- Added BalloonTool workspace tool to facilitate the extraction of balloon meshes in the 3D viewport. - Implemented ActivateBalloonTool operator to activate the Balloon Lasso Tool. - Refactored BalloonLasso operator into ExtractBalloon for better clarity and functionality. - Enhanced properties for balloon extraction, including mode, thickness, resolution, and material reuse options. - Updated SnapFormSettings to include new balloon-related properties. - Improved material and image handling for balloon extraction, ensuring compatibility and reusability. - Added tests to validate the registration and functionality of the new balloon tools and properties.
29 lines
1.4 KiB
Markdown
29 lines
1.4 KiB
Markdown
# 输出格式
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本页记录 Job 产物的稳定用途与主要字段。日常使用只需了解 [Job 文件夹](models-and-storage.md)。
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## 文件概览
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| Job | 主要文件 | 内容 |
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| --- | --- | --- |
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| `generate-depth` | `results.npz`、深度与颜色序列 | Depth Plane 所需深度、相机和贴图 |
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| `generate-surface` | `mesh.npz`、`normal.png`、颜色层 | Surface 网格、相机与材质输入 |
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| `remove-background` | `color.0001.png` 起 | 带 Alpha 的颜色层 |
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| `debug-da3` | `prediction.npz` | DA3 API 返回 |
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| `debug-moge2` | `prediction*.npz` | MoGe-2 API 返回 |
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| `debug-ben2` | `foreground*.png` | BEN2 API 返回 |
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## NPZ 字段
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DA3 Depth 结果包含 `depth`、`conf`、`extrinsics` 与 `intrinsics`。MoGe-2 Depth 结果包含 `depth`、`normal`、`mask` 与 `intrinsics`。
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Surface 的 `mesh.npz` 包含 `vertices`、`faces`、`uv`、`intrinsics`、`image_size` 与 `reference_depth`,以及 Geometry Nodes 使用的网格属性。
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Debug 文件保持模型 API 的数据形态,用于比较推理结果;正式 Job 则提供 Blender 导入所需的派生数据。
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## 图片序列
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正式颜色层统一使用 `color.0001.*` 起始的文件名。深度动画使用 EXR 序列以保存浮点值。源 Empty 为 Movie 或 Sequence 时,Blender 按序列载入这些文件,即使任务只输出一帧。
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MoGe-2 Surface 的法线单独保存为 `normal.png`。材质在 Blender 端创建,不属于 Job 文件格式。
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