Files
AnyImage/tools/node_assets/image_plane_validation.py
nan 4c902ed7db feat(node_assets): add image plane geometry nodes and validation scripts
- Implemented `image_plane.py` to build the Image Plane Geometry Nodes group with customizable parameters for geometry, subdivide, and thickness.
- Created `image_plane_validation.py` to validate the functionality of the image plane, ensuring correct geometry generation and material assignment.
- Developed `material_layers.py` to construct shader node groups for image materials, including depth and normal handling.
- Authored `plane_layouts.py` to define node arrangements for image geometry assets.
- Introduced `shadeless.py` to create a shadeless shader node group that displays color without scene lighting while preserving shadows and reflections.
2026-09-08 23:24:27 +08:00

121 lines
4.1 KiB
Python

from pathlib import Path
import sys
import bpy
PROJECT_ROOT = Path(__file__).parents[2]
sys.path.insert(0, str(PROJECT_ROOT / "src"))
sys.path.insert(
0,
str(next((PROJECT_ROOT / "src" / "anyimage" / "wheels").glob("blendjob-*.whl"))),
)
from anyimage.common.object import (
modifier_input_identifier,
set_modifier_input,
)
from anyimage.operators.convert_to_plane.image_plane import (
add_image_plane_processing,
create_image_plane_mesh,
)
def evaluated_mesh(obj):
bpy.context.view_layer.update()
evaluated = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
return evaluated, evaluated.to_mesh()
def main():
bpy.ops.wm.read_factory_settings(use_empty=True)
mesh = create_image_plane_mesh("Image Plane", (-1.0, 1.0, -0.5, 0.5))
assert len(mesh.polygons) == 1
material = bpy.data.materials.new("Image Plane Material")
mesh.materials.append(material)
obj = bpy.data.objects.new("Image Plane", mesh)
bpy.context.scene.collection.objects.link(obj)
modifier = add_image_plane_processing(obj)
group = modifier.node_group
assert group.name == "O Image Plane"
assert group.is_modifier
inputs = {
item.name: item
for item in group.interface.items_tree
if item.item_type == "SOCKET" and item.in_out == "INPUT"
}
assert list(inputs) == ["Geometry", "Subdivide", "Thickness"]
assert inputs["Subdivide"].default_value == 0
assert inputs["Subdivide"].max_value == 10
assert inputs["Thickness"].default_value == 0.0
assert obj.data.materials[0] == material
evaluated, result = evaluated_mesh(obj)
try:
assert result.materials[0].original == material
assert len(result.polygons) == 2
assert len(result.vertices) == 6
assert "UVMap" in result.attributes
uv_values = {
tuple(round(value, 6) for value in loop.uv)
for loop in result.uv_layers["UVMap"].data
}
assert uv_values == {
(0.0, 0.0),
(0.5, 0.0),
(1.0, 0.0),
(0.0, 1.0),
(0.5, 1.0),
(1.0, 1.0),
}
assert all(abs(vertex.co.z) < 1e-6 for vertex in result.vertices)
assert all(polygon.material_index == 0 for polygon in result.polygons)
finally:
evaluated.to_mesh_clear()
set_modifier_input(modifier, modifier_input_identifier(group, "Subdivide"), 3)
obj.update_tag(refresh={"DATA"})
evaluated, result = evaluated_mesh(obj)
try:
assert len(result.polygons) == 128
assert len(result.vertices) == 153
finally:
evaluated.to_mesh_clear()
set_modifier_input(modifier, modifier_input_identifier(group, "Subdivide"), 2)
set_modifier_input(modifier, modifier_input_identifier(group, "Thickness"), 1.2)
obj.update_tag(refresh={"DATA"})
evaluated, result = evaluated_mesh(obj)
try:
assert result.materials[0].original == material
assert len(result.polygons) == 184
z_values = [vertex.co.z for vertex in result.vertices]
assert abs(min(z_values) + 0.6) < 1e-6
assert abs(max(z_values) - 0.6) < 1e-6
assert len({round(value, 6) for value in z_values}) == 6
edge_users = {edge.key: 0 for edge in result.edges}
for polygon in result.polygons:
for edge_key in polygon.edge_keys:
edge_users[edge_key] += 1
assert all(users == 2 for users in edge_users.values())
assert all(polygon.material_index == 0 for polygon in result.polygons)
finally:
evaluated.to_mesh_clear()
set_modifier_input(modifier, modifier_input_identifier(group, "Subdivide"), 0)
set_modifier_input(modifier, modifier_input_identifier(group, "Thickness"), 0.01)
obj.update_tag(refresh={"DATA"})
evaluated, result = evaluated_mesh(obj)
try:
z_values = {round(vertex.co.z, 6) for vertex in result.vertices}
assert len(z_values) >= 4
finally:
evaluated.to_mesh_clear()
if bpy.app.version >= (5, 0, 0):
assert group.library is not None
if __name__ == "__main__":
main()