Files
AnyImage/openspec/changes/remove-geometry-node-smoothing/tasks.md
nan 591e62085a feat(cutout): implement boundary padding for cutout textures
- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px.
- Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth.
- Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data.
- Added tests to validate the new boundary padding functionality and its integration with existing cutout processes.

feat(geometry): remove overall mesh smoothing from geometry nodes

- Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing.
- Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes.
- Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent.
- Updated tests and documentation to reflect the changes in node interfaces and behaviors.

feat(normals): scale tangent normals with depth

- Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`.
- Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute.
- Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
2026-09-15 00:40:24 +08:00

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1. 节点组实现

  • 1.1 从 Cutout、Depth Cutout、Depth Plane、Depth Panorama 与 Relief Plane 删除 Smooth 接口及末端整体 expand_smooth() 调用,直接连接原有着色或输出阶段
  • 1.2 从 Cutout 与 Relief Plane 删除仅服务整体 smooth 的 Smooth Weight,并确认三个深度节点组继续以 Smooth Weight 驱动边界平滑
  • 1.3 检查共享 smoothing 构建函数的剩余调用,保留边界平滑所需实现并清理仅随末端整体 smooth 产生的无用代码

2. 调用方与测试

  • 2.1 清理 operator、节点检查工具和测试中对已删除 Smooth 及相应 Smooth Weight 的赋值与接口预期
  • 2.2 更新节点组库存与布局测试,验证五个节点组不再暴露 Smooth,且仅三个深度节点组保留 Smooth Weight
  • 2.3 精简整体 smooth 行为测试,并保留或补充边界平滑、法线平滑、Fill Smooth 与 smooth shading 不变的有效覆盖

3. 资产与验证

  • 3.1 同步 tools/nodes 与 docs/internals 中相关接口和实现说明,检查仓库内不存在失效的整体 Smooth 引用
  • 3.2 运行 uv run node-group build,更新并验证 src/anyimage/assets/O_AnyImage.blend
  • 3.3 运行相关节点与 operator 测试,检查最终差异并确认专用平滑路径仍正常