- Refactor Depth Cutout to reuse the projected outline field, reducing redundant boundary calculations and improving performance. - Derive the center field from shared low-frequency fields, eliminating an unnecessary blur operation. - Implement triangle-only strip cleanup for Depth Cutout, as the input is confirmed to be triangulated. - Short-circuit zero-thickness branches in both Cutout and Depth Cutout to avoid unnecessary geometry generation. - Standardize internal attribute naming with a new `_o_` prefix and implement wildcard cleanup for temporary attributes. - Update relevant tests to ensure functionality remains consistent and validate changes against existing behavior.
100 lines
4.5 KiB
Python
100 lines
4.5 KiB
Python
"""Reload saved assets and evaluate geometry in the target Blender process."""
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from math import isfinite
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from pathlib import Path
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import bpy
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ASSET_PATH = Path(__file__).resolve().parents[2] / "src/anyimage/assets/O_AnyImage.blend"
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GEOMETRY_NAMES = {
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"O Image Depth Panorama",
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"O Image Plane", "O Image Depth Plane", "O Image Relief Plane",
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"O Image Cutout", "O Image Depth Cutout", "O Image Cutout Symmetry",
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}
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SHADER_NAMES = {"O Image Layer", "O Image Depth Layer", "O Shadeless"}
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def check_asset_library(asset_path):
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"""Check library completeness and finite, nonempty evaluated geometry."""
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with bpy.data.libraries.load(str(asset_path), link=True) as (source, target):
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assert set(source.node_groups) == GEOMETRY_NAMES | SHADER_NAMES
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target.node_groups = sorted(GEOMETRY_NAMES | SHADER_NAMES)
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pending, checked = list(target.node_groups), set()
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while pending:
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group = pending.pop()
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if group in checked or group.bl_idname != "GeometryNodeTree":
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continue
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checked.add(group)
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for node in group.nodes:
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assert node.bl_idname != "GeometryNodeCaptureAttribute", group.name
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if node.bl_idname == "GeometryNodeGroup" and node.node_tree:
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pending.append(node.node_tree)
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depth_image = bpy.data.images.new("Asset Check Depth", width=8, height=8, float_buffer=True)
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depth_image.colorspace_settings.name = "Non-Color"
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depth_image.pixels.foreach_set([
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value for y in range(8) for x in range(8)
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for value in ((x + 0.5) / 8 - 0.5, (y + 0.5) / 8 - 0.5, 2.0, 1.0)
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])
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for node_group in target.node_groups:
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expected_type = "GeometryNodeTree" if node_group.name in GEOMETRY_NAMES else "ShaderNodeTree"
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assert node_group.bl_idname == expected_type and node_group.library is not None, node_group.name
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if expected_type == "ShaderNodeTree":
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continue
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mesh = bpy.data.meshes.new("Asset Check Plane")
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mesh.from_pydata(
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[(x / 3 - 0.5, 0, y / 3 - 0.5) for y in range(4) for x in range(4)], [],
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[(y * 4 + x, y * 4 + x + 1, (y + 1) * 4 + x + 1, (y + 1) * 4 + x)
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for y in range(3) for x in range(3)],
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)
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uv = mesh.uv_layers.new(name="UVMap")
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for loop in mesh.loops:
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position = mesh.vertices[loop.vertex_index].co
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uv.data[loop.index].uv = (position.x + 0.5, position.z + 0.5)
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profile = mesh.attributes.new("o_balloon", "FLOAT", "POINT")
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for value in profile.data:
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value.value = 0.2
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obj = bpy.data.objects.new("Asset Check", mesh)
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bpy.context.collection.objects.link(obj)
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modifier = obj.modifiers.new("Asset Check", "NODES")
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modifier.node_group = node_group
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values = {"Subdivide": 0, "Thickness": 0.2, "Reference Depth": 2.0,
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"Depth Image": depth_image, "Uniform Scale": 1.0, "Normal Smooth": 0,
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"Depth Split": 0.0}
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if node_group.name == "O Image Cutout Symmetry":
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values["Offset"] = 0.5
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for item in node_group.interface.items_tree:
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if item.item_type == "SOCKET" and item.in_out == "INPUT" and item.name in values:
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modifier[item.identifier] = values[item.name]
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obj.update_tag(refresh={"DATA"})
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bpy.context.view_layer.update()
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evaluated = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
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result = evaluated.to_mesh()
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try:
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assert len(result.vertices) and len(result.polygons), node_group.name
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assert all(isfinite(value) for vertex in result.vertices for value in vertex.co), node_group.name
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assert not list(modifier.node_warnings), (
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node_group.name, [warning.message for warning in modifier.node_warnings],
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)
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assert not {attribute.name for attribute in result.attributes} & {
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".o_anyimage_depth_cut", ".o_anyimage_original_boundary",
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"_o_anyimage_depth_cut",
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}, node_group.name
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assert not any(
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attribute.name.startswith("_o_") for attribute in result.attributes
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), node_group.name
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finally:
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evaluated.to_mesh_clear()
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bpy.data.objects.remove(obj, do_unlink=True)
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bpy.data.meshes.remove(mesh)
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bpy.data.images.remove(depth_image)
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print(f"Checked {len(target.node_groups)} saved node groups in Blender {bpy.app.version_string}")
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def main():
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bpy.ops.wm.read_factory_settings(use_empty=True)
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check_asset_library(ASSET_PATH)
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if __name__ == "__main__":
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main()
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