Refactor geometry generation to standardize Blender object coordinates
- Unified the canonical local frame for generated geometries (Plane, Depth Plane, Relief Plane, Cutout, Depth Cutout) to align with Blender's object coordinate system, setting X as horizontal, Z as up, and +Y as depth. - Removed the `Depth Axis` parameter from `O Image Cutout` and `O Image Depth Cutout`, simplifying the geometry generation process. - Updated the depth direction defaults to use +Y instead of -Z for `O Image Relief Plane` and Depth Symmetry. - Adjusted the geometry nodes to ensure thickness, projection, and shell displacements operate along the Y-axis. - Implemented new capabilities for handling object space normals to align with the new canonical frame. - Enhanced the Depth Symmetry functionality to mirror across the canonical Y-axis and perform a final rotation to maintain the correct orientation. - Added tests to validate the new coordinate system and ensure compatibility with existing assets.
This commit is contained in:
@@ -67,7 +67,7 @@ def test_split_profile_tapers_within_boundary_band(resolution, aspect):
|
||||
set_value("Depth Split", .1)
|
||||
points, faces = evaluated(obj)
|
||||
boundary = boundary_neighbors(faces)
|
||||
cut = [i for i in boundary if 0 < points[i,1] < 1 and .5*aspect < points[i,0] < 1.5*aspect]
|
||||
cut = [i for i in boundary if 0 < points[i,2] < 1 and .5*aspect < points[i,0] < 1.5*aspect]
|
||||
assert cut
|
||||
band = edge_band(faces, cut)
|
||||
outside = [i for i in range(len(points)) if i not in band]
|
||||
|
||||
Reference in New Issue
Block a user