Refactor geometry generation to standardize Blender object coordinates
- Unified the canonical local frame for generated geometries (Plane, Depth Plane, Relief Plane, Cutout, Depth Cutout) to align with Blender's object coordinate system, setting X as horizontal, Z as up, and +Y as depth. - Removed the `Depth Axis` parameter from `O Image Cutout` and `O Image Depth Cutout`, simplifying the geometry generation process. - Updated the depth direction defaults to use +Y instead of -Z for `O Image Relief Plane` and Depth Symmetry. - Adjusted the geometry nodes to ensure thickness, projection, and shell displacements operate along the Y-axis. - Implemented new capabilities for handling object space normals to align with the new canonical frame. - Enhanced the Depth Symmetry functionality to mirror across the canonical Y-axis and perform a final rotation to maintain the correct orientation. - Added tests to validate the new coordinate system and ensure compatibility with existing assets.
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@@ -3,6 +3,20 @@
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import bpy
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def blender_frame_rotation():
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"""Map Image Empty local axes to the canonical Blender object frame."""
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from mathutils import Matrix
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return Matrix(
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(
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(1.0, 0.0, 0.0, 0.0),
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(0.0, 0.0, -1.0, 0.0),
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(0.0, 1.0, 0.0, 0.0),
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(0.0, 0.0, 0.0, 1.0),
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)
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)
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def modifier_input_identifier(node_group, name, *, subtype=None):
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for item in node_group.interface.items_tree:
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if item.item_type != "SOCKET" or item.in_out != "INPUT":
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