Refactor geometry generation to standardize Blender object coordinates
- Unified the canonical local frame for generated geometries (Plane, Depth Plane, Relief Plane, Cutout, Depth Cutout) to align with Blender's object coordinate system, setting X as horizontal, Z as up, and +Y as depth. - Removed the `Depth Axis` parameter from `O Image Cutout` and `O Image Depth Cutout`, simplifying the geometry generation process. - Updated the depth direction defaults to use +Y instead of -Z for `O Image Relief Plane` and Depth Symmetry. - Adjusted the geometry nodes to ensure thickness, projection, and shell displacements operate along the Y-axis. - Implemented new capabilities for handling object space normals to align with the new canonical frame. - Enhanced the Depth Symmetry functionality to mirror across the canonical Y-axis and perform a final rotation to maintain the correct orientation. - Added tests to validate the new coordinate system and ensure compatibility with existing assets.
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@@ -13,6 +13,7 @@ from ...common.depth import (
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load_depth_metadata,
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load_depth_result_image,
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)
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from ...common.coordinate import canonical_direction_to_legacy
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from ...common.material import create_image_material
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from ...common.color_image import material_color_image
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from ...common.object import (
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@@ -96,6 +97,7 @@ def create_depth_plane_object(
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)
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except ValueError:
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depth_direction = (0.0, 0.0, 1.0)
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depth_direction = canonical_direction_to_legacy(depth_direction)
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inputs.append((
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"Depth Direction",
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depth_direction,
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