Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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@@ -3,7 +3,7 @@ name = "anyimage"
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version = "0.12.15"
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description = "Fast image-guided structure building tools for Blender"
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readme = "README.md"
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requires-python = ">=3.11"
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requires-python = ">=3.11,<3.12"
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license = "GPL-3.0-or-later"
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dependencies = ["blendjob==0.1.14"]
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