- Implemented `image_plane.py` to build the Image Plane Geometry Nodes group with customizable parameters for geometry, subdivide, and thickness.
- Created `image_plane_validation.py` to validate the functionality of the image plane, ensuring correct geometry generation and material assignment.
- Developed `material_layers.py` to construct shader node groups for image materials, including depth and normal handling.
- Authored `plane_layouts.py` to define node arrangements for image geometry assets.
- Introduced `shadeless.py` to create a shadeless shader node group that displays color without scene lighting while preserving shadows and reflections.
- Introduced tests for color image handling, ensuring source preservation and premultiplied alpha usage.
- Implemented tests for brush stroke operations, validating segment boundaries and brush anti-aliasing.
- Added tests for frame anti-aliasing, confirming correct rendering behavior with various alpha values and depth settings.
- Created tests for frame projection, ensuring accurate overlap calculations and half-plane clipping.
- Developed tests for image premultiplied retention, verifying behavior during loading and packing processes.
- Added undo functionality tests for mask operations, ensuring single transaction behavior during edits.
- Renamed "Base Plane Depth" to "Reference Depth" across validate_cutout.py for consistency.
- Introduced a new specification for Cutout mesh sampling to ensure source pixel spacing is preserved and limits are applied correctly.
- Unified naming conventions for image editing results to maintain consistency across Remove Background, Upscale, and Crop operations.
- Updated the handling of Refine Selection to ensure it retains the original bounds and does not apply unnecessary cropping.
- Enhanced material generation logic to connect image color directly to IOR Level, improving the rendering of dark areas.
- Established clear requirements for geometry depth controls and image result materials to ensure consistent behavior across different components.
- Removed outdated logic and ensured all changes are documented and tested for regression.
- Introduced a new design for selection rasterization that decouples the selection geometry from the image content, ensuring that the SelectionMask is independent of the source image's alpha and color.
- Updated the `rasterize_selection_path` function to only accept selection paths and image dimensions, removing parameters related to source alpha and alpha thresholds.
- Implemented a new approach for handling selection paths using non-zero winding fill, ensuring overlapping areas are preserved.
- Enhanced performance by utilizing a scanline algorithm for rasterization, significantly reducing processing time for high-resolution images.
- Updated internal documentation and added comprehensive tests to validate the new behavior and performance improvements.
- Ensured backward compatibility by maintaining existing interfaces where necessary while introducing breaking changes in the selection processing logic.
- Implemented viewport.py for handling 3D view projections, gestures, and overlay drawing.
- Created refine_image_selection.py to manage the refinement of gesture masks and output image bounds.
- Added selection module with refine_selection.py to process and crop images based on alpha channel visibility.
- Introduced __init__.py for selection module to expose refine_selection function.
- Implement sync_models.py for preparing and uploading ONNX artifacts.
- Create build_node.py for building and validating Blender scripts.
- Add docs.py for building and previewing documentation with Mike or MkDocs.
- Introduce model_exports.py for exporting PyTorch models to ONNX format.
- Develop pack.py for packaging the project with dependencies for different platforms.
- Add test_sync_models.py to validate sync_models functionality.
- Add test_tool_commands.py to ensure repository tools have correct command scripts.
- Initialize tools package with __init__.py.
- Added interaction helpers for cutout region validation and shape menu interaction.
- Created main operator for converting image regions into cutout shapes, including AI artifact generation.
- Introduced object creation logic for cutout shapes, handling depth and normal textures.
- Defined cutout shape identifiers and node groups for various shape types.
- Implemented depth texture writing and prediction artifact generation for MoGe-2.
- Developed server jobs for generating cutout artifacts, depth planes, and refining image regions.
- Added region refinement logic to enhance gesture masks using BEN2.
- Added a new cutout tool for selecting regions in images, allowing users to choose mesh shapes based on selected areas.
- Introduced depth generation capabilities for rasterized images, including normal data extraction.
- Created jobs for generating depth planes and region data, enhancing the AI data generation workflow.
- Developed a selection refinement process for cutout regions, improving accuracy in generated outputs.
- Established a new region module for handling rasterized image regions and their associated AI generation tasks.
- Enhanced node graph builders for asset generation, facilitating smoother integration of new features.