Refactor depth surface and image cutout nodes for improved functionality and clarity

- Removed deprecated tests and code related to shell wall connections and coincident sheets.
- Updated attribute handling in depth surface and image cutout groups, including new vector attribute functions.
- Enhanced the inflation logic in the image depth cutout group to better manage shell and balloon behaviors.
- Improved parameter naming and descriptions for clarity in the user interface.
- Streamlined the geometry processing logic to ensure better performance and maintainability.
This commit is contained in:
2026-09-17 17:11:31 +08:00
parent 0aeb61f818
commit 2811c7bf3a
10 changed files with 217 additions and 556 deletions

View File

@@ -1,8 +1,8 @@
"""Face separation and connected thickness for Depth Surface assets."""
from .nodes import (
boolean_node, compare_node, evaluate_field, store_float_attribute,
store_boolean_attribute, remove_attribute_pattern, sample_field,
boolean_node, compare_node, evaluate_field, store_boolean_attribute,
remove_attribute_pattern, sample_field,
)
from .smoothing import edge_boundary_field
@@ -318,8 +318,7 @@ def build_surface_camera(group, original, separated, cut_vertex, strength):
return evaluate_field(group, choose.outputs["Output"], "FLOAT_VECTOR", "POINT")
def thicken_depth_surface(group, geometry, thickness, normal_smooth=None, *,
back_mask=None, weld_zero_thickness=False):
def thicken_depth_surface(group, geometry, thickness, normal_smooth=None):
"""Connect caps with single quads by source vertex and cap identity."""
nodes, links = group.nodes, group.links
position = nodes.new("GeometryNodeInputPosition")
@@ -378,29 +377,12 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None, *,
links.new(rear, back_parts.inputs["Geometry"])
links.new(rim, back_parts.inputs["Geometry"])
rear = back_parts.outputs["Geometry"]
if back_mask is not None:
rear = store_float_attribute(group, rear, back_mask, 1.0)
for value in (
saved,
rear,
):
links.new(value, join.inputs["Geometry"])
construction = join.outputs["Geometry"]
if weld_zero_thickness:
positive = compare_node(group, "GREATER_THAN", source_thickness, 1e-12)
flattened = nodes.new("ShaderNodeCombineXYZ")
for axis in ("X", "Z"):
links.new(layer_axes.outputs[axis], flattened.inputs[axis])
collapsed = nodes.new("GeometryNodeSwitch")
collapsed.input_type = "FLOAT"
collapsed.inputs["False"].default_value = 0.0
links.new(positive, collapsed.inputs["Switch"])
links.new(layer_axes.outputs["Y"], collapsed.inputs["True"])
links.new(collapsed.outputs[0], flattened.inputs["Y"])
collapse = nodes.new("GeometryNodeSetPosition")
links.new(construction, collapse.inputs["Geometry"])
links.new(flattened.outputs[0], collapse.inputs["Position"])
construction = collapse.outputs["Geometry"]
merge = nodes.new("GeometryNodeMergeByDistance")
merge.mode = "ALL"
merge.inputs["Distance"].default_value = 0.1

View File

@@ -138,6 +138,13 @@ def read_float_attribute(group, name):
return node.outputs["Attribute"]
def read_vector_attribute(group, name):
node = group.nodes.new("GeometryNodeInputNamedAttribute")
node.data_type = "FLOAT_VECTOR"
node.inputs["Name"].default_value = name
return node.outputs["Attribute"]
def store_float_attribute(group, geometry, name, value, domain="POINT"):
node = group.nodes.new("GeometryNodeStoreNamedAttribute")
node.domain, node.data_type = domain, "FLOAT"
@@ -150,6 +157,15 @@ def store_float_attribute(group, geometry, name, value, domain="POINT"):
return node.outputs["Geometry"]
def store_vector_attribute(group, geometry, name, value, domain="POINT"):
node = group.nodes.new("GeometryNodeStoreNamedAttribute")
node.domain, node.data_type = domain, "FLOAT_VECTOR"
node.inputs["Name"].default_value = name
group.links.new(geometry, node.inputs["Geometry"])
group.links.new(value, node.inputs["Value"])
return node.outputs["Geometry"]
def evaluate_field(group, value, data_type, domain):
"""Evaluate a field on an explicit domain before downstream adaptation."""
node = group.nodes.new("GeometryNodeFieldOnDomain")
@@ -184,26 +200,12 @@ def store_boolean_attribute(group, geometry, name, value, domain="POINT"):
return node.outputs["Geometry"], read.outputs["Attribute"]
def remove_attributes(group, geometry, *names, enabled=None):
"""Remove only the explicitly owned temporary attributes."""
original = geometry
for name in names:
node = group.nodes.new("GeometryNodeRemoveAttribute")
node.inputs["Name"].default_value = name
group.links.new(geometry, node.inputs["Geometry"])
geometry = node.outputs["Geometry"]
if enabled is not None:
choose = group.nodes.new("GeometryNodeSwitch")
choose.input_type = "GEOMETRY"
group.links.new(enabled, choose.inputs["Switch"])
group.links.new(original, choose.inputs["False"])
group.links.new(geometry, choose.inputs["True"])
geometry = choose.outputs["Output"]
return geometry
def remove_attribute_pattern(group, geometry, pattern):
"""Remove every attribute matching an internal wildcard pattern."""
"""Remove every attribute matching an internal wildcard pattern.
Always clean internal attributes with a pattern: naming an attribute that a
branch never stored makes the Remove Named Attribute node warn.
"""
node = group.nodes.new("GeometryNodeRemoveAttribute")
node.inputs["Name"].default_value = pattern
node.pattern_mode = "WILDCARD"

View File

@@ -17,11 +17,11 @@ from ..common.smoothing import edge_boundary_field, pinned_smooth
NODE_GROUP_NAME = "O Image Cutout Symmetry"
# 切口环与衔接带各自向内覆盖的圈数。
# 切口环与补面衔接带各自向外覆盖的圈数。
SMOOTH_RINGS = 4
# 衔接带要覆盖镜像焊好的平面环,焊完之后先把这些点记在内部属性上。
WELD_ATTRIBUTE = '_o_anyimage_symmetry_weld'
# 补面标记:挤出之后按面记下补面,作为补面平滑的范围。
WELD_ATTRIBUTE = '_o_symmetry_weld'
# 对称面附近按中位边长的倍数降低法线贴图强度。
@@ -76,22 +76,22 @@ def _boundary_edge_field(group):
return compare_node(group, 'EQUAL', neighbors.outputs['Face Count'], 1, data_type='INT')
def _beyond_plane_field(group, tolerance):
"""Report the points sitting beyond the symmetry plane."""
def _beyond_plane_field(group, distance):
"""Report the points sitting farther than the weld distance past the plane."""
nodes = group.nodes
position = nodes.new('GeometryNodeInputPosition')
components = nodes.new('ShaderNodeSeparateXYZ')
group.links.new(position.outputs[0], components.inputs[0])
return compare_node(group, 'GREATER_THAN', components.outputs['Y'], tolerance)
return compare_node(group, 'GREATER_THAN', components.outputs['Y'], distance)
def _on_plane_field(group, tolerance):
"""Report the points sitting on the symmetry plane."""
def _on_plane_field(group, distance):
"""Report the points sitting within the weld distance of the plane."""
nodes = group.nodes
position = nodes.new('GeometryNodeInputPosition')
components = nodes.new('ShaderNodeSeparateXYZ')
group.links.new(position.outputs[0], components.inputs[0])
return compare_node(group, 'LESS_THAN', _math(group, 'ABSOLUTE', components.outputs['Y']), tolerance)
return compare_node(group, 'LESS_THAN', _math(group, 'ABSOLUTE', components.outputs['Y']), distance)
def _merge_points(group, geometry, selection, distance):
@@ -166,7 +166,7 @@ def _delete_bridge_faces(group, geometry):
return _delete_faces(group, geometry, compare_node(group, 'GREATER_THAN', _boundary_edge_count(group), 1.5))
def _delete_flat_faces(group, geometry, tolerance):
def _delete_flat_faces(group, geometry, distance):
"""Delete the faces lying on the symmetry plane; they mirror onto themselves."""
nodes, links = group.nodes, group.links
position = nodes.new('GeometryNodeInputPosition')
@@ -180,20 +180,20 @@ def _delete_flat_faces(group, geometry, tolerance):
group, geometry,
boolean_node(
group, 'AND',
compare_node(group, 'LESS_THAN', center, tolerance),
compare_node(group, 'LESS_THAN', center, distance),
compare_node(group, 'GREATER_THAN', _math(group, 'ABSOLUTE', normal_axes.outputs['Y']), 1 - 1e-3),
),
)
def _delete_crease_faces(group, geometry, tolerance):
def _delete_crease_faces(group, geometry, distance):
"""Delete the faces the fold leaves sharing an interior edge on the plane."""
nodes, links = group.nodes, group.links
heights = _edge_abs_y(group)
plane = nodes.new('FunctionNodeBooleanMath')
plane.operation = 'AND'
links.new(compare_node(group, 'LESS_THAN', heights[0], tolerance), plane.inputs[0])
links.new(compare_node(group, 'LESS_THAN', heights[1], tolerance), plane.inputs[1])
links.new(compare_node(group, 'LESS_THAN', heights[0], distance), plane.inputs[0])
links.new(compare_node(group, 'LESS_THAN', heights[1], distance), plane.inputs[1])
neighbors = nodes.new('GeometryNodeInputMeshEdgeNeighbors')
crease = nodes.new('FunctionNodeBooleanMath')
crease.operation = 'AND'
@@ -209,10 +209,10 @@ def _delete_crease_faces(group, geometry, tolerance):
return _delete_faces(group, geometry, selected)
def _off_plane_edge_field(group, tolerance):
"""Report one on edges that keep an endpoint off the symmetry plane."""
def _off_plane_edge_field(group, distance):
"""Report one on edges that keep an endpoint farther than the weld distance."""
heights = _edge_abs_y(group)
return compare_node(group, 'GREATER_THAN', _math(group, 'MAXIMUM', heights[0], heights[1]), tolerance)
return compare_node(group, 'GREATER_THAN', _math(group, 'MAXIMUM', heights[0], heights[1]), distance)
def _edge_abs_y(group):
@@ -235,10 +235,10 @@ def _mirror(group, geometry):
return flip.outputs[0]
def _seam_field(group, tolerance):
def _seam_field(group, distance):
"""Report the cut ring the folded front leaves on the symmetry plane."""
boundary = evaluate_field(group, edge_boundary_field(group.nodes, group.links), 'BOOLEAN', 'POINT')
return boolean_node(group, 'AND', boundary, _on_plane_field(group, tolerance))
return boolean_node(group, 'AND', boundary, _on_plane_field(group, distance))
def _falloff(group, center, rings):
@@ -266,54 +266,42 @@ def _snap_to_plane(group, geometry, selection):
return place.outputs[0]
def _relax_seam(group, geometry, seam, beyond, smooth):
def _relax_seam(group, geometry, seam, retract, smooth):
"""Relax the cut seam in three dimensions and keep the cut on the plane."""
relaxed = pinned_smooth(
group, geometry, smooth, _falloff(group, seam, SMOOTH_RINGS),
pin_boundary=True,
)
return _snap_to_plane(group, relaxed, boolean_node(group, 'OR', seam, beyond))
return _snap_to_plane(group, relaxed, boolean_node(group, 'OR', seam, retract))
def _relax_fill(group, geometry, weld, smooth):
"""Relax the junction band on the welded mesh, where the seam needs no pinning."""
def _relax_fill(group, geometry, fill, smooth):
"""Relax the fill faces on the welded mesh and fade outward from them."""
return pinned_smooth(
group, geometry, smooth, _falloff(group, weld, SMOOTH_RINGS),
weight=0.1, pin_boundary=False,
group, geometry, smooth, _falloff(group, fill, SMOOTH_RINGS),
weight=0.2, pin_boundary=False,
)
def _extrude_boundary(group, geometry, selection, y_factor):
"""Extrude selected edges to a fraction of their current height."""
def _build_wall(group, front, boundary):
"""Close the selected boundary edges onto the symmetry plane and mark the fill."""
nodes, links = group.nodes, group.links
extrude = nodes.new('GeometryNodeExtrudeMesh')
extrude.mode = 'EDGES'
extrude.inputs['Offset Scale'].default_value = 0
links.new(geometry, extrude.inputs['Mesh'])
links.new(selection, extrude.inputs['Selection'])
position = nodes.new('GeometryNodeInputPosition')
scale = nodes.new('ShaderNodeVectorMath')
scale.operation = 'MULTIPLY'
scale.inputs[1].default_value = (1, y_factor, 1)
links.new(position.outputs[0], scale.inputs[0])
place = nodes.new('GeometryNodeSetPosition')
links.new(extrude.outputs['Mesh'], place.inputs['Geometry'])
links.new(extrude.outputs['Top'], place.inputs['Selection'])
links.new(scale.outputs[0], place.inputs['Position'])
links.new(front, extrude.inputs['Mesh'])
links.new(boundary, extrude.inputs['Selection'])
geometry = _snap_to_plane(group, extrude.outputs['Mesh'], extrude.outputs['Top'])
# 挤出之后再标记补面:范围就是补面本身连同它的边界线,挤出不会改变它。
fill = evaluate_field(group, extrude.outputs['Side'], 'BOOLEAN', 'POINT')
geometry, fill = store_boolean_attribute(group, geometry, WELD_ATTRIBUTE, fill, domain='FACE')
store = nodes.new('GeometryNodeStoreNamedAttribute')
store.data_type, store.domain = 'FLOAT', 'FACE'
store.inputs['Name'].default_value = FACE_ATTRIBUTE
store.inputs['Value'].default_value = 3
links.new(place.outputs[0], store.inputs['Geometry'])
links.new(geometry, store.inputs['Geometry'])
links.new(extrude.outputs['Side'], store.inputs['Selection'])
return store.outputs[0], extrude.outputs['Top']
def _build_wall(group, front, boundary):
"""Attach the curved half wall to the front and mark its faces."""
geometry, top = _extrude_boundary(group, front, boundary, .5)
geometry, _ = _extrude_boundary(group, geometry, top, 0)
return geometry
return store.outputs[0], fill
def build_image_cutout_symmetry_group():
@@ -331,7 +319,9 @@ def build_image_cutout_symmetry_group():
bool_input(group, 'Fill Sides', True, parent=options).description = 'Connect matching front and mirrored boundaries.'
smooth = interface_socket(group, 'Smooth', 'INPUT', 'NodeSocketInt', options)
smooth.default_value, smooth.min_value, smooth.max_value = 4, 0, 16
smooth.description = 'Smooth the cut ring and the junction band around the outline and the fill, each over four rings. Zero keeps both raw.'
smooth.description = 'Smooth the cut ring and the fill band around the outline and the fill, each over four rings. Zero keeps both raw.'
merge = float_input(group, 'Merge Distance', 0.001, minimum=0, subtype='DISTANCE', parent=options)
merge.description = 'Weld mirrored geometry within this distance of the symmetry plane; boundaries farther away get filled.'
interface_socket(group, 'Geometry', 'OUTPUT', 'NodeSocketGeometry')
nodes, links = group.nodes, group.links
inputs = group_input(nodes, set()).outputs
@@ -345,25 +335,25 @@ def build_image_cutout_symmetry_group():
statistics.data_type, statistics.domain = 'FLOAT', 'EDGE'
links.new(aligned, statistics.inputs['Geometry'])
links.new(edge_length.outputs['Value'], statistics.inputs['Attribute'])
snap_tolerance = _math(
group, 'MULTIPLY', _math(group, 'MAXIMUM', statistics.outputs['Median'], 1e-6), 1e-6,
)
beyond = _beyond_plane_field(group, snap_tolerance)
on_plane = _on_plane_field(group, snap_tolerance)
# 合并距离同时决定平面的贴合带和补面边界,两者一致才不会留下细小补面。
merge_distance = _math(group, 'MAXIMUM', inputs['Merge Distance'], 1e-6)
beyond = _beyond_plane_field(group, merge_distance)
on_plane = _on_plane_field(group, merge_distance)
retract = boolean_node(group, 'OR', on_plane, beyond)
is_boundary = _boundary_edge_field(group)
front = _delete_beyond_plane(group, aligned, beyond)
front = _delete_bridge_faces(group, front)
# 跨界保留的面折回对称面,切口环因此落在平面上。
front = _snap_to_plane(group, front, beyond)
seam_field = _seam_field(group, snap_tolerance)
# 贴合带内和跨界保留的面都折回对称面,切口环因此落在平面上。
front = _snap_to_plane(group, front, retract)
seam_field = _seam_field(group, merge_distance)
shade = nodes.new('GeometryNodeSetShadeSmooth')
shade.domain = 'FACE'
links.new(front, shade.inputs['Geometry'])
front = store_float_attribute(group, shade.outputs[0], FACE_ATTRIBUTE, 1., domain='FACE')
front = _relax_seam(group, front, seam_field, beyond, inputs['Smooth'])
front = _relax_seam(group, front, seam_field, retract, inputs['Smooth'])
# 松弛会把点压回平面,贴平的面和内部贴平边要在松弛之后再清一次。
front = _delete_flat_faces(group, front, snap_tolerance)
front = _delete_crease_faces(group, front, snap_tolerance)
front = _delete_flat_faces(group, front, merge_distance)
front = _delete_crease_faces(group, front, merge_distance)
fill_iterations = nodes.new('GeometryNodeSwitch')
fill_iterations.input_type = 'INT'
fill_iterations.inputs['False'].default_value = 0
@@ -373,8 +363,8 @@ def build_image_cutout_symmetry_group():
wall = nodes.new('FunctionNodeBooleanMath')
wall.operation = 'AND'
links.new(is_boundary, wall.inputs[0])
links.new(_off_plane_edge_field(group, snap_tolerance), wall.inputs[1])
walled = _build_wall(group, front, wall.outputs[0])
links.new(_off_plane_edge_field(group, merge_distance), wall.inputs[1])
walled, fill = _build_wall(group, front, wall.outputs[0])
wall_shade = nodes.new('GeometryNodeSetShadeSmooth')
wall_shade.domain = 'FACE'
links.new(compare_node(group, 'EQUAL', read_float_attribute(group, FACE_ATTRIBUTE), 3), wall_shade.inputs['Selection'])
@@ -393,11 +383,10 @@ def build_image_cutout_symmetry_group():
join = nodes.new('GeometryNodeJoinGeometry')
for geometry in (body.outputs[0], mark_back.outputs['Geometry']):
links.new(geometry, join.inputs[0])
# 接缝两侧的位置本来就重合,合并距离收到容差量级,别把平面附近相邻而不同的点连起来。
merged = _merge_points(group, join.outputs[0], on_plane, snap_tolerance)
# 先让镜像焊住接缝,再对焊好的网格松弛衔接带。
geometry, weld = store_boolean_attribute(group, merged, WELD_ATTRIBUTE, on_plane, domain='POINT')
geometry = _relax_fill(group, geometry, weld, fill_iterations.outputs[0])
# 平面附近的点已经折到平面上,接缝两侧位置重合;合并只作用在这条带内。
merged = _merge_points(group, join.outputs[0], on_plane, merge_distance)
# 先让镜像焊住接缝,再松弛补面和它外侧的衔接带。
geometry = _relax_fill(group, merged, fill, fill_iterations.outputs[0])
geometry = store_float_attribute(group, geometry, AXIS_ATTRIBUTE, 1., domain='FACE')
orient = nodes.new('GeometryNodeTransform')
orient.inputs['Rotation'].default_value = Matrix.Rotation(1.5707963267948966, 4, 'Z').to_euler()

View File

@@ -2,18 +2,21 @@
import bpy
from anyimage.operators.cutout_tool.shape import NORMAL_REDUCTION_ATTRIBUTE_NAME
from ..common.nodes import (
interface_socket, group_input, float_input, read_float_attribute,
store_float_attribute, prepare_node_group, sample_field, evaluate_field,
compare_node,
interface_socket, group_input, float_input, read_float_attribute, read_vector_attribute,
store_float_attribute, store_vector_attribute, remove_attribute_pattern,
prepare_node_group, evaluate_field, compare_node,
)
from ..common.boundary_smoothing import smooth_cut_boundary
from ..common.cutout import _position_field, _shade_output
from ..common.depth_surface import _math, project_depth_surface, build_surface_camera, split_depth_surface, sample_face_camera, thicken_depth_surface
from ..common.depth_surface import _math, project_depth_surface, build_surface_camera, split_depth_surface, sample_face_camera
from ..common.smoothing import edge_boundary_field
from ..common.cutout_boundary import original_boundary_field, remove_boundary_triangles, taper_split_profile
NODE_GROUP_NAME = "O Image Depth Cutout"
SOLID_NORMAL_ATTRIBUTE = "_o_solid_normal"
BALLOON_THICKNESS_SCALE = 2.0
FRONT_INFLATION_SCALE = 0.5
def build_normal_weight(group, is_shell):
@@ -47,229 +50,85 @@ def blend_normal(group, original, smoothed, weight):
return normalize.outputs[0]
def build_volume_fields(group, rim=None):
"""Evaluate the center and thickness on the original front surface."""
links = group.links
if rim is None:
rim = evaluate_field(group, edge_boundary_field(group.nodes, links), "FLOAT", "POINT")
profile = read_float_attribute(group, "o_balloon")
position = group.nodes.new("GeometryNodeInputPosition")
axes = group.nodes.new("ShaderNodeSeparateXYZ")
links.new(position.outputs[0], axes.inputs[0])
interior = _math(group, "SUBTRACT", 1, rim)
depth = axes.outputs["Y"]
depth_slow = group.nodes.new("GeometryNodeBlurAttribute")
depth_slow.data_type = "FLOAT"
depth_slow.inputs["Iterations"].default_value = 256
links.new(depth, depth_slow.inputs["Value"])
links.new(interior, depth_slow.inputs["Weight"])
profile_slow = group.nodes.new("GeometryNodeBlurAttribute")
profile_slow.data_type = "FLOAT"
profile_slow.inputs["Iterations"].default_value = 256
links.new(profile, profile_slow.inputs["Value"])
links.new(interior, profile_slow.inputs["Weight"])
center = _math(group, "SUBTRACT", depth_slow.outputs[0], profile_slow.outputs[0])
residual = _math(group, "SUBTRACT", axes.outputs["Y"], center)
full = _math(group, "ADD", residual, profile)
minimum = _math(group, "MULTIPLY", profile, 0.05)
positive = _math(group, "MAXIMUM", full, minimum)
control = group_input(group.nodes, {"Thickness"})
thickness = _math(group, "MULTIPLY", positive, control.outputs["Thickness"])
return {
"profile": profile, "depth": depth, "interior": interior,
"depth_slow": depth_slow.outputs[0], "profile_slow": profile_slow.outputs[0],
"center": center, "thickness": thickness,
}
def build_shell_fields(group, geometry, fields, is_shell, normal_weight=1):
"""Evaluate rear directions on the center surface and select shell thickness."""
nodes, links = group.nodes, group.links
position = nodes.new("GeometryNodeInputPosition")
axes = nodes.new("ShaderNodeSeparateXYZ")
links.new(position.outputs[0], axes.inputs[0])
center_position = nodes.new("ShaderNodeCombineXYZ")
for axis in ("X", "Z"):
links.new(axes.outputs[axis], center_position.inputs[axis])
links.new(fields["center"], center_position.inputs["Y"])
surface = nodes.new("GeometryNodeSetPosition")
links.new(geometry, surface.inputs["Geometry"])
links.new(center_position.outputs[0], surface.inputs["Position"])
normal = nodes.new("GeometryNodeInputNormal")
blur = nodes.new("GeometryNodeBlurAttribute")
blur.data_type = "FLOAT_VECTOR"
links.new(group_input(nodes, {"Normal Smooth"}).outputs["Normal Smooth"], blur.inputs["Iterations"])
links.new(normal.outputs[0], blur.inputs["Value"])
normalized = blend_normal(group, normal.outputs[0], blur.outputs[0], normal_weight)
rear_normal = sample_field(group, surface.outputs[0], normalized, "FLOAT_VECTOR")
control = group_input(nodes, {"Shell Thickness"})
thickness = nodes.new("GeometryNodeSwitch")
thickness.input_type = "FLOAT"
links.new(is_shell, thickness.inputs["Switch"])
links.new(fields["thickness"], thickness.inputs["False"])
links.new(control.outputs["Shell Thickness"], thickness.inputs["True"])
return {"thickness": thickness.outputs[0], "normal": rear_normal}
def build_front_fields(group, volume, front_normal, normal_weight=1):
"""Fit structural amplitude over neighbouring points before creating the shell."""
links = group.links
def blur(value, weight=None):
result = group.nodes.new("GeometryNodeBlurAttribute")
result.data_type = "FLOAT"
result.inputs["Iterations"].default_value = 256
links.new(value, result.inputs["Value"])
if weight is not None:
links.new(weight, result.inputs["Weight"])
return result.outputs[0]
profile, depth = volume["profile"], volume["depth"]
depth_slow, profile_slow = volume["depth_slow"], volume["profile_slow"]
depth_bump = _math(group, "SUBTRACT", depth, depth_slow)
profile_bump = _math(group, "SUBTRACT", profile, profile_slow)
numerator = _math(group, "MULTIPLY", depth_bump, profile_bump)
denominator = _math(group, "MULTIPLY", profile_bump, profile_bump)
numerator = blur(numerator)
denominator = blur(denominator)
denominator = _math(group, "MAXIMUM", denominator, 1e-10)
structure = _math(group, "DIVIDE", numerator, denominator)
structure = _math(group, "MAXIMUM", structure, 0)
normal = front_normal
smooth = group.nodes.new("GeometryNodeBlurAttribute")
smooth.data_type = "FLOAT_VECTOR"
links.new(normal, smooth.inputs["Value"])
iterations = group_input(group.nodes, {"Normal Smooth"}).outputs["Normal Smooth"]
# Preserve the existing extra smoothing of the inflation direction at 100.
links.new(_math(group, "MULTIPLY", iterations, 5.12), smooth.inputs["Iterations"])
normalized = blend_normal(group, normal, smooth.outputs[0], normal_weight)
return {"structure": structure, "inflation_normal": normalized}
def build_inflation_position(group, position, distance, fields):
"""Inflate the Balloon front while leaving the rear cap in place."""
links = group.links
structure = fields["structure"]
control = group.nodes.new("NodeGroupInput")
a = _math(group, "MULTIPLY", control.outputs["Thickness"], control.outputs["Front Inflation"])
# A shifted cubic blend preserves continuous growth and height order.
shifted = _math(group, "ADD", a, 0.75)
quadratic = _math(group, "MULTIPLY", a, shifted)
quadratic = _math(group, "ADD", quadratic, 0.1875)
q = _math(group, "MULTIPLY", a, quadratic)
k = _math(group, "ADD", structure, 0.25)
square = _math(group, "MULTIPLY", k, k)
cube = _math(group, "MULTIPLY", square, k)
total = _math(group, "ADD", cube, q)
root = _math(group, "POWER", total, 1 / 3)
root_square = _math(group, "MULTIPLY", root, root)
product = _math(group, "MULTIPLY", root, k)
denominator = _math(group, "ADD", root_square, product)
denominator = _math(group, "ADD", denominator, square)
response = _math(group, "DIVIDE", q, denominator)
profile = group.nodes.new("GeometryNodeInputNamedAttribute")
profile.data_type = "FLOAT"
profile.inputs["Name"].default_value = "o_balloon"
displacement = _math(group, "MULTIPLY", profile.outputs["Attribute"], response)
height = fields["thickness"]
layer = _math(group, "DIVIDE", distance, height)
layer = _math(group, "ADD", 1, layer)
layer = _math(group, "MAXIMUM", layer, 0)
layer = _math(group, "MINIMUM", layer, 1)
displacement = _math(group, "MULTIPLY", displacement, layer)
normal = fields["inflation_normal"]
offset = group.nodes.new("ShaderNodeVectorMath")
offset.operation = "SCALE"
links.new(normal, offset.inputs[0])
links.new(displacement, offset.inputs[3])
result = group.nodes.new("ShaderNodeVectorMath")
result.operation = "ADD"
links.new(position, result.inputs[0])
links.new(offset.outputs[0], result.inputs[1])
enabled = group.nodes.new("GeometryNodeSwitch")
enabled.input_type = "VECTOR"
links.new(control.outputs["Front Inflation"], enabled.inputs["Switch"])
links.new(position, enabled.inputs["False"])
links.new(result.outputs[0], enabled.inputs["True"])
return enabled.outputs[0]
def build_front_normal(group, normal_weight):
"""Smooth the projected surface normals that drive the inflation."""
links = group.links
normal = group.nodes.new("GeometryNodeInputNormal")
blur = group.nodes.new("GeometryNodeBlurAttribute")
blur.data_type = "FLOAT_VECTOR"
links.new(normal.outputs[0], blur.inputs["Value"])
links.new(group_input(group.nodes, {"Normal Smooth"}).outputs["Normal Smooth"], blur.inputs["Iterations"])
normalized = blend_normal(group, normal.outputs[0], blur.outputs[0], normal_weight)
return evaluate_field(group, normalized, "FLOAT_VECTOR", "POINT")
return blend_normal(group, normal.outputs[0], blur.outputs[0], normal_weight)
def build_shell_position(group, position, front, is_shell, fields):
links = group.links
def build_inflation_amount(group, controls, is_shell):
"""Balloon scales the profile, Shell moves a fixed distance."""
nodes, links = group.nodes, group.links
thickness = _math(
group, "MULTIPLY", controls.outputs["Thickness"], BALLOON_THICKNESS_SCALE,
)
balloon = _math(
group, "MULTIPLY", read_float_attribute(group, "o_balloon"), thickness,
)
amount = nodes.new("GeometryNodeSwitch")
amount.input_type = "FLOAT"
links.new(is_shell, amount.inputs["Switch"])
links.new(balloon, amount.inputs["False"])
links.new(controls.outputs["Shell Thickness"], amount.inputs["True"])
return amount.outputs[0]
def connect(value, target):
if hasattr(value, "node"):
links.new(value, target)
else:
target.default_value = value
def vector(operation, a, b):
result = group.nodes.new("ShaderNodeVectorMath")
result.operation = operation
connect(a, result.inputs[0])
connect(b, result.inputs[3 if operation == "SCALE" else 1])
def build_solid(group, surface, amount, normal, is_shell, controls, weld_distance):
"""Inflate the projected surface into a front leaf, wall and rear leaf."""
nodes, links = group.nodes, group.links
def offset(distance):
result = nodes.new("ShaderNodeVectorMath")
result.operation = "SCALE"
links.new(normal, result.inputs[0])
links.new(distance, result.inputs[3])
return result.outputs[0]
def y(value):
result = group.nodes.new("ShaderNodeSeparateXYZ")
links.new(value, result.inputs[0])
return result.outputs["Y"]
inflation = _math(
group, "MULTIPLY", amount,
_math(group, "MULTIPLY", controls.outputs["Front Inflation"], FRONT_INFLATION_SCALE),
)
front_amount = nodes.new("GeometryNodeSwitch")
front_amount.input_type = "FLOAT"
links.new(is_shell, front_amount.inputs["Switch"])
links.new(inflation, front_amount.inputs["False"])
front_amount.inputs["True"].default_value = 0.0
# Shell and the thin end of Balloon share the actual front normal.
front_y = y(front)
raw_y = y(position)
distance = _math(group, "SUBTRACT", raw_y, front_y)
normal = fields["front_normal"]
thin_offset = vector("SCALE", normal, distance)
shell_position = vector("ADD", front, thin_offset)
front = nodes.new("GeometryNodeSetPosition")
links.new(surface, front.inputs["Geometry"])
links.new(offset(front_amount.outputs[0]), front.inputs["Offset"])
control = group_input(group.nodes, {"Thickness"})
clamp = group.nodes.new("ShaderNodeClamp")
links.new(control.outputs["Thickness"], clamp.inputs["Value"])
t = clamp.outputs[0]
radius = _math(group, "MULTIPLY", _math(group, "SUBTRACT", front_y, fields["center"]), t)
rear = read_float_attribute(group, NORMAL_REDUCTION_ATTRIBUTE_NAME)
rear_radius = _math(group, "MULTIPLY", rear, _math(group, "ADD", radius, distance))
direction = vector("SUBTRACT", fields["normal"], (0, 1, 0))
rear_shift = vector("SCALE", direction, rear_radius)
axis_offset = group.nodes.new("ShaderNodeCombineXYZ")
links.new(distance, axis_offset.inputs["Y"])
full_offset = vector("ADD", axis_offset.outputs[0], rear_shift)
span = _math(group, "ADD", amount, front_amount.outputs[0])
span = _math(group, "MULTIPLY", span, -1.0)
extrude = nodes.new("GeometryNodeExtrudeMesh")
extrude.mode = "FACES"
extrude.inputs["Individual"].default_value = False
links.new(front.outputs["Geometry"], extrude.inputs["Mesh"])
links.new(offset(span), extrude.inputs["Offset"])
# Smoothly reach the existing full-volume shape at Thickness >= 1.
transition = group.nodes.new("ShaderNodeMapRange")
transition.interpolation_type = "SMOOTHERSTEP"
links.new(t, transition.inputs["Value"])
mix = group.nodes.new("ShaderNodeMix")
mix.data_type = "VECTOR"
links.new(transition.outputs[0], mix.inputs[0])
links.new(thin_offset, mix.inputs[4])
links.new(full_offset, mix.inputs[5])
balloon_position = vector("ADD", front, mix.outputs["Result"])
choose = group.nodes.new("GeometryNodeSwitch")
choose.input_type = "VECTOR"
links.new(is_shell, choose.inputs["Switch"])
inflated = build_inflation_position(group, balloon_position, distance, fields)
links.new(inflated, choose.inputs["False"])
links.new(shell_position, choose.inputs["True"])
return choose.outputs[0]
# Extruding against the normal leaves the rear leaf and wall facing inward.
flipped = nodes.new("GeometryNodeFlipFaces")
links.new(extrude.outputs["Mesh"], flipped.inputs["Mesh"])
rear = store_float_attribute(
group, flipped.outputs["Mesh"], NORMAL_REDUCTION_ATTRIBUTE_NAME, 1.0,
)
join = nodes.new("GeometryNodeJoinGeometry")
links.new(front.outputs["Geometry"], join.inputs["Geometry"])
links.new(rear, join.inputs["Geometry"])
merge = nodes.new("GeometryNodeMergeByDistance")
merge.mode = "ALL"
links.new(weld_distance, merge.inputs["Distance"])
links.new(join.outputs["Geometry"], merge.inputs["Geometry"])
return merge.outputs["Geometry"]
def _build_depth_surface(group, geometry, controls):
"""Project the mesh and sample front-surface fields while shaping the shell."""
"""Project the depth image and inflate the projected surface into a solid."""
links = group.links
split = controls.outputs["Depth Split"]
image = controls.outputs["Depth Image"]
@@ -314,40 +173,29 @@ def _build_depth_surface(group, geometry, controls):
mode.inputs["Balloon"].default_value = False
mode.inputs["Shell"].default_value = True
is_shell = mode.outputs[0]
selected_thickness = group.nodes.new("GeometryNodeSwitch")
selected_thickness.input_type = "FLOAT"
links.new(is_shell, selected_thickness.inputs["Switch"])
links.new(controls.outputs["Thickness"], selected_thickness.inputs["False"])
links.new(controls.outputs["Shell Thickness"], selected_thickness.inputs["True"])
has_thickness = compare_node(group, "GREATER_THAN", selected_thickness.outputs[0], 1e-6)
amount = build_inflation_amount(group, controls, is_shell)
statistics = group.nodes.new("GeometryNodeAttributeStatistic")
statistics.data_type, statistics.domain = "FLOAT", "POINT"
links.new(projection, statistics.inputs["Geometry"])
links.new(amount, statistics.inputs["Attribute"])
has_thickness = compare_node(group, "GREATER_THAN", statistics.outputs["Max"], 1e-6)
zero_shell = group.nodes.new("GeometryNodeSwitch")
zero_shell.input_type = "GEOMETRY"
links.new(has_thickness, zero_shell.inputs["Switch"])
links.new(projection, zero_shell.inputs["False"])
volume = build_volume_fields(group, rim)
normal_weight = build_normal_weight(group, is_shell)
normal = build_front_normal(group, normal_weight)
front = build_front_fields(group, volume, normal, normal_weight)
shell_fields = build_shell_fields(group, projection, volume, is_shell, normal_weight)
shell = thicken_depth_surface(
group, projection, shell_fields["thickness"], back_mask=NORMAL_REDUCTION_ATTRIBUTE_NAME, weld_zero_thickness=True,
normal = build_front_normal(group, build_normal_weight(group, is_shell))
# Both leaves must inflate along one normal, so it is carried across the
# extrusion instead of being evaluated again on the moved surface.
projection = store_vector_attribute(
group, projection, SOLID_NORMAL_ATTRIBUTE, normal,
)
fields = {
name: sample_field(group, projection, value, data_type, index=shell["source_index"])
for name, value, data_type in (
("center", volume["center"], "FLOAT"), ("front_normal", normal, "FLOAT_VECTOR"),
("structure", front["structure"], "FLOAT"), ("inflation_normal", front["inflation_normal"], "FLOAT_VECTOR"),
)
}
fields.update({
name: sample_field(group, projection, value, "FLOAT_VECTOR" if name == "normal" else "FLOAT",
index=shell["source_index"])
for name, value in shell_fields.items()
})
oriented = build_shell_position(group, shell["position"], shell["front"], is_shell, fields)
links.new(oriented, shell["position_input"])
links.new(shell["geometry"], zero_shell.inputs["True"])
return zero_shell.outputs[0]
solid = build_solid(
group, projection, amount, read_vector_attribute(group, SOLID_NORMAL_ATTRIBUTE),
is_shell, controls,
_math(group, "MULTIPLY", typical.outputs["Mean"], 1e-3),
)
links.new(solid, zero_shell.inputs["True"])
return remove_attribute_pattern(group, zero_shell.outputs[0], "_o_*")
def build_image_depth_cutout_group():
@@ -369,9 +217,9 @@ def build_image_depth_cutout_group():
boundary_smooth.default_value, boundary_smooth.min_value, boundary_smooth.max_value = 4, 0, 16
boundary_smooth.description = 'Smooth geometry near the original outline and Depth Split edges. Zero disables boundary smoothing.'
normal_smooth = interface_socket(group, 'Normal Smooth', 'INPUT', 'NodeSocketInt', options)
normal_smooth.default_value, normal_smooth.min_value, normal_smooth.max_value = 64, 16, 512
normal_smooth.default_value, normal_smooth.min_value, normal_smooth.max_value = 512, 16, 512
normal_smooth.description = 'Control smoothing of front and rear displacement normals. Higher values produce smoother directions.'
float_input(group, 'Front Inflation', 0.2, maximum=1, subtype='FACTOR', parent=options).description = 'Control how much the front surface bulges in Balloon mode. Zero keeps the original front surface.'
float_input(group, 'Front Inflation', 0.2, maximum=1, subtype='FACTOR', parent=options).description = 'Control how much the front surface bulges in Balloon mode, reaching half of the balloon thickness. Zero keeps the original front surface.'
float_input(group, 'Reference Depth', 1.0, subtype='DISTANCE', parent=options)
data = group.interface.new_panel(name='Data', default_closed=True)
float_input(group, 'Uniform Scale', 1.0, parent=data).hide_in_modifier = True