- Implemented a new geometry nodes asset in `build_geometry_nodes_asset.py` to handle mesh refinement and topology fixing. - Created a validation script in `validate_geometry_nodes_asset.py` to ensure the integrity and functionality of the geometry node group. - Added input handling for various parameters including resolution, iterations, and smoothing options. - Included checks for node group structure and attributes to validate the geometry processing pipeline.
634 lines
23 KiB
Python
634 lines
23 KiB
Python
from pathlib import Path
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import bpy
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GROUP_NAME = "O Refine DA3 Mesh"
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OUTPUT_PATH = (
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Path(__file__).parents[1]
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/ "src"
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/ "snapform"
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/ "assets"
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/ "O_SnapForm.blend"
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)
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def input_socket(node, name, fallback):
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value = node.inputs.get(name)
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return value if value is not None else node.inputs[fallback]
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def new_socket(interface, name, in_out, socket_type, parent=None):
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return interface.new_socket(
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name=name,
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in_out=in_out,
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socket_type=socket_type,
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parent=parent,
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)
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def new_compare(nodes, data_type, operation, location, value):
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node = nodes.new("FunctionNodeCompare")
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node.data_type = data_type
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node.operation = operation
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node.location = location
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input_socket(node, "B", 1).default_value = value
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return node
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def new_group_input(nodes, location, visible_names):
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node = nodes.new("NodeGroupInput")
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node.location = location
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visible = set(visible_names)
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for output in node.outputs:
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output.hide = output.name not in visible
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return node
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def add_edge_boundary_field(nodes, links, location):
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x, y = location
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vertex_neighbors = nodes.new("GeometryNodeInputMeshVertexNeighbors")
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vertex_neighbors.location = (x, y + 100.0)
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loose_vertex = new_compare(
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nodes,
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"INT",
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"EQUAL",
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(x + 180.0, y + 100.0),
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1,
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)
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links.new(
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vertex_neighbors.outputs["Vertex Count"],
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input_socket(loose_vertex, "A", 0),
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)
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edge_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
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edge_neighbors.location = (x, y - 100.0)
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boundary_edge = new_compare(
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nodes,
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"INT",
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"EQUAL",
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(x + 180.0, y - 100.0),
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1,
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)
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links.new(
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edge_neighbors.outputs["Face Count"],
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input_socket(boundary_edge, "A", 0),
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)
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edge_to_point = nodes.new("GeometryNodeFieldOnDomain")
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edge_to_point.data_type = "BOOLEAN"
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edge_to_point.domain = "EDGE"
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edge_to_point.location = (x + 370.0, y - 100.0)
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links.new(boundary_edge.outputs["Result"], edge_to_point.inputs["Value"])
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combine = nodes.new("FunctionNodeBooleanMath")
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combine.operation = "OR"
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combine.location = (x + 560.0, y)
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links.new(loose_vertex.outputs["Result"], combine.inputs[0])
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links.new(edge_to_point.outputs["Value"], combine.inputs[1])
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return combine.outputs[0]
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def add_topology_fix_zone(group, geometry, iterations, location):
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nodes = group.nodes
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links = group.links
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x, y = location
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repeat_output = nodes.new("GeometryNodeRepeatOutput")
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repeat_output.location = (x + 1450.0, y)
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repeat_input = nodes.new("GeometryNodeRepeatInput")
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repeat_input.pair_with_output(repeat_output)
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repeat_input.location = (x, y)
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links.new(geometry, repeat_input.inputs["Geometry"])
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links.new(iterations, repeat_input.inputs["Iterations"])
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edge_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
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edge_neighbors.location = (x + 100.0, y + 420.0)
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non_manifold = new_compare(
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nodes,
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"INT",
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"GREATER_THAN",
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(x + 280.0, y + 500.0),
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2,
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)
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boundary = new_compare(
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nodes,
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"INT",
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"LESS_THAN",
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(x + 280.0, y + 320.0),
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2,
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)
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links.new(
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edge_neighbors.outputs["Face Count"],
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input_socket(non_manifold, "A", 0),
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)
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links.new(
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edge_neighbors.outputs["Face Count"],
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input_socket(boundary, "A", 0),
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)
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non_manifold_face = nodes.new("GeometryNodeFieldOnDomain")
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non_manifold_face.data_type = "BOOLEAN"
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non_manifold_face.domain = "FACE"
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non_manifold_face.location = (x + 480.0, y + 500.0)
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boundary_face = nodes.new("GeometryNodeFieldOnDomain")
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boundary_face.data_type = "BOOLEAN"
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boundary_face.domain = "FACE"
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boundary_face.location = (x + 480.0, y + 320.0)
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links.new(non_manifold.outputs["Result"], non_manifold_face.inputs["Value"])
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links.new(boundary.outputs["Result"], boundary_face.inputs["Value"])
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broken_face = nodes.new("FunctionNodeBooleanMath")
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broken_face.operation = "AND"
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broken_face.location = (x + 670.0, y + 420.0)
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links.new(non_manifold_face.outputs["Value"], broken_face.inputs[0])
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links.new(boundary_face.outputs["Value"], broken_face.inputs[1])
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remove_broken = nodes.new("GeometryNodeSeparateGeometry")
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remove_broken.domain = "FACE"
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remove_broken.location = (x + 670.0, y)
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links.new(repeat_input.outputs["Geometry"], remove_broken.inputs["Geometry"])
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links.new(broken_face.outputs[0], remove_broken.inputs["Selection"])
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remaining_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
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remaining_neighbors.location = (x + 650.0, y - 420.0)
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remaining_boundary = new_compare(
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nodes,
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"INT",
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"LESS_THAN",
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(x + 830.0, y - 420.0),
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2,
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)
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links.new(
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remaining_neighbors.outputs["Face Count"],
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input_socket(remaining_boundary, "A", 0),
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)
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boundary_face_2 = nodes.new("GeometryNodeFieldOnDomain")
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boundary_face_2.data_type = "BOOLEAN"
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boundary_face_2.domain = "FACE"
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boundary_face_2.location = (x + 1010.0, y - 420.0)
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boundary_edge_2 = nodes.new("GeometryNodeFieldOnDomain")
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boundary_edge_2.data_type = "BOOLEAN"
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boundary_edge_2.domain = "EDGE"
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boundary_edge_2.location = (x + 1190.0, y - 420.0)
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links.new(remaining_boundary.outputs["Result"], boundary_face_2.inputs["Value"])
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links.new(boundary_face_2.outputs["Value"], boundary_edge_2.inputs["Value"])
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face_groups = nodes.new("GeometryNodeEdgesToFaceGroups")
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face_groups.location = (x + 1010.0, y - 220.0)
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links.new(
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boundary_edge_2.outputs["Value"],
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face_groups.inputs["Boundary Edges"],
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)
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accumulate = nodes.new("GeometryNodeAccumulateField")
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accumulate.data_type = "INT"
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accumulate.domain = "FACE"
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accumulate.location = (x + 1190.0, y - 160.0)
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links.new(remaining_neighbors.outputs["Face Count"], accumulate.inputs["Value"])
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links.new(face_groups.outputs["Face Group ID"], accumulate.inputs["Group ID"])
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single_face = new_compare(
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nodes,
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"INT",
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"LESS_THAN",
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(x + 1370.0, y - 160.0),
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2,
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)
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links.new(accumulate.outputs["Total"], input_socket(single_face, "A", 0))
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remove_single = nodes.new("GeometryNodeSeparateGeometry")
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remove_single.domain = "FACE"
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remove_single.location = (x + 1250.0, y + 80.0)
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links.new(remove_broken.outputs["Inverted"], remove_single.inputs["Geometry"])
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links.new(single_face.outputs["Result"], remove_single.inputs["Selection"])
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links.new(remove_single.outputs["Inverted"], repeat_output.inputs["Geometry"])
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return repeat_output.outputs["Geometry"]
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def add_smooth_step(group, geometry, amount, location):
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nodes = group.nodes
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links = group.links
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x, y = location
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position = nodes.new("GeometryNodeInputPosition")
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position.location = (x + 100.0, y + 500.0)
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smooth_all = nodes.new("GeometryNodeBlurAttribute")
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smooth_all.data_type = "FLOAT_VECTOR"
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smooth_all.location = (x + 300.0, y + 500.0)
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smooth_all.inputs["Iterations"].default_value = 1
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smooth_all.inputs["Weight"].default_value = 1.0
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links.new(position.outputs["Position"], smooth_all.inputs["Value"])
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boundary_field = add_edge_boundary_field(
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nodes,
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links,
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(x + 100.0, y - 350.0),
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)
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boundary_on_points = nodes.new("GeometryNodeFieldOnDomain")
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boundary_on_points.data_type = "BOOLEAN"
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boundary_on_points.domain = "POINT"
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boundary_on_points.location = (x + 700.0, y - 350.0)
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links.new(boundary_field, boundary_on_points.inputs["Value"])
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boundary_geometry = nodes.new("GeometryNodeSeparateGeometry")
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boundary_geometry.domain = "POINT"
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boundary_geometry.location = (x + 880.0, y - 220.0)
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links.new(geometry, boundary_geometry.inputs["Geometry"])
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links.new(boundary_on_points.outputs["Value"], boundary_geometry.inputs["Selection"])
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smooth_boundary = nodes.new("GeometryNodeBlurAttribute")
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smooth_boundary.data_type = "FLOAT_VECTOR"
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smooth_boundary.location = (x + 500.0, y + 300.0)
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smooth_boundary.inputs["Iterations"].default_value = 1
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smooth_boundary.inputs["Weight"].default_value = 0.5
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links.new(position.outputs["Position"], smooth_boundary.inputs["Value"])
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nearest_boundary = nodes.new("GeometryNodeSampleNearest")
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nearest_boundary.domain = "POINT"
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nearest_boundary.location = (x + 1050.0, y - 120.0)
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links.new(boundary_geometry.outputs["Selection"], nearest_boundary.inputs["Geometry"])
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sample_boundary = nodes.new("GeometryNodeSampleIndex")
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sample_boundary.data_type = "FLOAT_VECTOR"
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sample_boundary.domain = "POINT"
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sample_boundary.clamp = False
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sample_boundary.location = (x + 1220.0, y + 20.0)
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links.new(boundary_geometry.outputs["Selection"], sample_boundary.inputs["Geometry"])
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links.new(nearest_boundary.outputs["Index"], sample_boundary.inputs["Index"])
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links.new(smooth_boundary.outputs["Value"], sample_boundary.inputs["Value"])
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boundary_switch = nodes.new("GeometryNodeSwitch")
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boundary_switch.input_type = "VECTOR"
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boundary_switch.location = (x + 1050.0, y + 350.0)
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links.new(boundary_on_points.outputs["Value"], boundary_switch.inputs["Switch"])
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links.new(smooth_all.outputs["Value"], boundary_switch.inputs["False"])
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links.new(sample_boundary.outputs["Value"], boundary_switch.inputs["True"])
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normal = nodes.new("GeometryNodeInputNormal")
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normal.location = (x + 300.0, y + 100.0)
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blur_normal = nodes.new("GeometryNodeBlurAttribute")
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blur_normal.data_type = "FLOAT_VECTOR"
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blur_normal.location = (x + 500.0, y + 100.0)
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blur_normal.inputs["Iterations"].default_value = 10
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links.new(normal.outputs["Normal"], blur_normal.inputs["Value"])
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normal_length = nodes.new("ShaderNodeVectorMath")
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normal_length.operation = "LENGTH"
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normal_length.location = (x + 700.0, y + 100.0)
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links.new(blur_normal.outputs["Value"], normal_length.inputs[0])
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weight = nodes.new("ShaderNodeMath")
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weight.operation = "MULTIPLY"
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weight.location = (x + 1050.0, y + 150.0)
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links.new(normal_length.outputs["Value"], weight.inputs[0])
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links.new(amount, weight.inputs[1])
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mix = nodes.new("ShaderNodeMix")
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mix.data_type = "VECTOR"
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mix.location = (x + 1270.0, y + 300.0)
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links.new(weight.outputs[0], input_socket(mix, "Factor", 0))
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links.new(position.outputs["Position"], input_socket(mix, "A", 4))
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links.new(boundary_switch.outputs["Output"], input_socket(mix, "B", 5))
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set_position = nodes.new("GeometryNodeSetPosition")
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set_position.location = (x + 1450.0, y)
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links.new(geometry, set_position.inputs["Geometry"])
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links.new(mix.outputs["Result"], set_position.inputs["Position"])
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return set_position.outputs["Geometry"]
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def add_remesh_zone(
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group,
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geometry,
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resolution,
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iterations,
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fix_steps,
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smooth_amount,
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location,
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):
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nodes = group.nodes
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links = group.links
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x, y = location
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repeat_output = nodes.new("GeometryNodeRepeatOutput")
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repeat_output.location = (x + 3300.0, y)
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repeat_input = nodes.new("GeometryNodeRepeatInput")
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repeat_input.pair_with_output(repeat_output)
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repeat_input.location = (x, y)
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links.new(geometry, repeat_input.inputs["Geometry"])
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links.new(iterations, repeat_input.inputs["Iterations"])
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half_resolution = nodes.new("ShaderNodeMath")
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half_resolution.operation = "MULTIPLY"
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half_resolution.inputs[1].default_value = 0.5
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half_resolution.location = (x + 100.0, y - 250.0)
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links.new(resolution, half_resolution.inputs[0])
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merge = nodes.new("GeometryNodeMergeByDistance")
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merge.mode = "CONNECTED"
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merge.location = (x + 300.0, y)
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links.new(repeat_input.outputs["Geometry"], merge.inputs["Geometry"])
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links.new(half_resolution.outputs[0], merge.inputs["Distance"])
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fixed = add_topology_fix_zone(
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group,
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merge.outputs["Geometry"],
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fix_steps,
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(x + 550.0, y),
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)
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smoothed = add_smooth_step(
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group,
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fixed,
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smooth_amount,
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(x + 2100.0, y),
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)
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links.new(smoothed, repeat_output.inputs["Geometry"])
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return repeat_output.outputs["Geometry"]
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def add_uv_reprojection(group, source, geometry, location):
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nodes = group.nodes
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links = group.links
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x, y = location
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position = nodes.new("GeometryNodeInputPosition")
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position.location = (x, y - 200.0)
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source_uv = nodes.new("GeometryNodeInputNamedAttribute")
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source_uv.data_type = "FLOAT_VECTOR"
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source_uv.inputs["Name"].default_value = "UVMap"
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source_uv.location = (x, y)
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sample_uv = nodes.new("GeometryNodeSampleNearestSurface")
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sample_uv.data_type = "FLOAT_VECTOR"
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sample_uv.location = (x + 430.0, y)
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links.new(source, sample_uv.inputs["Mesh"])
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links.new(source_uv.outputs["Attribute"], sample_uv.inputs["Value"])
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links.new(position.outputs["Position"], sample_uv.inputs["Sample Position"])
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store_uv = nodes.new("GeometryNodeStoreNamedAttribute")
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store_uv.data_type = "FLOAT2"
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store_uv.domain = "CORNER"
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store_uv.location = (x + 1050.0, y + 250.0)
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store_uv.inputs["Name"].default_value = "UVMap"
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links.new(geometry, store_uv.inputs["Geometry"])
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links.new(sample_uv.outputs["Value"], store_uv.inputs["Value"])
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return store_uv.outputs["Geometry"]
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def build_group():
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group = bpy.data.node_groups.new(GROUP_NAME, "GeometryNodeTree")
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group.is_modifier = True
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interface = group.interface
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new_socket(interface, "Geometry", "INPUT", "NodeSocketGeometry")
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resolution = new_socket(
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interface,
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"Resolution",
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"INPUT",
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"NodeSocketFloat",
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)
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resolution.default_value = 0.01
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resolution.min_value = 0.000001
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resolution.subtype = "DISTANCE"
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remesh_iterations = new_socket(
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interface,
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"Relax Iterations",
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"INPUT",
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"NodeSocketInt",
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)
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remesh_iterations.default_value = 2
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remesh_iterations.min_value = 1
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remesh_iterations.max_value = 8
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smooth_amount = new_socket(
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interface,
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"Smooth",
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"INPUT",
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"NodeSocketFloat",
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)
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smooth_amount.default_value = 1.0
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smooth_amount.min_value = 0.0
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smooth_amount.max_value = 1.0
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smooth_amount.subtype = "FACTOR"
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culling_panel = interface.new_panel(
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name="Culling",
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default_closed=False,
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)
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confidence = new_socket(
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interface,
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"Confidence",
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"INPUT",
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"NodeSocketFloat",
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parent=culling_panel,
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)
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confidence.default_value = 0.0
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confidence.min_value = 0.0
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confidence.max_value = 1.0
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confidence.subtype = "PERCENTAGE"
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edge = new_socket(
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interface,
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"Stretch",
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"INPUT",
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"NodeSocketFloat",
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parent=culling_panel,
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)
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edge.default_value = 0.1
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edge.min_value = 0.0
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edge.max_value = 1.0
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edge.subtype = "PERCENTAGE"
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background = new_socket(
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interface,
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"Background",
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"INPUT",
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"NodeSocketBool",
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parent=culling_panel,
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)
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background.default_value = True
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options_panel = interface.new_panel(
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name="Options",
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default_closed=True,
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)
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fix_steps = new_socket(
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interface,
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"Fix Topology",
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"INPUT",
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"NodeSocketInt",
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parent=options_panel,
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)
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fix_steps.default_value = 3
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fix_steps.min_value = 1
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fix_steps.max_value = 8
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new_socket(interface, "Geometry", "OUTPUT", "NodeSocketGeometry")
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nodes = group.nodes
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links = group.links
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geometry_input = new_group_input(nodes, (-650.0, 50.0), {"Geometry"})
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confidence_input = new_group_input(nodes, (-1800.0, 800.0), {"Confidence"})
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stretch_input = new_group_input(nodes, (-1800.0, 50.0), {"Stretch"})
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background_input = new_group_input(nodes, (-1800.0, -350.0), {"Background"})
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remesh_input = new_group_input(
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nodes,
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(-100.0, -500.0),
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{"Resolution", "Relax Iterations", "Smooth"},
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)
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topology_input = new_group_input(nodes, (350.0, -700.0), {"Fix Topology"})
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island_input = new_group_input(nodes, (3400.0, 100.0), {"Resolution"})
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uv_source_input = new_group_input(nodes, (4200.0, -300.0), {"Geometry"})
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group_output = nodes.new("NodeGroupOutput")
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group_output.location = (5650.0, 100.0)
|
|
|
|
confidence_attribute = nodes.new("GeometryNodeInputNamedAttribute")
|
|
confidence_attribute.data_type = "FLOAT"
|
|
confidence_attribute.inputs["Name"].default_value = "o_face_confidence"
|
|
confidence_attribute.location = (-1800.0, 600.0)
|
|
confidence_compare = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"LESS_THAN",
|
|
(-1550.0, 600.0),
|
|
0.0,
|
|
)
|
|
links.new(
|
|
confidence_attribute.outputs["Attribute"],
|
|
input_socket(confidence_compare, "A", 0),
|
|
)
|
|
links.new(
|
|
confidence_input.outputs["Confidence"],
|
|
input_socket(confidence_compare, "B", 1),
|
|
)
|
|
|
|
edge_attribute = nodes.new("GeometryNodeInputNamedAttribute")
|
|
edge_attribute.data_type = "FLOAT"
|
|
edge_attribute.inputs["Name"].default_value = "o_edge_stretch"
|
|
edge_attribute.location = (-1800.0, 350.0)
|
|
edge_maximum = nodes.new("ShaderNodeMath")
|
|
edge_maximum.operation = "MAXIMUM"
|
|
edge_maximum.inputs[1].default_value = 0.0001
|
|
edge_maximum.location = (-1600.0, 100.0)
|
|
edge_reciprocal = nodes.new("ShaderNodeMath")
|
|
edge_reciprocal.operation = "DIVIDE"
|
|
edge_reciprocal.inputs[0].default_value = 1.0
|
|
edge_reciprocal.location = (-1400.0, 100.0)
|
|
edge_compare = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"GREATER_EQUAL",
|
|
(-1200.0, 350.0),
|
|
1.0,
|
|
)
|
|
links.new(stretch_input.outputs["Stretch"], edge_maximum.inputs[0])
|
|
links.new(edge_maximum.outputs[0], edge_reciprocal.inputs[1])
|
|
links.new(edge_attribute.outputs["Attribute"], input_socket(edge_compare, "A", 0))
|
|
links.new(edge_reciprocal.outputs[0], input_socket(edge_compare, "B", 1))
|
|
|
|
background_attribute = nodes.new("GeometryNodeInputNamedAttribute")
|
|
background_attribute.data_type = "BOOLEAN"
|
|
background_attribute.inputs["Name"].default_value = "o_background_face"
|
|
background_attribute.location = (-1800.0, -200.0)
|
|
background_and = nodes.new("FunctionNodeBooleanMath")
|
|
background_and.operation = "AND"
|
|
background_and.location = (-1450.0, -200.0)
|
|
links.new(background_attribute.outputs["Attribute"], background_and.inputs[0])
|
|
links.new(background_input.outputs["Background"], background_and.inputs[1])
|
|
first_or = nodes.new("FunctionNodeBooleanMath")
|
|
first_or.operation = "OR"
|
|
first_or.location = (-950.0, 450.0)
|
|
links.new(confidence_compare.outputs["Result"], first_or.inputs[0])
|
|
links.new(edge_compare.outputs["Result"], first_or.inputs[1])
|
|
final_or = nodes.new("FunctionNodeBooleanMath")
|
|
final_or.operation = "OR"
|
|
final_or.location = (-750.0, 300.0)
|
|
links.new(first_or.outputs[0], final_or.inputs[0])
|
|
links.new(background_and.outputs[0], final_or.inputs[1])
|
|
full_stretch = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"GREATER_EQUAL",
|
|
(-950.0, -20.0),
|
|
0.999999,
|
|
)
|
|
links.new(
|
|
stretch_input.outputs["Stretch"],
|
|
input_socket(full_stretch, "A", 0),
|
|
)
|
|
culling_selection = nodes.new("FunctionNodeBooleanMath")
|
|
culling_selection.operation = "OR"
|
|
culling_selection.location = (-550.0, 300.0)
|
|
links.new(final_or.outputs[0], culling_selection.inputs[0])
|
|
links.new(full_stretch.outputs["Result"], culling_selection.inputs[1])
|
|
delete_geometry = nodes.new("GeometryNodeDeleteGeometry")
|
|
delete_geometry.domain = "FACE"
|
|
delete_geometry.location = (-350.0, 100.0)
|
|
links.new(geometry_input.outputs["Geometry"], delete_geometry.inputs["Geometry"])
|
|
links.new(culling_selection.outputs[0], delete_geometry.inputs["Selection"])
|
|
|
|
vertex_neighbors = nodes.new("GeometryNodeInputMeshVertexNeighbors")
|
|
vertex_neighbors.location = (-550.0, -320.0)
|
|
orphan_vertex = new_compare(
|
|
nodes,
|
|
"INT",
|
|
"EQUAL",
|
|
(-350.0, -320.0),
|
|
0,
|
|
)
|
|
links.new(
|
|
vertex_neighbors.outputs["Face Count"],
|
|
input_socket(orphan_vertex, "A", 0),
|
|
)
|
|
delete_orphans = nodes.new("GeometryNodeDeleteGeometry")
|
|
delete_orphans.domain = "POINT"
|
|
delete_orphans.location = (-300.0, 100.0)
|
|
links.new(delete_geometry.outputs["Geometry"], delete_orphans.inputs["Geometry"])
|
|
links.new(orphan_vertex.outputs["Result"], delete_orphans.inputs["Selection"])
|
|
|
|
remeshed = add_remesh_zone(
|
|
group,
|
|
delete_orphans.outputs["Geometry"],
|
|
remesh_input.outputs["Resolution"],
|
|
remesh_input.outputs["Relax Iterations"],
|
|
topology_input.outputs["Fix Topology"],
|
|
remesh_input.outputs["Smooth"],
|
|
(-300.0, 100.0),
|
|
)
|
|
|
|
mesh_island = nodes.new("GeometryNodeInputMeshIsland")
|
|
mesh_island.location = (3400.0, 700.0)
|
|
face_area = nodes.new("GeometryNodeInputMeshFaceArea")
|
|
face_area.location = (3400.0, 550.0)
|
|
island_area = nodes.new("GeometryNodeAccumulateField")
|
|
island_area.data_type = "FLOAT"
|
|
island_area.domain = "FACE"
|
|
island_area.location = (3600.0, 630.0)
|
|
links.new(face_area.outputs["Area"], island_area.inputs["Value"])
|
|
links.new(mesh_island.outputs["Island Index"], island_area.inputs["Group ID"])
|
|
resolution_squared = nodes.new("ShaderNodeMath")
|
|
resolution_squared.operation = "POWER"
|
|
resolution_squared.inputs[1].default_value = 2.0
|
|
resolution_squared.location = (3600.0, 250.0)
|
|
links.new(island_input.outputs["Resolution"], resolution_squared.inputs[0])
|
|
tiny_island = new_compare(
|
|
nodes,
|
|
"FLOAT",
|
|
"LESS_THAN",
|
|
(3800.0, 630.0),
|
|
0.0,
|
|
)
|
|
links.new(island_area.outputs["Total"], input_socket(tiny_island, "A", 0))
|
|
links.new(resolution_squared.outputs[0], input_socket(tiny_island, "B", 1))
|
|
remove_tiny = nodes.new("GeometryNodeDeleteGeometry")
|
|
remove_tiny.domain = "FACE"
|
|
remove_tiny.location = (4000.0, 100.0)
|
|
links.new(remeshed, remove_tiny.inputs["Geometry"])
|
|
links.new(tiny_island.outputs["Result"], remove_tiny.inputs["Selection"])
|
|
|
|
reprojected = add_uv_reprojection(
|
|
group,
|
|
uv_source_input.outputs["Geometry"],
|
|
remove_tiny.outputs["Geometry"],
|
|
(4100.0, 100.0),
|
|
)
|
|
shade_smooth = nodes.new("GeometryNodeSetShadeSmooth")
|
|
shade_smooth.domain = "FACE"
|
|
shade_smooth.location = (5400.0, 100.0)
|
|
shade_smooth.inputs["Shade Smooth"].default_value = True
|
|
links.new(reprojected, shade_smooth.inputs["Geometry"])
|
|
links.new(shade_smooth.outputs["Geometry"], group_output.inputs["Geometry"])
|
|
|
|
group.color_tag = "GEOMETRY"
|
|
group.description = (
|
|
"Cull DA3/BEN2 faces, repair merged topology, preserve boundaries, "
|
|
"and reproject UVs."
|
|
)
|
|
group.use_fake_user = True
|
|
return group
|
|
|
|
|
|
def main():
|
|
bpy.ops.wm.read_factory_settings(use_empty=True)
|
|
bpy.context.preferences.filepaths.save_version = 0
|
|
build_group()
|
|
OUTPUT_PATH.parent.mkdir(parents=True, exist_ok=True)
|
|
bpy.ops.wm.save_as_mainfile(filepath=str(OUTPUT_PATH), check_existing=False)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|