- Implemented `image_plane.py` to build the Image Plane Geometry Nodes group with customizable parameters for geometry, subdivide, and thickness. - Created `image_plane_validation.py` to validate the functionality of the image plane, ensuring correct geometry generation and material assignment. - Developed `material_layers.py` to construct shader node groups for image materials, including depth and normal handling. - Authored `plane_layouts.py` to define node arrangements for image geometry assets. - Introduced `shadeless.py` to create a shadeless shader node group that displays color without scene lighting while preserving shadows and reflections.
28 lines
1.3 KiB
Markdown
28 lines
1.3 KiB
Markdown
# 内部实现总览
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AnyImage 在 Blender 主线程处理交互、像素编辑和数据创建,通过 BlendJob 把模型推理交给独立 Job Server。
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```mermaid
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flowchart TD
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A[Image Empty 或剪贴板图片] --> B[Operator 与手势工具]
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B --> C{需要 AI?}
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C -- 是 --> D[准备文件与普通字典参数]
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D --> E[JobRuntime → Job Server]
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E --> F[图片与相机元数据]
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F --> G[Blender 主线程导入]
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C -- 否 --> G
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G --> H[Image 编辑或 Mesh 与材质创建]
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```
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| 主题 | 对应职责 |
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| --- | --- |
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| [程序架构](architecture.md) | 进程、注册、配置与主线程边界 |
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| [Common](common.md) | Blender 侧图像、手势、几何与 AI 公共能力 |
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| [Runtime 与 Server](runtime.md) | Environment、Job、模型下载与 Session 生命周期 |
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| [Job 产物](outputs.md) | 文件协议、相机坐标和 Blender 消费方式 |
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| [Operator 索引](operators/index.md) | 按实际用户功能查找实现 |
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| [节点资产](node-assets.md) | 资产、源码职责、构建和验证 |
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| [开发与发布](development.md) | 测试组织、工具命令与发布流程 |
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源码位于 `src/anyimage/`,开发工具位于 `tools/`,自动化测试位于 `tests/`。扩展级设置由 `preferences.py` 定义,运行时资源由 `runtime.py` 接入 BlendJob。
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