- Renamed references from "AI Host" to "Backend Service" throughout the codebase for consistency. - Updated the registration and unregistration of context menus to include the Outliner. - Changed the job protocol versioning and related constants for clarity. - Modified the runtime installation messages and error handling to reflect the new terminology. - Adjusted the user interface labels and messages in panels and operators to align with the new Backend Service terminology. - Updated tests to ensure they reflect the changes in naming and functionality. - Changed default value for background depth in geometry nodes asset to -1.0 for better handling of depth planes.
1034 lines
38 KiB
Python
1034 lines
38 KiB
Python
from pathlib import Path
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import bpy
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GROUP_NAME = "O DA3 Surface"
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DEPTH_PLANE_GROUP_NAME = "O DA3 Depth Plane"
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MATERIAL_DISPLACEMENT_ATTRIBUTE = "o_material_displacement"
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BACKGROUND_DEPTH_ATTRIBUTE = "o_background_depth"
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DEPTH_SCALE_ATTRIBUTE = "o_depth_scale"
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OUTPUT_PATH = (
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Path(__file__).parents[1]
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/ "src"
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/ "snapform"
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/ "assets"
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/ "O_SnapForm.blend"
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)
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def input_socket(node, name, fallback):
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value = node.inputs.get(name)
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return value if value is not None else node.inputs[fallback]
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def new_socket(interface, name, in_out, socket_type, parent=None):
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return interface.new_socket(
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name=name,
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in_out=in_out,
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socket_type=socket_type,
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parent=parent,
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)
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def new_compare(nodes, data_type, operation, location, value):
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node = nodes.new("FunctionNodeCompare")
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node.data_type = data_type
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node.operation = operation
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node.location = location
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input_socket(node, "B", 1).default_value = value
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return node
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def new_group_input(nodes, location, visible_names):
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node = nodes.new("NodeGroupInput")
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node.location = location
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visible = set(visible_names)
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for output in node.outputs:
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output.hide = output.name not in visible
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return node
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def add_edge_boundary_field(nodes, links, location):
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x, y = location
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vertex_neighbors = nodes.new("GeometryNodeInputMeshVertexNeighbors")
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vertex_neighbors.location = (x, y + 100.0)
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loose_vertex = new_compare(
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nodes,
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"INT",
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"EQUAL",
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(x + 180.0, y + 100.0),
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1,
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)
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links.new(
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vertex_neighbors.outputs["Vertex Count"],
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input_socket(loose_vertex, "A", 0),
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)
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edge_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
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edge_neighbors.location = (x, y - 100.0)
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boundary_edge = new_compare(
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nodes,
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"INT",
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"EQUAL",
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(x + 180.0, y - 100.0),
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1,
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)
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links.new(
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edge_neighbors.outputs["Face Count"],
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input_socket(boundary_edge, "A", 0),
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)
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edge_to_point = nodes.new("GeometryNodeFieldOnDomain")
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edge_to_point.data_type = "BOOLEAN"
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edge_to_point.domain = "EDGE"
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edge_to_point.location = (x + 370.0, y - 100.0)
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links.new(boundary_edge.outputs["Result"], edge_to_point.inputs["Value"])
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combine = nodes.new("FunctionNodeBooleanMath")
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combine.operation = "OR"
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combine.location = (x + 560.0, y)
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links.new(loose_vertex.outputs["Result"], combine.inputs[0])
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links.new(edge_to_point.outputs["Value"], combine.inputs[1])
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return combine.outputs[0]
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def add_topology_fix_zone(group, geometry, iterations, location):
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nodes = group.nodes
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links = group.links
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x, y = location
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repeat_output = nodes.new("GeometryNodeRepeatOutput")
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repeat_output.location = (x + 1450.0, y)
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repeat_input = nodes.new("GeometryNodeRepeatInput")
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repeat_input.pair_with_output(repeat_output)
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repeat_input.location = (x, y)
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links.new(geometry, repeat_input.inputs["Geometry"])
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links.new(iterations, repeat_input.inputs["Iterations"])
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edge_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
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edge_neighbors.location = (x + 100.0, y + 420.0)
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non_manifold = new_compare(
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nodes,
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"INT",
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"GREATER_THAN",
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(x + 280.0, y + 500.0),
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2,
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)
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boundary = new_compare(
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nodes,
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"INT",
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"LESS_THAN",
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(x + 280.0, y + 320.0),
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2,
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)
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links.new(
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edge_neighbors.outputs["Face Count"],
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input_socket(non_manifold, "A", 0),
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)
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links.new(
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edge_neighbors.outputs["Face Count"],
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input_socket(boundary, "A", 0),
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)
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non_manifold_face = nodes.new("GeometryNodeFieldOnDomain")
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non_manifold_face.data_type = "BOOLEAN"
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non_manifold_face.domain = "FACE"
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non_manifold_face.location = (x + 480.0, y + 500.0)
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boundary_face = nodes.new("GeometryNodeFieldOnDomain")
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boundary_face.data_type = "BOOLEAN"
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boundary_face.domain = "FACE"
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boundary_face.location = (x + 480.0, y + 320.0)
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links.new(non_manifold.outputs["Result"], non_manifold_face.inputs["Value"])
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links.new(boundary.outputs["Result"], boundary_face.inputs["Value"])
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broken_face = nodes.new("FunctionNodeBooleanMath")
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broken_face.operation = "AND"
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broken_face.location = (x + 670.0, y + 420.0)
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links.new(non_manifold_face.outputs["Value"], broken_face.inputs[0])
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links.new(boundary_face.outputs["Value"], broken_face.inputs[1])
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remove_broken = nodes.new("GeometryNodeSeparateGeometry")
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remove_broken.domain = "FACE"
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remove_broken.location = (x + 670.0, y)
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links.new(repeat_input.outputs["Geometry"], remove_broken.inputs["Geometry"])
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links.new(broken_face.outputs[0], remove_broken.inputs["Selection"])
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remaining_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
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remaining_neighbors.location = (x + 650.0, y - 420.0)
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remaining_boundary = new_compare(
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nodes,
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"INT",
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"LESS_THAN",
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(x + 830.0, y - 420.0),
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2,
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)
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links.new(
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remaining_neighbors.outputs["Face Count"],
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input_socket(remaining_boundary, "A", 0),
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)
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boundary_face_2 = nodes.new("GeometryNodeFieldOnDomain")
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boundary_face_2.data_type = "BOOLEAN"
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boundary_face_2.domain = "FACE"
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boundary_face_2.location = (x + 1010.0, y - 420.0)
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boundary_edge_2 = nodes.new("GeometryNodeFieldOnDomain")
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boundary_edge_2.data_type = "BOOLEAN"
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boundary_edge_2.domain = "EDGE"
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boundary_edge_2.location = (x + 1190.0, y - 420.0)
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links.new(remaining_boundary.outputs["Result"], boundary_face_2.inputs["Value"])
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links.new(boundary_face_2.outputs["Value"], boundary_edge_2.inputs["Value"])
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face_groups = nodes.new("GeometryNodeEdgesToFaceGroups")
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face_groups.location = (x + 1010.0, y - 220.0)
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links.new(
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boundary_edge_2.outputs["Value"],
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face_groups.inputs["Boundary Edges"],
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)
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accumulate = nodes.new("GeometryNodeAccumulateField")
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accumulate.data_type = "INT"
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accumulate.domain = "FACE"
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accumulate.location = (x + 1190.0, y - 160.0)
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links.new(remaining_neighbors.outputs["Face Count"], accumulate.inputs["Value"])
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links.new(face_groups.outputs["Face Group ID"], accumulate.inputs["Group ID"])
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single_face = new_compare(
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nodes,
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"INT",
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"LESS_THAN",
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(x + 1370.0, y - 160.0),
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2,
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)
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links.new(accumulate.outputs["Total"], input_socket(single_face, "A", 0))
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remove_single = nodes.new("GeometryNodeSeparateGeometry")
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remove_single.domain = "FACE"
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remove_single.location = (x + 1250.0, y + 80.0)
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links.new(remove_broken.outputs["Inverted"], remove_single.inputs["Geometry"])
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links.new(single_face.outputs["Result"], remove_single.inputs["Selection"])
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links.new(remove_single.outputs["Inverted"], repeat_output.inputs["Geometry"])
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return repeat_output.outputs["Geometry"]
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def add_smooth_step(group, geometry, amount, location):
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nodes = group.nodes
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links = group.links
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x, y = location
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position = nodes.new("GeometryNodeInputPosition")
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position.location = (x + 100.0, y + 500.0)
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smooth_all = nodes.new("GeometryNodeBlurAttribute")
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smooth_all.data_type = "FLOAT_VECTOR"
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smooth_all.location = (x + 300.0, y + 500.0)
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smooth_all.inputs["Iterations"].default_value = 1
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smooth_all.inputs["Weight"].default_value = 1.0
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links.new(position.outputs["Position"], smooth_all.inputs["Value"])
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boundary_field = add_edge_boundary_field(
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nodes,
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links,
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(x + 100.0, y - 350.0),
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)
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boundary_on_points = nodes.new("GeometryNodeFieldOnDomain")
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boundary_on_points.data_type = "BOOLEAN"
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boundary_on_points.domain = "POINT"
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boundary_on_points.location = (x + 700.0, y - 350.0)
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links.new(boundary_field, boundary_on_points.inputs["Value"])
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boundary_geometry = nodes.new("GeometryNodeSeparateGeometry")
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boundary_geometry.domain = "POINT"
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boundary_geometry.location = (x + 880.0, y - 220.0)
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links.new(geometry, boundary_geometry.inputs["Geometry"])
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links.new(boundary_on_points.outputs["Value"], boundary_geometry.inputs["Selection"])
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smooth_boundary = nodes.new("GeometryNodeBlurAttribute")
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smooth_boundary.data_type = "FLOAT_VECTOR"
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smooth_boundary.location = (x + 500.0, y + 300.0)
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smooth_boundary.inputs["Iterations"].default_value = 1
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smooth_boundary.inputs["Weight"].default_value = 0.5
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links.new(position.outputs["Position"], smooth_boundary.inputs["Value"])
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nearest_boundary = nodes.new("GeometryNodeSampleNearest")
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nearest_boundary.domain = "POINT"
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nearest_boundary.location = (x + 1050.0, y - 120.0)
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links.new(boundary_geometry.outputs["Selection"], nearest_boundary.inputs["Geometry"])
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sample_boundary = nodes.new("GeometryNodeSampleIndex")
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sample_boundary.data_type = "FLOAT_VECTOR"
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sample_boundary.domain = "POINT"
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sample_boundary.clamp = False
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sample_boundary.location = (x + 1220.0, y + 20.0)
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links.new(boundary_geometry.outputs["Selection"], sample_boundary.inputs["Geometry"])
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links.new(nearest_boundary.outputs["Index"], sample_boundary.inputs["Index"])
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links.new(smooth_boundary.outputs["Value"], sample_boundary.inputs["Value"])
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boundary_switch = nodes.new("GeometryNodeSwitch")
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boundary_switch.input_type = "VECTOR"
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boundary_switch.location = (x + 1050.0, y + 350.0)
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links.new(boundary_on_points.outputs["Value"], boundary_switch.inputs["Switch"])
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links.new(smooth_all.outputs["Value"], boundary_switch.inputs["False"])
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links.new(sample_boundary.outputs["Value"], boundary_switch.inputs["True"])
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normal = nodes.new("GeometryNodeInputNormal")
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normal.location = (x + 300.0, y + 100.0)
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blur_normal = nodes.new("GeometryNodeBlurAttribute")
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blur_normal.data_type = "FLOAT_VECTOR"
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blur_normal.location = (x + 500.0, y + 100.0)
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blur_normal.inputs["Iterations"].default_value = 10
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links.new(normal.outputs["Normal"], blur_normal.inputs["Value"])
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normal_length = nodes.new("ShaderNodeVectorMath")
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normal_length.operation = "LENGTH"
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normal_length.location = (x + 700.0, y + 100.0)
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links.new(blur_normal.outputs["Value"], normal_length.inputs[0])
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weight = nodes.new("ShaderNodeMath")
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weight.operation = "MULTIPLY"
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weight.location = (x + 1050.0, y + 150.0)
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links.new(normal_length.outputs["Value"], weight.inputs[0])
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links.new(amount, weight.inputs[1])
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mix = nodes.new("ShaderNodeMix")
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mix.data_type = "VECTOR"
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mix.location = (x + 1270.0, y + 300.0)
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links.new(weight.outputs[0], input_socket(mix, "Factor", 0))
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links.new(position.outputs["Position"], input_socket(mix, "A", 4))
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links.new(boundary_switch.outputs["Output"], input_socket(mix, "B", 5))
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set_position = nodes.new("GeometryNodeSetPosition")
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set_position.location = (x + 1450.0, y)
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links.new(geometry, set_position.inputs["Geometry"])
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links.new(mix.outputs["Result"], set_position.inputs["Position"])
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return set_position.outputs["Geometry"]
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def add_remesh_zone(
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group,
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geometry,
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resolution,
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iterations,
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fix_steps,
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smooth_amount,
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location,
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):
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nodes = group.nodes
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links = group.links
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x, y = location
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repeat_output = nodes.new("GeometryNodeRepeatOutput")
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repeat_output.location = (x + 3300.0, y)
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repeat_input = nodes.new("GeometryNodeRepeatInput")
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repeat_input.pair_with_output(repeat_output)
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repeat_input.location = (x, y)
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links.new(geometry, repeat_input.inputs["Geometry"])
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links.new(iterations, repeat_input.inputs["Iterations"])
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half_resolution = nodes.new("ShaderNodeMath")
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half_resolution.operation = "MULTIPLY"
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half_resolution.inputs[1].default_value = 0.5
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half_resolution.location = (x + 100.0, y - 250.0)
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links.new(resolution, half_resolution.inputs[0])
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merge = nodes.new("GeometryNodeMergeByDistance")
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merge.mode = "CONNECTED"
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merge.location = (x + 300.0, y)
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links.new(repeat_input.outputs["Geometry"], merge.inputs["Geometry"])
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links.new(half_resolution.outputs[0], merge.inputs["Distance"])
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fixed = add_topology_fix_zone(
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group,
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merge.outputs["Geometry"],
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fix_steps,
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(x + 550.0, y),
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)
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smoothed = add_smooth_step(
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group,
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fixed,
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smooth_amount,
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(x + 2100.0, y),
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)
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links.new(smoothed, repeat_output.inputs["Geometry"])
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return repeat_output.outputs["Geometry"]
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def add_uv_reprojection(group, source, geometry, location):
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nodes = group.nodes
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links = group.links
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x, y = location
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position = nodes.new("GeometryNodeInputPosition")
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position.location = (x, y - 200.0)
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source_uv = nodes.new("GeometryNodeInputNamedAttribute")
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source_uv.data_type = "FLOAT_VECTOR"
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source_uv.inputs["Name"].default_value = "UVMap"
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source_uv.location = (x, y)
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sample_uv = nodes.new("GeometryNodeSampleNearestSurface")
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sample_uv.data_type = "FLOAT_VECTOR"
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sample_uv.location = (x + 430.0, y)
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links.new(source, sample_uv.inputs["Mesh"])
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links.new(source_uv.outputs["Attribute"], sample_uv.inputs["Value"])
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links.new(position.outputs["Position"], sample_uv.inputs["Sample Position"])
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store_uv = nodes.new("GeometryNodeStoreNamedAttribute")
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store_uv.data_type = "FLOAT2"
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store_uv.domain = "CORNER"
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store_uv.location = (x + 1050.0, y + 250.0)
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store_uv.inputs["Name"].default_value = "UVMap"
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links.new(geometry, store_uv.inputs["Geometry"])
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links.new(sample_uv.outputs["Value"], store_uv.inputs["Value"])
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return store_uv.outputs["Geometry"]
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def build_group():
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group = bpy.data.node_groups.new(GROUP_NAME, "GeometryNodeTree")
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group.is_modifier = True
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interface = group.interface
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geometry_input_socket = new_socket(
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interface,
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"Geometry",
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"INPUT",
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"NodeSocketGeometry",
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)
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geometry_input_socket.structure_type = "SINGLE"
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resolution = new_socket(
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interface,
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"Resolution",
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"INPUT",
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"NodeSocketFloat",
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)
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resolution.default_value = 0.01
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resolution.min_value = 0.000001
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resolution.subtype = "DISTANCE"
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remesh_iterations = new_socket(
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interface,
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"Relax Iterations",
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"INPUT",
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"NodeSocketInt",
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)
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remesh_iterations.default_value = 2
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remesh_iterations.min_value = 1
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remesh_iterations.max_value = 8
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smooth_amount = new_socket(
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interface,
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"Smooth",
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"INPUT",
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"NodeSocketFloat",
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)
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smooth_amount.default_value = 1.0
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smooth_amount.min_value = 0.0
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smooth_amount.max_value = 1.0
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smooth_amount.subtype = "FACTOR"
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culling_panel = interface.new_panel(
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name="Culling",
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default_closed=False,
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)
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confidence = new_socket(
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interface,
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"Confidence",
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"INPUT",
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"NodeSocketFloat",
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parent=culling_panel,
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)
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confidence.default_value = 0.0
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confidence.min_value = 0.0
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confidence.max_value = 100.0
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confidence.subtype = "PERCENTAGE"
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edge = new_socket(
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interface,
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"Stretch",
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"INPUT",
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"NodeSocketFloat",
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parent=culling_panel,
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)
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edge.default_value = 10.0
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edge.min_value = 0.0
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edge.max_value = 100.0
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edge.subtype = "PERCENTAGE"
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options_panel = interface.new_panel(
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name="Options",
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default_closed=True,
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)
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fix_steps = new_socket(
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interface,
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"Fix Topology",
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"INPUT",
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"NodeSocketInt",
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parent=options_panel,
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)
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fix_steps.default_value = 3
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fix_steps.min_value = 1
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fix_steps.max_value = 8
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new_socket(interface, "Geometry", "OUTPUT", "NodeSocketGeometry")
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nodes = group.nodes
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links = group.links
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geometry_input = new_group_input(nodes, (-650.0, 50.0), {"Geometry"})
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confidence_input = new_group_input(nodes, (-1800.0, 800.0), {"Confidence"})
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stretch_input = new_group_input(nodes, (-1800.0, 50.0), {"Stretch"})
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remesh_input = new_group_input(
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nodes,
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(-100.0, -500.0),
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{"Resolution", "Relax Iterations", "Smooth"},
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)
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topology_input = new_group_input(nodes, (350.0, -700.0), {"Fix Topology"})
|
|
island_input = new_group_input(nodes, (3400.0, 100.0), {"Resolution"})
|
|
uv_source_input = new_group_input(nodes, (4200.0, -300.0), {"Geometry"})
|
|
group_output = nodes.new("NodeGroupOutput")
|
|
group_output.location = (5650.0, 100.0)
|
|
|
|
confidence_attribute = nodes.new("GeometryNodeInputNamedAttribute")
|
|
confidence_attribute.data_type = "FLOAT"
|
|
confidence_attribute.inputs["Name"].default_value = "o_face_confidence"
|
|
confidence_attribute.location = (-1800.0, 600.0)
|
|
confidence_scale = nodes.new("ShaderNodeMath")
|
|
confidence_scale.operation = "MULTIPLY"
|
|
confidence_scale.inputs[1].default_value = 0.01
|
|
confidence_scale.location = (-1600.0, 800.0)
|
|
confidence_compare = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"LESS_THAN",
|
|
(-1550.0, 600.0),
|
|
0.0,
|
|
)
|
|
links.new(
|
|
confidence_attribute.outputs["Attribute"],
|
|
input_socket(confidence_compare, "A", 0),
|
|
)
|
|
links.new(
|
|
confidence_input.outputs["Confidence"],
|
|
confidence_scale.inputs[0],
|
|
)
|
|
links.new(
|
|
confidence_scale.outputs[0],
|
|
input_socket(confidence_compare, "B", 1),
|
|
)
|
|
|
|
edge_attribute = nodes.new("GeometryNodeInputNamedAttribute")
|
|
edge_attribute.data_type = "FLOAT"
|
|
edge_attribute.inputs["Name"].default_value = "o_edge_stretch"
|
|
edge_attribute.location = (-1800.0, 350.0)
|
|
edge_scale = nodes.new("ShaderNodeMath")
|
|
edge_scale.operation = "MULTIPLY"
|
|
edge_scale.inputs[1].default_value = 0.01
|
|
edge_scale.location = (-1600.0, -50.0)
|
|
edge_maximum = nodes.new("ShaderNodeMath")
|
|
edge_maximum.operation = "MAXIMUM"
|
|
edge_maximum.inputs[1].default_value = 0.0001
|
|
edge_maximum.location = (-1600.0, 100.0)
|
|
edge_reciprocal = nodes.new("ShaderNodeMath")
|
|
edge_reciprocal.operation = "DIVIDE"
|
|
edge_reciprocal.inputs[0].default_value = 1.0
|
|
edge_reciprocal.location = (-1400.0, 100.0)
|
|
edge_compare = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"GREATER_EQUAL",
|
|
(-1200.0, 350.0),
|
|
1.0,
|
|
)
|
|
links.new(stretch_input.outputs["Stretch"], edge_scale.inputs[0])
|
|
links.new(edge_scale.outputs[0], edge_maximum.inputs[0])
|
|
links.new(edge_maximum.outputs[0], edge_reciprocal.inputs[1])
|
|
links.new(edge_attribute.outputs["Attribute"], input_socket(edge_compare, "A", 0))
|
|
links.new(edge_reciprocal.outputs[0], input_socket(edge_compare, "B", 1))
|
|
|
|
first_or = nodes.new("FunctionNodeBooleanMath")
|
|
first_or.operation = "OR"
|
|
first_or.location = (-950.0, 450.0)
|
|
links.new(confidence_compare.outputs["Result"], first_or.inputs[0])
|
|
links.new(edge_compare.outputs["Result"], first_or.inputs[1])
|
|
full_stretch = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"GREATER_EQUAL",
|
|
(-950.0, -20.0),
|
|
0.999999,
|
|
)
|
|
links.new(
|
|
edge_scale.outputs[0],
|
|
input_socket(full_stretch, "A", 0),
|
|
)
|
|
culling_selection = nodes.new("FunctionNodeBooleanMath")
|
|
culling_selection.operation = "OR"
|
|
culling_selection.location = (-550.0, 300.0)
|
|
links.new(first_or.outputs[0], culling_selection.inputs[0])
|
|
links.new(full_stretch.outputs["Result"], culling_selection.inputs[1])
|
|
delete_geometry = nodes.new("GeometryNodeDeleteGeometry")
|
|
delete_geometry.domain = "FACE"
|
|
delete_geometry.location = (-350.0, 100.0)
|
|
links.new(geometry_input.outputs["Geometry"], delete_geometry.inputs["Geometry"])
|
|
links.new(culling_selection.outputs[0], delete_geometry.inputs["Selection"])
|
|
|
|
vertex_neighbors = nodes.new("GeometryNodeInputMeshVertexNeighbors")
|
|
vertex_neighbors.location = (-550.0, -320.0)
|
|
orphan_vertex = new_compare(
|
|
nodes,
|
|
"INT",
|
|
"EQUAL",
|
|
(-350.0, -320.0),
|
|
0,
|
|
)
|
|
links.new(
|
|
vertex_neighbors.outputs["Face Count"],
|
|
input_socket(orphan_vertex, "A", 0),
|
|
)
|
|
delete_orphans = nodes.new("GeometryNodeDeleteGeometry")
|
|
delete_orphans.domain = "POINT"
|
|
delete_orphans.location = (-300.0, 100.0)
|
|
links.new(delete_geometry.outputs["Geometry"], delete_orphans.inputs["Geometry"])
|
|
links.new(orphan_vertex.outputs["Result"], delete_orphans.inputs["Selection"])
|
|
|
|
remeshed = add_remesh_zone(
|
|
group,
|
|
delete_orphans.outputs["Geometry"],
|
|
remesh_input.outputs["Resolution"],
|
|
remesh_input.outputs["Relax Iterations"],
|
|
topology_input.outputs["Fix Topology"],
|
|
remesh_input.outputs["Smooth"],
|
|
(-300.0, 100.0),
|
|
)
|
|
|
|
mesh_island = nodes.new("GeometryNodeInputMeshIsland")
|
|
mesh_island.location = (3400.0, 700.0)
|
|
face_area = nodes.new("GeometryNodeInputMeshFaceArea")
|
|
face_area.location = (3400.0, 550.0)
|
|
island_area = nodes.new("GeometryNodeAccumulateField")
|
|
island_area.data_type = "FLOAT"
|
|
island_area.domain = "FACE"
|
|
island_area.location = (3600.0, 630.0)
|
|
links.new(face_area.outputs["Area"], island_area.inputs["Value"])
|
|
links.new(mesh_island.outputs["Island Index"], island_area.inputs["Group ID"])
|
|
resolution_squared = nodes.new("ShaderNodeMath")
|
|
resolution_squared.operation = "POWER"
|
|
resolution_squared.inputs[1].default_value = 2.0
|
|
resolution_squared.location = (3600.0, 250.0)
|
|
links.new(island_input.outputs["Resolution"], resolution_squared.inputs[0])
|
|
tiny_island = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"LESS_THAN",
|
|
(3800.0, 630.0),
|
|
0.0,
|
|
)
|
|
links.new(island_area.outputs["Total"], input_socket(tiny_island, "A", 0))
|
|
links.new(resolution_squared.outputs[0], input_socket(tiny_island, "B", 1))
|
|
remove_tiny = nodes.new("GeometryNodeDeleteGeometry")
|
|
remove_tiny.domain = "FACE"
|
|
remove_tiny.location = (4000.0, 100.0)
|
|
links.new(remeshed, remove_tiny.inputs["Geometry"])
|
|
links.new(tiny_island.outputs["Result"], remove_tiny.inputs["Selection"])
|
|
|
|
reprojected = add_uv_reprojection(
|
|
group,
|
|
uv_source_input.outputs["Geometry"],
|
|
remove_tiny.outputs["Geometry"],
|
|
(4100.0, 100.0),
|
|
)
|
|
shade_smooth = nodes.new("GeometryNodeSetShadeSmooth")
|
|
shade_smooth.domain = "FACE"
|
|
shade_smooth.location = (5400.0, 100.0)
|
|
shade_smooth.inputs["Shade Smooth"].default_value = True
|
|
links.new(reprojected, shade_smooth.inputs["Geometry"])
|
|
links.new(shade_smooth.outputs["Geometry"], group_output.inputs["Geometry"])
|
|
|
|
group.color_tag = "GEOMETRY"
|
|
group.description = (
|
|
"Cull DA3 faces, repair merged topology, preserve boundaries, "
|
|
"and reproject UVs."
|
|
)
|
|
group.use_fake_user = True
|
|
return group
|
|
|
|
|
|
def build_sequence_frame(nodes, links, scene_frame, frames_input, y):
|
|
relative_frame = nodes.new("ShaderNodeMath")
|
|
relative_frame.operation = "SUBTRACT"
|
|
relative_frame.location = (300.0, y)
|
|
links.new(scene_frame, relative_frame.inputs[0])
|
|
links.new(frames_input.outputs["Frame Start"], relative_frame.inputs[1])
|
|
safe_frames = nodes.new("ShaderNodeMath")
|
|
safe_frames.operation = "MAXIMUM"
|
|
safe_frames.inputs[1].default_value = 1.0
|
|
safe_frames.location = (300.0, y - 200.0)
|
|
links.new(frames_input.outputs["Frames"], safe_frames.inputs[0])
|
|
first_frame = nodes.new("ShaderNodeMath")
|
|
first_frame.operation = "ADD"
|
|
first_frame.inputs[1].default_value = 1.0
|
|
first_frame.location = (500.0, y)
|
|
links.new(relative_frame.outputs[0], first_frame.inputs[0])
|
|
clamp_minimum = nodes.new("ShaderNodeMath")
|
|
clamp_minimum.operation = "MAXIMUM"
|
|
clamp_minimum.inputs[1].default_value = 1.0
|
|
clamp_minimum.location = (700.0, y)
|
|
links.new(first_frame.outputs[0], clamp_minimum.inputs[0])
|
|
clamp_maximum = nodes.new("ShaderNodeMath")
|
|
clamp_maximum.operation = "MINIMUM"
|
|
clamp_maximum.location = (900.0, y)
|
|
links.new(clamp_minimum.outputs[0], clamp_maximum.inputs[0])
|
|
links.new(safe_frames.outputs[0], clamp_maximum.inputs[1])
|
|
cyclic_frame = nodes.new("ShaderNodeMath")
|
|
cyclic_frame.operation = "FLOORED_MODULO"
|
|
cyclic_frame.location = (700.0, y - 200.0)
|
|
links.new(relative_frame.outputs[0], cyclic_frame.inputs[0])
|
|
links.new(safe_frames.outputs[0], cyclic_frame.inputs[1])
|
|
cyclic_first_frame = nodes.new("ShaderNodeMath")
|
|
cyclic_first_frame.operation = "ADD"
|
|
cyclic_first_frame.inputs[1].default_value = 1.0
|
|
cyclic_first_frame.location = (900.0, y - 200.0)
|
|
links.new(cyclic_frame.outputs[0], cyclic_first_frame.inputs[0])
|
|
frame_switch = nodes.new("GeometryNodeSwitch")
|
|
frame_switch.input_type = "INT"
|
|
frame_switch.location = (1100.0, y)
|
|
links.new(frames_input.outputs["Cyclic"], frame_switch.inputs["Switch"])
|
|
links.new(clamp_maximum.outputs[0], frame_switch.inputs["False"])
|
|
links.new(cyclic_first_frame.outputs[0], frame_switch.inputs["True"])
|
|
return frame_switch.outputs["Output"]
|
|
|
|
|
|
def build_depth_plane_group():
|
|
group = bpy.data.node_groups.new(DEPTH_PLANE_GROUP_NAME, "GeometryNodeTree")
|
|
group.is_modifier = True
|
|
interface = group.interface
|
|
geometry_input_socket = new_socket(
|
|
interface,
|
|
"Geometry",
|
|
"INPUT",
|
|
"NodeSocketGeometry",
|
|
)
|
|
geometry_input_socket.structure_type = "SINGLE"
|
|
displacement = new_socket(
|
|
interface,
|
|
"Displacement",
|
|
"INPUT",
|
|
"NodeSocketMenu",
|
|
)
|
|
subdivision = new_socket(
|
|
interface,
|
|
"Subdivision",
|
|
"INPUT",
|
|
"NodeSocketInt",
|
|
)
|
|
subdivision.default_value = 5
|
|
subdivision.min_value = 0
|
|
subdivision.max_value = 10
|
|
displacement_strength = new_socket(
|
|
interface,
|
|
"Depth Scale",
|
|
"INPUT",
|
|
"NodeSocketFloat",
|
|
)
|
|
displacement_strength.default_value = 1.0
|
|
displacement_strength.min_value = -10000.0
|
|
displacement_strength.max_value = 10000.0
|
|
displacement_strength.structure_type = "SINGLE"
|
|
background_depth = new_socket(
|
|
interface,
|
|
"Background Depth",
|
|
"INPUT",
|
|
"NodeSocketFloat",
|
|
)
|
|
background_depth.default_value = -1.0
|
|
background_depth.min_value = -10000.0
|
|
background_depth.max_value = 10000.0
|
|
background_depth.subtype = "DISTANCE"
|
|
background_depth.structure_type = "SINGLE"
|
|
data_panel = interface.new_panel(name="Data", default_closed=True)
|
|
depth_image = new_socket(
|
|
interface,
|
|
"Depth Image",
|
|
"INPUT",
|
|
"NodeSocketImage",
|
|
parent=data_panel,
|
|
)
|
|
foreground_image = new_socket(
|
|
interface,
|
|
"Foreground Image",
|
|
"INPUT",
|
|
"NodeSocketImage",
|
|
parent=data_panel,
|
|
)
|
|
material = new_socket(
|
|
interface,
|
|
"Material",
|
|
"INPUT",
|
|
"NodeSocketMaterial",
|
|
parent=data_panel,
|
|
)
|
|
frame_data = []
|
|
for name, socket_type, default_value in (
|
|
("Frame", "NodeSocketInt", 1),
|
|
("Frame Start", "NodeSocketInt", 1),
|
|
("Frames", "NodeSocketInt", 1),
|
|
("Cyclic", "NodeSocketBool", False),
|
|
):
|
|
socket = new_socket(
|
|
interface,
|
|
name,
|
|
"INPUT",
|
|
socket_type,
|
|
parent=data_panel,
|
|
)
|
|
socket.default_value = default_value
|
|
if name == "Frame":
|
|
socket.structure_type = "SINGLE"
|
|
if name == "Frames":
|
|
socket.min_value = 1
|
|
frame_data.append(socket)
|
|
depth_image.hide_in_modifier = True
|
|
foreground_image.hide_in_modifier = True
|
|
material.hide_in_modifier = True
|
|
for socket in frame_data:
|
|
socket.hide_in_modifier = True
|
|
new_socket(interface, "Geometry", "OUTPUT", "NodeSocketGeometry")
|
|
|
|
nodes = group.nodes
|
|
links = group.links
|
|
bounds_input = new_group_input(nodes, (-2200.0, 700.0), {"Geometry"})
|
|
grid_input = new_group_input(nodes, (-2200.0, 150.0), {"Subdivision"})
|
|
images_input = new_group_input(
|
|
nodes,
|
|
(100.0, 1250.0),
|
|
{"Depth Image", "Foreground Image"},
|
|
)
|
|
frames_input = new_group_input(
|
|
nodes,
|
|
(50.0, 1750.0),
|
|
{
|
|
"Frame",
|
|
"Frame Start",
|
|
"Frames",
|
|
"Cyclic",
|
|
},
|
|
)
|
|
background_input = new_group_input(
|
|
nodes,
|
|
(350.0, 250.0),
|
|
{"Background Depth"},
|
|
)
|
|
displacement_input = new_group_input(
|
|
nodes,
|
|
(950.0, -150.0),
|
|
{"Displacement", "Depth Scale"},
|
|
)
|
|
material_input = new_group_input(nodes, (1450.0, 250.0), {"Material"})
|
|
attributes_input = new_group_input(
|
|
nodes,
|
|
(2150.0, 50.0),
|
|
{"Background Depth"},
|
|
)
|
|
group_output = nodes.new("NodeGroupOutput")
|
|
group_output.location = (3050.0, 650.0)
|
|
|
|
bounds = nodes.new("GeometryNodeBoundBox")
|
|
bounds.location = (-1950.0, 700.0)
|
|
links.new(bounds_input.outputs["Geometry"], bounds.inputs["Geometry"])
|
|
dimensions = nodes.new("ShaderNodeVectorMath")
|
|
dimensions.operation = "SUBTRACT"
|
|
dimensions.location = (-1750.0, 700.0)
|
|
links.new(bounds.outputs["Max"], dimensions.inputs[0])
|
|
links.new(bounds.outputs["Min"], dimensions.inputs[1])
|
|
separate_dimensions = nodes.new("ShaderNodeSeparateXYZ")
|
|
separate_dimensions.location = (-1550.0, 700.0)
|
|
links.new(dimensions.outputs["Vector"], separate_dimensions.inputs[0])
|
|
|
|
short_segments = nodes.new("ShaderNodeMath")
|
|
short_segments.operation = "POWER"
|
|
short_segments.inputs[0].default_value = 2.0
|
|
short_segments.location = (-1950.0, 150.0)
|
|
links.new(grid_input.outputs["Subdivision"], short_segments.inputs[1])
|
|
|
|
vertex_counts = []
|
|
for index, (axis, other_axis) in enumerate((("X", "Y"), ("Y", "X"))):
|
|
y = 500.0 - index * 300.0
|
|
ratio = nodes.new("ShaderNodeMath")
|
|
ratio.operation = "DIVIDE"
|
|
ratio.location = (-1350.0, y)
|
|
links.new(separate_dimensions.outputs[axis], ratio.inputs[0])
|
|
links.new(separate_dimensions.outputs[other_axis], ratio.inputs[1])
|
|
at_least_one = nodes.new("ShaderNodeMath")
|
|
at_least_one.operation = "MAXIMUM"
|
|
at_least_one.inputs[1].default_value = 1.0
|
|
at_least_one.location = (-1150.0, y)
|
|
links.new(ratio.outputs[0], at_least_one.inputs[0])
|
|
scaled_segments = nodes.new("ShaderNodeMath")
|
|
scaled_segments.operation = "MULTIPLY"
|
|
scaled_segments.location = (-950.0, y)
|
|
links.new(short_segments.outputs[0], scaled_segments.inputs[0])
|
|
links.new(at_least_one.outputs[0], scaled_segments.inputs[1])
|
|
rounded_segments = nodes.new("ShaderNodeMath")
|
|
rounded_segments.operation = "ROUND"
|
|
rounded_segments.location = (-750.0, y)
|
|
links.new(scaled_segments.outputs[0], rounded_segments.inputs[0])
|
|
vertices = nodes.new("ShaderNodeMath")
|
|
vertices.operation = "ADD"
|
|
vertices.inputs[1].default_value = 1.0
|
|
vertices.location = (-550.0, y)
|
|
links.new(rounded_segments.outputs[0], vertices.inputs[0])
|
|
vertex_counts.append(vertices.outputs[0])
|
|
|
|
grid = nodes.new("GeometryNodeMeshGrid")
|
|
grid.location = (-300.0, 650.0)
|
|
links.new(separate_dimensions.outputs["X"], grid.inputs["Size X"])
|
|
links.new(separate_dimensions.outputs["Y"], grid.inputs["Size Y"])
|
|
links.new(vertex_counts[0], grid.inputs["Vertices X"])
|
|
links.new(vertex_counts[1], grid.inputs["Vertices Y"])
|
|
store_uv = nodes.new("GeometryNodeStoreNamedAttribute")
|
|
store_uv.data_type = "FLOAT2"
|
|
store_uv.domain = "CORNER"
|
|
store_uv.inputs["Name"].default_value = "UVMap"
|
|
store_uv.location = (-50.0, 650.0)
|
|
links.new(grid.outputs["Mesh"], store_uv.inputs["Geometry"])
|
|
links.new(grid.outputs["UV Map"], store_uv.inputs["Value"])
|
|
|
|
center = nodes.new("ShaderNodeVectorMath")
|
|
center.operation = "ADD"
|
|
center.location = (-550.0, 950.0)
|
|
links.new(bounds.outputs["Min"], center.inputs[0])
|
|
links.new(bounds.outputs["Max"], center.inputs[1])
|
|
half_center = nodes.new("ShaderNodeVectorMath")
|
|
half_center.operation = "SCALE"
|
|
half_center.inputs[3].default_value = 0.5
|
|
half_center.location = (-300.0, 950.0)
|
|
links.new(center.outputs["Vector"], half_center.inputs[0])
|
|
transform_grid = nodes.new("GeometryNodeTransform")
|
|
transform_grid.location = (200.0, 650.0)
|
|
links.new(store_uv.outputs["Geometry"], transform_grid.inputs["Geometry"])
|
|
links.new(half_center.outputs["Vector"], transform_grid.inputs["Translation"])
|
|
|
|
depth_texture = nodes.new("GeometryNodeImageTexture")
|
|
depth_texture.interpolation = "Linear"
|
|
depth_texture.extension = "EXTEND"
|
|
depth_texture.location = (350.0, 1150.0)
|
|
foreground_texture = nodes.new("GeometryNodeImageTexture")
|
|
foreground_texture.interpolation = "Closest"
|
|
foreground_texture.extension = "EXTEND"
|
|
foreground_texture.location = (350.0, 900.0)
|
|
links.new(images_input.outputs["Depth Image"], depth_texture.inputs["Image"])
|
|
links.new(
|
|
images_input.outputs["Foreground Image"],
|
|
foreground_texture.inputs["Image"],
|
|
)
|
|
links.new(grid.outputs["UV Map"], depth_texture.inputs["Vector"])
|
|
links.new(grid.outputs["UV Map"], foreground_texture.inputs["Vector"])
|
|
sequence_frame = build_sequence_frame(
|
|
nodes,
|
|
links,
|
|
frames_input.outputs["Frame"],
|
|
frames_input,
|
|
2200.0,
|
|
)
|
|
links.new(sequence_frame, depth_texture.inputs["Frame"])
|
|
links.new(sequence_frame, foreground_texture.inputs["Frame"])
|
|
|
|
clamp_foreground = nodes.new("ShaderNodeMath")
|
|
clamp_foreground.operation = "MAXIMUM"
|
|
clamp_foreground.location = (600.0, 650.0)
|
|
links.new(depth_texture.outputs["Color"], clamp_foreground.inputs[0])
|
|
links.new(
|
|
background_input.outputs["Background Depth"],
|
|
clamp_foreground.inputs[1],
|
|
)
|
|
foreground_mask = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"GREATER_THAN",
|
|
(600.0, 900.0),
|
|
0.5,
|
|
)
|
|
links.new(
|
|
foreground_texture.outputs["Alpha"],
|
|
input_socket(foreground_mask, "A", 0),
|
|
)
|
|
masked_depth = nodes.new("ShaderNodeMix")
|
|
masked_depth.data_type = "FLOAT"
|
|
masked_depth.location = (800.0, 650.0)
|
|
links.new(foreground_mask.outputs["Result"], masked_depth.inputs[0])
|
|
links.new(
|
|
background_input.outputs["Background Depth"],
|
|
masked_depth.inputs[2],
|
|
)
|
|
links.new(clamp_foreground.outputs[0], masked_depth.inputs[3])
|
|
displacement_menu = nodes.new("GeometryNodeMenuSwitch")
|
|
displacement_menu.data_type = "FLOAT"
|
|
displacement_menu.enum_items.clear()
|
|
displacement_menu.enum_items.new("Geometry")
|
|
displacement_menu.enum_items.new("Material")
|
|
displacement_menu.inputs["Geometry"].default_value = 1.0
|
|
displacement_menu.inputs["Material"].default_value = 0.0
|
|
displacement_menu.location = (1150.0, 200.0)
|
|
links.new(
|
|
displacement_input.outputs["Displacement"],
|
|
displacement_menu.inputs["Menu"],
|
|
)
|
|
displacement.default_value = "Geometry"
|
|
geometry_mode = displacement_menu.outputs[0]
|
|
material_mode = nodes.new("ShaderNodeMath")
|
|
material_mode.operation = "SUBTRACT"
|
|
material_mode.inputs[0].default_value = 1.0
|
|
material_mode.location = (1350.0, 100.0)
|
|
links.new(geometry_mode, material_mode.inputs[1])
|
|
|
|
displacement_scale = nodes.new("ShaderNodeMath")
|
|
displacement_scale.operation = "MULTIPLY"
|
|
displacement_scale.location = (1200.0, 650.0)
|
|
links.new(masked_depth.outputs["Result"], displacement_scale.inputs[0])
|
|
geometry_strength = nodes.new("ShaderNodeMath")
|
|
geometry_strength.operation = "MULTIPLY"
|
|
geometry_strength.location = (1150.0, 450.0)
|
|
links.new(geometry_mode, geometry_strength.inputs[0])
|
|
links.new(displacement_input.outputs["Depth Scale"], geometry_strength.inputs[1])
|
|
links.new(geometry_strength.outputs[0], displacement_scale.inputs[1])
|
|
normal = nodes.new("GeometryNodeInputNormal")
|
|
normal.location = (1200.0, 950.0)
|
|
offset = nodes.new("ShaderNodeVectorMath")
|
|
offset.operation = "SCALE"
|
|
offset.location = (1400.0, 750.0)
|
|
links.new(normal.outputs["Normal"], offset.inputs[0])
|
|
links.new(displacement_scale.outputs[0], offset.inputs[3])
|
|
set_position = nodes.new("GeometryNodeSetPosition")
|
|
set_position.location = (1450.0, 650.0)
|
|
links.new(transform_grid.outputs["Geometry"], set_position.inputs["Geometry"])
|
|
links.new(offset.outputs["Vector"], set_position.inputs["Offset"])
|
|
|
|
set_material = nodes.new("GeometryNodeSetMaterial")
|
|
set_material.location = (1650.0, 650.0)
|
|
links.new(set_position.outputs["Geometry"], set_material.inputs["Geometry"])
|
|
links.new(material_input.outputs["Material"], set_material.inputs["Material"])
|
|
shade_smooth = nodes.new("GeometryNodeSetShadeSmooth")
|
|
shade_smooth.domain = "FACE"
|
|
shade_smooth.inputs["Shade Smooth"].default_value = True
|
|
shade_smooth.location = (1850.0, 650.0)
|
|
links.new(set_material.outputs["Geometry"], shade_smooth.inputs["Geometry"])
|
|
attribute_values = (
|
|
(
|
|
MATERIAL_DISPLACEMENT_ATTRIBUTE,
|
|
"BOOLEAN",
|
|
material_mode.outputs[0],
|
|
),
|
|
(
|
|
BACKGROUND_DEPTH_ATTRIBUTE,
|
|
"FLOAT",
|
|
attributes_input.outputs["Background Depth"],
|
|
),
|
|
(
|
|
DEPTH_SCALE_ATTRIBUTE,
|
|
"FLOAT",
|
|
displacement_input.outputs["Depth Scale"],
|
|
),
|
|
)
|
|
geometry = shade_smooth.outputs["Geometry"]
|
|
x = 2100.0
|
|
for name, data_type, value in attribute_values:
|
|
store = nodes.new("GeometryNodeStoreNamedAttribute")
|
|
store.data_type = data_type
|
|
store.domain = "POINT"
|
|
store.inputs["Name"].default_value = name
|
|
store.location = (x, 650.0)
|
|
links.new(geometry, store.inputs["Geometry"])
|
|
links.new(value, store.inputs["Value"])
|
|
geometry = store.outputs["Geometry"]
|
|
x += 200.0
|
|
links.new(geometry, group_output.inputs["Geometry"])
|
|
|
|
group.color_tag = "GEOMETRY"
|
|
group.description = (
|
|
"Build an aspect-adaptive DA3 depth grid, clamp its foreground, "
|
|
"and pass background and displacement controls to the material."
|
|
)
|
|
group.use_fake_user = True
|
|
return group
|
|
|
|
|
|
def main():
|
|
bpy.ops.wm.read_factory_settings(use_empty=True)
|
|
bpy.context.preferences.filepaths.save_version = 0
|
|
build_group()
|
|
build_depth_plane_group()
|
|
OUTPUT_PATH.parent.mkdir(parents=True, exist_ok=True)
|
|
bpy.ops.wm.save_as_mainfile(filepath=str(OUTPUT_PATH), check_existing=False)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|