Refactor geometry generation to standardize Blender object coordinates
- Unified the canonical local frame for generated geometries (Plane, Depth Plane, Relief Plane, Cutout, Depth Cutout) to align with Blender's object coordinate system, setting X as horizontal, Z as up, and +Y as depth. - Removed the `Depth Axis` parameter from `O Image Cutout` and `O Image Depth Cutout`, simplifying the geometry generation process. - Updated the depth direction defaults to use +Y instead of -Z for `O Image Relief Plane` and Depth Symmetry. - Adjusted the geometry nodes to ensure thickness, projection, and shell displacements operate along the Y-axis. - Implemented new capabilities for handling object space normals to align with the new canonical frame. - Enhanced the Depth Symmetry functionality to mirror across the canonical Y-axis and perform a final rotation to maintain the correct orientation. - Added tests to validate the new coordinate system and ensure compatibility with existing assets.
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@@ -13,7 +13,7 @@ def surface(*, step=6.0, size=1.0, resolution=2, wrapper=False):
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group = CUTOUT_BUILDERS["DEPTH_SOLID"]()
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# Two columns with a complete depth jump along their common boundary.
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points = [
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(x * size / resolution, y * size / resolution, 0)
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(x * size / resolution, 0, y * size / resolution)
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for y in range(resolution + 1)
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for x in range(2 * resolution + 1)
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]
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@@ -32,8 +32,8 @@ def surface(*, step=6.0, size=1.0, resolution=2, wrapper=False):
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mesh.from_pydata(points, [], faces)
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uv = mesh.uv_layers.new(name="UVMap")
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for loop in mesh.loops:
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x, y, _ = points[loop.vertex_index]
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uv.data[loop.index].uv = (x / (2 * size), y / size)
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x, _y, z = points[loop.vertex_index]
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uv.data[loop.index].uv = (x / (2 * size), z / size)
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obj = bpy.data.objects.new("Step", mesh)
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bpy.context.collection.objects.link(obj)
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image = bpy.data.images.new("Camera", width=64, height=32, float_buffer=True)
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@@ -72,7 +72,6 @@ def surface(*, step=6.0, size=1.0, resolution=2, wrapper=False):
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set_value(name, value)
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if wrapper:
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set_value("Cleanup Threshold", 0.0)
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set_value("Depth Axis", 0)
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return obj, set_value
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@@ -115,11 +115,6 @@ def _add_cutout_modifier(obj, shape):
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modifier.node_group = group
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if shape in {"FLAT", "DEPTH_SOLID"}:
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object_data.set_modifier_input(modifier, object_data.modifier_input_identifier(group, "Mode"), 1)
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object_data.set_modifier_input(
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modifier,
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object_data.modifier_input_identifier(group, "Depth Axis"),
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0,
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)
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object_data.set_modifier_input(
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modifier,
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object_data.modifier_input_identifier(group, "Cleanup Threshold"),
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@@ -25,7 +25,7 @@ def create_surface(plane_type):
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builder = build_image_depth_plane_group if plane_type == "DEPTH" else build_image_relief_plane_group
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group = builder(plane)
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mesh = bpy.data.meshes.new("Rectangle")
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mesh.from_pydata([(-2, -1, 0), (2, -1, 0), (2, 1, 0), (-2, 1, 0)], [], [(0, 1, 2, 3)])
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mesh.from_pydata([(-2, 0, -1), (2, 0, -1), (2, 0, 1), (-2, 0, 1)], [], [(0, 1, 2, 3)])
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material = bpy.data.materials.new("Image")
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mesh.materials.append(material)
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obj = bpy.data.objects.new("Surface", mesh)
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