- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
1.1 KiB
1.1 KiB
Debug Operator
本页对应 src/anyimage/operators/debug.py。这些 Operator 为开发者直接验证 DA3、MoGe-2、BEN2 和 Upscale 的 Server 接口,不参与面向用户的对象创建流程。
对应文件
src/anyimage/
├── operators/debug.py # 调试请求与结果目录打开
├── panel.py # Debug 面板入口
└── server/
├── jobs/debug_predictions.py # 四种公开 Debug Job 的共享编排
└── outputs/ # 调试产物写出
主流程
flowchart TD
Panel["Debug 面板"] --> Operator["选择模型调试 Operator"]
Operator --> Request["从 Scene 设置组装请求"]
Request --> Job["提交对应 debug Job"]
Job --> Output["写出原始预测产物"]
Output --> Directory["打开 Job 目录"]
调试入口读取 Scene 中的输入路径、设备与模型参数,直接调用对应 Server Job。任务完成后只打开 Job 目录供检查,不把结果导入为 Blender Image、Mesh 或节点资产。因此它适合验证模型、设备和输出格式,不代表正式功能的用户流程。