging process, ensuring correct platform handling and dependency management.
- Enhance image depth plane group functionality with new split threshold input and surface processing.
2026-09-09 22:18:59 +08:00