- Removed deprecated tests and code related to shell wall connections and coincident sheets.
- Updated attribute handling in depth surface and image cutout groups, including new vector attribute functions.
- Enhanced the inflation logic in the image depth cutout group to better manage shell and balloon behaviors.
- Improved parameter naming and descriptions for clarity in the user interface.
- Streamlined the geometry processing logic to ensure better performance and maintainability.
- Cleaned up test files by removing unnecessary imports and unused parameters.
- Simplified test functions by eliminating redundant parameterization and consolidating logic.
- Updated test cases to directly use defined values instead of parameterized inputs where applicable.
- Enhanced readability and maintainability of the test code across various test files.
- Introduced a new `compare_node` function to streamline comparison operations across various geometry nodes.
- Replaced instances of mathematical comparison nodes with the new `compare_node` function in multiple files, enhancing code readability and maintainability.
- Updated related logic in cutout, depth surface, and image processing groups to utilize the new comparison method.
- Ensured consistent handling of boolean logic through the introduction of a `boolean_node` function for combining boolean inputs.
- Removed `Smooth Weight` input from `O Image Depth Plane`, `O Image Depth Cutout`, and `O Image Depth Panorama` to streamline the interface and maintain consistent boundary smoothing behavior.
- Adjusted the `Reference Depth` input to appear last in the options panel for better organization, reflecting its role as a calibration value.
- Consolidated the `expand_smooth()` function to only accept necessary parameters, eliminating unused branches related to `Smooth Weight` and `pin_sharp`.
- Updated related tests and node assets to ensure functionality remains intact and consistent with the new structure.
- Introduced new specifications to document the changes and ensure compliance with the updated requirements.
- Refactor Depth Cutout to reuse the projected outline field, reducing redundant boundary calculations and improving performance.
- Derive the center field from shared low-frequency fields, eliminating an unnecessary blur operation.
- Implement triangle-only strip cleanup for Depth Cutout, as the input is confirmed to be triangulated.
- Short-circuit zero-thickness branches in both Cutout and Depth Cutout to avoid unnecessary geometry generation.
- Standardize internal attribute naming with a new `_o_` prefix and implement wildcard cleanup for temporary attributes.
- Update relevant tests to ensure functionality remains consistent and validate changes against existing behavior.
- Unified reference depth calculation to use a single implementation in common/depth.py.
- Removed server-side reference depth computation and adjusted depth.json to only include image_size and intrinsics.
- Updated depth texture handling to ignore transparent, invalid, and non-positive pixels when calculating reference depth.
- Changed reference depth calculation to use the 95th percentile of valid depth values.
- Adjusted depth direction fitting to return a flat direction when no samples are available.
- Removed cleanup threshold parameters from Cutout and related nodes, simplifying the interface.
- Updated tests to verify new reference depth logic and ensure compatibility with existing functionality.
- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px.
- Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth.
- Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data.
- Added tests to validate the new boundary padding functionality and its integration with existing cutout processes.
feat(geometry): remove overall mesh smoothing from geometry nodes
- Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing.
- Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes.
- Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent.
- Updated tests and documentation to reflect the changes in node interfaces and behaviors.
feat(normals): scale tangent normals with depth
- Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`.
- Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute.
- Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
- Introduced a new proposal for depth cutout symmetry, allowing for the reuse of depth replacement and geometry operations.
- Added requirements for maintaining default thickness values for cutout nodes and ensuring proper initialization during object creation.
- Enhanced symmetry node to handle existing geometry, including alignment, mirroring, and boundary filling.
- Implemented fill smoothing to control the geometry of generated walls while preserving original surfaces.
- Created tests to validate the functionality of the new symmetry features against baseline geometry.
- Updated existing assets and node groups to support the new symmetry capabilities without introducing additional dependencies.
- Added a new proposal for boundary smoothing in the weight cutout process, differentiating between Split edges and Outline smoothing requirements.
- Introduced a new capability `cutout-boundary-smoothing` to control smoothing strength and default values.
- Updated specifications to define the behavior of boundary-specific smoothing strength and default settings.
- Created tasks to verify the implementation of boundary behavior and asset updates.
- Developed comprehensive tests for depth symmetry and normal scaling to ensure expected behavior and performance.
- Introduced new attributes for normal mapping to facilitate persistent face attributes sharing between depth symmetry and image materials.
- Built a new node group for O Image Depth Symmetry, integrating the new smoothing capabilities and ensuring compatibility with existing workflows.
- Replaced the Mesh Detail parameter with a new Edge Length property to define cutout sampling in physical units.
- Introduced Minimum Relative Edge Length preference to control effective spacing based on the bounding box of the cutout content.
- Updated tests to validate the new edge length functionality and ensure consistent behavior across different resolutions and canvas sizes.
- Removed deprecated parameters and adjusted related properties to align with the new edge length implementation.
- Enhanced geometry sampling logic to utilize effective world spacing for both standard and fine outline modes.
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
- Introduced tests for boundary smoothing in `test_boundary_smoothing.py`, verifying that smoothing reduces stair-step artifacts while preserving boundary integrity.
- Added tests for cutout boundary behavior in `test_cutout_boundary.py`, ensuring proper handling of boundary triangles and normal blending.
- Created `test_temporary_attributes.py` to check the cleanup of temporary attributes across depth modifier branches, ensuring no warnings are raised.
- Implemented point culling functionality in `test_validity.py`, confirming that invalid points are removed without affecting adjacent geometry.
- Developed boundary smoothing logic in `boundary_smoothing.py`, allowing for depth smoothing while maintaining edge integrity.
- Added cutout boundary management in `cutout_boundary.py`, including functions for removing boundary triangles and tapering thickness profiles.
- Implemented validity checks in `validity.py` to ensure proper deletion of invalid vertices and associated wire edges.
- Introduced new utility functions in common nodes for evaluating fields and capturing attributes.
- Simplified volume field calculations in image depth cutout and panorama groups by utilizing new utility functions.
- Enhanced readability and maintainability of the image depth cutout and panorama node groups by removing redundant code and improving function usage.
- Adjusted default values for thickness and depth scale in image relief plane group for better user experience.
- Improved handling of geometry attributes and connections in image depth plane group to streamline processing.
- Introduced color_image.py for preparing standalone color images for tests.
- Added hdr_image.py to create HDR textures for testing.
- Implemented test_image_depth_panorama.py to evaluate panorama topology, UVs, and depth discontinuities.
- Created test_shadeless.py to validate the opacity and HDR color endpoints of the Shadeless group.
- Developed moge3_export.py for exporting dynamic MoGe-3 backbone and ONNX graphs.
- Added material.py to inherit material slots onto generated geometry.
- Built image_depth_panorama.py to construct a quad panorama with depth separation and sampling.
- Implement tests for image layer functionality including alpha curve and depth layer behavior.
- Create tests for image plane evaluation and modifier input handling.
- Add tests to verify the saved asset inventory and its persistence.
- Introduce tests for the documentation command to ensure correct project version deployment.
- Validate the extension manifest structure and required permissions.
- Develop tests for the packaging process, ensuring correct platform handling and dependency management.
- Enhance image depth plane group functionality with new split threshold input and surface processing.