Refactor geometry generation to standardize Blender object coordinates
- Unified the canonical local frame for generated geometries (Plane, Depth Plane, Relief Plane, Cutout, Depth Cutout) to align with Blender's object coordinate system, setting X as horizontal, Z as up, and +Y as depth. - Removed the `Depth Axis` parameter from `O Image Cutout` and `O Image Depth Cutout`, simplifying the geometry generation process. - Updated the depth direction defaults to use +Y instead of -Z for `O Image Relief Plane` and Depth Symmetry. - Adjusted the geometry nodes to ensure thickness, projection, and shell displacements operate along the Y-axis. - Implemented new capabilities for handling object space normals to align with the new canonical frame. - Enhanced the Depth Symmetry functionality to mirror across the canonical Y-axis and perform a final rotation to maintain the correct orientation. - Added tests to validate the new coordinate system and ensure compatibility with existing assets.
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@@ -512,7 +512,13 @@ def cutout_domain(mesh, bounds, world_metric, balloon_algorithm="POISSON"):
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dtype=np.float64,
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)
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local -= crop_center
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vertices = np.column_stack((local, np.zeros(len(local), dtype=np.float64)))
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vertices = np.column_stack(
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(
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local[:, 0],
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np.zeros(len(local), dtype=np.float64),
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local[:, 1],
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)
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)
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return vertices, faces, uv, boundary, planar, profile
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