Add new node asset scripts for geometry and shader operations

- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
This commit is contained in:
2026-08-30 00:17:29 +08:00
parent 7d39fe8c5e
commit 32bcd45d7b
168 changed files with 7213 additions and 13121 deletions

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@@ -3,7 +3,7 @@ name = "anyimage"
version = "0.12.15"
description = "Fast image-guided structure building tools for Blender"
readme = "README.md"
requires-python = ">=3.11"
requires-python = ">=3.11,<3.12"
license = "GPL-3.0-or-later"
dependencies = ["blendjob==0.1.14"]