feat(node_assets): add image plane geometry nodes and validation scripts
- Implemented `image_plane.py` to build the Image Plane Geometry Nodes group with customizable parameters for geometry, subdivide, and thickness. - Created `image_plane_validation.py` to validate the functionality of the image plane, ensuring correct geometry generation and material assignment. - Developed `material_layers.py` to construct shader node groups for image materials, including depth and normal handling. - Authored `plane_layouts.py` to define node arrangements for image geometry assets. - Introduced `shadeless.py` to create a shadeless shader node group that displays color without scene lighting while preserving shadows and reflections.
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@@ -8,7 +8,7 @@ SOURCE_ROOT = PROJECT_ROOT / "src" / "anyimage"
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class NodeAssetsTest(unittest.TestCase):
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def test_geometry_assets_have_readable_local_layouts(self):
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def test_geometry_assets_pass_layout_overlap_checks(self):
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import bpy
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sys.path.insert(0, str(PROJECT_ROOT / "tools" / "node_assets"))
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@@ -35,29 +35,6 @@ class NodeAssetsTest(unittest.TestCase):
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offenders.append(path.relative_to(PROJECT_ROOT).as_posix())
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self.assertEqual(offenders, [])
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def test_runtime_node_group_entries_load_assets(self):
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material_source = (SOURCE_ROOT / "common" / "material.py").read_text(
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encoding="utf-8"
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)
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mesh_plane_source = (
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SOURCE_ROOT / "operators" / "convert_to_plane" / "mesh_plane.py"
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).read_text(encoding="utf-8")
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depth_plane_source = (
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SOURCE_ROOT / "operators" / "convert_to_plane" / "object.py"
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).read_text(encoding="utf-8")
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self.assertIn("return load_node_group(group_name)", material_source)
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self.assertIn(
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"load_node_group(MESH_PLANE_NODE_GROUP_NAME)",
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mesh_plane_source,
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)
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self.assertIn(
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"load_node_group(DEPTH_PLANE_NODE_GROUP_NAME)",
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depth_plane_source,
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)
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self.assertFalse(
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(SOURCE_ROOT / "operators" / "convert_to_plane" / "nodes.py").exists()
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)
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if __name__ == "__main__":
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unittest.main()
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