feat: Implement depth surface strip cleanup and organize tool CLI
- Added a proposal for depth surface strip cleanup, detailing the rationale and changes to the depth plane and cutout nodes. - Created specifications for the new cleanup requirements, including scenarios for strip removal and boundary edge detection. - Developed tasks for implementing shared strip detection logic and integrating new interfaces for depth nodes. - Established a new CLI structure for organizing node groups and model commands, replacing old entry points with a more intuitive command structure. - Introduced a prototype for panorama surface generation, including requirements for distance reconstruction and geometry node surfaces. - Added comprehensive tests for depth strip cleanup functionality, ensuring correct behavior for various mesh topologies and edge cases.
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@@ -18,7 +18,9 @@
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"GeometryNodeBoundBox": 0,
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"GeometryNodeCaptureAttribute": 3,
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"GeometryNodeCornersOfEdge": 0,
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"GeometryNodeCornersOfFace": 0,
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"GeometryNodeDeleteGeometry": 2,
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"GeometryNodeEdgesOfCorner": 0,
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"GeometryNodeExtrudeMesh": 1,
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"GeometryNodeFaceOfCorner": 0,
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"GeometryNodeFieldAtIndex": 2,
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@@ -32,6 +34,7 @@
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"GeometryNodeInputMeshEdgeNeighbors": 0,
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"GeometryNodeInputMeshEdgeVertices": 0,
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"GeometryNodeInputMeshFaceArea": 0,
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"GeometryNodeInputMeshFaceNeighbors": 0,
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"GeometryNodeInputMeshIsland": 0,
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"GeometryNodeInputMeshVertexNeighbors": 0,
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"GeometryNodeInputNamedAttribute": 1,
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@@ -42,6 +45,7 @@
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"GeometryNodeMergeByDistance": 1,
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"GeometryNodeMeshCube": 0,
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"GeometryNodeMeshGrid": 0,
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"GeometryNodeOffsetCornerInFace": 0,
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"GeometryNodeRemoveAttribute": 1,
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"GeometryNodeRepeatInput": 0,
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"GeometryNodeRepeatOutput": 3,
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@@ -57,6 +61,7 @@
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"GeometryNodeStoreNamedAttribute": 2,
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"GeometryNodeSwitch": 1,
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"GeometryNodeTransform": 1,
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"GeometryNodeVertexOfCorner": 0,
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"NodeGroupInput": 0,
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"NodeGroupOutput": 0,
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"ShaderNodeClamp": 1,
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