- Added a new "Stretch Limit" parameter to the Depth Surface node, allowing for dynamic edge culling based on the ratio of original to projected edge lengths. - Updated the geometry processing to capture original edge lengths before projection and calculate current lengths after projection. - Implemented logic to delete edges and faces that exceed the stretch limit, ensuring cleaner topology. - Enhanced tests to validate the new functionality, including scenarios for edge retention and deletion based on stretch limits. - Updated documentation and node assets to reflect the new parameter and its implications on geometry processing.
40 B
40 B